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Ulstan
State Protectorate
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Posted - 2008.06.18 19:34:00 -
[1]
Quote: Killing people was not required to capture the plexes. Almost everything was captured with a ship+fitting worth less than 100k.
I did not kill anyone in the process, although I have fired on some people to scare them off.
What the...Minmatar, you fail horribly. It sounds like you let 111 complexes that *you started* get re-captured without any fight whatsoever.
Anyway, call it 120 plexes over 6 days, that's 20 plexes a day. 30 min to a plex is 600 minutes per day, or Ten hours per day for 6 days doing nothing but capping plexes
Your dedication is quite astounding.
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Ulstan
State Protectorate
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Posted - 2008.06.18 19:42:00 -
[2]
Quote: Kinda disturbing that one can get the higher rank without even making a pvp kill... wasn't FW mainly about the pvp
It's only PvP if the other guy shows up for the fight. Minmatar didn't show up...111 times in a row. Shame on you Minmatar. What are you guys doing???
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Ulstan
State Protectorate
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Posted - 2008.06.18 19:45:00 -
[3]
Oh also, capturing plexes does a lot more for your team than sitting in a blob gatecamping the opponents entry point into low sec, which is what most people seem to be going for. That doesn't get your side anything.
Capturing plexes helps your side gain control of the systems, which is the entire point behind factional warfare. It's safe to say no one helped their side as much as Ankh has, if you look at it purely by the numbers.
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Ulstan
State Protectorate
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Posted - 2008.06.18 20:40:00 -
[4]
Quote: What worries me here is that the folks at CCP will look at Ankhesentapemkah as though he was the average gamer and then increase the difficulty of getting a promotion for everyone. Of course he can complain that he had a normal day, but the fact is he spent all of his EvE time capturing those points.
I suspect Ank devoted about 15 hours a day for 6 days to capturing all those complexes. (And since most of them were defensive,only about 26 systems to defend - surely you could have stopped that, Minmatar?)
So, if a casual player who caps plexes for 5 hours a week wants to max his rank, it will take him 18 weeks. I don't think the progression is too fast per se, but there will always be people who just spend every waking moment (or close to it) wholly focused and optimized on getting to a goal. That they get there fast doesn't mean it takes too little time, you have to consider how long it will take your 'average' player to get there.
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Ulstan
State Protectorate
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Posted - 2008.06.19 16:12:00 -
[5]
Also Ankh, if you powered your way through all the content at a hyper accelerated pace, you don't really get to complain when you run out of content - it was your decision to run through it that fast.
Anyway, as far as content goes, it's all still there. There is nothing keeping you from continuing to cap plexes for Amarr so they can cap some systems. The only thing that's changed is you don't get a standings increase for it - but that's hardly the same thing as a lack of content.
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Ulstan
State Protectorate
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Posted - 2008.06.19 17:30:00 -
[6]
Originally by: MotherMoon
Originally by: Ulstan Oh also, capturing plexes does a lot more for your team than sitting in a blob gatecamping the opponents entry point into low sec, which is what most people seem to be going for. That doesn't get your side anything.
Capturing plexes helps your side gain control of the systems, which is the entire point behind factional warfare. It's safe to say no one helped their side as much as Ankh has, if you look at it purely by the numbers.
however the problem is each player will only do 100 plex this way... ti should be more like 400... and yes I know that's not a big deal but still it should be more so players keep doing it.
Players will do plexes indefinitely if system occupancy means something. There's no point in just increasing the number of plexes required to reach max rank so that players will 'keep doing them'. If players only do them until they reach max rank and then stop FW will have been a gigantic failure.
If people keep doing them after they reach max rank, it doesn't really matter how many it takes for them to reach max rank.
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Ulstan
State Protectorate
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Posted - 2008.06.19 21:26:00 -
[7]
Originally by: Moraguth I don't really care how CCP finally decides to give out "points" that go towards ranks, but the ranks should be divided up kinda like a real military. Since the only one i know these numbers for is the US, I'll give a brief example.
Less than 5% of all enlisted members are senior NCOs. 2% of those people have the paygrade of E-8 (E-1 to E-9), and less than 1% of them have the highest enlisted grade (E-9). Officers work the same way, more or less. Then, obviously, the person with the most points (the most qualified... hopefully in all aspects of the game/military) has the highest rank.
This would kinda suck for the people who only get to play an hour or two a week, but it kind of makes sense too. The reservist who only has to show up 1 weekend a month and 2 weeks a year isn't going to be a chief anyway. More or less.
Just my idea, tear it apart if you must.
This sounds like WOW's system, so, no, bad idea.
Competing against your teammates is a terrible, horrible design.
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Ulstan
State Protectorate
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Posted - 2008.06.19 21:29:00 -
[8]
Quote: You should not be able to reach the top rank in less than a week
What's wrong with reaching the top rank after a week of solid gametime? Do you realize how long it would take a casual player to put in a week of playtime?
That a few people can afford to basically do nothing but EVE 24/7 and power through stuff is no reason to adjust it.
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