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Tokka Konnair
Tribal Liberation Force
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Posted - 2008.06.22 17:05:00 -
[31]
excellent
it is very rare that a thread causes me to bother to login to reply will be bookmarking to show others |

Grath Telkin
Evolving Paradigms
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Posted - 2008.06.22 17:17:00 -
[32]
somebody sticky this so the monkey's can read it
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Searkend
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Posted - 2008.06.22 17:24:00 -
[33]
NIce! I definitely appreciate the lesson. I am sure me and my corpmates will be referring to this post for sometime, and looking for any updates that come along.
Great job. Partner to Wyndrider the Light of my night and Day the one to whom I am bondednull |

Venec
Rave Technologies Inc. C0VEN
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Posted - 2008.06.22 17:50:00 -
[34]
Good write-up. Thumbs up.
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Railin wei
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Posted - 2008.06.22 17:55:00 -
[35]
Great thread, nice to see something constructive instead of a whine 
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zli
Tempt Fate
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Posted - 2008.06.22 18:17:00 -
[36]
Edited by: zli on 22/06/2008 18:18:49 ... zli Amarr! |

FluterEx
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Posted - 2008.06.22 18:38:00 -
[37]
Good topic m8. + bump for the day. --------------------------------------- Only the dead have seen the end of war. |

Zaqar
Pator Tech School
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Posted - 2008.06.22 20:45:00 -
[38]
Sorry, no useful info is allowed in here. This forum is for whining only.
Mods, please lock.
(bump)
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prsr
JuBa Corp Veritas Immortalis
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Posted - 2008.06.22 20:53:00 -
[39]
Quote: when a load of the enemy ships on your overview start flashing yellow (means they are targeting you).
Actually it means they already have you targeted.
Yellow = person has you locked Red = person is aggressing you -- .sig apathy ftw |

Larkonis Trassler
Neo Spartans
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Posted - 2008.06.22 21:12:00 -
[40]
Originally by: prsr
Quote: when a load of the enemy ships on your overview start flashing yellow (means they are targeting you).
Actually it means they already have you targeted.
Yellow = person has you locked Red = person is aggressing you
Fleet ops 101: Primary and secondary targets are locked up, if they are yellow it means they are getting ready to fire at you and rather than wait for the crippling alpha gtfo... Assumption of Risk |

prsr
JuBa Corp Veritas Immortalis
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Posted - 2008.06.22 21:18:00 -
[41]
Originally by: Larkonis Trassler
Fleet ops 101: Primary and secondary targets are locked up, if they are yellow it means they are getting ready to fire at you and rather than wait for the crippling alpha gtfo...
Yea, thats the implication as was mentioned in the original post as well. I was just correcting the popular but incorrect notion that yellow means that someone is in the process of locking you. As I said, yellow means that you are already locked. -- .sig apathy ftw |

