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Sophie Daigneau
Risky Advanced Production Enterprises GoonSwarm
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Posted - 2008.06.23 03:25:00 -
[31]
Edited by: Sophie Daigneau on 23/06/2008 03:25:19 Margins on the modules are fairly good, but the volume on them is so low you'll have a hard time selling them on their own with any regularity. On the supercapital side, as Eddz said, the margins are very good there, and due to the substantial barriers to entry, not just isk related, those margins are likely to stay where they are for the foreseeable future. To do a proper titan production line you'll need 65b for the bpo, another 15b for the components, 80b for the minerals for 2 titans, then maybe another 15b to cover a JF, a pos or two, jump fuel, and any possible messups.
Assuming you make a 35b profit per ship and you kick one out every 6 weeks, that's about 13%/month return on a 175b investment. Not horrible, but considering the risks involved, its about on par with what you can get on your own elsewhere. On the other hand if you also have to consider that there aren't too many places you can put 175b and still make a return over 10% a month reliably.
Oh yea, about renting space to build titans, you either have the muscle or you don't. Space to build a titan isn't something you rent.
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Shadarle
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Posted - 2008.06.23 05:26:00 -
[32]
Originally by: Sophie Daigneau Margins on the modules are fairly good, but the volume on them is so low you'll have a hard time selling them on their own with any regularity.
This is actually something I ran into a year ago when I was trying out module production. I pumped out like 50 of each of the freighter modules... took me forever to sell them and even then I faced competition from a few people which drove prices down a bit. I got out because my margins were suffering big time, I could make more producing Ravens at the time or making the freighters themselves. Now the market on making freighters isn't so good, nor is the Raven market.
But the demand on the modules just doesn't seem to be there, not to soak up the vast production capacity that just a few BPO's can yield. I just don't see this being a profitable industry in empire.
Sure, in 0.0 you can make a lot of money on anything if you find the right market for it... but that doesn't mean it has a good market in empire which is where 95-99% of industrialists are. Thus the reason why 0.0 is good money for those who go... but the risks can outweigh the profit potential.
If part of the means to making a good profit includes 0.0 or even low-sec space then honestly you should make that abundantly clear from the beginning. Claiming you can make 35% margins on an item that you sell in 0.0 is rather useless to most everyone and downright misleading when you don't say so right away.
It's like me saying I made 20b in one month a while back. Now if I had 1 trillion isk then thats a 2% profit, yippy. But if I had 100b then thats 20% and quite impressive. It's all about the specifics of each situation.
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Kazzac Elentria
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Posted - 2008.06.23 12:47:00 -
[33]
Originally by: Shadarle
If part of the means to making a good profit includes 0.0 or even low-sec space then honestly you should make that abundantly clear from the beginning. Claiming you can make 35% margins on an item that you sell in 0.0 is rather useless to most everyone and downright misleading when you don't say so right away.
Just ran a test in empire...
One lone capital part. Had 10 in inventory already, jumped them to Empire....Lonetrek to be exact. Have moved 3 so far. Pretty sure I'll move the rest before the week is done, and at again... 28% for this particular item. That's a pretty good ROI for doing nothing other than taking minerals that are already being sold at a station and turning them into parts.
Obviously there are things that net a higher isk return over time. Since some items you can produce move faster than others. But the parts market is there.
..I will make note however that anything that goes into a freighter is NOT one of the items I was or still am building. The freighter market is so damn saturated right now, that's even parts are effectively worthless in time and logistics. |

Petyr Baelich
Taggart Transdimensional Virtue of Selfishness
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Posted - 2008.06.23 14:47:00 -
[34]
Originally by: Kazzac Elentria
Originally by: Shadarle
If part of the means to making a good profit includes 0.0 or even low-sec space then honestly you should make that abundantly clear from the beginning. Claiming you can make 35% margins on an item that you sell in 0.0 is rather useless to most everyone and downright misleading when you don't say so right away.
Just ran a test in empire...
One lone capital part. Had 10 in inventory already, jumped them to Empire....Lonetrek to be exact. Have moved 3 so far. Pretty sure I'll move the rest before the week is done, and at again... 28% for this particular item. That's a pretty good ROI for doing nothing other than taking minerals that are already being sold at a station and turning them into parts.
Obviously there are things that net a higher isk return over time. Since some items you can produce move faster than others. But the parts market is there.
..I will make note however that anything that goes into a freighter is NOT one of the items I was or still am building. The freighter market is so damn saturated right now, that's even parts are effectively worthless in time and logistics.
You realize that Shadarle's posts are [potentially] helping your market while your posts are [potentially] creating more competition for yourself, right?
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Chira Netanru
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Posted - 2008.06.23 15:26:00 -
[35]
C'mon, if you can't tell whose advice to follow the opposite of and whose advice to follow literally you need to brush up on your critical thinking skills, but you're just ruining all the fun with your posts, Petyr :P
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Kazzac Elentria
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Posted - 2008.06.23 16:48:00 -
[36]
Originally by: Petyr Baelich
You realize that Shadarle's posts are [potentially] helping your market while your posts are [potentially] creating more competition for yourself, right?
Sometimes I like to throw bread into the river of carp.
My time has gotten constrained again... let someone else take advantage of it I say. Besides... who the hell reads the MnD forums here lately. Go into the other areas of the forums and repeat anything here and it's like your speaking Swahili |

