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1. Risk - Reward in PvP - in Player Features and Ideas Discussion [original thread]
The way I see it we need something in this game to make PvP interesting, where we are now there is only one tactic; get some numbers . The only reward would be the frustration and anger for the person at the receiving end of the gank-fleet. It...
- by Talona - at 2005.06.09 10:25:00
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2. [Ubiqua Seraph Press Release] Genetically Engineered Slaver Cats - in Intergalactic Summit [original thread]
Dear Miss Phenyo, Your marvellous kitty cat would perform a function both similar and different to the standard slaver beast. Where most of your cats would be concerned with keeping people in I want to keep 'em out The background to this ...
- by Talona - at 2005.06.04 21:48:00
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3. [Ubiqua Seraph Press Release] Genetically Engineered Slaver Cats - in Intergalactic Summit [original thread]
Originally by: Teranika Phenyo If you would be interest, please advise me here and I will provide you the same escrow as I did for Kyle. ~Teranika Talona reads the short message with an amused smile and ponders for a moment before...
- by Talona - at 2005.06.04 19:00:00
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4. [Ubiqua Seraph Press Release] Genetically Engineered Slaver Cats - in Intergalactic Summit [original thread]
Bah, blooddrinking should be part of any wholesome diet. As for your feline creation ... I feel somewhat torn between my love of cats and dislike of slavery, guess I'll have to think about it.
- by Talona - at 2005.06.04 13:44:00
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5. SPCS Slave Care Guidelines - in Intergalactic Summit [original thread]
The SPCS guidelines are indeed humane ... when compared to the real conditions. I have seen the extent of Amarrian goodwill and caring in the sulfur mines of Inis-Ilix IV ... and in the scorched ruins of Starkmanir Prime. This is the ugly unw...
- by Talona - at 2005.03.16 22:57:00
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6. Custom officials assisting faction fleets - bug or feature? - in Crime and Punishment [original thread]
I don't mind the fact that it gets harder to travel about in systems belonging to factions where one has a very low standing. But trying to dodge these custom officials feels a bit like trying to run from concord since they web and scramble almost...
- by Talona - at 2005.01.24 11:18:00
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7. This is a post about projectiles. - in Ships and Modules [original thread]
Edited by: Talona on 20/01/2005 19:11:04 Originally by: Loka Edited by: Loka on 20/01/2005 15:11:24 Now what you think about this setup slim ... 6x1400mm, 2xSiege Luncher large II, 2xAmp, 2xnamed hardener (EM, TH) 4xPDU II, dmg mo...
- by Talona - at 2005.01.20 19:08:00
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8. Minmatar Interceptor Mass! - in Ships and Modules [original thread]
Yeah, it is a bit silly that the ships with the superior high tech light weight whatever materials are actually a good deal heavier than an ordinary slasher ...
- by Talona - at 2005.01.18 09:36:00
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9. Ship HP Increased - in Ships and Modules [original thread]
How about moving the 10% flavour resistance to the primary layer of defence? The 10% bonus on the thin armourplating of a raven is entirely useless, while the 10% on an apoc actually matters.
- by Talona - at 2005.01.10 14:30:00
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10. Balance Minmatar Ships - in Ships and Modules [original thread]
Originally by: Heywood Speed isnt realy minnies best friends, atleast not with 1400mm guns. You don't see the point of having an uncatchable ship lobbing artillery shells the size of volkswagen beetles at the outranged enemy? And cont...
- by Talona - at 2004.12.29 11:50:00
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11. Balance Minmatar Ships - in Ships and Modules [original thread]
Originally by: Heywood Speed isnt realy minnies best friends, atleast not with 1400mm guns. You don't see the point of having an uncatchable ship lobbing artillery shells the size of volkswagen beetles at the outranged enemy? And cont...
- by Talona - at 2004.12.29 11:50:00
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12. Ship HP Increased - in Ships and Modules [original thread]
TomB's original suggestion looks good, if shield tanking is made viable on the minmatar ships.
- by Talona - at 2004.12.22 17:02:00
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13. Ship HP Increased - in Ships and Modules [original thread]
TomB's original suggestion looks good, if shield tanking is made viable on the minmatar ships.
- by Talona - at 2004.12.22 17:02:00
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14. Megathron: How to beat the tanks of Caldari and Amarr - in Ships and Modules [original thread]
Originally by: *****en And lasers use the most cap I have a feeling that lasers on an apoc use slightly less cap than your blasters do ...
- by Talona - at 2004.12.13 12:41:00
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15. Megathron: How to beat the tanks of Caldari and Amarr - in Ships and Modules [original thread]
Originally by: *****en And lasers use the most cap I have a feeling that lasers on an apoc use slightly less cap than your blasters do ...
- by Talona - at 2004.12.13 12:41:00
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16. Suggestion: Give ships forced to use 2 weapon systems bonuses on both - in Ships and Modules [original thread]
The typhoon is an extreme example though, and giving it two missile bonuses would make it overpowered considering it is only a tier 1 bs. If you ask me it might be better if the slotlayot was changed to have some correlation with the ship bonuses...
- by Talona - at 2004.12.05 19:16:00
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17. Suggestion: Give ships forced to use 2 weapon systems bonuses on both - in Ships and Modules [original thread]
The typhoon is an extreme example though, and giving it two missile bonuses would make it overpowered considering it is only a tier 1 bs. If you ask me it might be better if the slotlayot was changed to have some correlation with the ship bonuses...
- by Talona - at 2004.12.05 19:16:00
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18. Temp fixes for Tempest. CCP throw us a bone? - in Ships and Modules [original thread]
Originally by: Heywood Well... it doesnt make sence to me. They should go fast, but the differece isnt much, ppl say minmatar is long range, why so short lockrange then? That is probably by design, much like the fact that the best EW ...
- by Talona - at 2004.11.27 03:41:00
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19. Temp fixes for Tempest. CCP throw us a bone? - in Ships and Modules [original thread]
Originally by: Heywood Well... it doesnt make sence to me. They should go fast, but the differece isnt much, ppl say minmatar is long range, why so short lockrange then? That is probably by design, much like the fact that the best EW ...
- by Talona - at 2004.11.27 03:41:00
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20. Temp fixes for Tempest. CCP throw us a bone? - in Ships and Modules [original thread]
Originally by: Heywood And btw, is it only me or doesnt minmatar have any ships compairable to the other races exept a good hauler and rupture? All through it feels like they are abit weaker then the rest. But i could be wrong in that. Pr...
- by Talona - at 2004.11.26 21:44:00
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