Caius Sivaris
Dark Nexxus
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Posted - 2008.06.24 00:33:00 -
[42]
Edited by: Caius Sivaris on 24/06/2008 00:33:48 You are wasting your time in the Caldari militia. They made their mind and their anti-nano strategy is forum whining. Any solution involving thinking will be rejected, it's too tiresome.
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Italian Wedding
Soup Of The Day
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Posted - 2008.06.24 01:04:00 -
[43]
Edited by: Italian Wedding on 24/06/2008 01:04:17 So here are your counters.
1. Don't fight them. Really good on paper, really ****ty in action. You run, they follow, only faster.
2. Cruisers/BC's with 100% tracking mods and no tank which die quicker then nanos.
3. EW ships which die just as fast as ceptors when primaried.
4. Missiles which are broken and don't actually do any real damage, even precision.
5. Suiciding smaller ships.
Well you are just full of interesting counters aren't you. Kodus though in writing a large poast making you look smart to the easily fooled and those ignoring the real facts and trying to defend their easymode.
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Forum Monster
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Posted - 2008.06.24 01:28:00 -
[44]
ye bot were m i gonu put mi bcu?
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Miana Batarr
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Posted - 2008.06.24 01:37:00 -
[45]
Originally by: Siigari Kitawa [Dominix, Anti-Nano] 1600mm Reinforced Rolled Tungsten Plates I 1600mm Reinforced Rolled Tungsten Plates I Large Armor Repairer II Armor Explosive Hardener II Energized Adaptive Nano Membrane I <- Tech 1 Energized Adaptive Nano Membrane I <- Tech 1 Damage Control II
Omnidirectional Tracking Link I Omnidirectional Tracking Link I Omnidirectional Tracking Link I Drone Navigation Computer I Heavy Capacitor Booster II, Cap Booster 800
Heavy Unstable Power Fluctuator I Heavy Unstable Power Fluctuator I Drone Link Augmentor I Drone Link Augmentor I Drone Link Augmentor I Small 'Solace' I Remote Bulwark Reconstruction
Sentry Damage Augmentor I Drone Scope Chip I Drone Scope Chip I
Curator II x5 Curator II x2 Garde II x5 Warrior II x15
Right. 120km drone control range. Let's analyze how to combat nanoships with this setup.
First, the Nanoship is going to be anywhere from 20km (27km if they have any sense) to 50km and trying to attack you. Use your Warriors to push them away, then as they are shooting them down one at a time release your Wardens and start sniping. You can HIT as far out as 100km efficiently. They won't know what's going on, so they will either flee or try to get in close. If they get in close you can do a few things. 1) Switch to your Gardes or 2) Neut them. When nanoships take damage they generally try to find a way to stop taking damage, because they have no tank. If you're sitting still and hurting them that causes them huge problems. So mix and match your drones as your opponent comes to and from you.
Does 495 DPS, and yeah, they won't last long. :)
1. Warriors (even with maxed skills) are too slow to catch up with a decent fitted nano-ship. They cannot even catch a poorly fitted Vaga. 2. Sentries won't hit sh*t because of their bad tracking.
Best you can get with a FEW of your Domis is a tie. They can't kill you because of your tank but you can't kill them, too.
There ARE some efficient anti-nano strategies (but as I'm Minmatar in mind I for sure won't post them on the forums ). Using drones is none of them!!!
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Gypsio III
Bambooule
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Posted - 2008.06.24 01:43:00 -
[46]
Always use Assault Missile Launcher IIs on your Caracals. Never fit Heavy Missile Launchers.
With Target Navigation Prediction IV, Precision Lights from a Caracal have an explosion velocity of 4.2 km/s. They will do full damage to many nanocruisers. Yes, your DPS is feeble and your volley damage isn't much better, but they will do damage.
Use kinetic damage against Minmatar nanocruisers - Vagabonds, Rapiers, Huginns and Muninns - and EM damage against other races' nanocruisers.
Ten competently-skilled Caracals, all firing Sabretooth Precision at the same nanoHAC, will really hurt it - you're looking at about 5000 volley damage every six seconds. A typical dual-LSE Ishtar has ~14k EHP against EM damage, requiring ~28 volleys of 5x Sabretooth Precision. So that's 4 full volleys from 7 Caracals, which will take about 16 seconds from moment of first impact. Maybe the Ishtar can burn out of range or warp... maybe not.
Do not fit HMLs to your Caracals. Neither normal heavy missiles nor Precision Heavies will be useful. AML IIs are cheap and easy to train for. A recommended expendable fit might be:
5x AML II MWD I, 2x LSE I, 2x Inv I (or some tackle?) DC I, BCS I
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Cathojen
State Protectorate
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Posted - 2008.06.24 02:52:00 -
[47]
Originally by: Italian Wedding Edited by: Italian Wedding on 24/06/2008 01:07:46 So here are your counters.
1. Don't fight them. Really good on paper, really ****ty in action. You run, they follow, only faster.
2. Cruisers/BC's with 100% tracking mods and no tank which die quicker then nanos because nano's still have their damage AND their speed tank while all you have is damage.
3. EW ships which die just as fast as ceptors when primaried.
4. Missiles which are broken and don't actually do any real damage, even precision.
5. Suiciding smaller ships.
Well you are just full of interesting counters aren't you. Kodus though in writing a large poast making you look smart to the easily fooled and those ignoring the real facts and trying to defend their easymode.
*writes big post laboriously countering your trolls point by point*
hahaha no not really.
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Caius Sivaris
Dark Nexxus
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Posted - 2008.06.24 05:01:00 -
[48]
Originally by: Miana Batarr
1. Warriors (even with maxed skills) are too slow to catch up with a decent fitted nano-ship. They cannot even catch a poorly fitted Vaga.
Warrior II with Drone navigation 4 do over 6000m/s. With a single drone navigation computer they will much faster than your average 2 poly/3 overdrive/acceleration control 4 Vagabond (they do about 7500m/s). With 3 navigation computer they do over 10k/s and catch all but the most pimped ships...
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The Icefox
Under the Wings of Fury Atrocitas
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Posted - 2008.06.24 05:48:00 -
[49]
Very good but you left out the specifics on just how effective ewar can be. For example to draw them in closer to you use sensor damps to limit their targeting range. If they have no choice but to come in close they may be stupid enough to do it. All in all a great post but needs a little more development. Bored during down time? Try this. |

