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Spartacus Cray
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Posted - 2008.06.18 13:52:00 -
[1]
All that fw pwnage once again shows the weakness of Caldari ships. Tackle is close to nonexistent und missiles are broken. (missilespeed in general, and precision missiles as prime example). And before someone mentions it: people could of course fit tackle, but that would make them even weaker compared to a plated setup. And fitting an armortank would force many caldari players into setups, they are mostly not skilled for. So god damn bring highslot tackle gear or dirsuptor missiles or whatever.
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Keitaro Baka
Babylon Scientific and Industrial Enterprises Babylon Project
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Posted - 2008.06.18 14:52:00 -
[2]
Bring a couple swapping basilisks and laugh while at 0-250km range because caldari is the only race that can effectively do damage on all ranges... while ecm-ing over the entire range and while jammed.
Also what does FW have to do with this? Last I checked you can just fly blasterthrons while in Caldari militia..
Just because more newbs tend to join caldari faction and go up against more experienced pvp-ers doesn't mean their caldari ships suck.
Shield tanks aren't meant for solo pvp that's certainly true tho.. that's why you need to gang up with a nice raptor/crow to tackle and a nice blackbird/rook/falcon to jam while you type specific wtf pwn missile spew the enemy with 3 damage mods and a tank. Right?
Quit whining.
All the stuff above does not necessarily reflect my corp, my alliance or even me.. Drone guide.. |

Karl Luckner
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Posted - 2008.06.18 16:27:00 -
[3]
Edited by: Karl Luckner on 18/06/2008 16:28:23 Well the new thing to fw is, that people actually use caldari missile ships to PvP. Stupid idea of course, but many in the Caldari militia are not able to fly something else. Of course, now all those guys could train Gallente, armor tank and hybrids up to a meaningful level, but it is really meant to fly froggy ships on our path to Caldari prime ? The idea of suiciding Crows to get a kill is a great idea, but most of the time they tend to be dead before the battle really heats up. It's one thing that shield setups are in most cases inferior to plated setups, but to get tackle on a caldari ship one has to fly with literally nothing I would call a tank. Speedtanking + tackle isn't a solution either, maybe someone noticed the poor basespeed and high inertia of Caldari ships. Add on top of that the fitting requirements of HAM's and on could think CCP really wants caldari ships to suck. Obviously, the guys that wrote the backgroundstory never had any conversation with the devs.
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SoldierOfJustice
Infortunatus Eventus
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Posted - 2008.06.18 16:59:00 -
[4]
Factional warfare or not, the problem with caldari is their pilots who simply dont want to understand and use the potential that the caldari ship-line offers.
The pilots want to fly caldari ships using other race's tactics, which is where the problem lies.
So fix your way of thinking and your skills and ships will become usefull. I fly caldari ships in pvp btw.
Some ships may need a boost, but talking **** about all caldari ships in general is rubbish tbh. ---------- My words represent my opinions and do not necessarily reflect the opinion of my corporation or alliance. |

Spartacus Cray
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Posted - 2008.06.18 17:27:00 -
[5]
Tactics are dictated by webrange. Make just for fun a gallente toon, invest few days in training and join the Gallente militia. In most cases, you are able to warp off if things go south. Now do the same with a caldari toon. As soon as someone actually fires at you, you are in most cases pinned down, as nearly every opponent fits tackling gear without gimping his ship. Then you go to your nice militia office, and have a look at the statistics. Caldari kill/death ratio is worse then the red armies' record in WW 2. All those great tactics with "specialized" ships are worthless in large blobs.
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Ciaphas Khaine
Wreckless Abandon Un-Natural Selection
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Posted - 2008.06.18 19:54:00 -
[6]
Originally by: Spartacus Cray Tactics are dictated by webrange. Make just for fun a gallente toon, invest few days in training and join the Gallente militia. In most cases, you are able to warp off if things go south. Now do the same with a caldari toon. As soon as someone actually fires at you, you are in most cases pinned down, as nearly every opponent fits tackling gear without gimping his ship. Then you go to your nice militia office, and have a look at the statistics. Caldari kill/death ratio is worse then the red armies' record in WW 2. All those great tactics with "specialized" ships are worthless in large blobs.
dont mistake the caldari faction's complete nubbery and inability to use even redimentary tactics in PvP with caldari ships being sub par
BOOST EVERYTHING THAT I FLY! NERF EVERYTHING I DONT! |

Straight Chillen
Solar Wind Ministry Of Amarrian Secret Service
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Posted - 2008.06.18 20:35:00 -
[7]
Edited by: Straight Chillen on 18/06/2008 20:35:58 If I can fit a scram on my Rokh SO CAN YOU!
