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Steg Kha
Crusaders of Darkness
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Posted - 2008.06.19 13:39:00 -
[1]
Edited by: Steg Kha on 19/06/2008 13:45:42 In an attempt to sort things out for myself as well, I write this little guide for players that want to start with playing Amarr with as goal to do mainly missions.
This is not meant as a mission walkthrough, but more a guide on how to fit your ships as you go along.
So you start off in the system of Chaven with an Impairor.
Quote: Fitting CPU : 80 Powergrid : 11
Low slots : 1 [L] Med slots : 1 [M] High slots : 2 [H]
Launcher hardpoints : 0 Turret hardpoints : 2
ItÆs equipment starts off with: [H] Civilian Gatling Pulse Laser I [H] Basic Miner I¦
This is good enough to do your Tutorial missions with in Chaven, you might get a: [M] Civilian Shield Booster I from looting and/or as mission reward, you can equip this to feel a bit more secure for your next (event) agent in Deepari. Also you might be lucky to get a: [H] Miner I
The 2nd mission from your agent in Deepari will grant you your Executioner, this ship will be your main mission runner until you find yourself comfortable to pick up a Punisher. I would suggest to NOT buy any equipment for this ship till after you completed the Cash Flow for Capsuleers missions as these missions give you some nice equipment already which will suffice for now.
Quote: Fitting CPU : 100 Powergrid : 25
Low Slots : 2 [L] Med Slots : 2 [M] High Slots : 2 [H]
Launcher Hardpoints : 0 Turret Hardpoints : 2 Rig slots : 3
Primary Skill Required òAmarr Frigate Level II òSpaceship Command Level I
Just unfit your Impairor (your gatling, miner and shield booster) and fit them on the Executioner. This will be enough for your next mission.
The next mission will grant you a nice set of guns and ammo for both you High slots: [H] Gatling Pulse Laser I x2 Ultraviolet S x2
This should replace your Civilian gun and your miner for these. (DonÆt forget to drag your Ultraviolet S into the ammo slots for your guns!!)
Useful ship follow up rewards for these missions are: [M] 1mn Afterburner I Primary Skill Required òNavigation Level I òAfterburner I (which you also get)
[L] Heat Sink I Primary Skill required òWeapon Upgrades I òGunnery II
Maybe get another low slot fitting¦ to complete this setup as your first fully fitted mission runner!
Choices are made with regard to the Amarr being very good Armor tanks.
Nice basic setup with Engineering II (as it is needed for the cap recharger and power relays) Powergrid / CPU (27.5 (25 + 10%) / 100):
[H] Gatling Anode Particle Stream I (power 5 / cpu 3) [H] Gatling Anode Particle Stream I (power 5 / cpu 3)
[M] Cold-Gas I Arcjet Thrusters (power 10 / cpu 15) [M] Cap Recharger II (power 1 / cpu 15)
[L] Small Armor Repairer II (power 6 / cpu 6) [L] Beta Reactor Control: Capacitor Power Relay I (power 0 / cpu 4)
Total power / cpu: power 27 / cpu 46
Depending on your funding, your luck in loot/rewards and you skill training use the Item flow lists to fit your ship and make it gradually better.
Item flow: (follow the lists below from low effect items to high effect items, looking at the skill required for it and the combined Powergrid / CPU usage which will suit your own play-style best. Getting a higher Powergrid / CPU item might mean getting a lower item on another slot!)
2 High slots best setup for most damage output would be 2 of the same lasers (never use 2 different ones, though you could use different ammo but be wary of the adjusted range then if you use an increased range ammo type and a decreased range ammo type, that you always stick with the optimal range of the decreased gun!). Also there are other variables you can look into besides the damage modifier I used for reference, as rate of fire, base optimal range etc. also count towards your play style and dps output but I wonÆt go into that here.
