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Origim
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Posted - 2004.05.14 00:51:00 -
[1]
It's scary and sad. I've been a witness of atleast 20 wars being declared on various other corps just because those "war-likes" were bored and wanted to fight. It's not right.
My petition: revamp the system. Make a CEO of a corp fill out a "reason for the war" field that will be visible to the corp that war was declared on. If the reason is found irrational ("We are bored, so we're gonna fight you!" "We're pirates, so we're gonna pirate you!" (The last one i believe isn't right because if you want to be a pirate, then pirate people in .4 and below and loose your sec stats)), or left blank, the corp under attack should be able to let a GM review the form... the war could then be retracted if the form is violating the rules of a "reasonable war." --------------
Posting Efficiency / Rank 1 / SP: 68542 of 256000 | 
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Xavier Cardde
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Posted - 2004.05.14 00:52:00 -
[2]
shouldnt work like that....
War is war... if you get attacked defend yourself...
the system needs revamping in order to see more war.
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Origim
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Posted - 2004.05.14 00:54:00 -
[3]
Edited by: Origim on 14/05/2004 00:55:06
Originally by: Xavier Cardde shouldnt work like that....
War is war... if you get attacked defend yourself...
the system needs revamping in order to see more war.
If France declares war on say.. Japan just because France was bored (example, no real-world reference), a World-War will most likely break out unless France retracts that war. --------------
Posting Efficiency / Rank 1 / SP: 68542 of 256000 | 
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Hamatitio
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Posted - 2004.05.14 00:57:00 -
[4]
When france loses eveywar im sure they are the last people to start one ;) --
Director of Ganking: Death Row Inc. |

psychonaut
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Posted - 2004.05.14 00:58:00 -
[5]
Hmm that would put Renault and Nissan in a horrible state of affairs.
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Embrace Death
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Posted - 2004.05.14 01:03:00 -
[6]
Dude, the declaration of war system is crap.
- Person A in 0.0: Doesn't care about declarable wars. At worst all person A has to do to avoid the war is make an altcorp. Since war declaration takes 1 or so days, and you can only declare war to 3 corps at a time, and since whoever your declaring war to can create a whole bunch of corps to hide in in that 2 day period, war declaration is pointless. Additionally, for all intensive purposes, war does not mean ANYTHING in 0.0
- Person B is a 0.5+ spacejunkie. They never leave empire so very few people have a reason to hate them. Since person B is a lowrisk guy that perfers mining very low profits and is prolly a carebear, person B will at worse find another corp to join so he can go mine his brains out in empire.
-ED |

Maud Dib
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Posted - 2004.05.14 12:52:00 -
[7]
All wars have a point. Even if it's just " we want pvp" it's a valid point. Eve is about pvp in every aspect. Pvp fighting, pvp trading and pvp building. Changing the fact that wars can be declared on you for any reason would be like forcing producers to only charge a certain price because some people can't afford a higher one.
Your looking for right or wrong. This is a game there is no right or wrong.
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Orestes
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Posted - 2004.05.14 12:56:00 -
[8]
Define 'Reasonable war'.
'S also very easy to make up something 'reasonable' 
Join the IC! |

Rod Blaine
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Posted - 2004.05.14 13:03:00 -
[9]
having gm's check war declarations would be something quite nasty I think. Leading to much debate and more whining.
Wars are here to offer a way of bringing risk to the riskless. Just prepare yourself. Eve is a hard place, and that's exactly how it's supposed to be. Avoiding wars thru new corps is something that indeed needs looking at. As a tactic it should be made impossible. _______________________________________________
Yes yes, blogging is passÚ I know. Rod's Ramblingz on Eve-Online Solutions to your issues. |

Bohr
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Posted - 2004.05.14 13:19:00 -
[10]
Originally by: Orestes Define 'Reasonable war'.
'S also very easy to make up something 'reasonable' 
By reasonable war, if there is such a thing :P, i think he refers to the ganking style empire wars, where the targets are often small corps with all their skill points in production, mining or science skills. In most cases not able to defend themselves, and rely on CONCORD to do that. CONCORD was after all introduced on similar reasons, and the profit from operating in empire is little compared to the risk takers of 0.4 and below. Could be seen as a sort of protection money :P.
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Jade Constantine
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Posted - 2004.05.14 13:24:00 -
[11]
How about ... wars automatically elapse 10 days after the last confirmed act of hostility between the participants. Elapsed wars cannot be redeclared for a month. Make declaring a war cost money to the declaring corp. If they surrender (or retract) the money goes to the victim. If the victim surrenders the money goes back to the declarer. If the war elapses the money is split 50/50.
Needs a calculation to work out how much money it costs ... any ideas?
Love and peace
JF Public Forum |

