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Derdre Esme
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Posted - 2008.06.19 09:13:00 -
[1]
Do you think this 'idea' of market can work in Factionnal Warfare seems much more ship are destroyed and rather cheap one. For the player involved it's a big logistical problem potentially as your ship is blown up, you have to buy a new one + gather fitting which can take easily one hour (with the risk of being intercepted) do you think that people would be ready to pay for example a fitted cruiser (t1 fitted) that total cost in market would be 7m for say 9m ? Does such services or specialised corporation doing that already exist ?
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Maestro Del'Tirith
Del'Tirith Holdings
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Posted - 2008.06.19 10:32:00 -
[2]
Edited by: Maestro Del''Tirith on 19/06/2008 10:35:26 I'm a newbie around here, so bear with me :)
My gut reaction is that this is an interesting out of the box idea. I don't know how much you'll be able to rack in per hour per se (I honestly don't think a ton, but hey...this is a game and it seems kinda fun...could make a name for yourself in your faction this way too), however, some thoughts to try it:
1) contracts are the way to go here (in my novice opinion). Do multi-item contracts that are 'everything you need' single purchases...spam the contracts in a faction warfare hub the way people do with blueprints and such in jita I suppose 2) skill levels are going to be an issue...some people will want t2 stuff because they can fit it, a large number of people though will only be able to use minimal fittings. You might get some complaining newbies who didn't realize they need skills to fit things after they buy it
I'm sure though that some more experienced individual will come along and point out the flaws in my thinking.
There is a logistical leap here - you need to bring in a lot of stuff. If I was doing this, I would decide on a couple loadouts for the best ships for that race and give them cool names that I would advertise them as with the contract link in local. 'Del'Tirith Bloodthirsty Package of Doom', you get the idea. Then say I want to sell x of these...20? 50? 100? maybe start small :) Then I'd make a shopping list, go to say jita since you can buy tons of stuff cheap, load it in a freighter, and haul it out there.
You won't be taking up the whole cargo of the freighter to do a small starter set...so buy a bunch extra of the stuff that is really likely to move (the ships themselves, turrets/launchers, ammo, etc) and put the extra bunch in station hanger. You can then make a sell order for 20 of each of those at prices higher than you paid in jita-land. Then take what you've got and start making your contract sets and advertising. If the contracts sell fast, pull from your inventory and put together more sets. If the stuff selling on the market in the station goes fast then put up new sell orders. If they both sell fast...well, time to go haul again :)
I personally would not attempt without first spending some time doing faction warfare for the side I'm looking to supply, to get a sense of where they typically re-equip, what systems are most active, and especially if there are any hot spots near to each other. Your backout plan is to sell the stuff for what you bought it or a bit better elsewhere around New Eden.
Anyway, that is how I would go about it...I am sure I am missing something and somebody will be along shortly to debunk my thought process. 
As to if anybody is doing something similar, or perhaps with better more experienced logistics, I personally have no idea...haven't done FW yet.
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Derdre Esme
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Posted - 2008.06.19 11:30:00 -
[3]
Thanks for the reply.
Yes of course will be with the contract system, il will feed the caldari side. will fit cruisers with friendly fitting that not require top skill to maximise electronics and powergrig , and in fact to allow a more wide use for 'all user' will put a nano thingy in cargo to allow player with not enought powergrid / electronics to switch a low slot item to make it 'fully fitted and useable' :)
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Pies
Exanimo Inc
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Posted - 2008.06.19 11:40:00 -
[4]
Unless people were aware of what your doing they would look to the market and not contracts. I believe you would be better just supplying modules in the same station as the ships and make sure you provide modules for the most common pvp fits.
Most people will pay that little bit more if they can fit the ship how they want without even undocking.
___________________ Tasty... |

Aerpe
Minqua Tribe
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Posted - 2008.06.19 12:10:00 -
[5]
I gave this a go earlier but didn't make any advertising. I ended up canceling the contracts and sold the modules instead.
This was in low-sec and for minmatar. ____________________
Transporter & Smuggler
"Catch me if you can!"
Minqua Tribe recruitment post. |

