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BoneDancer
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Posted - 2003.06.14 11:50:00 -
[1]
I simply dont understand why MORE people dont play this game. It seriously had 3x the features of the games in its market. Everyone I tell comes and plays and I dont think any of them has quit. Maybe there needs to be more market dollars being spent to advertise the game cause in the US it took most MMO gamers 'by suprise'.
I hope to one day see 10k on this server cause THEN it will truly be a living breathing economy full of fun.
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Yatar Kindoki
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Posted - 2003.06.14 11:54:00 -
[2]
I don't know but I showed the game to my brother and two friends of mine, they all bought it :)
I like to see more players too, obviously. But the way it's now, isn't that bad either.
Edited by: Yatar Kindoki on 15/06/2003 16:39:18
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Muidired
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Posted - 2003.06.14 13:42:00 -
[3]
Maybe if CCP would not make you pay for still beta test the game. Ppl loosing valuable time to bugs, rollbacks.
Seeing other players gotten really far with exploits and such does not really get ppl to want to buy the game.
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Muidired
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Posted - 2003.06.14 13:48:00 -
[4]
Btw, Bonedancer from SB?
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Havalon
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Posted - 2003.06.14 13:49:00 -
[5]
Well here in the UK both of the main gaming mags have given Eve excellent reviews and I noticed that it was at number 7 at my local EB. Also the mags have been running double page adverts so they cant really do much more.
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Elentra
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Posted - 2003.06.14 13:55:00 -
[6]
Problem is not with advertising I don't think. More or less there are a few other games still in beta and some that have been released that most dedicated to support rather than Eve. Also maybe alot of people heard bad things about eve such as some bugs or whatnot, but then they may be waiting till they hear of less problems. Not sure really, but then there are alot of people who are just not into space themed games, and choose to play more medieval type MMORPG. Either way you look at it I think there will be alot more people choosing to play Eve, just time will tell.
Edited by: Elentra on 14/06/2003 13:55:31
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Morkt Drakt
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Posted - 2003.06.14 13:56:00 -
[7]
The MOG market is fa rmore "word of mouth" orientated than most.
ATM the "word on the street" is that EVE is still too buggy, too crashy and has too many exploits/imbalances.
Its got another 2 months yet though before they need to start really panicing. Even then they can probably subsist on what they have now.
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Zoltas
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Posted - 2003.06.14 14:10:00 -
[8]
Well... maybe they put 2 pages adds in the UK pc Mags, but i haven't seen anything, not a single add in the US (and as such, Canadian) Pc Mags, hopely, things will change with this month mags, but last month, nothing! not even a review! blah...
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Quantum Matrix
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Posted - 2003.06.14 15:30:00 -
[9]
Have to agree with Zo here. I haven't seen anything around here advertising Eve. It isn't available in stores or anything. All my friends are ordering it simply because I showed it to them. They all have to order it online. I think CCP focused more on Europe, as far as I know it's more of an underground thing here in North America.
-QM What do we want? Brains! When do we want them? Brains! |

Erty
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Posted - 2003.06.14 15:35:00 -
[10]
Muidired rollbacks? That's a new one :P There have been ONE rollback, and that was after a week or so, and the rollback was only one day.
I think that EVE sells pretty good...number 7 at Game's toplist of most sold PC games here in Sweden.
To have 10.000 users logged on you need around 40.000-50.000 subscribers...and that's pretty hard without good advertising. I have noticed that most people don't care about reviews, they buy the game with the most ads. Enter the Matrix is a veeery good example of this.
I also think that people (normal gamers, the big market) are a bit conservatice... "Do I have to pay with a credit card? No way! Some ****o site took my friends CC number five years ago and now I never gonna trust the internet"...you know. People thinks that it isn't safe to pay with CCs over internet. That was maybe the fact a couple of years ago, but not anymore.
This is my signature. |

Hartas
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Posted - 2003.06.14 16:13:00 -
[11]
In the UK PC Gamer has given it 90% and their game of distinction award thats very good going considering games like Quake 3 which peeps are still glued to got 95%. Without huge double page adverts that about as good as your gonna get. Give it time though as the review only came out couple of days ago imsre we will get lots of newcomers waiting to get their sweaty mits on this amazing game Critcal Mass Enterprise Military Pilot |

MindBender
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Posted - 2003.06.14 16:18:00 -
[12]
I think the question you should be asking is how is CCP going to keep the players it has.
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Quantum Matrix
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Posted - 2003.06.14 16:18:00 -
[13]
Yes, it seems to be big enough in Europe, but not many people in NA seem to have heard of it. As word spreads I'm sure this will change.
-QM What do we want? Brains! When do we want them? Brains! |

Talsworthy
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Posted - 2003.06.14 18:38:00 -
[14]
The way the game is going at the moment i'm staying :) Talsworthy
No current corp - always looking |

