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gpfwestie
Federal Defence Union
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Posted - 2008.06.16 12:22:00 -
[1]
Not sure what constitutes 'really bad lag' but I had some problems in an engagement this morning at 00:47.
We (Gallente) had a fleet of about 70-80 ships, and a caldari fleet of similar numbers engaged us in Tama.
While waiting for them to jump onto us, everything was working fine. My client was responsive and I was getting about 80 fps, all the drones were out, lots of stuff flying around, no problems.
I had disabled all the effects (missile trails etc) from the graphics, minimised all the windows except fleet and overview and zoomed as far out as possible, (none of this seems to make any difference to frame rates, always shows 80 fps) gui is responsive if I activate something / target something I get instant feedback that something is happening.
Then the caldari fleet jump in on us.
This is when everything seems to go wrong. The client seems to slow down, I can't scroll the overview scroll bar anymore. Clicking on any icon at all has seemingly no effect on the gui whatsoever.
About 20 seconds later, the screen updates and I can see that some of the icons I clicked on have registered, I've targeted a few (of the wrong) ships activated some guns, my drones are off doing there own thing.
Wait another 20 seconds, and the screen updates again. My target has dissapeared and I try and select another (nothing), my gun icons are still flashing, not sure what to do there - activate them again ? or will that turn them off. I'm down to 70% armor so I turn on my reppers and call for armor (we have logistics)
Wait another 20 seconds .....
You get the idea. And here are my questions
1) This is lag right ? 2) Why has my client slowed down ? shouldn't it still allow me to drag windows about etc even if it's not recieving responses from the server ? 3) Can my internet connection not recieve the data quick enough (I pay for 21 Mb/s but I only actually get 4 - too far from exchange) 4) Is it the other end thats the problem (the CCP end) and not my connection at all ? 5) Is there anything I can do to stop this happening in 100 - 200 ship fleet engagements ? 6) Should I go back to the classic graphics - would this fix it ?
Also, we could really do with a FW forum.
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Le Skunk
Low Sec Liberators
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Posted - 2008.06.16 12:28:00 -
[2]
Yeah you basically have to suck it up. Baring CCPs cloud cuckoo fairytale about experiments into roswell technology with microsoft actually achieving something, you just have to deal with it.
Yes use classic. Yes turn everything off. Yes zoom right out.
Still wont help you much though.
SKUNK
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gpfwestie
Federal Defence Union
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Posted - 2008.06.16 13:39:00 -
[3]
Was hoping for
'yeah uncheck the lag in big fleets checkbox you noob'
Oh well.
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Nemesis Kai
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Posted - 2008.06.16 14:21:00 -
[4]
I was in the same fleet and had exactly the same thing happen I was pressing buttons and just waiting to see what happend after the lag had cleared we had won yay for drones and Gallente bravery.
Oh btw I was on classic still no real difference
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Ion Hound
Mortis Angelus The Church.
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Posted - 2008.06.16 14:29:00 -
[5]
Welcome to the fleetbattles of EVE. |

Trojanman190
Altruism. Malice.
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Posted - 2008.06.16 15:30:00 -
[6]
Edited by: Trojanman190 on 16/06/2008 15:30:56 One benefit of FW is more people will experience the HORROR of large scale fleet battles and maby, just maybe more pressure will be brought against ccp to do something about it.
On another note I realize how hard ccp is working to fix it as it is but maybe the answer isnt better algorithms, hardware just cant handle this stuff yet. Maybe find a way to nullify the lag... ie, if the system needs to load more ships and sync everybody, send everyonein the system a message that they are being synced and have a count down timer. Or slow down time. Or something.
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Everyone Dies
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Posted - 2008.06.16 15:57:00 -
[7]
how about you noobs stop blobbing? stop blaming ccp for joining a 100 man gang and getting lag.
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Tarminic
Black Flame Industries
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Posted - 2008.06.16 16:00:00 -
[8]
Have you tried changing your bracket settings at all? I'm not in many fleet battles but I've been told from several different sources that changing your bracket settings to remove things like drones and wrecks can help a lot with lag. ---------------- Play EVE: Downtime Madness v0.81 (Updated 4/8) |

NeverL
Reikoku Band of Brothers
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Posted - 2008.06.16 16:00:00 -
[9]
u guys should see the lag in wow when 180 people are duking it out :D __ We are not retreating - we are advancing in another direction - General Douglas MacArthur |

