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Belce
ADAMA Corps Intrepid Crossing
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Posted - 2008.06.18 02:48:00 -
[1]
For a comparsion of warp speed the best test would have been that single 105 au warp you made. When you did the 12 jump test there are a bunch of other factors introduced into it. Did you auto pilot this 12 jump trip, you come out of each jump at a random spot so alignment to warp can be a factor, etc. For instance if you auto piloted the trip, the shuttle is going to travel to the jump gate faster than the blockade runner, better accerate and better top speed, plus once jumped it has a faster align I am thinkin as well. I think that really for this test, best case would be to do the 105 au warp and pre align to complete it first. Truth is Truth |

Belce
ADAMA Corps Intrepid Crossing
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Posted - 2008.06.18 03:58:00 -
[2]
I hadn't noticed that in the admitly only one time webbing a freighter warping between gates, it seemed to take ages for the thing to align, accelerate and warp.
It may take the same time to accelerate in warp for a freighter and an interceptor, but the interceptor does 9 au/sec to the freighter's 1 or 3 au/sec. Have an interceptor race a freighter on that 105 au warp, I think the interceptor will win.
Like I said earlier, if you are doing a run of 12 systems there are other things than warp jump time to take in. Quelque has provided an answer to a couple of things that first came to mind for me regarding auto pilot and alignment time. I think we would find that the shuttle aligns faster than even a blockade runner, a gues son my part since I haven't used one, but I have flown an interceptor and a shuttle is in that area. To initiate warp you have to turn to the destination and accelerate to I believe 75% max speed. This is something a shuttle is going to be better at than most ships.
Intersting talk Truth is Truth |

Belce
ADAMA Corps Intrepid Crossing
|
Posted - 2008.06.18 04:44:00 -
[3]
Big fat ships turn and accelerate slower than small thin ships. Take your big fat ship of choice, point it 180 degrees away and stationary and then warp to an in system destination and it will wallow around, pick its nose out of the dirt, wake up, start moving and then warp. Repeat with a small light ship and it is entirely different.
I think the big advantage of the blockade runner is its innate warp stabilization and its fast warp jump speed, for a shuttle it is survivable because it can spend very little time at jump gates because of its fast align and jump. The blockade runner uses it warp stabilization bonus to survive, not its align and warp jump ability which varies across all ship types.
All things equal, I think you would find that interceptors have the best align to warp and warp speed, shuttles compete well for align to warp and have good warp speed. Compared to the shuttle, I think you will find a blockade runner takes more time to turn, more time to accelerate than a shuttle does. For this the blockade runner gets better ability to resist warp drive jam, better cargo and better damage resist and absorb.
Truth is Truth |

Belce
ADAMA Corps Intrepid Crossing
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Posted - 2008.06.18 04:49:00 -
[4]
When you are stationary you will turn much better than at speed. Speed decreases your turn rate. So if at 0 speed, turn and warp is faster than the same turn and warp at full speed regardless of ship. If you pre align and then warp after reaching max speed that will be almost instant, regardless of ship. Teh time to destination dependent on your ship warp speed. Truth is Truth |

Belce
ADAMA Corps Intrepid Crossing
|
Posted - 2008.06.18 05:08:00 -
[5]
My understanding of i-stabs is that they allow you to turn without decreasing speed as much otherwise, hence the name. Outside of better velocity performance during turns I do not know of another benefit for i-stabs. Yes this helps to improve align to warp, but not warp a to b time. Truth is Truth |
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