:EDIT: and what the guy above me said mostly.
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DEATHsyphon
IDLE GUNS IDLE EMPIRE
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Posted - 2008.06.18 20:43:00 -
[8]
We have a bunch of Caldari PvP'rs and they do really well you just need to know how to fit for caldari PvP.  -------------------- I'm not not going to pod you! |

Draahk Chimera
Interstellar eXodus R0ADKILL
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Posted - 2008.06.18 21:15:00 -
[9]
Most popular recon= Falcon Most popular ceptor= Crow Most popular BC= Passive tanked drake Most popular HIC= Onyx
Whats the problem?
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Karl Luckner
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Posted - 2008.06.19 02:13:00 -
[10]
Originally by: Draahk Chimera Most popular recon= Falcon Most popular ceptor= Crow Most popular BC= Passive tanked drake Most popular HIC= Onyx
Whats the problem?
The problem is, that all above mentioned examples have nothing to do with the fitting problems people run into, if they want tackle, some weapons, and minimal shield/plate on their Caracal/Kestrel. And these very ships often form the bulk of Caldari forces. What people now do is save on tackle, which directly leads to the bad kill ratio.
By the way is your list somewhat strange, considering PvP. Popular not always translates into good. The best days of the crow are long gone. And a passive Drake is great for PvE, and that's it.
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Christari Zuborov
Ore Mongers Black Hand.
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Posted - 2008.06.19 04:40:00 -
[11]
I dunno bout that, I mean, with my meager shield skills I can fit a passive drake that tanks 640 dps.
That seems pretty decent to me for a ship that you're spending less than like 70 mill for.
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Furb Killer
USC Militia
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Posted - 2008.06.19 05:43:00 -
[12]
For solo pvp you usually dont want caldari ships. However armor tankers ruin their tank by fitting MFS/HS/gyros
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Felix Dzerzhinsky
Wreckless Abandon Un-Natural Selection
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Posted - 2008.06.19 06:35:00 -
[13]
If you want to tackle、play the close range dps game, fly Gallente, if you want to go fast and tackle go Minmatar, if you want all out gank and tank then go Amarr, if you want to support these elements, fly Caldari. I am always support whether I am in my Falcon Jamming or my Eagle killing enemy tacklers. I am thinking about training Gallente for close range tackle work. . .but for now I am (have been for a few years now) enjoying that long range role. Is it effective for pvp? Well, its depenant on a gang for sure. . .never thought to solo in Caldari - never been much of a solo player anyway.
Maby its time for you to look at another race\. ----
GO BLUE!! |

Bobbie Chilli
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Posted - 2008.06.19 07:33:00 -
[14]
The midslot tank problem is quite simply the very worst balancing decision made in eve and has gimped caldari ships to the extent that there are no caldari ships that apart from the crow and dic/hictor that actually fit taclke as part of a standard pvp set up.
The drake is the best suited tackler our of the ships that are not designed for it and if u fit mwd, web, scram you are left with a 3 slot tank on one of the heaviest tanking ships in the game. The counter-argument that armor tanks must choose tank or gank and therefore choose to lose tanking slots also is just a dumb argument. Tackling gear are essential pvp modules and caldari are not suited o fitting them. Fittng a passive tank *considered hugely overpowered by the 'nerf anything good caldari have' mob, uses just about every mid and low slot u have to create a waste of space of a ship that the enemy will leave until last.
The gun ships are also terrible. I mean the ferox is pathetic compared with the tackle, tank and gank of the brutix or and the deimos is just a little better than the beagle. How are we meant to fit a viable blaster set-up on an eagle?
Fitting any sort of tackle already forces the slower, ranged based caldari ships into close quarters with heavier tanking and takling gallente or faster (win) minmatar or em powerful amarr.
Caldari are the only race with these problems. Gallente have ships with dedicated mwd and tackle slots and so do amarr and minmatar. Gallente can fit a full injected tank AND tackle on some ships.
CCP have created a situation where ppls eyes light up when they see a chance to have a go at a caldari ship solo. They will either have no tackle, no tank, no mwd, and almost always have inferiour damage (because caldari can tank with shields) and be slower than all other races too. Caldari ships are mostly sacks of missile spewing crap that cant hit nano or go nano themselves, have no chance of survivng solo against a similar class ship and constantly get humiliated (just take a look at some of these militia killmails) by ppl not with more skill but with with ships better suited to pvp.