Vladimir Titov
Tribal Liberation Force
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Posted - 2008.06.16 16:02:00 -
[10]
An unresponsive client or a client that takes a long time to load everything is different from lag. Lag is when you click on something and the action occurs 5 minutes later. To get the client to work faster:
1. In premium settings increase the amount of ram (like maybe 1GB if you have 2-4GB on your system) 2. Keep the shading to a minimum or none. 3. Turn off all details (in graphics setting window or CTRL-ALT-SHIFT-E and CTRL-ALT-SHIFT-T) 4. I cant remember a name, but there is a setting for your Z buffer, if you turn it off it stops the client from checking which objects are in front of the other. In this mode you really need to use and trust your overview/instrumentation.
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An Anarchyyt
Battlestars GoonSwarm
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Posted - 2008.06.16 16:07:00 -
[11]
Originally by: Trojanman190 Edited by: Trojanman190 on 16/06/2008 15:30:56 One benefit of FW is more people will experience the HORROR of large scale fleet battles and maby, just maybe more pressure will be brought against ccp to do something about it.
Yes. And somehow more whining will magically invent this new instant, unlimited bandwidth transfer medium. Which CCP will then be able to afford and implement in two days. And then after this, they will replace the whole internet backbone in one week, and all your modems/network cards/whatever will be upgraded.
Then, the internet will actually just be beamed directly into your brain.
Originally by: CCP Wrangler Second, a gentile is a non jewish person
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Bloody Rabbit
Jita Miners
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Posted - 2008.06.16 16:31:00 -
[12]
Originally by: Vladimir Titov An unresponsive client or a client that takes a long time to load everything is different from lag. Lag is when you click on something and the action occurs 5 minutes later. To get the client to work faster:
1. In premium settings increase the amount of ram (like maybe 1GB if you have 2-4GB on your system) 2. Keep the shading to a minimum or none. 3. Turn off all details (in graphics setting window or CTRL-ALT-SHIFT-E and CTRL-ALT-SHIFT-T) 4. I cant remember a name, but there is a setting for your Z buffer, if you turn it off it stops the client from checking which objects are in front of the other. In this mode you really need to use and trust your overview/instrumentation.
And when its 100+ ships jumping on another 100+ there will be lag. No matter how good your computer, no matter how CCP sets up their servers there will be lag.
Local and Covert cloaking Idea |

Dingi223
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Posted - 2008.06.16 16:53:00 -
[13]
To be honest I am surprised how anyone can think that a 200 man fleet battle will not lag. FPS shooters typically restrict players to 32 / 60 people (TF2, CS, Americas Army), other MMO's use instanced combat, shards, etc.
How would you ever get 200 people to not lag with current technology? Oh wait...
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MaidMarion
Federal Defence Union
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Posted - 2008.06.16 17:00:00 -
[14]
I was there, kinda average lag for fleet fights of that size. I run minimum graphics, classic. If you think we had bad lag, the caldari warping in to us had it worse. 
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centurion zulu
The Older Gamers R0ADKILL
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Posted - 2008.06.16 17:05:00 -
[15]
Yep,
Sounds like a normal fleet fight to me, considering it's a small fleet. 80 guys on both sides....pfft.
Get used to it. It doesn't get any better. Faction warriors will now have to learn how to come out on top in the "lagfests" that have plagued 0.0 some time now. Enjoy
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Feilamya
Pelennor Swarm Souls of Vengeance
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Posted - 2008.06.16 17:10:00 -
[16]
Lag is the price for playing mainstream.
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FireFoxx80
E X O D U S Imperial Republic Of the North
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Posted - 2008.06.16 17:14:00 -
[17]
Yup, welcome to fleet battles. This has cursed 0.0 alliances for years now.
All you can do, is turn as much off in your Eve client as possible. Effects, Turret Effects, Overview Brackets, and minimise chat windows.
What I do the rest of the time - Vote for a Jita bypass! |

gpfwestie
Federal Defence Union
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Posted - 2008.06.16 17:46:00 -
[18]
Originally by: Everyone Dies how about you noobs stop blobbing? stop blaming ccp for joining a 100 man gang and getting lag.
Get back in your box.
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Zaerlorth Maelkor
The Maverick Navy Interstellar Alcohol Conglomerate
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Posted - 2008.06.16 17:57:00 -
[19]
Had a 150 man fleet battle in catch a few days ago, didn't experience any lag. Another thing you can do to reduce lag is to setup your overview and brackets to not show all the stuff that you don't really need to see, such as drones and friendly ships. ==================================================
I should really get a sig. |

