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CCP Wrangler

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Posted - 2008.06.17 10:52:00 -
[1]
Empyrean Age did not only bring War to New Eden, it was the first time the storyline had a big impact on gameplay. RyanD assures us that this was not a one time event in Storytime!
Wrangler Community Manager CCP Hf, EVE Online Email
"It's not worth doing something unless you are doing something that someone, somewhere, would much rather you weren't doing." |
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Yon Krum
Sigillum Militum Xpisti
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Posted - 2008.06.17 11:02:00 -
[2]
Well, good. Storyline<->player interaction is almost always a positive development, since it makes flinging sand outside the box a bit more interesting.
That said, can you comment on possibilities for storyline-related changes to things like ships and equipment, resulting from player cooperations?
Example: Caldari and Amarr militia cooperate. Caldari-Amarr crossover ships show up in FW LP shops? Or, less crunchy: Amarr and Caldari militias set each other to positive standings (currently they're at neutral)?
Could we expect to see NPC corporations react to all this faction-based activity, by perhaps being either forced out, or voluntarily moving to, their corresponding faction space? (Lots of "rival faction" corps in Caldari space, for example.)
Or: Do you have any plans to make current NPC stations in Empire, conquerable?
Just some first thoughts.
--Krum |

Jowen Datloran
Science and Trade Institute
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Posted - 2008.06.17 11:59:00 -
[3]
Edited by: Jowen Datloran on 17/06/2008 12:00:20 While the new ship graveyards are nice and all, I would have liked for them to have some sort of activity for players to interact with.
Simply put in a few "containers" like the ones at exploration and COSMOS sites and have them spawn a few salvage materials once in while when somebody access then using a Salvager module. Let them spawn the much loved Metal Scraps most of the time. Throw in some rogue NPC salvager's to spice things up. The difficulty/reward of this does not have to be more than a 1/10 DED site.
The point is that it would provide some sort of interaction for players to participate in regarding these sites. We read the stories, we see the sites in the game world, but we miss some interaction. ---------------- Mr. Science & Trade Institute |

Bartholomeus Crane
Estrale Frontiers
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Posted - 2008.06.17 12:06:00 -
[4]
Any news on how this ties into the Amarr Empire succession story arc? You may have noticed that some Amarr RP alliances are rather 'upset' on how they have been sprung a dead Empress out of the blue?
One can not help but notice that this was a story mostly told to] the EVE RP community and that you're now trying to make amends?
Personally, I wouldn't mind a little bit more RP about the Intaki, they've, yet again, been totally ignored ... -- Quis custodiet ipsos custodes? |

Typhado3
Ashen Lion Mining and Production Consortium
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Posted - 2008.06.17 12:20:00 -
[5]
sweet first page.
Sounds good, but I'm just wondering weather this will cause 'act of god' like damage... eg. someone had ** mil worth of stuff in teh station that got destroyed by gallente kamikazi attack which was lost. Or will you have some sort of protection (RP eg. a npc freight managed to grab that persons stuff and take it to station in system before the explosions.
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Ethidium Bromide
ZEALOT WARRIORS AGAINST TERRORISTS Curatores Veritatis Alliance
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Posted - 2008.06.17 12:48:00 -
[6]
mixed feeling here but quite about time something was going on again 
Originally by: George Petsch Nochricht: Dei schwarer StroinlSser trifftn Karli[Baatzis] und ruiniert erm so richtig de Dosn, 1343.7 schhodn, oida.
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Kudon Astraisx
17th Minmatar Tactical Wing
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Posted - 2008.06.17 13:12:00 -
[7]
Is this an indirect way of responding to all the concerns being aired about the storytelling thus far?
Because if so, it's a little too indirect. --
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Yuki Santara
Yurai-Tenshin Zaibatsu Celestial Imperative
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Posted - 2008.06.17 13:16:00 -
[8]
Quote: Eventually, we hope all players will become involved in Alliance activities
This touches on something I have been wondering about recently. Statements like this seem to indicate that you (CPP) would like everyone who is willing to to move into 0.0 at one point or another.
But what about individual corps or small alliances who would like to keep their autonomy but can't realistically hope (or aren't inclined) to conquer space for themselves. Are you thinking about ways to make the 0.0 lifestyle accessible to those (for example by the introduction of player empires, or adding incentives for alliances to open up their borders), or do you intend/recommend that everyone joins one of the established 0.0 alliances instead?
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adsero clunis
Serenity Engineering and Transport Company deadspace society
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Posted - 2008.06.17 13:59:00 -
[9]
YES! THANK YOU! I've been wanting something like this since I first started online gaming. CCP, you can expect much more of my money if you live up to the promises in that devblog.
on a side note: do you plan on updating that intro cinematic every so often now that the 100+ years of peace described in it is no longer true? Everyone Versus Everything |