I have seen the argument many times that caldari are mission ships but over 5000 caldari 'noobs' say otherwise'.
And in this thread there are arguments that caldari just dont know how to fit/fly their ships. All 5000 of them are noobs. Any suggestion that caldari have a higher proportion of noobs or are pvp idiots is like saying/believing ppl with blond hair are more likely to be dumb - it is stupid and also weird.
Its bull****. Always has been and probably always will be.
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Karl Luckner
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Posted - 2008.06.19 09:04:00 -
[15]
Just to make it clear, I'm no missile user. I have barely managed to get Cruises to 3 for the mission running thing. But my experience with Gallente militia made it very clear: there is a major lack of tackle in Caldari militia. In many cases, I got through a camp or was able to warp off, because noone had tackling gear. First reaction was the same as most here have: "what a bunch of noobs". Then I took EFT, and tried to fit the occasional mods onto the natural frigate for a missile user: the Kestrel. And, what a suprise, it was impossible to fit web, scram, and mwd onto that bugger. Not to mention the tanking part would have to be a plate, and not a shieldextender.
Now people could pick a merlin and shoehorn the PvP mods into it, with the help of some fitting mods. Problem once again: the ship isn't really designed for it, and even worse for the missile guys: it's split weapons aren't that appealing to them.
What many people here say is the problem I'm talking about. "Go and find someone else to tackle". Unfortunately, in a fleet consisting mostly of Caldari ships, there is noone else, with a few exceptions. These are the bigger ships and the Ceptors. Now guess who is primaried.
Caldari ships are meant to be longrange or supportships. Great, so we have to rely by definition on the Ceptors, Dictors etc. So instead of a cheap tackler Caldari fleets would have to use considerably more expansive ships for that duty.
So, everything I'm asking for is either a cheap tackler for the missile crowd or a highslot tackling module.
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Flipout
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Posted - 2008.06.19 10:27:00 -
[16]
This is not my idea but one I saw posted here a little big ago.
Why not move the MWD to a low slot? It would be more inline as all propulsion stuff goes into low slots. It would allow more caldari to fit MWD's which goes along way in small roaming gangs. So for caldari to solo they go from needing 3 slots (a MWD is pretty much mandatory on any ship so im saying 3 slot tackle :P) to 2 slots which could = another hardener, maybe a large shield extender etc.
For all the people that will say "But what will happen to Gallente, etc?"
Gallente will have to sacrifice 1 tank slot to complete there tackle setup. Whereas right now caldari has to sacrifice 3 slots to complete a tackle setup. So gallente are still coming out ahead :P
His idea, my writing :P
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Hugh Ruka
Exploratio et Industria Morispatia
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Posted - 2008.06.19 10:36:00 -
[17]
Originally by: Ciaphas Khaine
Originally by: Spartacus Cray Tactics are dictated by webrange. Make just for fun a gallente toon, invest few days in training and join the Gallente militia. In most cases, you are able to warp off if things go south. Now do the same with a caldari toon. As soon as someone actually fires at you, you are in most cases pinned down, as nearly every opponent fits tackling gear without gimping his ship. Then you go to your nice militia office, and have a look at the statistics. Caldari kill/death ratio is worse then the red armies' record in WW 2. All those great tactics with "specialized" ships are worthless in large blobs.
dont mistake the caldari faction's complete nubbery and inability to use even redimentary tactics in PvP with caldari ships being sub par
^^^ this I agree with
Caldari are like a bunch of noobs. There's so many of you there, yet you fail to use your numbers to your advantage. --- SIG --- CSM: your support is needed ! |

XSarah
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Posted - 2008.06.19 11:12:00 -
[18]
90% of my Hacs/Recons have shield buffer + point web
These people just dont understand how to fit a ship for PvP vs. PvE
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Matrixcvd
Rionnag Alba
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Posted - 2008.06.19 13:02:00 -
[19]
nothing wrong with Caldari ships for heaven sake. I started caldari i see nothing wrong with the Cerb/falcon/raven
fit your ships right and learn to PVP, why do people think things are broken when they have no idea how to actually play the game?