Uragan Zelp
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Posted - 2003.06.14 19:46:00 -
[15]
I dont think CCP and EVE are doing too badly.
I dont know the offical figures of the number of subscribers, But taking experence from other MMORPG's, at peak times on aerage roughly one quarter of subscribers are logged in.
As far as I am aware the most people logged in at any time has been around six and a half thousand users.
From this:
6500 X 4 = 26000 subscribers
Now I realise that this is very rough maths and not exactly scientific, However assuming that I am in the right general area here I think 26000 odd subscribers after 6 weeks or so is a perfectly acceptable postition to be in
CCP does need to keep working to continue to build the numbers though.
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Inzidious
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Posted - 2003.06.14 20:01:00 -
[16]
I was not in beta, and i just joined up after about 2 weeks after release. To me, the game is still brand new (althouth flying cruiser). Every change/improvement/nerf whatever that adds to improve gameplay for the majority is a joy in my book. CCP has done a brilliant job so far pleasing the masses.
I think one of the things that has kept players from buying the game is what has been written by players on various boards. Speaking for myself, i am an experienced MMOG player, and every experienced player knows the official site is not the way to look if you want the inside story of an online game. Instead i looked up every forum, board or even IRC chat i could find prior to buying the game. My impression (no, i am not a sceptic) is that whiners ruin alot of the PR needed for the game. But being experienced and all (yeah right), i know from the past that whiners/griefers/powergames are equal to 80% of forum posts. They are also the ones always posting first. Put something nice about the game on the boards ppl, and more subscribers might join up :)
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Zedia
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Posted - 2003.06.14 20:01:00 -
[17]
I think better starting documentation would really help. If you really impress folks from the start much more likely they will recommend to their friends as opposed to if they struggle for a day trying to figure out the basics. Sure they might still play but less likely to recommend it.
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Samual Vimes
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Posted - 2003.06.14 23:02:00 -
[18]
Remember also, the game hasn't gone fully world wide yet. It's still a couple of weeks before it goes on general release in France for instance. When that happens I'm sure that we will see an increase in the number of Gallent characters. <chuckles>
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Sheriff Fatman
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Posted - 2003.06.14 23:28:00 -
[19]
I think the reason people don't play is that the game is not fun enough.
I bought it one week ago and am quitting as of tonight. I am a real space trader fan and would have liked nothing more than to have been able to enjoy the game, but it just isn't fun.
Here are some of the reasons:
MAJOR ---------------- (1) The are very few things to actually DO in the game. Once you've clicked your training to ensure you advance, your choices (as a starter) are mine repetitively, travel around for hours hoping to find a trade run which you can run back and forth repetitively on or go have some pretty dull fights with pirates.
(2) 90% of doing any of those things is inactivity. I played about 2 hours tonight before giving the game up entirely. My aim was to scout around Tash for decent asteroids or fights. I believe I spent about 10 minutes actually in asteroid belts fighting or looking and the other couple of hours reading a book while I waited travelled between them. A game that requires you to bring along your own alternative entertainment is surely lacking.
(3) Interface. I LOVE the way you can dock and move around windows. Very nice. However, the rest of the UI has been very poorly thought out. Getting to information is laborious. It requires far too many clicks and it is all too easy to accidently dismiss a window requiring you to go through it all again. This might not seem like a big deal to some people, but it makes doing anything more work than it should be.
(4) Docking/auto-pilot. Why on EARTH does your ship drop out of warp so far from gates and stations? It is ludicrous that the already cumbersome nature of the travel system be seemingly needlessly worsened by adding 2 minutes or so to every entry to a system or base. On a 20 hop jump - which is not uncommon - this adds 40 minutes. 40 minutes in which you are just watching a station or gate get slowly closer. Whose idea was that?
MINOR -------------- (1) Trade information is inaccessible. I can see why they might (given the absence of a more imaginative solution) restrict information about prices to a region level. However, making me ENTER a station to discover the prices for the region is absurd. One of the few thigns that could mildly relieve the tedium of travel would be perusing prices.
(2) Buggy/unstable. There are far too many bugs in the game. Unlike some players, I'm not prepared to excuse poor QA as "all MMORPGs have". Regular (at least once a session) crashing on my win 2000 os is far too much and missing all the easy to catch bugs is slack.
(3) Not enough people playing. If EVE was more conculsively fun to play, word would get around. People aren't prepared to sign up when the word is vague/contradictory. I only bought the game after being talked into it by someone and always had misgivings. Now they have been confirmed. More players would mean more fun, but there needs to be a better base level of fun to incentivise people to quit their current games.
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Athren Soulsteal
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Posted - 2003.06.15 00:10:00 -
[20]
sherff are you freelancing? cause I have been playing since a week after launch and other than having a few annoying days have been having a great time.
The diffrence is that I did come in with a group of people from my old SS clan. So I have been playing with people that I have known for years.
When you are patroling with a teammate time seems to fly. Even when we have our ship/isk fund raising we compeat to see who can kill the most rock (see which pair can have the most full cans before the transport can make it back) is fun.
And the game has just started, heck we are even planing on some shuttle races through the serpents coil.
The funs just starting.
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Wrangler
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Posted - 2003.06.15 00:24:00 -
[21]
Well, EVE isn't for everyone I guess, though I enjoy it. And keeping subscribers, and getting new ones isn't a problem from what I've heard ;)
[Read the Rules!] - [Email the Moderators] |