Joshua Calvert
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Posted - 2004.05.14 13:24:00 -
[12]
The only point of wars is to have some fun.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Rekiem
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Posted - 2004.05.15 00:18:00 -
[13]
I'd like to see the system revamped so it actuallly gives a purpose to it beside allowing people to fight eachothers in empire space. Like controlling areas of space. I would be nice if we could see the people from the corp with at war on the space map so we can plan attack against them. Would make it more fun. Another thing that would be nice if CCP could remove the anoying alts. They ruin the whole fun. Destroy alts and give their skill points to the main.
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Beringe
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Posted - 2004.05.15 00:32:00 -
[14]
Originally by: Jade Constantine
How about ... wars automatically elapse 10 days after the last confirmed act of hostility between the participants. Elapsed wars cannot be redeclared for a month.
I like that idea. That means wars will have to be fought fairly ferociously, and can die out once one side has retracted into its shell.
This would also mean those stupid alt war decs that keep adding up would finally get cleared out of the DB. ------------------------------------------- "My main griveance with the Caldari state was that once I had finished my work for them, they wanted me dead."
"No, it's none of your business." |

Talona
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Posted - 2004.05.15 01:32:00 -
[15]
I think this is being worked on already with the new alliance system
here
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F'nog
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Posted - 2004.05.15 01:41:00 -
[16]
Ach, I'm agreeing with Jade. What's the world coming to?
But it would be nice if there were a cost to declaring war (maybe based on the number of people in the target corp), and that they expire if nothing happens.
My corp has about 7 wars declared on it right now, and we've actually seen and fought with people from 3 or them. Two of those three have less than 5 members. It's just silly. The other four haven't even had an effect on us. If there were an expiration, then most of these would be over.
I'm all for corp wars, but they shouldn't just be so bored people can have some PvP and try to gank noobs. The last corp that did that got spanked by us and retracted after the first day. So if there had been a cost to declaring, other than the Tempest we destroyed, maybe he would've done some research before he declared a useless war against us and got owned, instead of wasting our time trying to hunt his yellow hide.
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Shevaun Ashnirelim
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Posted - 2004.05.15 01:55:00 -
[17]
I think your proposed system of forced justification before war declaration is, to put it briefly, retarded. If such a feature were implemented, the text I would most likely input in the textbox which prompted me for my casus belli would be:
Because I pay for this game and I'll kill who I goddamn want to.
Now, I've been pretty polite (by my standards) in such discussions so far - but who the hell do you think you are to dictate what defines a "proper war"? Why is it that the lot of you feel that you have some sort of overwatch authority, forcing the pirates, criminals and ne'er-do-wells of the Eve universe to submit to a council of pacifist hand-wringers who feel somehow obligated to chaperone every act of hostility in the Eve universe?
If I need to declare a war to learn how to fight, I will do so. If I need to declare a war to extort a war-ransom, I will do so. If I need to declare a war because killing people gives me a hard-on, I will most certainly do so.
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TimeKeepr
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Posted - 2004.05.15 01:58:00 -
[18]
i think a bigger problem is that a lot of these wars decalred on ne corps are from alt corps, and that alts are a big factor contributing to the problem.
id agree with what jade said though, seems fair enough. the linkage posted above sounds good too.
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Sochin
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Posted - 2004.05.15 02:48:00 -
[19]
Who the hell told you war needs to be reasonable?
Nemo me impune lacessit
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Ae0n FlUx
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Posted - 2004.05.15 05:36:00 -
[20]
Edited by: Ae0n FlUx on 15/05/2004 05:50:00
Jades idea is Miraculously logical.In the realworld countries can't go around declaring war without sometype of retribution from NATO or whomever..it should be the same in EVE..(since its supposed to mirror some sort of realistic futuristic time and place right?)
Ae0N FlUx
...actually...come to think of it...why isnt there an organization of larger Corps in or a NATO Alliance of sorts that leans towards the side of peace and free will placed firmly in the Center of EVE?.Jade?...ever think about maybe starting a political front like that yourself?..Its certainly needed and I think the following would be so great ...you might be a lil shocked..not all of EVE are "war-mongers"
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Ehxo
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Posted - 2004.05.15 07:18:00 -
[21]
What prevents a pirate corp without negative Sec Status to declare war on a corp on the spot in order to do some gang raping in empire space without losing sec status?