Amastat
Omegatech
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Posted - 2008.06.24 05:50:00 -
[50]
At first I saw the Title and thought to myself. Ooi, another nano thread - this time with the Caldari Milita on it. But it turns out to be a guide? :P
I guess the linking of Caldari Militia as the source of the nano whines is just a *****pot rumor? Or is this a clever PR stunt on the Milita's part? ____________________
"All warfare is based on deception... we must seem unable...seem inactive...and crush him " - Sun Tzu |

HakanSherif
Invicta.
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Posted - 2008.06.24 08:41:00 -
[51]
Lies!!!! we all know nanos are unkillable. 
Est Sularus oth Mithas |

kill0rbunny
Jagdkommando RAZOR Alliance
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Posted - 2008.06.24 08:48:00 -
[52]
Edited by: kill0rbunny on 24/06/2008 08:53:40
You should add Heavy Neuts to the counters. Every BS should bring one naturally when facing nanos. And you will always face nanos.
And maybe add spidertanking. Nanoships usually don't deal craploads of damage, as they have to fight in falloff or aren't all in range of the primary.
If every raven and scorpion would bring a Heavy Unstable and a Shield Transporter(with broadcast usage of course), and the amount of blackbirds in a gang would increase it would be very hard for a nano gang to actually kill stuff.
The vigil is a very good advice. It's godlike in terms of price vs. usefulness
Go places. Kill people. |

Dihania
Mucho Dolor
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Posted - 2008.06.24 09:22:00 -
[53]
very nice post. I hope enough people are reading this.
. EVE: "The Hand-holding Age". I need isk!Accepting donations. Renting sig space.Taking various jobs. |

Dr Slaughter
Rabies Inc.
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Posted - 2008.06.24 18:05:00 -
[54]
Fantastic post. Great to see someone actually describe the tactics.
Back to the top with this thread. Rabies is unexpected ~~~~~~~~~~~~~~~~~~~~ dealing with the UNDERPANTS of eve since 2004 |

Napro
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Posted - 2008.06.24 18:22:00 -
[55]
Quote: - If you are shooting at hovering nanos and hitting absolutely nothing, consider stopping shooting. FC should be thinking about this too. De-aggress and be poised to jump / warp out if primaried, until there's something really worth shooting at.