Salpad
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Posted - 2008.06.19 12:17:00 -
[6]
I think you'd make a better profit, and have an easier time, by just deciding on one cruiser model and one set of fittings, and then carry those to one of the Factional Warfare hubs (assuming there are any) and making regular Sell Orders.
For instance, the best Caldari PVP frigate is the Merlin, and you fit it with Rocket Launchers, guns (125mm if I recall correctly), various PVP odules in MID slots, and I can't recall what goes in LOW slots, but there is one quite traditional layout that works well.
So if you wanted to supply frigate-using Caldari Factional Warriors, just research what the fittings are, and what proportions of the various modules are used (equal number of rocket launchers and 125mm guns), and a reasonable ratio of ammo to modules (PVP frigates die fast, and I'd imagine the same is the case with FW frigates, so you probably only need to supply enough ammo to reload all weapon modules 2-3 times). Then buy or produce all the stuff, in the ratio that you have decided upon, and haul it to one of the major Caldari FW hubs, and sell each type of ship/module/ammo as a separate Sell Order.
For cruisers, do the same. Unfortunately, I have no idea what the preferred Caldari PVP/FW cruiser is, and anyway you might want to supply to one of the other factions instead.
But that's what I think you ought to do. Contracts are messy and would consume a lot of your time for little gain. Or no gain at all, possibly, relative to just using Sell Orders.
-- Salpad |

Salpad
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Posted - 2008.06.19 12:21:00 -
[7]
Originally by: Aerpe I gave this a go earlier but didn't make any advertising. I ended up canceling the contracts and sold the modules instead.
This was in low-sec and for minmatar.
Last year I was in a corp that moved to 0.0, and out there it was a real problem getting frigates for PVP, so I ended up using my Iteron MkV to haul out a bunch of Merlins for my own use. 15 jumps through low-sec, without a scout. That wasn't fun.
Some 0.0 corps hopefully do produce frigates for their low-level members to buy (or even to take for free), but there may be corps that don't, and that makes for a business opportunity right there. Just figure out which race is most prominent in a 0.0 area, and which frigates are under-supplied (or not in supply at all), and then supply those.
If you like 0.0, that is.
-- Salpad |

Aerpe
Minqua Tribe
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Posted - 2008.06.19 12:24:00 -
[8]
Originally by: Salpad
Originally by: Aerpe I gave this a go earlier but didn't make any advertising. I ended up canceling the contracts and sold the modules instead.
This was in low-sec and for minmatar.
Last year I was in a corp that moved to 0.0, and out there it was a real problem getting frigates for PVP, so I ended up using my Iteron MkV to haul out a bunch of Merlins for my own use. 15 jumps through low-sec, without a scout. That wasn't fun.
Some 0.0 corps hopefully do produce frigates for their low-level members to buy (or even to take for free), but there may be corps that don't, and that makes for a business opportunity right there. Just figure out which race is most prominent in a 0.0 area, and which frigates are under-supplied (or not in supply at all), and then supply those.
If you like 0.0, that is.
Nah, wouldn't generate any real isk. Just made that as an experiment. Just wanted to share the "failure". ____________________
Transporter & Smuggler
"Catch me if you can!"
Minqua Tribe recruitment post. |

Cloudheart
Empire Trading Company House of Mercury
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Posted - 2008.06.19 12:44:00 -
[9]
Market the product idea, so people know about it. Eg, post in general discussion saying as subject "Ready To Go (RTG) ships for sale in Caldari stations". Tell them when searching contracts to put "rtg" in the description search. You just include "rtg" in all your descriptions for these ready to go ships.
Once people know what to look for, if you advertise good enough, they will think to look for them. I'd recommend fitting with t1, or good, cheap named stuff so that many pilots can use it and just pick it up when they need something quick for action.
It could work, if you can get people to know that it's out there to be purchased. --- Regular lotteries for all players running at http://evelink.servegame.org/igb/ |

