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Author |
Thread Statistics | Show CCP posts - 14 post(s) |
GeneralDisturbed
GoonWaffe Goonswarm Federation
2
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Posted - 2012.03.13 12:14:00 -
[1] - Quote
Winter Is Coming~
Also good to see that the supercapital apologists are already in the thread discussing how titan tracking was never a problem, even after it's been shown time and time again in every engagement that they can literally track any ship on the field, including rifters... literally.
Literally. |
GeneralDisturbed
GoonWaffe Goonswarm Federation
3
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Posted - 2012.03.13 15:15:00 -
[2] - Quote
There is clearly no problem currently with titans in a blob being able to lock, track, and wipe out, every type of ship in the game instantly. None whatsoever.
https://killboard.goonfleet.com/km/623314 Oh wait. https://killboard.goonfleet.com/km/623239 Oh... Oh no. https://killboard.goonfleet.com/km/621694 Titans can't hit small ships. https://killboard.goonfleet.com/km/625987 That looks like a drake. https://killboard.goonfleet.com/km/625956 Clearly a dual LSE large sigged drake. https://killboard.goonfleet.com/km/625985 :ohdear: https://killboard.goonfleet.com/km/625893 Oh oh god. https://killboard.goonfleet.com/km/629988 Look at all the LSE's on that drake. https://killboard.goonfleet.com/km/629987 Another one of those drakes. https://killboard.goonfleet.com/km/623437 No Problem At All.
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GeneralDisturbed
GoonWaffe Goonswarm Federation
20
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Posted - 2012.03.13 22:59:00 -
[3] - Quote
https://killboard.goonfleet.com/km/623314 Oh wait. https://killboard.goonfleet.com/km/623239 Oh... Oh no. https://killboard.goonfleet.com/km/621694 Titans can't hit small ships. https://killboard.goonfleet.com/km/625987 That looks like a drake. https://killboard.goonfleet.com/km/625956 Clearly a dual LSE large sigged drake. https://killboard.goonfleet.com/km/625985 :ohdear: https://killboard.goonfleet.com/km/625893 Oh oh god. https://killboard.goonfleet.com/km/629988 Look at all the LSE's on that drake. https://killboard.goonfleet.com/km/629987 Another one of those drakes. https://killboard.goonfleet.com/km/623437 No Problem At All.
Reposting these killmails for the titan thread. Anybody who cares enough can also hit the battles button for those kills, and see where fleets of hundreds were wiped out by 40 titans, while the titan group took generally 0 losses.
Anybody in this thread who thinks there wasn't a problem with titans has never spent a week having every single fight end with a titan blob being cyno'd in on your head the second you burn all the way over to wherever you're fighting, and hit grid. And being told to immediately turn around and go home, because there is nothing a subcap fleet can do to a titan blob but die as fast as the titans can cycle their guns.
Remember when they decided to park a small group of titans on a gate and just camp it with them, killing anything that came through? Yeah, no problem at all with titans. |
GeneralDisturbed
GoonWaffe Goonswarm Federation
24
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Posted - 2012.03.14 01:02:00 -
[4] - Quote
Andski wrote:Bozl1n wrote:Under this system the dreads will get a good 30 secs before the titans even lock target - assumeing all 25 titans shot at different targets ud lose 25 odd to doomsday? You have an age before they are ready to fire again
And yea it might have been replaced straight away - but kill ennuf of them and they wouldnt be replaced so easy.
I AGREE that titans should not be able to pwn subcaps wholesale - but at the same time you should be in the correct ships for the job urself, which it seems you havnt been?
http://eve-kill.net/?a=kill_detail&kll_id=12203172yep wrong ships
Look at that. Out of all the fights in the last few months where the titan blobbing group has instantly won by dropping titans. They managed to lose ONE TITAN. In months. Despite dropping them on fleets of hundreds of battleships every other day, and forcing them to run away because they cannot hurt any of the titans onfield, no matter their numbers. Clearly nothing is wrong here.
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GeneralDisturbed
GoonWaffe Goonswarm Federation
28
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Posted - 2012.03.14 02:20:00 -
[5] - Quote
Andski wrote:Surge Roth wrote:With the way you losers fight, I may go to your part of nullsec to get hopelessly murdered and whine about blobs on the forums later
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GeneralDisturbed
GoonWaffe Goonswarm Federation
32
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Posted - 2012.03.14 11:03:00 -
[6] - Quote
It's funny to see that pretty much the only people in this topic who complain about numbers counting for something are the people who stand to lose the ability to just instantly win a fight with titans. The same people who consistently manage to match our numbers when we fight them, and then drop titans when we start to win the fight based on strategy. They're not mad because they're being blobbed, or at risk to being blobbed, -they're not-. They're mad because their ability to instantly win a strategic battle with no effort is being taken away from them. Now they -will- have to be elite pvp.