I'm not sure I understand how the whole war system works now...
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Ae0n FlUx
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Posted - 2004.05.15 19:33:00 -
[22]
You understand perfectly...nothing..nothing stops anyone from declaring war on another player owned corp for anything..NOTHING.
AeOn FlUx
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Shevaun Ashnirelim
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Posted - 2004.05.15 20:26:00 -
[23]
You lot seem to love real-world comparisons. Let's compare the city of Johannesburg, one of the most crime-ridden hellholes on earth, and the city of Toronto, a well-policed and fairly safe city by comparison.
You're walking around in Johannesburg, someone shoots you and steals your money. You're walking around in Toronto, someone shoots you and steals your money.
What's the point of this story?
Crime happens everywhere. People are shot and robbed in the real world whether they are in a psychotic rape-ridden slum or an idyllic Canadian city full of polite Canadians that say "eh" a lot and enjoy bacon. People get away with crime in both cities. Both cities have police forces that can respond to crime if they are duly motivated - but people still get shot.
This moment of clarity brought to you by the letter K.
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Ae0n FlUx
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Posted - 2004.05.15 20:41:00 -
[24]
...yes..my dear dear player..but in Toronto..the percentage of shootings is low and the percentage of robberies and muggings are low due to a high police rate.....(what do we get from this)?
The fact that if the criminal knows there is to be retribution for their conduct theyre less likely to do it..and..if the criminal knows that the police will do nothing..they'll be more active..my point proven perfectly...Concord is ineffective..its been set in place to "protect" the weak but there is no clear definition of what "weak" is...so there you have it..How can Concord protect those who are considered the "weak" when theres no clear definiton of "weak".
Oh..and if youre going to chime in and say: "Who says war is a crime?"..It is...plain and simple..and in real world terms when ppl declare war on other countries just to get their jollies or as you so eloquently put it "to get a hard on"..they are met with raised tarrifs...embargos..and sanction amongst a mirade of other "slap on the wrist actions" aset forth to them by NATO.....no NATO?...fine..we cant do that to you "yet"...the time will come though..if this game lasts another 2 years...
Ae0n FluX
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Shevaun Ashnirelim
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Posted - 2004.05.15 20:50:00 -
[25]
Yes Aeon, absolutely correct! The percentage of shootings in Toronto IS much lower than it is in Johannesburg.
But guess what.
We still get 50 murders a year.
What you seem to be asking for, is for there not to be any possibility of murders. I'm sorry but that isn't how the real world works. Even in a safe city (equivalent to empire) there is killing and robbery.
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Embrace Death
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Posted - 2004.05.15 21:30:00 -
[26]
Just refering to my classic example of the MMRTS game Mankind, where secure space was unprofitable(to pros anyways) and 98% of all space(almost 8000 systems) were "unsecure": When a group of players agreed that they did not want PVP, instead of calling for more non player(NPC) generated security they formed massive alliances and formed anti PK guilds that were quite effective. In that game, you could always hire mercs, buy ships, join a peaceful guild/alliance, or just simply hide from an enemy. I don't understand why people expect concord to protect them when a simple player alliance can do a much better (and non exploitable) job of it.
But of course, if some players had their way: Concord would be fullproof, 1.0 would be just as profitable as 0.0 and the game would be called "EVE: The SimAsteroid Genesis"  ~_~ Index of "How to avoid any risk for Dummies" Chapter 1: Stay in Empire Chapter 2: Log off at safespot if threatened Chapter 3: Watch "players in space" and "local" Chapter 4: Switch corps if war is declared on yours Chapter 5: Equip 2 MWD and 5 warp core stableizers Chapter 6: So you still got destroyed? Things you can do. See chap. 7 "Forum trolling and maintaining your carebear image" |

Carca
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Posted - 2004.05.15 23:24:00 -
[27]
Corp Wars are not like real wars. The fighting that goes on between aliances out in curse is much closer to war and most of those corps have not officially declared war on each other. Corp wars are disputes between corps that have been allowed by concord to be resolved in Empire space without penalty. This is like the police saying, murder is illegal but if gang A applies to us to kill members of gang B we will allow it. So it would be realistic if concord were to add, but only if gang B agrees.
The idea that in real life you cannot stop someone starting a war against you is still true outside of empire space, there is just no official Concord sanctioned war status with it. I would like the corp war rules to stay as they are so that i can continue to fight Everlasting Vendetta in empire without Concord interfering. Unfortunatly though it is not a fair or realistic system if you think about it from concord's point of view.
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