|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Reash
Auctoritan Syndicate Curatores Veritatis Alliance
|
Posted - 2008.06.23 14:16:00 -
[1]
Support pushing for this to be looked at, though i think its a very very complicated issue.
From my point of view the issue is not the speed tank (in fact i like that this variation exists).
I think the problem is how fast they move (yes i know, sounds like i am contradicting myself)
Speed for nanos gives them 2 advantages
1. Speed tank makes them difficult to hit.
2. Speed allowing for very very very fast escapes.
To solve the problem i believe nanos have i think a rebalance to make the nano ships a bit more difficult to hit (reduce sig by quite a lot maybe?), while at the same time removing a lot of the speed they have allowing them for very fast escapes, of course they should still be faster than a regular cruiser setups but i don't think they should be matching interceptor speeds.
Now, i admit this is a complex issue and my idea might not be great, but i certainly think nano fitted cruisers need looking at quite seriously.
-----------------------
Auctoritan Syndicate Director
|

Reash
Auctoritan Syndicate Curatores Veritatis Alliance
|
Posted - 2008.06.23 18:57:00 -
[2]
Originally by: Trojanman190 Edited by: Trojanman190 on 23/06/2008 18:02:52 The whole point of a nano setup is picking your fights, speed tanking does not work nearly as well as everyone tries to say it does.
Nanos allow a gang of 5 pvpers to have fun in 0.0 because we can escape the 30 man blobs. You remove nanos or make them weaker in any way and you will see 0.0 get very boring very quickly.
I find it rare that they are used that way, i often see Nano groups in large gangs preying on lone targets before they have a chance to run. But it is beside the point. Wanting immunity is not a good reason to consider something balanced.
I am all for nano ships having a speed advantage, a lot of us just currently feel that the speed nano cruisers can achieve is much faster than should be possible froma cruiser.
-----------------------
Auctoritan Syndicate Director
|

Reash
Auctoritan Syndicate Curatores Veritatis Alliance
|
Posted - 2008.06.24 09:24:00 -
[3]
Originally by: Dianeces
Originally by: Valkorsia Don't nerf nano, boost ALL race interceptors so they can't be outrun by nano HACs. Problem solved.
Average speed of a T2, polyed HAC (bar the Vagabond) is 3.5km/s-4km/s. Which of your interceptors were they outrunning again?
The problem is most likely on your end if this is a regular occurrence.
The problem is more that people think 3.5km/s to 4km/s (and beyond) is far faster than what a cruiser should be acieving.
I happen to disagree with my alliance mate on this one, i do not think the difference in speed between interceptors and nano hacs is the problem, interceptors are fine, it is just the nano-hacs which are too fast. -----------------------
Auctoritan Syndicate Director
|

Reash
Auctoritan Syndicate Curatores Veritatis Alliance
|
Posted - 2008.06.24 12:07:00 -
[4]
Originally by: Dragonzchilde stop whining about nano's and learn to fly rapiers
The fact that you name a specific ship for combating them only serves to further proove the point that they need a re-balance. -----------------------
Auctoritan Syndicate Director
|

Reash
Auctoritan Syndicate Curatores Veritatis Alliance
|
Posted - 2008.06.24 13:28:00 -
[5]
Originally by: Matrixcvd No need to change nanos, they are a great compliment to internet spaceships, work as intended.
need good FCs, good pilots and you will have good fun, regardless of whether you missiles can hit a target traveling faster than you sorry pale, just cause you can't kill something cause you fail, doesn't mean the rest of eve is having the same problem
We have actually have developed a very sucessful stratagy for killing nano cruisers...but again, doesnt make them balanced.
But as with all nano killing stratgy's i can think of, ours requires the use of specific ships with specific bonus's...and that is the problem. -----------------------
Auctoritan Syndicate Director
|

Reash
Auctoritan Syndicate Curatores Veritatis Alliance
|
Posted - 2008.06.26 11:54:00 -
[6]
Originally by: Parsival
Originally by: Reash We have actually have developed a very sucessful stratagy for killing nano cruisers...but again, doesnt make them balanced.
But as with all nano killing stratgy's i can think of, ours requires the use of specific ships with specific bonus's...and that is the problem.
How inconveniant to be required to use alternative tactics and (shock horror!) change your fittings occasionally 
Thats the point i suppose, catching nanos does not require a change of fittings...it requires a change of ship to a limited selection that are sucessful only because they have a specific bonus. -----------------------
Auctoritan Syndicate Director
|
|
|
|