Derdre Esme
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Posted - 2008.06.19 13:16:00 -
[10]
Yes will do some advertising, will spam (not too much) in local, and a FW warfare forum would be cool for this kind of advertising Well selling on regular market ship + items, is classical 'market warfare' and will be very 'competitive' then not much money to do (altought it's not my primary goal that's why this 'ready to use" added-value ship come to mind (as it can be seems to be weird but i love fitting ship ^^) will not go Frigate as it take almost the same time to fit a frigate than a cruiser, and the margin i could do on a frigate would be too low (a few 100k instead of 1-2m)
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Sophie Daigneau
Risky Advanced Production Enterprises GoonSwarm
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Posted - 2008.06.19 13:17:00 -
[11]
I've been doing something very similar with Goons and T2 fitted battleships and it has been an incredible success, people love it. The one difference though is that I'm charging less than I'd get on the market, so my customers are getting a great value AND a great service.
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Derdre Esme
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Posted - 2008.06.19 13:33:00 -
[12]
Sophie Daigneau You mean that you make no benefits ? you sell at cost price ? but it take time (and risks) to move stuff from various places together and time too to fit then to put on market And there is the risk that ppl unfit them, insure the ship and blow it up no ?
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Sophie Daigneau
Risky Advanced Production Enterprises GoonSwarm
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Posted - 2008.06.19 13:40:00 -
[13]
Originally by: Derdre Esme Sophie Daigneau You mean that you make no benefits ? you sell at cost price ? but it take time (and risks) to move stuff from various places together and time too to fit then to put on market And there is the risk that ppl unfit them, insure the ship and blow it up no ?
I still make 30m per ship sold, and with nearly 300 ships sold in the past month, I'm doing alright. Market price in 0.0 is not the same thing as market price in Jita.
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Shar Tegral
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Posted - 2008.06.19 13:49:00 -
[14]
My own practice: I've decided what ships and "normal" setups I will use with them. I built all that I thought I would need. Then I took all of that to the station I'll be based out of and put it all on the market. I will just buy from myself whenever I need to replace my ships.
The benefit to this is: Others can buy those things as well so I don't have isk tied up in inventory any longer than absolutely necessary.
To Shar -verb: 1 - To say what you mean. 2 - To say what it means. 3 - To say something mean. |

Derdre Esme
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Posted - 2008.06.19 13:56:00 -
[15]
Yes but it's a little risky no as eventually when u decide / need to fit a new ship, if one item miss on market u can't immediatly participate in the immediate action or are forced to fly a ship not fitted 100% as intended or with some empty slot no ?
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Shar Tegral
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Posted - 2008.06.19 14:06:00 -
[16]
Nothing in Eve is without risk. That being said, any variation in my ship roles has been thought out about 90%. This is mostly from my own 0.0/Low Sec PvP experience as well as from discussion with my corpies. When, not if, the other 10% of the time shows up, I'll either buy it off the market (as needed), let someone else in gang/corp do it, or say to heck with it.
Mind you, I don't offer my solution as being ideal. Nothing is, but it works for me and seems to be working for many others (who buy from me). As I often tell parishioners, "Not every bit of advice is best for you, take the meat and toss the bones."
To Shar -verb: 1 - To say what you mean. 2 - To say what it means. 3 - To say something mean. |

Lt Graco
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Posted - 2008.06.19 15:14:00 -
[17]
Seems like a great idea and your advertising efforts will help but you might also consider going straight to the CEOs and directors of the corporations that are in FW to work out contracts to supply their corporations. I'm sure they would appreciate having their pilots able to rejoin the fight quickly.
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Petyr Baelich
Taggart Transdimensional Virtue of Selfishness
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Posted - 2008.06.19 15:21:00 -
[18]
Originally by: Shar Tegral
My own practice: I've decided what ships and "normal" setups I will use with them. I built all that I thought I would need. Then I took all of that to the station I'll be based out of and put it all on the market. I will just buy from myself whenever I need to replace my ships.
The benefit to this is: Others can buy those things as well so I don't have isk tied up in inventory any longer than absolutely necessary.
This is an excellent idea.
Also, to the OP, your business plan is very viable. Your sucess will be tied to the quality of your advertising and marketing efforts. You're best off creating relationships with the FCs and leadership of the corps involved in FW and supplying their needs directly. On the supply side you will also benefit from relationships with producers.
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