
LoKesh
InQuest Ascension Skunk-Works
|
Posted - 2008.06.17 18:56:00 -
[1]
I don't think you have the correct feel for alliance growth or for the mentality of the major 0.0 alliances.
Originally by: Ariko Gunaris
There is absolutely no growth in the numbers of the top 30 or so alliance rankings since FW was introduced. Moreover, some PvP alliances are now bleeding members and alts into FW.
My info is coming from here, btw - http://www.eve-maps.com/outpostalert/alliancerank.asp?Sov=OFF
A characteristic common to the the top 10 alliances is that they're rather static. These groups are well established and have obtained sufficient resources (members, isk, ships, raw materials) to meet their needs. Changes in the size of these groups comes infrequently when they gain or lose a corporation.
Looking beyond the top 10, I believe any changes you see are probably part of a longer trend and can be explain due to some ongoing issue. (Conflict with another alliance, such as the ongoing drop in IAC at #12)
Truthfully, a week isn't enough time to identify any new trends.
Originally by: Ariko Gunaris
The reasons are simple: 1 Casual pvp on demand, with plenty of newbies to kill. This is especially true if one is in the Minmatar or Gallente factions and can kill the bloated Caldari faction. 2 PvP free of capital ship blobs, Titans, doomsdays, motherships and other such nonsense 3 PvP free of hidden blobs, such as from jump bridges 4 lack of bubbles, so a lower risk of podding -- you are more able to more freely use implant sets such as snakes or slaves 5 Ease of resupply in empire
As a few people have alluded to above, I think you're missing the draw of empire building. Yes, in FW you're fighting over claimable systems - but you're doing so within the (rather artificial) rules and limitations set down by CCP. 0.0 is much more open - you can capture space, you have to defend it all yourself and you can build infrastructure (or destroy it) to further your goals.
The stable 0.0 alliances are the ones with enough infrastructure to cover their logistic needs (major hint there for people starting an alliance, btw). This means re-supply is part of the PvP.
There is, in fact, 0.0 PvP that doesn't involve blobs. Those 'infrequent' battles you predicted - those are the ones likely to have blobs. Plenty of things center around freedom of movement and smaller gate camps.
You have a point with #1 and #4 - the casual nature of things makes this a good point for people to experiment with PvP. I predict that it will reach it's limit due to organizational issues though (people in 0.0 alliance join with an understand of who is in charge, etc, etc - and if they don't like it they leave... or split the group). If you don't like your faction, you may not have much choice. PvP will likely stay ad hoc without alot of true long term thinking (a notion that is supported by the inability to do things like build or really capture outposts)
Originally by: Ariko Gunaris It is almost certain empire alliances like Privateers are going to be no more -- although the corporations and members themselves will probably stay together under a faction, the alliance itself will die.
Privateers existed to run multiple war decs to provide their members with easy and plentiful targets. I think the changes in how wars worked really hurt their popularity anyway. Yes, a good alternative for them would be to join a faction - thus providing targets. These targets may be more prepared to fight back though. We'll see :)
All-in-all, I don't think you understand what drives us 0.0 types. FW sounds like a nifty game mechanic, but it is much different than what draws us to 0.0
xFoundation, xVC, xRISE Proudly serving Skunk-Works
|