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ARGH69
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Posted - 2008.06.16 05:21:00 -
[1]
-changing a skill or fitting your ship takes 20 minutes in jita with only 459 players in system.
-american players dealing with 700 pings in 0.0 systems with 20 players is quite rediculous.
-instead of spending your income on needed sever hardware to run your game properly you inject the player base with more "content".
-it's been over 2 years since the last server upgrade. the client base has grown to a size that requires better hardware. deal with it.
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DubanFP
Four Rings Souls of Vengeance
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Posted - 2008.06.16 05:25:00 -
[2]
Edited by: DubanFP on 16/06/2008 05:35:50
Originally by: ARGH69 -changing a skill or fitting your ship takes 20 minutes in jita with only 459 players in system.
-american players dealing with 700 pings in 0.0 systems with 20 players is quite rediculous.
-instead of spending your income on needed sever hardware to run your game properly you inject the player base with more "content".
-it's been over 2 years since the last server upgrade. the client base has grown to a size that requires better hardware. deal with it.
See kids. This is what you call "ignorance".
Look i'm going to summ up what's been said a billion times before. It's not like you can just throw money at the problem and expect it to be fixed. I'm going to end now before I wind up beating a dead horse. _______________
ReiAyanami> We bring you tidings of AARRRRRRRRR |

Vaal Erit
Science and Trade Institute
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Posted - 2008.06.16 05:27:00 -
[3]
Hi whiner, your post is pathetic. --
http://desusig.crumplecorn.com/sigs.html |

Leora Nomen
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Posted - 2008.06.16 05:30:00 -
[4]
Ever since factional warfare I seem to get more lag in same systems with same player count as before the expansion. And i agree - lag sucks.
guide to game time codes |

Axel Yulaw
Unseen Eye of Talos
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Posted - 2008.06.16 05:34:00 -
[5]
You know, every day I see "lag" posts. But my question is, have you considered the fact that perhaps your PC / Mac just sucks?
I have a standard broadband connection (10meg pipe) and your standard dual core PC with a mid ranged PCI-E card. Fleet battles, 200+ ships on screen, no problem. Running the Trinity graphics.
Jita never gives me issues.
So without trying to sound like I am bragging about anything, I think the problems here are users rigs, and that is all.
Unseen Eye of Talos . Recruiting |

Xparky
Federal Navy Academy
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Posted - 2008.06.16 05:35:00 -
[6]
Edited by: Xparky on 16/06/2008 05:35:47 Hardware Upgrades Summary
- [June 2008 - Ongoing] Infiniband Internal Test Cluster is live, development ongoing
- [June 2008 - Ongoing] Cisco virtualisation project underway (speeds up EVE-Online.com)
- [September 2007] 420 CPU cores housed in IBM X-SERIES 3950 and BladeCenter servers as at 6/9/07
- [August 2007] According to Oveur, CCP has deployed a fourth RamSan-400 taking SSD capacity to 256GB
- [July 2007] Database upgraded to Microsoft SQL Server 2005 Enterprise SP2
- [July 2007] Core engine upgrade to Python 2.5 with Stackless 3.1
- [March 2007] CCP confirms they are trying to move everything to a 64 bit architecture
- [November 2006] Third RamSan-400 deployed, multi-homing upgrades, cluster confirmed at 168 nodes.
- [March 2006] Second RamSan-400 deployed
- [November 2005] Oveur Lag Explanation - EVE Architecture 101
- [October 2005] First RamSan-400 deployed
CCP can you get some Tera-RamSan's pretty please! - "The Tera-RamSan holds between 384 and 1024 GB of fast, non-volatile DDRRAM storage in three to 8 independent SSD modules, each containing its own wide array of redundant high-availability features"
Taken from here . |