Nerf these damn things already
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yunalezka
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Posted - 2008.06.25 06:09:00 -
[56]
Edited by: yunalezka on 25/06/2008 06:09:57 Dont't forget Tracking Disruptor with Falloff Script, can give problems to vagas , and also sentry drones
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Xaen
Caldari Caritas.
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Posted - 2008.06.27 18:08:00 -
[57]
Originally by: Miana Batarr 1. Warriors (even with maxed skills) are too slow to catch up with a decent fitted nano-ship. They cannot even catch a poorly fitted Vaga.
Blatant lies.
My vagabond is decnently fitted and goes 5k/s.
My warrior IIs go 6.3k/s.
Originally by: Tyrantus 2. Sentries won't hit sh*t because of their bad tracking.
Apparently you missed that triple tracking link fit. Reread please.
Originally by: Tyrantus Best you can get with a FEW of your Domis is a tie. They can't kill you because of your tank but you can't kill them, too.
I think a 140M insurable battleship taking out three 250M ISK ships (a few) is well worth it.
Note, that setup requires Drones Rigging V.
Originally by: Tyrantus There ARE some efficient anti-nano strategies (but as I'm Minmatar in mind I for sure won't post them on the forums ). Using drones is none of them!!!
You sir, are uninformed at best. I suggest you read up on the Dunning-Kruger_effect. - Support fixing the UI|Suggest Jita fixes|Compact logs |

Hannobaal
Gallente Federal Defence Union
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Posted - 2008.06.27 18:18:00 -
[58]
Edited by: Hannobaal on 27/06/2008 18:19:40
Originally by: Italian Wedding
2. Cruisers/BC's with 100% tracking mods and no tank which die quicker then nanos because nano's still have their damage AND their speed tank while all you have is damage.
What cruisers and battlecruisers have so few slots that they can't fit a couple of tracking enhancers and a target painter without completely giving up their tanking?
Edit: Not that tanking matters much in a fleet/large gang situation anyway, considering the kind of dps that will be leveled at the primary with focused fire. You only tank to have enough time to get the **** out if you can. --------------------------
recruit me |

Xaen
Caldari Caritas.
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Posted - 2008.06.27 18:30:00 -
[59]
Here's a better and more realistic setup:
[Dominix, Anti-Nano] 1600mm Reinforced Rolled Tungsten Plates I 1600mm Reinforced Rolled Tungsten Plates I Large Armor Repairer II Armor Explosive Hardener II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Damage Control II
Omnidirectional Tracking Link I Omnidirectional Tracking Link I Omnidirectional Tracking Link I Omnidirectional Tracking Link I Heavy Capacitor Booster II, Cap Booster 800
Heavy Diminishing Power System Drain I Heavy Unstable Power Fluctuator I Drone Link Augmentor I Drone Link Augmentor I [empty high slot] [empty high slot]
Sentry Damage Augmentor I Drone Scope Chip I Drone Scope Chip I
Curator II x5 Curator II x2 Garde II x5 Warrior II x15
495 DPS out to 58km with Guarde IIs 402 DPS out to 82km with Curator IIs 110 DPS out to 97km with Warrior IIs.
251 DPS omnitank for as long as boosters last. 91K EHP.
Only requires Drones Rigging III.
No need for a third Drone link as the ship's lock range is 82-87km depending on skills.
Note, I have Gallente Battleship V, so your DPS may be slightly lower.
I'd fly it my self for ****s & giggles if I had any sentry drone skills whatsoever. - Support fixing the UI|Suggest Jita fixes|Compact logs |

Khazeel
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Posted - 2008.06.27 19:18:00 -
[60]
I never see anyone mention the amarr ew ships. Are they just awful or something? I've been flying around in a crucifier with gangs trying to help out but if the ship is just not really useful (because of it's bonuses maybe?) maybe I'll switch to that cheap interceptor instead. I mean I can't really tell how effective I am with the jamming as opposed to shooting stuff where I get damage messages.
Also if I want to be really good at ewar what skills should I be seeking to train.
Great post. I learned lots even though I am not Caldari. :)
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