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Bobbie Chilli
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Posted - 2008.06.19 13:12:00 -
[20]
Originally by: XSarah 90% of my Hacs/Recons have shield buffer + point web
These people just dont understand how to fit a ship for PvP vs. PvE
90% of your nano-ships are fitted with shield hp buffer tanks. If they are not caldari ships then they will always be faster than the caldari equivalent. If they are minmatar then your vagabond, huginn etc will be either so much faster that caldari cannot achieve a win or in the case of the huggin the caldari ship dies to the huginns friends. If you are flying amarr then ditto minmatar in the case of the curse and easy win for the sac/zealot. If you are gallente then you will probably be flying around in an ishtar in which case either ditto minmatar or death to the cerb or whatever other completely unsuitable caldari 'nano-ship' the bloke is flying.
So whats your point?
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Bobbie Chilli
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Posted - 2008.06.19 13:31:00 -
[21]
Originally by: Matrixcvd nothing wrong with Caldari ships for heaven sake. I started caldari i see nothing wrong with the Cerb/falcon/raven
fit your ships right and learn to PVP, why do people think things are broken when they have no idea how to actually play the game?
Nothing wrong with the ships other than they cannot achieve a solo win due to lack of speed coupled with midslot-tackle. I dont see many caldari pilots on the tri killboard having alot of solo success in caldari ships... Every other race has superior solo ships and imo this is why caldari are getting their asses handed to them in fw. That and poorly fitted drakes with crappy passive tanks.
With the cerb you picked a ship that cannot really kill anything on its own (and i am talking a similar class of ship here not a t1 frigate) with the falcon or indeed the rook u picked hands down the best ewar ships in the game but again they dont actually kill anthing. The raven is perhaps the strangest ship to choose since if u fit it with torps then u have serious problems fitting a tank if u also fit the necessary tackling gear and injector and with cruise you cannot really trouble battleships.
Every other race in the game has ships that have more survivability solo and caldari have none that are particularly viable solo meaning that in fw right now most caldari are only moving about in 80 man blobs. How is that right? What exactly is the trade off here...
Give me a set-up for a caldari hac that can reliaby challenge and kill a hac from another race solo? I could do it for every other race apart from caldari. Either a stalemate i.e. the other ship runs for the hills or the caldari ship gets killed.
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Typhado3
Ashen Lion Mining and Production Consortium
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Posted - 2008.06.19 13:56:00 -
[22]
caldari have best ew ships best npc'ing ships and longest ranges.... so they aren't the best in some pvp situations... try being a minmatar ew pilot (EW... NOT TACKLER).
basic point is each race has strengths and weaknesses. find yours.
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Vitriol17
Tacos Revolution
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Posted - 2008.06.19 14:25:00 -
[23]
Reading the backstory, the Caldari were defeating the Gallente with their uber 1 man fighters (later upgraded to frigates, once gallente started using drones), what the hell happened to them, they are all too slow to do anything anymore. If the main Caldari fleet ships are slow and long ranged, they need fast light ship to get in and tackle.
Change the Condor, from a 3(high)/2(med)/1(low) slot setup, to 1/3/2 setup, sure it will suck ass for dps, but it can fit all 3 basic tackle mods( mwd/scram/web), and the requisite 2 overdrives in the low's in order to catch things. This would give lower skilled Caldari pilots a half decent ship to tackle in gangs with, it will be paper thin, but at least it would be cheap enough to throw at enemies while the heavier stuff does the dps.
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Hugh Ruka
Exploratio et Industria Morispatia
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Posted - 2008.06.19 14:58:00 -
[24]
Originally by: Bobbie Chilli
Originally by: Matrixcvd nothing wrong with Caldari ships for heaven sake. I started caldari i see nothing wrong with the Cerb/falcon/raven
fit your ships right and learn to PVP, why do people think things are broken when they have no idea how to actually play the game?
Nothing wrong with the ships other than they cannot achieve a solo win due to lack of speed coupled with midslot-tackle. I dont see many caldari pilots on the tri killboard having alot of solo success in caldari ships... Every other race has superior solo ships and imo this is why caldari are getting their asses handed to them in fw. That and poorly fitted drakes with crappy passive tanks.
With the cerb you picked a ship that cannot really kill anything on its own (and i am talking a similar class of ship here not a t1 frigate) with the falcon or indeed the rook u picked hands down the best ewar ships in the game but again they dont actually kill anthing. The raven is perhaps the strangest ship to choose since if u fit it with torps then u have serious problems fitting a tank if u also fit the necessary tackling gear and injector and with cruise you cannot really trouble battleships.
Every other race in the game has ships that have more survivability solo and caldari have none that are particularly viable solo meaning that in fw right now most caldari are only moving about in 80 man blobs. How is that right? What exactly is the trade off here...