Erty
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Posted - 2003.06.15 01:15:00 -
[22]
"(4) Docking/auto-pilot. Why on EARTH does your ship drop out of warp so far from gates and stations? It is ludicrous that the already cumbersome nature of the travel system be seemingly needlessly worsened by adding 2 minutes or so to every entry to a system or base. On a 20 hop jump - which is not uncommon - this adds 40 minutes. 40 minutes in which you are just watching a station or gate get slowly closer. Whose idea was that?"
MWDs ffs man! :p It takes me a couple of seconds to fly the ~20 km to the station...
And btw, no that's not 40 minutes watching stargates, that's 40 minutes surfing. Ever heard of window mode?
This is my signature. |

Slithereen
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Posted - 2003.06.15 02:09:00 -
[23]
Granted I won't go out fully promoting the game until the game is more solid. Otherwise you may disappoint more people than make them happy. When the game is more mature, then you can afford greater promotion.
I think the game has not been released yet in other countries and should be: Australia, NZ, Southeast Asia, Korea, Japan, France, Italy, Spain, Germany. I would especially place my sights on Germany because this would surely appeal to X:BTF fans.
Also the entry cost is rather high, and I think when the game matures, they should just make a free promo version that still requires you to pay for first one month subscription online, and put this version in the PC magazine disks or free for download. Then they should also consider using selling subscription cards like E&B and other games. This "promo" version should only come when the game is mature in a sense (ver 1.1 or 1.2).
BTW, a lot of people don't buy games like 1.0 anymore. They wait for a patch and only consider the game worth buying when it is mature, usually a 1.1 or 1.2 version.
_______________________________________________ "Is it me or the bad guys just getting totally pathetic?"---Clover, Totally Spies, "Hope is wasted on the Hopeless."---Mandy, The Grim Adventures of Billy and Mandy. "Stars are holes in the sky from which the light of the Infinite shine through."---Confucius.
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BoneDancer
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Posted - 2003.06.15 03:24:00 -
[24]
Well I dont know what pipe you guys been smoking but this game is a "ROCK" of solidity and excellent performance compared to "SOME" of the games on the street. I think it already has more content and a feature rich world then anything short of UO.
Lots of things they can do to easily imrpove it as well, Ill be playing it for some time to come, and yes this is the same Bone from Sinister/Rolling 30's of Shadowbane.
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Vyg
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Posted - 2003.06.15 04:20:00 -
[25]
I'm a Shadowbane refugee too Bone, good to see you here. I agree Eve is a great game and I know I won't be leaving this game for a long time to come, if at all.
Spread the word about Eve! ----- 'I can picture in my mind a world without war, a world without hate. And I can picture us attacking that world, because they'd never expect it.' - Jack Handey's Deep Thoughts |

EagleRanger
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Posted - 2003.06.15 04:27:00 -
[26]
one way to get more subcribers is to get the game card or paypal or a better pay option so people without credit cards or ones that dont want to use on internet can get on :)
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Some1else
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Posted - 2003.06.15 04:52:00 -
[27]
What gets me is how folks new to the game think thay can play for a week, and know it all, and wonder why they aren't in a battleship, with all skills trained to lvl 5. This game will grow over time, and word of mouth!
Just tonight I brought two new players in from my old guild in E&B. Even though one is having a problems with crashing, they both say it is flat out way better and would rather play EVE (As Noobs), then E&B.
You want more players? Go get them!
And yes, I did help them. I gave each of them 50K isk, and a bantam. WOW that cost me alot! ;) and Im a freelancer!
EVE has the promo stuff going, and is getting the good reviews! But if you, as a player, do not help the new players, and only wish to exploit the new players, and offer no help to them, then you are the one that is keeping EVE from growing, not CCP! IMHO!!
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Sheriff Fatman
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Posted - 2003.06.15 09:52:00 -
[28]
Erty, yes, I could surf. As I said, I have currently been reading a book to pass the time. Either way I'd be entertaining myself through alternative means because the game is not entertaining me.
Some1else, I didn't stay for a week and think I know everything. I didn't want to be in a battleship. All I wanted was to do something that was interesting and fun. If you need to play for more than a week before you're able to have fun, there will be a lot of potential subscribers dropping off like me. |