<<continued>>
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Steg Kha
Crusaders of Darkness
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Posted - 2008.06.19 13:39:00 -
[2]
Edited by: Steg Kha on 19/06/2008 13:40:37 Pulse Lasers [H]:
[H] Civilian Gatling Pulse Laser (x2= power 12 / cpu 8) damage modifier 0.625 [H] Gatling Pulse Laser I (x2= power 10 / cpu 8) damage modifier 1.5 [H] Gatling Afocal Maser I (x2= power 10 / cpu 6) damage modifier 1.575 [H] Gatling Modal Laser I (x2= power 10 / cpu 6) damage modifier 1.65 [H] Gatling Anode Particle Stream I (x2= power 10 / cpu 6) damage modifier 1.725 [H] Gatling Pulse Laser II (x2= power 12 / cpu 8) damage modifier 1.8 [H] Gatling Modulated Energy Beam I (x2= power 10 / cpu 6) damage modifier 1.8 [H] Dual Light Pulse Laser I (x2= power 12 / cpu 16) damage modifier 2.0 [H] Dual Afocal Pulse Maser I (x2= power 12 / cpu 14) damage modifier 2.1 [H] Dual Modal Pulse Laser I (x2= power 12 / cpu 12) damage modifier 2.2 [H] Dual Anode Pulse Particle Stream I (x2= power 12 /cpu 14) damage modifier 2.3 [H] Dual Light Pulse Laser II (x2= power 14 / cpu 16) damage modifier 2.4 [H] Dual Modulated Pulse Energy Beam I (x2=power 12 / cpu 12) damage modifier 2.4 [H] Medium Pulse Laser I (x2= power 22 / cpu 32) damage modifier 3.0 [H] Medium Afocal Pulse Maser I (x2=power 22 / cpu 28) damage modifier 3.15 [H] Medium Modal Pulse Laser I (x2= power 22 / cpu 36) damage modifier 3.3 [H] Medium Anode Pulse Particle Stream I (x2= power 22 / cpu 30) damage modifier 3.45 [H] Medium Pulse Laser II (x2= power 24 / cpu 34) damage modifier 3.6 [H] Medium Modulated Pulse Energy Beam I (x2 power 22 / cpu 24) damage modifier 3.6
Beam Lasers [H]:
[H] Dual Light Beam Laser I (x2= power 14 / cpu 24) damage modifier 2.0 [H] Dual Afocal Light Maser I (x2 = power 14 / cpu 20) damage modifier 2.1 [H] Dual Modal Light Laser I (x2= power 14 / cpu 20) damage modifier 2.2 [H] Dual Anode Light Particle Stream I (x2= power 14 / cpu 22) damage modifier 2.3 [H] Dual Modulated Light Energy Beam I (2x= power 14 / cpu 18) damage modifier 2.3 [H] Dual Light Beam Laser II (2x= power 16 / cpu 26) damage modifier 2.4 [H] Medium Beam Laser I (x2= power 26 / cpu 40) damage modifier 3.0 [H] Medium Afocal Maser I (x2= power 26 / cpu 36) damage modifier 3.15 [H] Medium Modal Laser I (x2 = power 26 / cpu 34) damage modifier 3.3 [H] Medium Anode Particle Stream I (x2= power 26 / cpu 38) damage modifier 3.4 [H] Medium Beam Laser II (x2= power 28 / cpu 42) damage modifier 3.6 [H] Medium Modulated Energy Beam I (x2= power 26 / cpu 32) damage modifier 3.6
Afterburners [M]: (Speed û Survivability)
[M] 1MN Afterburner I (power 10 / cpu 15) +105 speed [M] Monopropellant I Hydrazine Boosters (power 10 /cpu 15) +112,5 speed [M] Cold-Gas I Arcjet Thrusters (power 10 / cpu 15) +120 speed [M] 1MN Afterburner II (power 11 / cpu 15) +135 speed
Cap Rechargers [M]: (Endurance)
[M] Basic Capacitor Recharger (power 1 / cpu 5) 0.9 recharge rate [M] Industrial Capacitor Recharger (power 1 / cpu 4) 0.895 recharge rate [M] Secondary Parallel Link-Capacitor (power 1 / cpu 4) 0.89 recharge rate [M] F-a10 Buffer Capacitor Regenerator (power 1 / cpu 4) 0.885 recharge rate [M] AGM I Capacitor Charge Array (power 1 / cpu 4) 0.88 recharge rate [M] Cap Recharger I (power 1 / cpu 10) 0.85 recharge rate [M] Barton Reactor Capacitor Recharger I (power 1 / cpu 9) 0.8425 recharge rate [M] Fixed Parallel Link-Capacitor I (power 1 / cpu 9) 0.835 recharge rate [M] F-b10 Nominal Capacitor Regenerator (power 1 / cpu 8) 0.8275 recharge rate [M] Eutectic I Capacitor Charge Array (power 1 / cpu 8) 0.82 recharge rate [M] Cap Recharger II (power 1 / cpu 15) 0.8 recharge rate
<<continued>>
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Steg Kha
Crusaders of Darkness
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Posted - 2008.06.19 13:40:00 -
[3]
Edited by: Steg Kha on 19/06/2008 13:43:50 Edited by: Steg Kha on 19/06/2008 13:41:23 Armor Repairers [L]: (Survivability)