Give me a set-up for a caldari hac that can reliaby challenge and kill a hac from another race solo? I could do it for every other race apart from caldari. Either a stalemate i.e. the other ship runs for the hills or the caldari ship gets killed.
solo ? SOLO ? come on ... FW militias are 99% in quite large gangs so why are you asking for solo performance ? 1 or 2 tacklers in each gang won't hurt the Caldari pride that much ... fleet combat is about organisation. simple primary target calling is not organisation ... --- SIG --- CSM: your support is needed ! |

Imaos
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Posted - 2008.06.19 15:01:00 -
[25]
Edited by: Imaos on 19/06/2008 15:02:24
Originally by: Bobbie Chilli
Nothing wrong with the ships other than they cannot achieve a solo win due to lack of speed coupled with midslot-tackle. I dont see many caldari pilots on the tri killboard having alot of solo success in caldari ships... Every other race has superior solo ships and imo this is why caldari are getting their asses handed to them in fw. That and poorly fitted drakes with crappy passive tanks.
  
Caldari have a very fine selection of fleet ships -> They need a group to work -> They should excel in FW as it is for groups. Yes caldari doesn't solo well, but where is FW solo?
I thought caldari would lock the entire gallente fleet down with ECM and dedicated tackle ships keep the disbled ships under fire until they pop. If everyone goes for pew-pew and self-tackle caldari has too loose. Every ship has a specialized role and they need teamwork.
Imaos ------------------------------------------
Originally by: NoNah
My friend, this is EVE, as it's a space oriented game, they couldn't have trolls. We have Caldari.
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Bobbie Chilli
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Posted - 2008.06.19 15:08:00 -
[26]
Originally by: Hugh Ruka
Originally by: Bobbie Chilli
Originally by: Matrixcvd nothing wrong with Caldari ships for heaven sake. I started caldari i see nothing wrong with the Cerb/falcon/raven
fit your ships right and learn to PVP, why do people think things are broken when they have no idea how to actually play the game?
Nothing wrong with the ships other than they cannot achieve a solo win due to lack of speed coupled with midslot-tackle. I dont see many caldari pilots on the tri killboard having alot of solo success in caldari ships... Every other race has superior solo ships and imo this is why caldari are getting their asses handed to them in fw. That and poorly fitted drakes with crappy passive tanks.
With the cerb you picked a ship that cannot really kill anything on its own (and i am talking a similar class of ship here not a t1 frigate) with the falcon or indeed the rook u picked hands down the best ewar ships in the game but again they dont actually kill anthing. The raven is perhaps the strangest ship to choose since if u fit it with torps then u have serious problems fitting a tank if u also fit the necessary tackling gear and injector and with cruise you cannot really trouble battleships.
Every other race in the game has ships that have more survivability solo and caldari have none that are particularly viable solo meaning that in fw right now most caldari are only moving about in 80 man blobs. How is that right? What exactly is the trade off here...
Give me a set-up for a caldari hac that can reliaby challenge and kill a hac from another race solo? I could do it for every other race apart from caldari. Either a stalemate i.e. the other ship runs for the hills or the caldari ship gets killed.
solo ? SOLO ? come on ... FW militias are 99% in quite large gangs so why are you asking for solo performance ? 1 or 2 tacklers in each gang won't hurt the Caldari pride that much ... fleet combat is about organisation. simple primary target calling is not organisation ...
Because every other do have great solo ships and there doesn't appear to be any trade-off as to why caldari pvp ships cannot fit tackling gear without significantly reducing survivability.
Either prove me wrong and find some decent solo caldari ships or show me some kind of attribute caldari ships have that makes up for this crippling weakness.
Pointless discussion anyway tbh as this is an old issue and not one likely to change in the future. Make no mistake though, the playing field is not level.
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Imaos
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Posted - 2008.06.19 15:26:00 -
[27]
Originally by: Bobbie Chilli
Pointless discussion anyway tbh as this is an old issue and not one likely to change in the future. Make no mistake though, the playing field is not level.
Yep. Caldari need to organize and think in PvP and are brainless in PvE. Caldari could rule fw, especially as highly specialized is better than jack of all trades. At least in theory.
Imaos ------------------------------------------
Originally by: NoNah
My friend, this is EVE, as it's a space oriented game, they couldn't have trolls. We have Caldari.