Tatsu Tahime
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Posted - 2008.06.17 14:00:00 -
[10]
"WeÆre going to be doing things with narrative structure, player feedback, game design, and virtual reality that have never been tried before at this level of complexity."
...wow, so CCP is going to send all of us VR gear? Sweet, although I hope they've come along a bit since those clunky arcade machine headsets of the early 90's. 
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Cailais
VITOC
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Posted - 2008.06.17 15:28:00 -
[11]
Originally by: Yuki Santara
Quote: Eventually, we hope all players will become involved in Alliance activities
This touches on something I have been wondering about recently. Statements like this seem to indicate that you (CPP) would like everyone who is willing to to move into 0.0 at one point or another.
But what about individual corps or small alliances who would like to keep their autonomy but can't realistically hope (or aren't inclined) to conquer space for themselves. Are you thinking about ways to make the 0.0 lifestyle accessible to those (for example by the introduction of player empires, or adding incentives for alliances to open up their borders), or do you intend/recommend that everyone joins one of the established 0.0 alliances instead?
Read that over again - he says 'activities': not necessarily exclusive to 0.0.
Id certainly suggest that the mechanism for capturing systems used in FW could be emulated very well for 0.0 Soveriegnty warfare and .0 warfare in general - specifically timer based objectives are a stroke of genius in many respects.
All in all good stuff. Now if CCP would just fix the pilgrim Id be a happy bunny :)
C.
VITOC - Amarr Corp for Faction Warfare! |

Yuki Santara
Yurai-Tenshin Zaibatsu Celestial Imperative
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Posted - 2008.06.17 15:46:00 -
[12]
Originally by: Cailais
Originally by: Yuki Santara
Quote: Eventually, we hope all players will become involved in Alliance activities
This touches on something I have been wondering about recently. Statements like this seem to indicate that you (CPP) would like everyone who is willing to to move into 0.0 at one point or another.
But what about individual corps or small alliances who would like to keep their autonomy but can't realistically hope (or aren't inclined) to conquer space for themselves. Are you thinking about ways to make the 0.0 lifestyle accessible to those (for example by the introduction of player empires, or adding incentives for alliances to open up their borders), or do you intend/recommend that everyone joins one of the established 0.0 alliances instead?
Read that over again - he says 'activities': not necessarily exclusive to 0.0.
True, but the paragraph specifically mentions 0.0 conflicts. If we are talking about a step up from factional warfare, then I assume that the dynamics of player controlled space are what is referred to. What else could there be?
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Neferte Oryssal
Letter of Marque Buccaneers
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Posted - 2008.06.17 15:51:00 -
[13]
Great! ... where's the trailer? 
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BRUCELLA 2
Horizon Fontaine Blanche House of Mercury
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Posted - 2008.06.17 15:59:00 -
[14]
Nice Dev Blog :)
A French translation on my website -> here
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Vous cherchez une traduction frantaise des nouvelles de EVE ? C'est ici : EVE News Center
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Kyoko Sakoda
Ghost Festival
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Posted - 2008.06.17 17:01:00 -
[15]
Yes, yes, yes, yes, yes!
Ghost Festival is recruiting. |