[L] Small Armor Repairer I (power 5 / cpu 5) +60 hp [L] Small I-a Polarized Armor Regenerator (power 5 / cpu 4) +63hp [L] Small Inefficient Armor Repair Unit (power 5 / cpu 4) +66hp [L] Small Automated I Carapace Restoration (power 5 / cpu 4) +69 hp [L] Small 'Accommodation' Vestment Reconstructer I (power 5 /cpu 4) +72hp [L] Small Armor Repairer II (power 6 / cpu 6) +80hp
Capacitor Power RelayÆs [L]: (Endurance)
[L] Basic Capacitor Power Relay (power 0 / cpu 2) 0.9 recharge rate / - 5 shield boost bonus [L] Alpha Reactor Control: Capacitor Power Relay (power 0 / cpu 1) 0.9 recharge rate / - 5 shield boost bonus [L] Partial Power Plant Manager: Capacity Power Relay (power 0 / cpu 1) 0.9 recharge rate / -5 shield boost bonus [L] Type-E Power Core Modification: Capacitor Power Relay (power 0 / cpu 1) 0.9 recharge rate / -5 shield boost bonus [L] Marked Generator Refitting: Capacitor Power Relay (power 0 / cpu 1) 0.9 recharge rate / -5 shield boost bonus [L] Capacitor Power Relay I (power 0 / cpu 4) 0.8 recharge rate / -10 shield boost bonus [L] Type-D Power Core Modification: Capacitor Power Relay (power 0 / cpu 3) 0.79 recharge rate / -10 shield boost bonus [L] Local Power Plant Manager: Capacity Power Relay I (power 0 / cpu 3) 0.78 recharge rate / -10 shield boost bonus [L] Mark I Generator Refitting: Capacitor Power Relay (power 0 / cpu 3) 0.77 recharge rate / -10 shield boost bonus [L] Capacitor Power Relay II (power 0 / cpu 8) 0.76 recharge rate / -11 shield boost bonus [L] Beta Reactor Control: Capacitor Power Relay I (power 0 / cpu 4) 0.76 recharge rate / -10 shield boost bonus
Heat Sinks [L]: (More damage output)
Basic Heat Sink (power 1 / cpu 20) dam mod 1.05 / rate of fire bonus 0.95 Heat Exhaust System (power 1 / cpu 24) dam mod 1.055 / rate of fire bonus 0.945 C3S Convection Thermal Radiator (power 1 / cpu 25) dam mod 1.06 / rate of fire bonus 0.94 'Boreas' Coolant System (power 1 / cpu 26) dam mod 1.065 / rate of fire bonus 0.935 Stamped Heat Sink (power 1 / cpu 28) dam mod 1.07 / rate of fire bonus 0.93 Heat Sink I (power 1 / cpu 30) dam mod 1.07 / rate of fire bonus 0.925 Thermal Exhaust System I (power 1 / cpu 31) dam mod 1.077 / rate of fire bonus 0.9125 C4S Coiled Circuit Thermal Radiator (power 1 / cpu 32) dam mod 1.084 / rate of fire bonus 0.91 'Skadi' Coolant System I (power 1 / cpu 33) dam mod 1.091 / rate of fire bonus 0.9025 Extruded Heat Sink I (power 1 / cpu 34) dam mod 1.098 / rate of fire bonus 0.895 Heat Sink II (power 1 / cpu 30) dam mod 1.1 / rate of fire bonus 0.895
Resistance Plating [L]: (Survivability)
Under construction
Armor Hardeners [L]: (Survivability)
Under construction
NB: Due to high power/cpu costs Armor plating isnÆt mentioned here it just costs too much to fit on an Executioner. Due to the penalty to max capacitor MWDÆs arenÆt mentioned here, as you want to be fast but not gimped on how long you can shoot at your targets.
¦Tip: with every mission you complete and there is Veldspar (or even Dense Veldspar) fill up your cargohold up with it for some extra cash. ¦ See further for several low slot options.
Any remarks and flaws or what ever are welcome and if agreed upon they will be reworked into this guide
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Steg Kha
Crusaders of Darkness
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Posted - 2008.06.19 13:41:00 -
[4]
Edited by: Steg Kha on 19/06/2008 13:42:10 reserved for extentions
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Viqtoria
Groping Hand Social Club
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Posted - 2008.06.19 15:41:00 -
[5]
This thread brings back some nice memories :)
When I was an actual noob, i remember spending all my isk on a really nice damage control (t2 modules were like WHOA expensive) and checking out my resitances and thinking '**** yeah!'
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