KIAEddZ
Caldari KIA Corp KIA Alliance
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Posted - 2008.07.10 12:05:00 -
[37]
LoL at the people in this thread trying to convince others to NOT build Titans.
Its probbaly one of the easiest ways to make large amounts of isk from large investments in the game.
Ps another Titan sold 2 days ago for 82 billion.
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KIA are Currently recruiting active PvP minded players. Contact Devoras2 or SentryRav |

Ricdics
Corporate Placement Holding
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Posted - 2008.07.10 12:15:00 -
[38]
I don't know what is the most scary in this thread. Is it seeing Eddz here or finding out the CEO of a merc corp is a carebear at heart! 
Selling Shares Eddz? If so let me make a reservation  |

Shadarle
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Posted - 2008.07.10 12:27:00 -
[39]
Originally by: Kazzac Elentria
Originally by: Shadarle
If part of the means to making a good profit includes 0.0 or even low-sec space then honestly you should make that abundantly clear from the beginning. Claiming you can make 35% margins on an item that you sell in 0.0 is rather useless to most everyone and downright misleading when you don't say so right away.
Just ran a test in empire...
One lone capital part. Had 10 in inventory already, jumped them to Empire....Lonetrek to be exact. Have moved 3 so far. Pretty sure I'll move the rest before the week is done, and at again... 28% for this particular item. That's a pretty good ROI for doing nothing other than taking minerals that are already being sold at a station and turning them into parts.
Obviously there are things that net a higher isk return over time. Since some items you can produce move faster than others. But the parts market is there.
..I will make note however that anything that goes into a freighter is NOT one of the items I was or still am building. The freighter market is so damn saturated right now, that's even parts are effectively worthless in time and logistics.
So in 1 week you might *might* sell 10 modules? Really? A whole 10? How exactly do you plan to use the rest of the manufacturing capacity of your BPO? Let it sit idle? Haul around those massive modules elsewhere?
I know full-well you can easily get rid of 3 capital component modules if you need to. That isn't the point. The point is that you can't produce at 100% capacity and sell it all off... not easily anyhow. And if a single person will have trouble producing at 100% capacity on a single BPO, what happens if 5-10 people try this, or if you double your money and want a second BPO?
I can answer that out of personal experience. The profits disappear completely. It took me a month to unload 20 of each of the freighter modules a while back. Some I got rid of in a week or two, others it took the whole month. It was very clear to me there was no market there for a full time producer.
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Kazzac Elentria
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Posted - 2008.07.10 12:54:00 -
[40]
Originally by: Shadarle
So in 1 week you might *might* sell 10 modules? Really? A whole 10? How exactly do you plan to use the rest of the manufacturing capacity of your BPO? Let it sit idle? Haul around those massive modules elsewhere?
I know full-well you can easily get rid of 3 capital component modules if you need to. That isn't the point. The point is that you can't produce at 100% capacity and sell it all off... not easily anyhow. And if a single person will have trouble producing at 100% capacity on a single BPO, what happens if 5-10 people try this, or if you double your money and want a second BPO?
I can answer that out of personal experience. The profits disappear completely. It took me a month to unload 20 of each of the freighter modules a while back. Some I got rid of in a week or two, others it took the whole month. It was very clear to me there was no market there for a full time producer.
Actually no, it's fairly easy if you choose your build station correctly, as it's really not all that difficult to haul the modules to three different regions for sale. So yes, for the last 3 months I've close to 15 parts in full 100% production and sale.
At 12 to 35% margin on them, it's added up fairly quickly.
The issue is the logistics of the mineral supply, of which I spent a good majority of my time for this project.
However as I said, I'm sorta burned out on it and have moved into other things that require less of my time. So really let someone else find out this golden gem. |
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