Arvald
Caldari Provisions
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Posted - 2008.06.16 05:39:00 -
[7]
All i have to say to the op is ............
Originally by: Xanos Blackpaw Stealthbomber combat(or as i like to call it: Just because you are paranoid dont mean there isnt a invissible demon about to eat your face)
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Nitakko
Perkone
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Posted - 2008.06.16 05:41:00 -
[8]
Originally by: ARGH69 Whining and complaining with no proof to back up accusations
OP is a complete failure.
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Pan Crastus
Anti-Metagaming League
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Posted - 2008.06.16 06:09:00 -
[9]
Originally by: Xparky Edited by: Xparky on 16/06/2008 05:36:42
Originally by: "ARGH69" -it's been over 2 years since the last server upgrade. the client base has grown to a size that requires better hardware. deal with it.
You suck.
Hardware Upgrades Summary
- [June 2008 - Ongoing] Infiniband Internal Test Cluster is live, development ongoing
- [June 2008 - Ongoing] Cisco virtualisation project underway (speeds up EVE-Online.com)
- [September 2007] 420 CPU cores housed in IBM X-SERIES 3950 and BladeCenter servers as at 6/9/07
- [August 2007] According to Oveur, CCP has deployed a fourth RamSan-400 taking SSD capacity to 256GB
- [July 2007] Database upgraded to Microsoft SQL Server 2005 Enterprise SP2
- [July 2007] Core engine upgrade to Python 2.5 with Stackless 3.1
- [March 2007] CCP confirms they are trying to move everything to a 64 bit architecture
- [November 2006] Third RamSan-400 deployed, multi-homing upgrades, cluster confirmed at 168 nodes.
- [March 2006] Second RamSan-400 deployed
- [November 2005] Oveur Lag Explanation - EVE Architecture 101
- [October 2005] First RamSan-400 deployed
CCP can you get some Tera-RamSan's pretty please! - "The Tera-RamSan holds between 384 and 1024 GB of fast, non-volatile DDRRAM storage in three to 8 independent SSD modules, each containing its own wide array of redundant high-availability features"
Taken from here
most of these have nothing to do with hardware upgrades...
"Early next year we are looking at replacing all our servers for the third time with some next-generation hardware, utilizing tech such as Infiniband so we can start doing something like RDMA. " is a bit overdue (August 2007).
How to PVP: 1. buy ISK with GTCs, 2. fit cloak, learn aggro mechanics, 3. buy second account for metagaming
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DubanFP
Four Rings Souls of Vengeance
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Posted - 2008.06.16 06:12:00 -
[10]
Originally by: Pan Crastus most of these have nothing to do with hardware upgrades...
"Early next year we are looking at replacing all our servers for the third time with some next-generation hardware, utilizing tech such as Infiniband so we can start doing something like RDMA. " is a bit overdue (August 2007).
Ok, there's no way you could not be a troll. _______________
ReiAyanami> We bring you tidings of AARRRRRRRRR |

Napro
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Posted - 2008.06.16 06:14:00 -
[11]
can i has stuff?
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Napro
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Posted - 2008.06.16 06:16:00 -
[12]
Originally by: DubanFP
Originally by: Pan Crastus most of these have nothing to do with hardware upgrades...
"Early next year we are looking at replacing all our servers for the third time with some next-generation hardware, utilizing tech such as Infiniband so we can start doing something like RDMA. " is a bit overdue (August 2007).
Ok, there's no way you could not be a troll.
explain how he's wrong.
from the "Hardware upgrade list" of 11 updates, I only count 5 actual hardware upgrades
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Pan Crastus
Anti-Metagaming League
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Posted - 2008.06.16 06:22:00 -
[13]
Originally by: DubanFP
Originally by: Pan Crastus most of these have nothing to do with hardware upgrades...
"Early next year we are looking at replacing all our servers for the third time with some next-generation hardware, utilizing tech such as Infiniband so we can start doing something like RDMA. " is a bit overdue (August 2007).
Ok, there's no way you could not be a troll.
I'm not a troll, I'm merely pointing out that the quoted things were mostly random stuff and not about hardware.
I am affected by lag in 0.0 frequently (like everyone else in the fleet, with < 50 in local) even though the concurrent players haven't increased significantly since early 2007 and I agree with the OP's general sentiment that CCP isn't putting their money where their mouth is.
Even you fanbois should acknowledge that there is far too much moaning about lag by those who haven't given up yet.
How to PVP: 1. buy ISK with GTCs, 2. fit cloak, learn aggro mechanics, 3. buy second account for metagaming
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Xparky
Federal Navy Academy
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Posted - 2008.06.16 06:25:00 -
[14]
Yes there are both hardware and software upgrades, but you're missing the point. The OP stated CCP hasn't upgraded the hardware since the beginning of 2006, which is false. . |

Chzandri
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Posted - 2008.06.16 06:40:00 -
[15]
Originally by: Axel Yulaw You know, every day I see "lag" posts. But my question is, have you considered the fact that perhaps your PC / Mac just sucks?
I have a standard broadband connection (10meg pipe) and your standard dual core PC with a mid ranged PCI-E card. Fleet battles, 200+ ships on screen, no problem. Running the Trinity graphics.
Jita never gives me issues.
So without trying to sound like I am bragging about anything, I think the problems here are users rigs, and that is all.
If what you're saying is true CCP would never reimburse ships due to server-side lag. Which in my experience they do and quite often.
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Neth'Rae
Decorum Inc Tygris Alliance
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Posted - 2008.06.16 06:43:00 -
[16]
hi american, your president is pathetic! 
Request signatures at EVE-GFX |

