| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Patch86
Di-Tron Heavy Industries Atlas Alliance
|
Posted - 2008.06.17 22:31:00 -
[1]
Edited by: Patch86 on 17/06/2008 22:31:54 Well, you're only supposed to join a faction you've shown loyalty and dedication to. If you had been loyal and dedicated to the faction you want to join, you'd already have some standings...
If you want to join up a corp, I see no reason why you couldn't play the system a little. If you want to join Caldari, have everyone who doesn't have the required standings to Caldari quit corp for a few days. Sign up your corp (which now has ample standings), and then let the rest of the members rejoin. AFAIK, the militia won't kick you out even if your standings drop back below the required rate. ------
Originally by: Dark Shikari The problem with killing Jesus is he always just respawns 3 days later anyways.
|

Patch86
Di-Tron Heavy Industries Atlas Alliance
|
Posted - 2008.06.17 22:39:00 -
[2]
Originally by: cal nereus Well, you did you mention you were heavy Caldari pre-patch. Maybe that's why? I don't think the Gallente militia would appreciate a bunch of Caldari-only mission runners trying to join their military operation right off the bat. First you gotta prove yourself to be loyal to the Federation, then you can join: either by grinding missions with the Gallente together or by spending lots of isk.
Courier missions are probably the fastest standings grind, and I'm pretty sure that one level 4 storyline courier was enough to improve my standings by over 0.5 to a single faction. Speaking of which, I have over 0.5 "natural" standings to three of the four factions, so I'm a bit confused with why it's so difficult to get 'em that high for others. Is it just 'cause you only did missions for one faction? Over the last year, I've made sure to do missions with all of 'em (except Minmatar). Plus, I did the noob missions for other noob corps when I could. The standings gained from the noob missions are permanent, AFAIK.
Well, AFAIK you lose standings for killing ships belonging to a faction. All factions give missions where you're expected to kill rival Navy ships which, if you complete them, will lower your standings. I've only ever done missions for Gallente, and I believe I have slightly negative Caldari standings, with pretty poor Amarr standings. If my corp wanted to join Caldari, I'd be dragging down their average standings. ------
Originally by: Dark Shikari The problem with killing Jesus is he always just respawns 3 days later anyways.
|

Patch86
Di-Tron Heavy Industries Atlas Alliance
|
Posted - 2008.06.17 22:55:00 -
[3]
Originally by: Del Narveux
Originally by: Patch86 Edited by: Patch86 on 17/06/2008 22:31:54 Well, you're only supposed to join a faction you've shown loyalty and dedication to. If you had been loyal and dedicated to the faction you want to join, you'd already have some standings...
What about all the people who wound up with bad standing with their faction of choice due to faction standings not having much significance until now? Thats the real problem here, once you dip below -2 youre sort of screwed.
Well, then they'll have to grind their way up the old fashioned way. I believe blowing up Navy ships gives you a standing boost with the appropriate rival faction, so I bet grinding away through some of those (and I do believe that the Caldari Navy, seeing as the OP wants to be Gallente, has a handy respawning group sat in orbit around Caldari Prime) might be able to pull you up the level required to run missions again. ------
Originally by: Dark Shikari The problem with killing Jesus is he always just respawns 3 days later anyways.
|

Patch86
Di-Tron Heavy Industries Atlas Alliance
|
Posted - 2008.06.17 23:11:00 -
[4]
Originally by: Matalino
Originally by: Patch86 I believe blowing up Navy ships gives you a standing boost with the appropriate rival faction
It does not. Killing stuff and failing missions will decrease your standings, but there are no derived increases.
Harsh. Looks like I'm just full of misinformation this evening, huh.
It really should, incidentally. Something maybe CCP should look in to. Killing a butt load of Caldari Navy should make the Gallente just a teeny bit grateful... ------
Originally by: Dark Shikari The problem with killing Jesus is he always just respawns 3 days later anyways.
|

Patch86
Di-Tron Heavy Industries Atlas Alliance
|
Posted - 2008.06.17 23:20:00 -
[5]
Originally by: Matalino
You kill far too many rats: derived increases would make it far too easy to build faction standings.
Sure, but not many of them are Navy ships. Aside from the odd mission, you never really killed any Navy ships at all before FW was launched. As long as you make sure the majority of rats (pirates and rogue drones) don't give a faction increase with anyone other than CONCORD (which of course they do atm, in terms of the pseudo-standings security status), I don't see a huge problem with it. ------
Originally by: Dark Shikari The problem with killing Jesus is he always just respawns 3 days later anyways.
|

Patch86
Di-Tron Heavy Industries Atlas Alliance
|
Posted - 2008.06.17 23:31:00 -
[6]
Originally by: Methesda
Originally by: Jmanis Catharg I've never understood this infernal need to faction-hop. Or do you really think BoB and Goonswarm would let someone hop between their alliances constantly?
Who said anything about faction hopping?
Are you ok in the head?
- OP wants to join her race faction.
Does not have standings. Secretly would like to know how to change the situation. Did not mention faction hopping.
OP is a Caldari from a "high Caldari pre patch" corp. The OP and her corp now want to be Gallente instead.
Thats kinda faction hopping. ------
Originally by: Dark Shikari The problem with killing Jesus is he always just respawns 3 days later anyways.
|
| |
|