Yurin
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Posted - 2003.06.15 11:37:00 -
[29]
"I only bought the game after being talked into it by someone and always had misgivings"
Well i can see why after only a week you are bored if you had that attitude before you even started playing it.
It does seem to be only a small minority moaning about travel times, i think most people playing this game accept that long travel times 'have' to be part of a game that has a HUGE galaxy. If you want shorter travel times you may as well ask for a smaller Galaxy, same thing.
Thats something i certainly do not want!....i love the fact that the Galaxy is so big
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Prophex
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Posted - 2003.06.15 14:28:00 -
[30]
Like what's in the PC Gamer review, this is a "slow burning" game. You have get into it. And sure, this may not be suitable for some people, but I alone have convinced five of my friends to get the game and we have a blast. I just joined my first corp and that's only making it better.
All the time you spend traveling, you can use that time to chat, make new friends, plan out what you'll do next. Or, run in windowed mode and browse the net.
Just chill out and enjoy what's there. Think of the possibilities and how quickly CCP is to acting. Sure there are bugs, every MMOG has had it's bugs, just give it some time.
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Gremytho
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Posted - 2003.06.15 16:37:00 -
[31]
OK, I just have to reply to this guy who is reading a book while playing the game.
Honestly, that rocks!! Not everone has time to play games. This game bridges that gap for people who want the best of both worlds. What a crowd pleaser, that really opens up a demographic of game players. Personally I think this is a perk that will attract those people who what to play but do not have time for the addication. Also, as far as not being entertaining enough, you have to give the game time. I have never seen a MMORPG that was fun to begin with. You had to take time to build your character to get to the fun stuff. Personally, any other way would be way too easy, and boring... Now if only they would restore the MWD back to its oritional specks :-/
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Gremytho
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Posted - 2003.06.15 16:37:00 -
[32]
OK, I just have to reply to this guy who is reading a book while playing the game.
Honestly, that rocks!! Not everone has time to play games. This game bridges that gap for people who want the best of both worlds. What a crowd pleaser, that really opens up a demographic of game players. Personally I think this is a perk that will attract those people who what to play but do not have time for the addication. Also, as far as not being entertaining enough, you have to give the game time. I have never seen a MMORPG that was fun to begin with. You had to take time to build your character to get to the fun stuff. Personally, any other way would be way too easy, and boring... Now if only they would restore the MWD back to its oritional specks :-/
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Sheriff Fatman
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Posted - 2003.06.15 19:34:00 -
[33]
Yurin, no I didn't somehow sabotage my fun with a sub-concious desire not to enjoy it. My misgivings were based upon mixed reviews. I have had similar misgivings and ended up enjoying other games, IF the games were good.
Longer travel is NOT required to feel like it's big universe. The number of locations does that.
Frankly, I really have trouble believing there are so many people willing to rationalise this issue with things like "I love EVE because the long travel gives me a chance to chat to people," or "It's great because it's the only MMORPG that let's me surf instead of playing."
Gremytho - I have played several MMORPGs and my experience is them most of them ARE fun right from the start. The main problem is the rapidity with which they becoming boring. With AC it was a few weeks, with DAoC over 6 months. For EVE it has been less than a week. That's very diappointing given that evene Freelancer managed 20 hours play (the time it took to finish the campaign) before I felt the lethargy set in.
My brother reckons the next 6 months will see EVE altered significantly, including making travel easier and putting more content in, and that after that it will be a good game. I'm not so sure. None of the MMORPGs that have died on their feet at launch have managed to recover significantly yet, and CCP don't seem to have the magic touch that would be required to buck that trend.
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Sheriff Fatman
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Posted - 2003.06.15 19:34:00 -
[34]
Yurin, no I didn't somehow sabotage my fun with a sub-concious desire not to enjoy it. My misgivings were based upon mixed reviews. I have had similar misgivings and ended up enjoying other games, IF the games were good.
Longer travel is NOT required to feel like it's big universe. The number of locations does that.
Frankly, I really have trouble believing there are so many people willing to rationalise this issue with things like "I love EVE because the long travel gives me a chance to chat to people," or "It's great because it's the only MMORPG that let's me surf instead of playing."
Gremytho - I have played several MMORPGs and my experience is them most of them ARE fun right from the start. The main problem is the rapidity with which they becoming boring. With AC it was a few weeks, with DAoC over 6 months. For EVE it has been less than a week. That's very diappointing given that evene Freelancer managed 20 hours play (the time it took to finish the campaign) before I felt the lethargy set in.
My brother reckons the next 6 months will see EVE altered significantly, including making travel easier and putting more content in, and that after that it will be a good game. I'm not so sure. None of the MMORPGs that have died on their feet at launch have managed to recover significantly yet, and CCP don't seem to have the magic touch that would be required to buck that trend.
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BoneDancer
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Posted - 2003.06.15 19:59:00 -
[35]
Longer travel and total item loss/loot on death is at the HEART of what makes the economy in this game work. For once a company 'WISED' up and made it work.
If you give us point to point insta travel abilities then item trade value to things like 425 dual scout cannon and/or hydralic stabilizars would be next to nill. Its because they are in contested space that it has meaning and at least PART of that spaces tactical merit is based on distance of travel. I absolutely love the long travel times AND the hassle based docking warp ranges.
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BoneDancer
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Posted - 2003.06.15 19:59:00 -
[36]
Longer travel and total item loss/loot on death is at the HEART of what makes the economy in this game work. For once a company 'WISED' up and made it work.
If you give us point to point insta travel abilities then item trade value to things like 425 dual scout cannon and/or hydralic stabilizars would be next to nill. Its because they are in contested space that it has meaning and at least PART of that spaces tactical merit is based on distance of travel. I absolutely love the long travel times AND the hassle based docking warp ranges.
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Hyden
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Posted - 2003.06.15 20:06:00 -
[37]
The reason why travel takes so much time is simple and yes, it was done on purpose. Strategic reasons. This was a discussion back in beta. If you can get where you want to be quickly, it eliminates the possibility of strategic combat. It would also eliminate mining, (why mine if traderuns are quick?) Large corps would not "settle" in regions if the could simply operate (and travel) all over the place with ease...
Needless to say, it is not a problem...it is a feature...
Edited by: Hyden on 15/06/2003 20:07:52 Ensign hyden(Mining & Transport) - Logistics Division - Hadean Drive Yards
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Hyden
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Posted - 2003.06.15 20:06:00 -
[38]
The reason why travel takes so much time is simple and yes, it was done on purpose. Strategic reasons. This was a discussion back in beta. If you can get where you want to be quickly, it eliminates the possibility of strategic combat. It would also eliminate mining, (why mine if traderuns are quick?) Large corps would not "settle" in regions if the could simply operate (and travel) all over the place with ease...
Needless to say, it is not a problem...it is a feature...
Edited by: Hyden on 15/06/2003 20:07:52 Ensign hyden(Mining & Transport) - Logistics Division - Hadean Drive Yards
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Asriel
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Posted - 2003.06.15 20:48:00 -
[39]
You gotta realise that this game runs parallel with your life, not in series.
In order to enjoy this game, you have to realise this... its about putting the autopilot on, setting your skills to train and setting your factories to manufacture, and then going to actually LIVE YOUR LIFE.
It's amazing that finally here is a MMPORG which doesn't take over your life entirely. I mean I'm sure most people remember spending weeks on end in UO.
Well this game can be played by people with jobs/stuff to do too. And you dont get left behind by all the powergamers.
It is your choice what you do in the time while autopiloting etc, is it not? some people read books. some people surf the web. Some people think hey, here's a good 30minute gap, lets go and do that work I've been putting off.
Don't go around saying the game sux - cos that puts other people off. The game is just not for you - some people dont mind the way the game works, and I personally think it's great.
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Asriel
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Posted - 2003.06.15 20:48:00 -
[40]
You gotta realise that this game runs parallel with your life, not in series.
In order to enjoy this game, you have to realise this... its about putting the autopilot on, setting your skills to train and setting your factories to manufacture, and then going to actually LIVE YOUR LIFE.
It's amazing that finally here is a MMPORG which doesn't take over your life entirely. I mean I'm sure most people remember spending weeks on end in UO.
Well this game can be played by people with jobs/stuff to do too. And you dont get left behind by all the powergamers.
It is your choice what you do in the time while autopiloting etc, is it not? some people read books. some people surf the web. Some people think hey, here's a good 30minute gap, lets go and do that work I've been putting off.
Don't go around saying the game sux - cos that puts other people off. The game is just not for you - some people dont mind the way the game works, and I personally think it's great.
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Wrangler
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Posted - 2003.06.15 20:49:00 -
[41]
With the risk of angering people, I think the MWD balancing was a good one. It was just too good before, and any cruiser that didn't have one had a serious disadvantage.
[Read the Rules!] - [Email the Moderators] |