DubanFP
Four Rings Souls of Vengeance
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Posted - 2008.06.16 06:43:00 -
[17]
Originally by: Pan Crastus
...I'm not a troll...
...Even you fanbois...
I LOLed. _______________
ReiAyanami> We bring you tidings of AARRRRRRRRR |

Riho
Mercenary Forces
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Posted - 2008.06.16 07:29:00 -
[18]
Originally by: ARGH69 -changing a skill or fitting your ship takes 20 minutes in jita with only 459 players in system.
-american players dealing with 700 pings in 0.0 systems with 20 players is quite rediculous.
-instead of spending your income on needed sever hardware to run your game properly you inject the player base with more "content".
-it's been over 2 years since the last server upgrade. the client base has grown to a size that requires better hardware. deal with it.
yes... in america you can fix problems by throwing cash at something to fix it.... in reality it does not work. ---------------------------------- Yes... this is my main. Extreme Troll Slayer...
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4IROW
Aliastra
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Posted - 2008.06.16 07:39:00 -
[19]
... nono, software upgrades don't have anything to do with overall better performances... face -> desk
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Niccolado Starwalker
Shadow Templars
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Posted - 2008.06.16 07:45:00 -
[20]
Originally by: ARGH69 -changing a skill or fitting your ship takes 20 minutes in jita with only 459 players in system.
-american players dealing with 700 pings in 0.0 systems with 20 players is quite rediculous.
-instead of spending your income on needed sever hardware to run your game properly you inject the player base with more "content".
-it's been over 2 years since the last server upgrade. the client base has grown to a size that requires better hardware. deal with it.
Your post is also pathetic.
Originally by: Dianabolic Your tears are absolutely divine, like a fine fine wine, rolling down your cheeks until they flow down the river of LOL
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MotherMoon
Huang Yinglong
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Posted - 2008.06.16 07:57:00 -
[21]
FAIL
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Pan Crastus
Anti-Metagaming League
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Posted - 2008.06.16 08:11:00 -
[22]
Originally by: Riho
Originally by: ARGH69 -changing a skill or fitting your ship takes 20 minutes in jita with only 459 players in system.
-american players dealing with 700 pings in 0.0 systems with 20 players is quite rediculous.
-instead of spending your income on needed sever hardware to run your game properly you inject the player base with more "content".
-it's been over 2 years since the last server upgrade. the client base has grown to a size that requires better hardware. deal with it.
yes... in america you can fix problems by throwing cash at something to fix it.... in reality it does not work.
Yes it does. Sometimes it means you have to make radical changes (throw away Python), hire new people etc., but it usually works if the goals are realistic (yes, you can't invent cold fusion with money).
Most other current MMOs have proper documentation, almost no lag, a polished UI etc. and the fanbois usually blame it on "the other MMO maker having much more money".
How to PVP: 1. buy ISK with GTCs, 2. fit cloak, learn aggro mechanics, 3. buy second account for metagaming
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MotherMoon
Huang Yinglong
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Posted - 2008.06.16 08:13:00 -
[23]
Originally by: Pan Crastus
Originally by: Riho
Originally by: ARGH69 -changing a skill or fitting your ship takes 20 minutes in jita with only 459 players in system.
-american players dealing with 700 pings in 0.0 systems with 20 players is quite rediculous.
-instead of spending your income on needed sever hardware to run your game properly you inject the player base with more "content".
-it's been over 2 years since the last server upgrade. the client base has grown to a size that requires better hardware. deal with it.
yes... in america you can fix problems by throwing cash at something to fix it.... in reality it does not work.
Yes it does. Sometimes it means you have to make radical changes (throw away Python), hire new people etc., but it usually works if the goals are realistic (yes, you can't invent cold fusion with money).
Most other current MMOs have proper documentation, almost no lag, a polished UI etc. and the fanbois usually blame it on "the other MMO maker having much more money".
HAHAHAHAHAHAHAHAHAHAHA NO LAG!?!?!?! AHAHAHAHAHAHAHAHAHAH
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Pan Crastus
Anti-Metagaming League
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Posted - 2008.06.16 08:24:00 -
[24]
Originally by: MotherMoon
HAHAHAHAHAHAHAHAHAHAHA NO LAG!?!?!?! AHAHAHAHAHAHAHAHAHAH
I wrote "almost no lag" and that's probably not doing *them* justice since the horrendous lag that manifests in EVE sometimes is an entirely different kind. A bit of stutter or 1s lag is bearable, but in EVE we have to deal with anything between 2 minute traffic controls and 3 minute module lag and 15 minute blackscreens.
How to PVP: 1. buy ISK with GTCs, 2. fit cloak, learn aggro mechanics, 3. buy second account for metagaming
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ZinderX500
RAZOR Alliance
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Posted - 2008.06.16 08:30:00 -
[25]
Originally by: MotherMoon
Originally by: Pan Crastus
Originally by: Riho
Originally by: ARGH69 -changing a skill or fitting your ship takes 20 minutes in jita with only 459 players in system.
-american players dealing with 700 pings in 0.0 systems with 20 players is quite rediculous.
-instead of spending your income on needed sever hardware to run your game properly you inject the player base with more "content".
-it's been over 2 years since the last server upgrade. the client base has grown to a size that requires better hardware. deal with it.
yes... in america you can fix problems by throwing cash at something to fix it.... in reality it does not work.
Yes it does. Sometimes it means you have to make radical changes (throw away Python), hire new people etc., but it usually works if the goals are realistic (yes, you can't invent cold fusion with money).
Most other current MMOs have proper documentation, almost no lag, a polished UI etc. and the fanbois usually blame it on "the other MMO maker having much more money".
HAHAHAHAHAHAHAHAHAHAHA NO LAG!?!?!?! AHAHAHAHAHAHAHAHAHAH
I never had 25-45 more frames when hiding my UI in Lineage 2/WOW/Cabal. (i guess that the User Interface of EVE is ****** up a bit)
_____________________ Shelley Godfrey: Have you lost your mind!? Baltar: That's an interesting question, and one I pose to myself on a regular basis. |

