
Helen
coracao ardente
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Posted - 2008.06.17 06:37:00 -
[1]
Originally by: Xaen
Originally by: Leandro Salazar
Originally by: Sokratesz Javelins are needlessly expensive and do only a bit more dps than cruise missiles. Afterburner will take ages to get in range and MWD doesn't work in most missions, the 5% missile implants are very expensive and missile rigs gimp your fit.
In short: not practical.
You just don't seem to have much of a clue about professional mission running. Torps work perfectly fine and putting cruise on a Golem is a total waste. Jav torps are cheap, the golem has only four launchers and no RoF bonus, so ammo cost it completely negligible even with faction torps. And I actually fire more faction torps than jav torps on my missions even without intentionally burning towards the NPCs, which is indeed usually an excercise in futility, even if just because it screws up your wreck clumps. It all comes down to knowing the missions in and out and position your ship accordingly. Of course, for that an AB is quite helpful. And it might have something to do with what race you run for, people keep on mentioning missions with all NPCs 70+km away (which would indeed be kinda impractical for a torp golem), but I hardly ever get anything like that running for Amarr...
And everything you write gives me the impression that you don't know that you can actually switch ammo during the mission...
lmao @ "professional mission running"
And you don't get a lot of missions with rats past 70km? Ahh yes, you run amarr. Try caldari where there are several spawns pushing 100km. Have fun slowboating around.
Tell me, how do you hit the 4-5 batteries in AE room 3 or 4 that are 70km away in a torp ship? How do you hit the ones in the bonus room that are doing all that thermal damage and are 65km+ away? How do you tank it without a cap injector? Warp out eight times? There goes all the time you saved by doing higher damage with torps.
I've done pretty extensive EFT research, torps DO do more damage, even against cruisers, but if the rats aren't coming toward you they're completely impractical. I'll even concede that t2/faction torps are more practical on a golem than anything else, but you're still burning a lot of ISK for the supposed gains. And you have to completely gimp your tanking ability to fit torps and push them out far enough.
I'd much prefer to sit in one spot killing everything, and never have to warp out, thanks. My cruise golem does this all fantastically. Screw the target painter, the cycle time much longer than the launcher cycle time is a PITA. I'd much rather protect my 800M ISK ship with another hardener.
It's an efficient ISK printing machine, not an interceptor. If you have to fit an afterburner, you're doing it wrong.
But see this is where everyone is going wrong, torps are fine for pve use and a afterburner is near a mandatory fit for a mission running ship in 0.0. So to be honest you all need to fit what you think works best if you get a lot of npcs at 100km then you probably are better off with cruise considering time to ab in range with torps etc. If you get a lot of npcs within a 60km range then torps are going to complete that mission a hell of alot faster.
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