Wrangler
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Posted - 2003.06.15 20:49:00 -
[42]
With the risk of angering people, I think the MWD balancing was a good one. It was just too good before, and any cruiser that didn't have one had a serious disadvantage.
[Read the Rules!] - [Email the Moderators] |

Pierson
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Posted - 2003.06.16 14:04:00 -
[43]
--------------------- In order to enjoy this game, you have to realise this... its about putting the autopilot on, setting your skills to train and setting your factories to manufacture, and then going to actually LIVE YOUR LIFE. ---------------------
If I wanted to avoid gaming in favour of spending time on other things in life, I'd just not buy a game. Clearly, the point of a game is to spend time playing it.
As for putting it on autopilot and walking away - HAH! You must be joking. Autopilot switches itself off randomly or just sits there doing nothing for hours. If you leave it to it's own devices, you'll ever get to your destination.
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Pierson
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Posted - 2003.06.16 14:04:00 -
[44]
--------------------- In order to enjoy this game, you have to realise this... its about putting the autopilot on, setting your skills to train and setting your factories to manufacture, and then going to actually LIVE YOUR LIFE. ---------------------
If I wanted to avoid gaming in favour of spending time on other things in life, I'd just not buy a game. Clearly, the point of a game is to spend time playing it.
As for putting it on autopilot and walking away - HAH! You must be joking. Autopilot switches itself off randomly or just sits there doing nothing for hours. If you leave it to it's own devices, you'll ever get to your destination.
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Hannibal Jones
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Posted - 2003.06.16 14:44:00 -
[45]
This is why I love Eve.. It gives me the choice of only paying partial attention.. I often play other games on my other PC while mining(I'm finally spending some time on Morrowind which I bought and barely played because of my DAOC addiction).
Or I can watch a movie, do some chores, pay attention to the family... all while still progressing in the game.
Then, if I am in the mood to be more active, I can go kill pirates or some other activity which does require my active participation. Protecting my friend while he mines in a low sec system, that sort of thing.
A game like DAOC requires your full attention at all times, even if you're just crafting, you have to be there to click the mouse every few seconds. Bleh..
This game may not appeal to people who want constant action but for people like me who love games but also have a life, its a godsend.
- Hannibal Jones
"Independant Mercenary Services" |