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Ciaphas Khaine
Wreckless Abandon Un-Natural Selection
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Posted - 2008.06.19 16:24:00 -
[28]
Ill say it once and Ill say it again. The problem isnt the ships, its you idiots flying them. I dont want to hear anything about lack of tacklers because caldari have the best tackler frigate (crow), and torp ravens do some of the highest damage, not to mention that Basalisks+drakes+rooks = PWN. you guys just dont realize that every race doesnt get to do everything. Sorry that you cant tank, gank, tackle and ecm at the same time.. wait no im not. shut your noob mouths and use the ships to thier intended purpose. If you dont have any good webbers get some damn guys in hyena's and rapiers.
BOOST EVERYTHING THAT I FLY! NERF EVERYTHING I DONT! |

Bobbie Chilli
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Posted - 2008.06.19 16:34:00 -
[29]
Originally by: Imaos
Originally by: Bobbie Chilli
Pointless discussion anyway tbh as this is an old issue and not one likely to change in the future. Make no mistake though, the playing field is not level.
Yep. Caldari need to organize and think in PvP and are brainless in PvE. Caldari could rule fw, especially as highly specialized is better than jack of all trades. At least in theory.
Imaos
Other ships are not jack of all trades they are simply better in pvp ships and it is largely due to their ability to tackle more effectively. They are all faster for a start. A few examples of this would be a comparison between the sacrilege and the cerberus : Sac has scram, web, mwd and is faster. If a cerberus fits that amount of tackle it has 2 midslots left for tank. The same an be said for the beagle when compared to the deimos.
What is this magic attribute that caldari ships have that makes up for this complete inability to field ships with a natural amount of tackle required for pvp and the ability to sustain that tackle i.e at a minimum a mwd and disruptor.
Ahhh what about supreme caldari ewar u might say! That makes up for all the weaknesses and you cant have everything! Wrong.
You see the thing is about caldari ewar is that it doesnt actually hurt the target very much except when combined with the ewar from another race. If you think about minnie ewar then u have web range which not only prevents your own death (stop them catching you then u live) it also helps kill the target (stop them getting to the gate and they die and if u paint them up then they die alot faster). With the amarr we have a similar scenario... neuts kill the targets cap and kill there tank, ability to chase you and ability stop you warping away. Gallente have damps which stop you dying so easily and disruption range which helps make sure your opponent dies.
It is so much easier to gather a fleet of any other race and be effective because they all have ships bigger than frigates that are designed to fit the tackle they need. This makes the fleets easier to form and it makes flying solo with those ships easier.
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Ciaphas Khaine
Wreckless Abandon Un-Natural Selection
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Posted - 2008.06.19 16:51:00 -
[30]
Originally by: Bobbie Chilli
Originally by: Imaos
Originally by: Bobbie Chilli
Pointless discussion anyway tbh as this is an old issue and not one likely to change in the future. Make no mistake though, the playing field is not level.
Yep. Caldari need to organize and think in PvP and are brainless in PvE. Caldari could rule fw, especially as highly specialized is better than jack of all trades. At least in theory.
Imaos
Other ships are not jack of all trades they are simply better in pvp ships and it is largely due to their ability to tackle more effectively. They are all faster for a start. A few examples of this would be a comparison between the sacrilege and the cerberus : Sac has scram, web, mwd and is faster. If a cerberus fits that amount of tackle it has 2 midslots left for tank. The same an be said for the beagle when compared to the deimos.
What is this magic attribute that caldari ships have that makes up for this complete inability to field ships with a natural amount of tackle required for pvp and the ability to sustain that tackle i.e at a minimum a mwd and disruptor.
Ahhh what about supreme caldari ewar u might say! That makes up for all the weaknesses and you cant have everything! Wrong.
You see the thing is about caldari ewar is that it doesnt actually hurt the target very much except when combined with the ewar from another race. If you think about minnie ewar then u have web range which not only prevents your own death (stop them catching you then u live) it also helps kill the target (stop them getting to the gate and they die and if u paint them up then they die alot faster). With the amarr we have a similar scenario... neuts kill the targets cap and kill there tank, ability to chase you and ability stop you warping away. Gallente have damps which stop you dying so easily and disruption range which helps make sure your opponent dies.
It is so much easier to gather a fleet of any other race and be effective because they all have ships bigger than frigates that are designed to fit the tackle they need. This makes the fleets easier to form and it makes flying solo with those ships easier.
note: CCP never intended for people to fly fleets of only one race of ships. If you refuse to diversify your ship selection in the manner of combined arms to increase your effectiveness, than you deserve to get your ass kicked 
BOOST EVERYTHING THAT I FLY! NERF EVERYTHING I DONT! |
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