4IROW
Aliastra
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Posted - 2008.06.16 08:31:00 -
[26]
Edited by: 4IROW on 16/06/2008 08:31:51 ugh...
Did it ever come into your mind, that you can't compare eve with other mmos? Other mmos usually have only a couple hundert or a few thousand people on one server. Yes, WoW has maybe hundertthousand people online on the evenings but these people are distributed on multiple servers.
And concerning the ping time, this is usually not CCPs fault but you have to blame your provider... *shrug*
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Digital Solaris
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Posted - 2008.06.16 08:39:00 -
[27]
Originally by: 4IROW
And concerning the ping time, this is usually not CCPs fault but you have to blame your provider... *shrug*
Which is likely american..
~No, you are not special. I insult everyone. |

Pan Crastus
Anti-Metagaming League
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Posted - 2008.06.16 08:43:00 -
[28]
Originally by: 4IROW Edited by: 4IROW on 16/06/2008 08:31:51 ugh...
Did it ever come into your mind, that you can't compare eve with other mmos? Other mmos usually have only a couple hundert or a few thousand people on one server. Yes, WoW has maybe hundertthousand people online on the evenings but these people are distributed on multiple servers.
Only a true fanboi can write "you can't compare eve with other mmos" and compare it to WoW in the same paragraph. ;-)
How to PVP: 1. buy ISK with GTCs, 2. fit cloak, learn aggro mechanics, 3. buy second account for metagaming
|

MotherMoon
Huang Yinglong
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Posted - 2008.06.16 08:45:00 -
[29]
Originally by: Pan Crastus
Originally by: MotherMoon
HAHAHAHAHAHAHAHAHAHAHA NO LAG!?!?!?! AHAHAHAHAHAHAHAHAHAH
I wrote "almost no lag" and that's probably not doing *them* justice since the horrendous lag that manifests in EVE sometimes is an entirely different kind. A bit of stutter or 1s lag is bearable, but in EVE we have to deal with anything between 2 minute traffic controls and 3 minute module lag and 15 minute blackscreens.
remembers 3 minute walking lag in WoW just trying to walk through a major city.
remmebrs walking thought main trading hub in everquest.
remembers large scale battles in SWG with up to 5 mins of waiting for your attacks to come through as hit.
Gunzonline lag oh dying 1 min after you get shot.
wows loading screens going up to 10 mins in busy areas.
almost no lag is just as bad as saying no lag. every mmorpg has lag sorry but it's 100% true, go to any other mmorpg game forum and you'll find one post about dying to lag on every page.
These kids, I swear, acting like eve is some kind of exception to the rule of online gaming.
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Tippia
School of Applied Knowledge
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Posted - 2008.06.16 08:53:00 -
[30]
Originally by: ZinderX500 I never had 25-45 more frames when hiding my UI in Lineage 2/WOW/Cabal.
You're talking about frame rate – something completely different than lag.
Originally by: Pan Crastus Only a true fanboi can write "you can't compare eve with other mmos" and compare it to WoW in the same paragraph. ;-)
…except, of course, that he didn't compare them – he showed why they are completely different beasts. |
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