Hannibal Jones
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Posted - 2003.06.16 14:44:00 -
[46]
This is why I love Eve.. It gives me the choice of only paying partial attention.. I often play other games on my other PC while mining(I'm finally spending some time on Morrowind which I bought and barely played because of my DAOC addiction).
Or I can watch a movie, do some chores, pay attention to the family... all while still progressing in the game.
Then, if I am in the mood to be more active, I can go kill pirates or some other activity which does require my active participation. Protecting my friend while he mines in a low sec system, that sort of thing.
A game like DAOC requires your full attention at all times, even if you're just crafting, you have to be there to click the mouse every few seconds. Bleh..
This game may not appeal to people who want constant action but for people like me who love games but also have a life, its a godsend.
- Hannibal Jones
"Independant Mercenary Services" |

Vachir
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Posted - 2003.06.16 16:40:00 -
[47]
Advertising probably is a big part of it. I only heard about EVE once from a message board post last year and signed up for the beta. Even now weeks after release I have yet to see any advertisement for EVE anyhwere on the net.
The major reason I think a lot of people aren't attracted to EVE though is that it's not as much MMORPG as it is space simulation. A lot of reviews pointed this out, and while a lot of people like space sims, more people would rather play a 'game' and aren't attracted to such a realistic setting.
Ultimately the people who want to just log on and have fun are going to hate EVE, but the people who want to participate in a virtual environment are really going to like it. It's just a matter of first defeating the somewhat bad reputation EVE got from mid beta, then letting people know how EVE is this great MMO space sim they should try.
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Vachir
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Posted - 2003.06.16 16:40:00 -
[48]
Advertising probably is a big part of it. I only heard about EVE once from a message board post last year and signed up for the beta. Even now weeks after release I have yet to see any advertisement for EVE anyhwere on the net.
The major reason I think a lot of people aren't attracted to EVE though is that it's not as much MMORPG as it is space simulation. A lot of reviews pointed this out, and while a lot of people like space sims, more people would rather play a 'game' and aren't attracted to such a realistic setting.
Ultimately the people who want to just log on and have fun are going to hate EVE, but the people who want to participate in a virtual environment are really going to like it. It's just a matter of first defeating the somewhat bad reputation EVE got from mid beta, then letting people know how EVE is this great MMO space sim they should try.
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YuuKnow
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Posted - 2003.06.16 21:43:00 -
[49]
I think Eve is growing at a good rate. If you haven't notice, the numbers of subscribers has been steadly rising over the past couple of weeks. I've been playing two weeks now and when I first got here there was on average about 4000 players on at a time. Now whenever I log in there's about 5300. I think that the game almost broke 6000 on at one time last weekend. Its a slow process but the game will continue to grow. Its just gonna take time. I suspect this fall when colleges across the nations begin the fall semester, that word of mouth will spread even faster than before and there will be a spurt of newcomers. I just hope that I have my battleship by then so I can school some rookies :)
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YuuKnow
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Posted - 2003.06.16 21:43:00 -
[50]
I think Eve is growing at a good rate. If you haven't notice, the numbers of subscribers has been steadly rising over the past couple of weeks. I've been playing two weeks now and when I first got here there was on average about 4000 players on at a time. Now whenever I log in there's about 5300. I think that the game almost broke 6000 on at one time last weekend. Its a slow process but the game will continue to grow. Its just gonna take time. I suspect this fall when colleges across the nations begin the fall semester, that word of mouth will spread even faster than before and there will be a spurt of newcomers. I just hope that I have my battleship by then so I can school some rookies :)
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Guru Foryou
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Posted - 2003.06.16 21:48:00 -
[51]
well ive just joined so add another member.. :) all the uk mags have given the game a great reviews and even though ive not really played any MMORPG;s before i like this one :)
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Guru Foryou
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Posted - 2003.06.16 21:48:00 -
[52]
well ive just joined so add another member.. :) all the uk mags have given the game a great reviews and even though ive not really played any MMORPG;s before i like this one :)
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Axelay
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Posted - 2003.06.16 23:02:00 -
[53]
As I said before (the post seems to be missing now.).
I expect to see a great deal more people signing up once we finish the beta stages of the game. At this poing CCP has enough subscribers to fund the completion of beta and once this is completed I expect to see much more agressive advertisement and the numbers will begin to soar from that point forward. _____ m0o
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Axelay
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Posted - 2003.06.16 23:02:00 -
[54]
As I said before (the post seems to be missing now.).
I expect to see a great deal more people signing up once we finish the beta stages of the game. At this poing CCP has enough subscribers to fund the completion of beta and once this is completed I expect to see much more agressive advertisement and the numbers will begin to soar from that point forward. _____ m0o
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Samual Vimes
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Posted - 2003.06.17 02:13:00 -
[55]
Now that we are in the stage of the game where players are starting to come to the end of their 'free play period' I noticed that contrary to all the doom and gloom comments of a mass exodus, on Sunday night, the game peeked at just over 6,000 on-line. To date, each weekend has seen a small but constant increase in the numbers on-line
It growing, slow but steady, but lets keep our fingers crossed that it continues to do so.
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Samual Vimes
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Posted - 2003.06.17 02:13:00 -
[56]
Now that we are in the stage of the game where players are starting to come to the end of their 'free play period' I noticed that contrary to all the doom and gloom comments of a mass exodus, on Sunday night, the game peeked at just over 6,000 on-line. To date, each weekend has seen a small but constant increase in the numbers on-line
It growing, slow but steady, but lets keep our fingers crossed that it continues to do so.
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Axelay
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Posted - 2003.06.17 02:23:00 -
[57]
We are right at the amount we need to be. Our job is to finish testing the balance issues and tracking down the most noticed bugs while the devs finish up putting in the content promised on the back of the box and in the instruction booklet.
With 12-15 thousand subscribers they are going to be pulling in enough money to fund the continued R&D during the final stages of beta.
Rest assured that once things are wrapped up and they are ready to actually 'go live' you will see floods of people coming in. :)
I would guess that it will be within a month, they seem very very close to having things wrapped up. Then maybe we can see some actual story development, something with the Jove etc.
It's about time for an 'event'. _____ m0o
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Axelay
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Posted - 2003.06.17 02:23:00 -
[58]
We are right at the amount we need to be. Our job is to finish testing the balance issues and tracking down the most noticed bugs while the devs finish up putting in the content promised on the back of the box and in the instruction booklet.
With 12-15 thousand subscribers they are going to be pulling in enough money to fund the continued R&D during the final stages of beta.
Rest assured that once things are wrapped up and they are ready to actually 'go live' you will see floods of people coming in. :)
I would guess that it will be within a month, they seem very very close to having things wrapped up. Then maybe we can see some actual story development, something with the Jove etc.
It's about time for an 'event'. _____ m0o
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Elizar
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Posted - 2003.06.17 02:55:00 -
[59]
Granted CCP is a starting company, they should have had a bit of cash to put into marketing. I didnt even know what EVE was until somone mentioned in an earth and beyond HoC chat 'do you think EVE will pose a problem wih attracting more people to enb?' i looked into it. fell in love with eve- quit enb (sorta mad didnth ave to waste 50 dollars on a pos.)
Not once though have I ever seen an advertisement for EVE in PCGamer mag. or any other major gaming magazine. Nor did I see it in any of EB's monthly 'soon to come' game book.
It would have been interesting to see an EVE ad.
Maybe there is one in Junes issue? havent picked it up yet. cheers, elizar http://webpages.charter.net/atwtnick/sig.jpg |