Anaalys Fluuterby
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Posted - 2008.06.17 17:20:00 -
[16]
Cool! Coming out of hte NWN persistant world crowd the one thing I really miss is the RP reasons to be doing things. Sure, I have a blast in Eve, but the "feel" is missing and I miss that.
Quote: Eventually, we hope all players will become involved in Alliance activities
Why do the Devs think that we have any desire to become part of this? We play to have FUN: I have enough politics, jerks in charge, people whining about things, etc in real life to deal with that type of things in a game. I have no petty desires to be the big kid on the block and I believe that the majority of Eve agrees with me (based on CCP's own demographics).
Just like not every software developer aspires to be Microsquish, not every player corp or alliance desires to be BoB or RA. I am happy when CCP adds things for the Alliances because they are a vital part of the game, but it is also depressing when they put things in that have 0 impact on High Sec and more casual players. Take the Roqual for example; the majority of players asking for a higher-level industrial/mining ship were High Sec entities, then CCP turns around and puts something in that is worthless to all but a very few. And what about the dedicated exploration vessels that were mentioned in the preliminary Dev posts leading up to to Trinity (you know, mentioned as in CANCELLED).
Spread the wealth and more players are happy. More happy players means better subscription numbers and higher retention. The sooner that CCP figures that out the better the game will be for everyone.
Originally by: CCP Wrangler
Not it isn't, people should be encouraged to get out in low sec space, but never forced to do so.
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Venkul Mul
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Posted - 2008.06.17 19:34:00 -
[17]
Edited by: Venkul Mul on 17/06/2008 19:36:37
Originally by: Yon Krum
Could we expect to see NPC corporations react to all this faction-based activity, by perhaps being either forced out, or voluntarily moving to, their corresponding faction space? (Lots of "rival faction" corps in Caldari space, for example.)
Or: Do you have any plans to make current NPC stations in Empire, conquerable?
Just some first thoughts.
--Krum
While it would be fun, you will be deafened by the Caldari missionrunners screams. They have a large number of stations in Gallente space.
Originally by: Jowen Datloran
While the new ship graveyards are nice and all, I would have liked for them to have some sort of activity for players to interact with.
Simply put in a few "containers" like the ones at exploration and COSMOS sites and have them spawn a few salvage materials once in while when somebody access then using a Salvager module. Let them spawn the much loved Metal Scraps most of the time. Throw in some rogue NPC salvager's to spice things up. The difficulty/reward of this does not have to be more than a 1/10 DED site.
The point is that it would provide some sort of interaction for players to participate in regarding these sites. We read the stories, we see the sites in the game world, but we miss some interaction.
Nice, but the NPC should be 2 alternate set of NPC: scavengers would be one of the sets, the other a force of faction police to kill those defiling the graveyards, with even the possibility of the 2 set of NPC to fight between them.
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Four Degrees
Alternative End Phobos Alliance
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Posted - 2008.06.17 20:10:00 -
[18]
Quote: Eventually, we hope all players will become involved in Alliance activities, once they become experienced pilots and wise to the ways of EVE.
I feel it necessary just to make a small point about this, however unlike some people who try to make similar points I won't be using phrases like "I think the majority agrees with...".
Anyway, it seems that lately the emphasis of pushing players to low-sec/0.0 seems to be becoming more apparent over time. It's always been that way, to some degree however I don't see why it's not equally recognised that it's not for everyone.
I believe that most aspects of the game should be improved, so whenever a patch is deployed in the vain of POS Warfare or 0.0 mechanics, it's a good thing.
The main point is that some of the player base (a fairly low-ish percentage, mayhaps) may become alienated if the general focus is on "interveining" by either bribing, inviting or pushing people in the direction of the aforementioned aspects of the game without recognising that not everyone will take this path.
To sum up, it's good when players choose to get involved in alliance activities but I don't feel it -needs- be an end-goal of all pilots. Just something to consider.
As for the recent content, it's certainly added a bit of depth that's been missing in some of the news in the past, sure you read it - but it's all the more "real" when you see it with your own eyes.
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Hurs Sokira
Caldari Independent Navy Reserve The Fourth District
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Posted - 2008.06.18 03:00:00 -
[19]
Quote: Our goal is to start from this initial point, and make regular, steady forward progress in bringing the player storylines and the CCP storylines closer together.
If the above is indeed the goal of CCP, why the first step in realizing this goal was release of the book (and companion newsitems) that contained storylines that were not only contrary to many player-created storylines and understanding of the EVE universe, but also run contrary to CCP's own past storylines? (Meteoric rise of "Fuhrer Tibus Heth", "Zombie Sarum" and "Elders Ex Machina" are just few of the examples.)
If CCP want player interacting with the universe, the book is the worst possible medium to do that, it is by definition one-way medium. What if some players are against Heth as Dictator or against Sarum as Empress? How they are supposed to affect those events? Write and publish their own, competing books?
Quote: Our strategy is to go slow.
Release of newsitems during FW downtime was anything but. It was blatant railroading of one unbelievable event after another, set at a breakneck pace, with no time to make a forum post, yet alone act in-game. Within a timespan of couple of weeks CCP basically undid months, if not years of careful world-crafting done by previous Prime Fiction along with player's interpretation of it.
And for what? Just to get militias to shoot at each other? A simple border incident would have been sufficient. Why introduce new, larger-that-life, cartoonish characters, while resurrecting others? Why dramatically change major Empires with no chance for player feedback whatsoever, no chance to roll back massive, reality-breaking changes to the universe?
Storylines depicted in FW-related newsitems were so unrealistic, even seasoned Sci-Fi enthusiasts, used to "suspension of disbelief" were left shaking their heads, wondering "WTF?" The beauty of EVE is dark, yet realistic setting. Events described in FW newsitems (and being mirrored in the book) were anything but realistic, they looked forced and manipulative.
What kind of message does it send to players interested in making their impact on the EVE universe? That CCP reserves the right to change everything that was done before at a whim of whoever will be writing the next book?
Quote: Our challenge is to continue to support that advanced level of play while creating a consistent, directed, immersive storyline system in Empire space.
Does this essentially mean that those players, corporations and alliances who want even a tiny chance of influencing EVE storylines MUST go to 0.0? Does CCP assume full and complete control over storylines related to four Empires, no matter what players think of them? Because if FW launch is any indication, it certainly seems that way.
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Fastercart
Ihatalo Heavy Industries
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Posted - 2008.06.18 05:38:00 -
[20]
They left out the US Amazon link. __ Rorqual AKA Mega Maid
Oh, my God. It's Mega Maid. She's gone from suck to blow. |