Melor Rend
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Posted - 2008.06.16 18:02:00 -
[20]
1) This is lag right ? Yes
2) Why has my client slowed down ? shouldn't it still allow me to drag windows about etc even if it's not recieving responses from the server ? The client is slowed down somewhat during high lag situations in my experience. However I just upgraded my PC and I have to admit that I have far less "client side" lag now (but still take 30 seconds to activate a mod). The client still becomes pretty slow compared to normal game play but it's not half as bad as on my old PC.
3) Can my internet connection not recieve the data quick enough (I pay for 21 Mb/s but I only actually get 4 - too far from exchange) No the problem is at CCP's end (and it's not a problem of to little bandwith either so that wont help).
4) Is it the other end thats the problem (the CCP end) and not my connection at all ? Yes
5) Is there anything I can do to stop this happening in 100 - 200 ship fleet engagements ? No any engagement with more then 100 people will generally lag very bad and anything above 200 will be unplayable (with like 5 minutes module activation lag) and grids taking 45mins to load. This number may vary... I've had fleets with 200 people that were pretty playable (30 seconds module lag) and then again I've had 100man gangs that were totally unplayable.
6) Should I go back to the classic graphics - would this fix it ? It will help a bit. I have a second installation of eve that I only use for fleets and other high-lag situations (with all settings at minimum and classic graphics). Also configure your overview correctly, set chat channels and mail to not blink on change and use special bracket settings for fleets. This doesn't really help the actual fact that the server will take 5 minutes to react to your actions though.
Bottom line: eve lags really bad if there are many people involved. You can't do much about it except live with it until CCP fixes it (which they've been promising for the past 2,5 years), quit eve or try and fight in small gangs and not be outblobbed. 
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gpfwestie
Federal Defence Union
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Posted - 2008.06.16 18:20:00 -
[21]
Ace, I'm going to try all these things. Not much in my PC that can be upgraded unfortunately they don't do much better graphics cards or processors.
There were a few things mentioned I had not turned off - brackets, flashing local / fleet and revert to classic graphics.
I have recently started using the new overview tabs (PVP, PVP Travel, Drones et al) where previously I'd have to load the one I wanted - could this be slowing my client down too ?
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Melor Rend
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Posted - 2008.06.16 18:36:00 -
[22]
Originally by: gpfwestie I have recently started using the new overview tabs (PVP, PVP Travel, Drones et al) where previously I'd have to load the one I wanted - could this be slowing my client down too ?
I think there is no difference between loading the setting by hand or changing to the tab that has that setting assigned to it. I wouldn't load a new overview setting when you're already lagging though... god knows what will happen then. 
Also turning off sound is supposedly good for performance but can't claim to have noticed a difference so far...
Hope that helps (even though I know it won't really) 
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rafaman
Unsafe Flying Ops
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Posted - 2008.06.17 12:04:00 -
[23]
From the reports I've been reading about faction wars fleets... its not possible to have a good gamming experience with fleets as large as 100+ x2. If thats the case then CCP should put in place some sort of mechanism that prevents larger fleets to engage.
Whats the point of engaging on a fleet where you cant even do anything... its just a matter of luck to be able to lock someone and activate the weapons before you pop. So whats the point?
I have some tips that may help. I dont know if it will but you guys can try:
a) On local channel, select the option to hide the player list if you dont need it. b) Configure your overview for pvp properly. Remove wrecks, cans, drones if you dont target them, belts, planets, moons, stations, etc. I usually have only stargates, ships I'm fighting and not much else. c) remove from the overview gang members. This will prevent you from locking the wrong guy. d) exclude from the overview the ship types you wont be engaging. Depending on your ship you will be more effective attacking specific ship types. If you have a close combat Mega for example, you probably want to kill anything larger than a BC. If you have an HAC perhaps you can concentrate in BC and lower. Load the proper overview settings according to your. e) If you have a logistics role, remove from overview the guys that you are at war and concentrate in helping the members of your gang, usually BCs, Command Ships, Battleships f) Low graphics detail, remove sound other than eve voice if used, remove any special effects.
Just my 2 cents
regards
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Ethan Fletcher
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Posted - 2008.06.17 13:18:00 -
[24]
I've heard a few guys talking about "removing brackets" to reduce lag. What exactly does that mean, what does it do, and how do you set it up?
Thanks
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decoherance
Federal Defence Union
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Posted - 2008.06.17 13:32:00 -
[25]
I was in that battle and lost my pod due to lag. But I was in a similar sized fight a bit later and had no lag issues at all, in fact I survived (a first) and got 5 killmails. But yeah, I keep hearing people say sort your brackets out, but how? I spent ages last night trying to find bracket settings but could not.
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Templar Dane
Amarrian Retribution
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Posted - 2008.06.17 13:35:00 -
[26]
Try not joining the blobs. Get a small gang together(or join one) and roam.
I am not a templar, a fighter drone used by carriers. |
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