Elizar
|
Posted - 2003.06.17 02:55:00 -
[60]
Granted CCP is a starting company, they should have had a bit of cash to put into marketing. I didnt even know what EVE was until somone mentioned in an earth and beyond HoC chat 'do you think EVE will pose a problem wih attracting more people to enb?' i looked into it. fell in love with eve- quit enb (sorta mad didnth ave to waste 50 dollars on a pos.)
Not once though have I ever seen an advertisement for EVE in PCGamer mag. or any other major gaming magazine. Nor did I see it in any of EB's monthly 'soon to come' game book.
It would have been interesting to see an EVE ad.
Maybe there is one in Junes issue? havent picked it up yet. cheers, elizar http://webpages.charter.net/atwtnick/sig.jpg |

Athren Soulsteal
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Posted - 2003.06.17 03:20:00 -
[61]
Actually there was a major upswing as a lot of people reactivated their accounts right after the DEVs began reactivating the sec ratings.
Though it was odd to see guns at the 0.1 gates on the Dev server that were pulled just before the patch, there seems to be more .4 systems with gate guns. Though just activating all the sec ratings instead of taking the baby steps would have helped the word of mouth I can only assume that they are "taking back" the lower systems slowly for the RP aspect.
In any case as more content and emphasis is placed on the corp/team aspect of the game more ppl will join. How many ppl out there bought HL just so you could play CS? I had actually played CS for 3 months before I even looked at the first lvl of HL. 90% of the real gamers pefer team based games, once EVE becomes know as one the numbers will multiply quickly.
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Athren Soulsteal
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Posted - 2003.06.17 03:20:00 -
[62]
Actually there was a major upswing as a lot of people reactivated their accounts right after the DEVs began reactivating the sec ratings.
Though it was odd to see guns at the 0.1 gates on the Dev server that were pulled just before the patch, there seems to be more .4 systems with gate guns. Though just activating all the sec ratings instead of taking the baby steps would have helped the word of mouth I can only assume that they are "taking back" the lower systems slowly for the RP aspect.
In any case as more content and emphasis is placed on the corp/team aspect of the game more ppl will join. How many ppl out there bought HL just so you could play CS? I had actually played CS for 3 months before I even looked at the first lvl of HL. 90% of the real gamers pefer team based games, once EVE becomes know as one the numbers will multiply quickly.
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Jash Illian
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Posted - 2003.06.17 03:48:00 -
[63]
"In any case as more content and emphasis is placed on the corp/team aspect of the game more ppl will join. How many ppl out there bought HL just so you could play CS? I had actually played CS for 3 months before I even looked at the first lvl of HL. 90% of the real gamers pefer team based games, once EVE becomes know as one the numbers will multiply quickly."
Er...Don't mistake Counterstrike's success to mean that the majority of the people enjoy team based gaming. MMORPGs are a different animal.
MMORPG players want both individual recognition along with org recognition. People play MMORPGs to see how far they can take their character along with how far they can help push their group
Edited by: Jash Illian on 17/06/2003 03:48:58
I mean its like you want corporations to oblige each other like its sex or something. Pffft I would rather **** my enemy.- Rohann
Be careful out there. That other guy waiting in the queue for the gate MIGHT be a baby-munching frock-burner, YOU JUST DON'T KNOW!- Lallante |