Rimac
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Posted - 2008.06.18 07:58:00 -
[21]
I hadn't realized until I read this blog about the fact that the stations in the newsreels had actually been damaged (Ishukone HQ) and destroyed (Concord HQ). Also the orbiting titan and the ship graveyards I seem to have missed completely.
Are these things still in the game (and if so how long will they remain) and where can I go to see them?
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CCP RyanD
C C P

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Posted - 2008.06.18 10:29:00 -
[22]
Edited by: CCP RyanD on 18/06/2008 10:30:52
Originally by: Hurs Sokira
If the above is indeed the goal of CCP, why the first step in realizing this goal was release of the book (and companion newsitems) that contained storylines that were not only contrary to many player-created storylines and understanding of the EVE universe, but also run contrary to CCP's own past storylines? (Meteoric rise of "Fuhrer Tibus Heth", "Zombie Sarum" and "Elders Ex Machina" are just few of the examples.)
We made the decision that the best way to get the game state to a place where we could begin moving towards this idea of interactive storytelling was to advance and complete several story threads that had been lanquishing for several years without direction or momentum.
We think that the current game state of EVE, where each Empire has a strong identifiable leader, coupled with a believable "reason to fight", combined with Factional Warfare as a tool to generate player data on a massive scale, is the best combination of factors available to us.
Quote: Does this essentially mean that those players, corporations and alliances who want even a tiny chance of influencing EVE storylines MUST go to 0.0?
Player impact in CCP stories set in Empire space is going to be driven primarily through collective activities, not the actions of specific people or specific player organizations. We do not plan to directly involve any of the player-created RP organizations into the CCP generated storyline components of EVE. To do so would not be fair to the other Empire players and organizations and would create a lot of legal and expectation setting problems. Over the long term, the actions of the players collectively will have a massive impact on the Empire storylines and they will know what they need to do to affect those stories in the ways they want to see them affected, but we're not going to introduce the names of player characters, corporations or alliances and use them in the fiction.
In 0.0 space there will never be CCP driven storylines, but we're going to continue to work to report on and describe the action we see there so that more people become aware of the unique unbounded sandbox nature of 0.0 play. This reporting will be more observational rather than storytelling as we want to leave the storytelling there in the hands of the players to express as they see fit.
Over the very, very long term, I expect that CCP will find ways to have Empire storylines adapt and reflect the events taking place in 0.0 space, but that will not be something we're ready to tackle until we've built strong feedback loops into the existing Empire space storylines for player action.
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Pottsey
Enheduanni Foundation
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Posted - 2008.06.18 12:13:00 -
[23]
ôThis is really unexplored territory. WeÆre going to be doing things with narrative structure, player feedback, game design, and virtual reality that have never been tried before at this level of complexity.ö Err itÆs not unexplored territory E&B a space MMORPG did all this before and did it well. Eve is still playing catch up in the story department compared to E&B.
Still itÆs good news as long as its an improvement and not done as badly as the FW story which was and still is a right mess. I always thought the story was Eve weakest area.
____ Telltale sign of their presence is non-linear teleportation (www.eve-online.com/races/theodicy/Theodicy_All.pdf)
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Popsikle
Re-Awakened Technologies Inc Electus Matari
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Posted - 2008.06.18 12:45:00 -
[24]
Originally by: CCP RyanD Edited by: CCP RyanD on 18/06/2008 10:30:52
Originally by: Hurs Sokira
If the above is indeed the goal of CCP, why the first step in realizing this goal was release of the book (and companion newsitems) that contained storylines that were not only contrary to many player-created storylines and understanding of the EVE universe, but also run contrary to CCP's own past storylines? (Meteoric rise of "Fuhrer Tibus Heth", "Zombie Sarum" and "Elders Ex Machina" are just few of the examples.)
We made the decision that the best way to get the game state to a place where we could begin moving towards this idea of interactive storytelling was to advance and complete several story threads that had been lanquishing for several years without direction or momentum.
We think that the current game state of EVE, where each Empire has a strong identifiable leader, coupled with a believable "reason to fight", combined with Factional Warfare as a tool to generate player data on a massive scale, is the best combination of factors available to us.
Most of the stories had PLENTY of momentum if you looked in the right places for it ;/
Anywhoo, Do you guys plan to provide ALOT of backstory to the events that totally shook up our whole RP world? Things happened that were just out of the blue and way to unbelievable to those of us who have already immersed ourselves and we would like to know why, how, who, etc. Almost every story you guys have come up with over the years has been very detailed and has been set [and is believable within] the eve universe. These recent stories just dont seem like they fit without any backstory. ____ <t20> i want to be in a manager potition at Hooters <SaraDawn> Garthagk, do you have it up ? <Garthagk> I can get it up anytime. |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2008.06.18 12:53:00 -
[25]
eve has a story 
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CCP RyanD
C C P

