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Cuchulin
DEFCON. Hydra Alliance
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Posted - 2008.06.16 13:04:00 -
[1]
Flying some nano ships myself, i know that there are currently only two ships that i have realy to fear.... the Minmatar Recons. In my Opinion nanos are imba because every player who has not trained minmatar recons will have problems to counter them..... .... my idea is to introduce a mod for the webber whitch increases webbing range significantly....while on the other side makes it impossible to fitt a decent tank or something in that direction ... this would lead to more the less balanced possibilities to counter nanos for all players while not nerving nanos at all...
Cuchulin
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Cuchulin
DEFCON. Hydra Alliance
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Posted - 2008.06.16 18:47:00 -
[2]
Quote: You're either a bad nano pilot or you don't fly nano. You're missing a couple on that list of yours.
I said they are the only real problem ! Ok novadays you can ad the Hyena...... but these are the only ships that make me running imediatly if they appear on my scanner....
But back to topic. I don't say that the Nanoships themselfs are broken. But my opinion is still that there are to less counters. The advantage and the protection of a nanoship its is speed. So a classical countership would be one which can kill the speed. All classical slow and well tanked ships can't do that (and thats absolutely ok!). At the end it is always the same....if a nanogang appears you have to jell for some minmatar recon pilots... These are good counterships, but you need these spezialised Pilots that have invested the skilltime in these recons. On the other hand the most interceptors are of course realy good nanoships with high speed and if they work in groups of 4 or 5 they alone can kill a ****load of ships. So you can train the interceptors of almost every race to have a decent nanoship but you need to train the minmatar recon to have a well counter ship .... that is in my opinion what is broken here !
Cuchulin
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Cuchulin
DEFCON. Hydra Alliance
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Posted - 2008.06.16 18:54:00 -
[3]
Quote: Nanoships are stronger than regular yes, but they cost twice as much
Ok you are right the best nanoships which outrun all the other "low cost" ceptors and whatever else can be incredibly expensive. But if we stay at the ceptors for example, then you can have a nice nanoship for .....lets say 40 - 50 Mio Isk..... it will not make 14 km/s but it will also do the job ! 4 or 5 of them can kill for example a BS out of a group of slower ships which costs much more....
Cuchulin
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Cuchulin
DEFCON. Hydra Alliance
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Posted - 2008.06.16 20:42:00 -
[4]
posting with the wrong alt 
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Cuchulin
DEFCON. Hydra Alliance
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Posted - 2008.06.16 20:45:00 -
[5]
Quote: Not really, no. Because nano-gangs do not need to specialize. They will bring ewar, cap warfare, long range webs, logistics, DPS, the works. But you can't force them to engage. And that is the crux of the problem
\signed
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Cuchulin
DEFCON. Hydra Alliance
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Posted - 2008.06.16 23:34:00 -
[6]
Edited by: Cuchulin on 16/06/2008 23:36:56
Quote: Viable counters to nanos: Mixed fleets! Hugin/Rapier! Ceptors! Any fleet bigger than 20! Amarr Ships (great tracking)! Ewar heavy fleets!
Ok some comments to this listing:
mixed fleets....not a point on its own.....just saying if you have rapiers you can counter it
hugin/rapier.... yes of course this is the only good way to tackle them down
ceptors.... a possibility...but i would like to see a single ceptor to tackle down a sabre or vaga....in most cases the poor little one will just get blown up ...
Any fleet bigger than 20!... not a point at all imho .... depends on the shiptypes of the fleet .... and is also not realy a counter cause the nano pilots will just fly away from the enemys and stay save, there is no possibility to get them engaged if they don't make mistakes ...
Amarr Ships (great tracking)!.... never had probs with that, but even if some nano pilot is flying so slow that he realy gets hit...he will not be tackled down by this and just warp out if he is taking to heavy damage
Ewar heavy fleets.... this can be of course a pain in the ass for every enemy not just nanos.... but again its more like a self protection....ecms doesn't tackle nanos...
I conclude: there are of course possibilitys to do some "self protection" .... in fact there are missing quite a few like large neuts on bs and whatsoever.... but at the end we have a situation where it is still almost impossible to get the nano ships tackled down. If they take damage they will just burn away and warp off.... And that is again the reason why i think this is broken.....if they are able to kill me then there should be an easier (of course not too easy....) way to kill them then to have a specialised minmatar pilot with me.
Cuchulin
PS: Sorry for my constant posting on this, but altough I have fun on my own flying such ships, in the last time the big "not to tackle" nano blops are realy anoying...there is just not much fun in these engagements for the none nano pilot....
PPS:
Quote: No thanks. I usually prefer not to give the nubs who don't know better free information.
It is your choice to do so or not....but if you not want to argue then you shouldn't maybe post at all....
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