Jash Illian
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Posted - 2003.06.17 03:48:00 -
[64]
"In any case as more content and emphasis is placed on the corp/team aspect of the game more ppl will join. How many ppl out there bought HL just so you could play CS? I had actually played CS for 3 months before I even looked at the first lvl of HL. 90% of the real gamers pefer team based games, once EVE becomes know as one the numbers will multiply quickly."
Er...Don't mistake Counterstrike's success to mean that the majority of the people enjoy team based gaming. MMORPGs are a different animal.
MMORPG players want both individual recognition along with org recognition. People play MMORPGs to see how far they can take their character along with how far they can help push their group
Edited by: Jash Illian on 17/06/2003 03:48:58
I mean its like you want corporations to oblige each other like its sex or something. Pffft I would rather **** my enemy.- Rohann
Be careful out there. That other guy waiting in the queue for the gate MIGHT be a baby-munching frock-burner, YOU JUST DON'T KNOW!- Lallante |

Finland
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Posted - 2003.06.17 21:01:00 -
[65]
Bonedancer killed you once in SB, was hired in some war. Dont remember what one, but some it was. But got killed myself also. doh!
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Finland
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Posted - 2003.06.17 21:01:00 -
[66]
Bonedancer killed you once in SB, was hired in some war. Dont remember what one, but some it was. But got killed myself also. doh!
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Tassadar Beta
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Posted - 2003.06.17 21:16:00 -
[67]
As far as Im concerned this game is fantastic, it is a hard game to get into but it rewards hardwork without requiring 10hr sessions.
And those people that say the game is in the beta stages, please stop that there are very few bugs and I remember playing in the beta when if you breathed your computer would crash.
I and most people can deal with a few CTDs so spread the word tell your friends, tell that stranger in the game store how gr8 it is and we just have ourselves a MMORPG that stands head and shoulders above the rest.
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Tassadar Beta
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Posted - 2003.06.17 21:16:00 -
[68]
As far as Im concerned this game is fantastic, it is a hard game to get into but it rewards hardwork without requiring 10hr sessions.
And those people that say the game is in the beta stages, please stop that there are very few bugs and I remember playing in the beta when if you breathed your computer would crash.
I and most people can deal with a few CTDs so spread the word tell your friends, tell that stranger in the game store how gr8 it is and we just have ourselves a MMORPG that stands head and shoulders above the rest.
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Lyle
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Posted - 2003.06.19 02:20:00 -
[69]
Yawn, i got bored after a few days... mine asteroids, kill other ships.. (no mobs or alien type stuff i was hoping for), warp around and trade.. manufacture, cant really get out of your ship to explore stations and stuff as a person, cant explore moons and planets.. guess i expected more ;p gl all, see yall in swg. |

Lyle
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Posted - 2003.06.19 02:20:00 -
[70]
Yawn, i got bored after a few days... mine asteroids, kill other ships.. (no mobs or alien type stuff i was hoping for), warp around and trade.. manufacture, cant really get out of your ship to explore stations and stuff as a person, cant explore moons and planets.. guess i expected more ;p gl all, see yall in swg. |

Samual Vimes
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Posted - 2003.06.19 02:41:00 -
[71]
Posted by Lyle
<snip>
i expected more ;p gl all, see yall in swg.
-----------------------------------------------
Not if this months PCgamer is to be believed. SWG has been 'bumped' and now doesn't have an expected 'go live' date for the near future
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Samual Vimes
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Posted - 2003.06.19 02:41:00 -
[72]
Posted by Lyle
<snip>
i expected more ;p gl all, see yall in swg.
-----------------------------------------------
Not if this months PCgamer is to be believed. SWG has been 'bumped' and now doesn't have an expected 'go live' date for the near future
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Erty
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Posted - 2003.06.19 03:31:00 -
[73]
Elizar I saw a EVE two-page ad in the magazine Net Gamer (it's a magazine about online games made by PC Gamer UK) :) Probably because no-one reads the magazine, so it was cheap ;)
This is my signature. |

Erty
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Posted - 2003.06.19 03:31:00 -
[74]
Elizar I saw a EVE two-page ad in the magazine Net Gamer (it's a magazine about online games made by PC Gamer UK) :) Probably because no-one reads the magazine, so it was cheap ;)
This is my signature. |

Drakos
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Posted - 2005.10.10 18:20:00 -
[75]
Originally by: BoneDancer I simply dont understand why MORE people dont play this game. It seriously had 3x the features of the games in its market. Everyone I tell comes and plays and I dont think any of them has quit. Maybe there needs to be more market dollars being spent to advertise the game cause in the US it took most MMO gamers 'by suprise'.
I hope to one day see 10k on this server cause THEN it will truly be a living breathing economy full of fun.
hehe after 2 years and something i bet this guy is happy :P
necro 4tw btw
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