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Posted - 2008.06.18 12:57:00 -
[26]
Originally by: Popsikle
Anywhoo, Do you guys plan to provide ALOT of backstory to the events that totally shook up our whole RP world?
About 528 pages of it.
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Eaton d'Sorder
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Posted - 2008.06.18 13:00:00 -
[27]
very vibrant and crucially important
I've never heard any player I know use those words about 0.0
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Pottsey
Enheduanni Foundation
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Posted - 2008.06.18 13:10:00 -
[28]
CCP RyanD will all the impossible and unbelievable things that happened in FW be explained? Will all the dead people coming back without reason be explained? ____ Telltale sign of their presence is non-linear teleportation (www.eve-online.com/races/theodicy/Theodicy_All.pdf)
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Helison
Times of Ancar Pure.
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Posted - 2008.06.18 13:15:00 -
[29]
Originally by: CCP RyanD
In 0.0 space there will never be CCP driven storylines, but we're going to continue to work to report on and describe the action we see there so that more people become aware of the unique unbounded sandbox nature of 0.0 play.
In my eyes CCP should include 0.0 again for storylines. It¦s also a shame that minor NPC-factions are completly ignored with FW. I think you should work on reducing the gap between empire ("NPC") and 0.0 ("alliances") instead of separating this more and more.
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Popsikle
Re-Awakened Technologies Inc Electus Matari
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Posted - 2008.06.18 13:39:00 -
[30]
Originally by: CCP RyanD
Originally by: Popsikle
Anywhoo, Do you guys plan to provide ALOT of backstory to the events that totally shook up our whole RP world?
About 528 pages of it.
Ok, let me be a little more clear...
Do you plan to provide backstory available for those without the book via the links listed on the Backstory Page or will there be giant gaps in what caused things to come about this way? I understand the author spent his time writing the book and whatever and he should be paid for it but IMHO you can't just throw major game altering events into the mix and then expect those of us who play eve for the storyline to go out and spend more money (i already have 4 accounts...) if we want to know the reasons you guys shook everything upside down. ____ <t20> i want to be in a manager potition at Hooters <SaraDawn> Garthagk, do you have it up ? <Garthagk> I can get it up anytime. |
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