I've seen time and time again that numbers are only a small part of what matters in a fight. Especially now with things like Time Dilation and the lack of lag. In the old eve, jumping a large fleet into a larger fleet was suicide, or a roll of the dice on who loaded first. And most of the fight was just hoping your guns would fire once in 15 minutes, before the node crashed. Now every action is accepted, everyone loads, everyone has a fair shot.
People ***** about drakes, but goons have tons of fleet doctrines, and I've seen 2 or 3 separate doctrines used in the same fight. Bombers, drakes, sniper t3's, sniper hurricanes, autocannons neuting canes, maelstroms, armor hacs, sniper hacs. All of these supposed cookie-cutter FOTM doctrines require coordination and a ton of support to survive. Dictors in the right place dropping bubbles at the right time, and knowing how to survive. Logistics knowing how to keep themselves alive and in position to rep. Interceptors and fast ships screening tackle and getting warpins. FC's that know how to probe, how to fight, when to run. When to bounce the fleet. Bombers knowing when to strike, who to strike, recons running scrams and webs on the people who need to be hit by... etc
The point of all this is, all these fleets require coordination and precision to win, and ALL OF THEM HAVE A CHANCE. You drop 300 ships on 200 ships, both sides can still win. You drop 50 titans on 300 ships, 400 ships, 500 ships, 800 ships... the titans just won. Hands down, no contest. No subcap fleet can stand on the field, and do the damage required to break reps, when they're losing a ship every single time the titans guns cycle. This is not the way eve is meant to be played, CCP has been nerfing titans since they came out, because they DO NOT FIT WITH EVE and never have. Every ship matters in eve, in every fleet, regardless of size. Until you bring titans in, and then the only ship that matters onfield is how many titans you have. That's not eve, and it's never going to be eve. So they're getting nerfed again, and will get nerfed more... get over it. |
GeneralDisturbed
GoonWaffe Goonswarm Federation
45
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Posted - 2012.03.14 13:56:00 -
[7] - Quote
It's amusing the pile of people in this thread who ignore all the well-worded arguments to the contrary, and just immediately yell 'CCP just let blobbers win eve" when it's not the case at all. If you can't hold your space without using a group of overpowered ships with no effective counter in the game, something that is against everything eve has ever been about... maybe you shouldn't be holding any space. Has that thought occurred to you?
As for the people who keep posting "Lol blobbers use drake fleet, just orbit the anchor lol" they show their ignorance on the matter of how real large-scale battles in eve are fought. The amount of planning, logistics, strategy, espionage, and luck that goes into winning a battle, shows that numbers are only a small part of any of this. Anybody in this thread posting about how goons have somehow just won eve, because one overpowered ship is getting a nerf it desperately needs... just ignore their posts. Because they have no idea at all about eve, how fights are won, or what really matters to win them. |
GeneralDisturbed
GoonWaffe Goonswarm Federation
45
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Posted - 2012.03.14 14:00:00 -
[8] - Quote
Dan Massell wrote:GeneralDisturbed wrote:It's amusing the pile of people in this thread who ignore all the well-worded arguments to the contrary, and just immediately yell 'CCP just let blobbers win eve" when it's not the case at all. If you can't hold your space without using a group of overpowered ships with no effective counter in the game, something that is against everything eve has ever been about... maybe you shouldn't be holding any space. Has that thought occurred to you?. If you can't hold your space without using a group of 1600 zerglings with no effective counter in the game, something that is against everything eve has ever been about... maybe you shouldn't be holding any space. Has that thought occurred to you?
Ignorance is bliss.
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GeneralDisturbed
GoonWaffe Goonswarm Federation
46
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Posted - 2012.03.14 14:26:00 -
[9] - Quote
The amount of neutral PL/Raiden alts in this thread, desperately clinging to the entitled notion that they should be allowed to fly around in unkillable ships because they paid a little more isk, is amazing. When every other ship in the game can be killed by subcaps, but you drop titans and suddenly subcaps are meaningless. If 1600 people show up to take someone's space, and they can only field 200 guys, then THEY DO NOT DESERVE THAT SPACE. This is how the world works. You should not magically be allowed to pick space and control it because you can stick 50 guys into a super ship, and stand it up to 1600 people. |
GeneralDisturbed
GoonWaffe Goonswarm Federation
47
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Posted - 2012.03.14 14:41:00 -
[10] - Quote
Roime wrote:As a general note an adjustment that benefits a single entity over others isn't probably a "balancing" adjustment at all. Why only Goonswarm members are gloating happy about this change, and everyone else in null seems to be butthurt as hell? Maybe needs some more thinking, imo, just by looking at the reactions. Quote:If 1600 people show up to take someone's space, and they can only field 200 guys, then THEY DO NOT DESERVE THAT SPACE. This is how the world works. You should not magically be allowed to pick space and control it because you can stick 50 guys into a super ship, and stand it up to 1600 people. Why should 1600 be the magic win button? It would be cool to play a game where the better pilots win, you know, a bit like it is in small gang combat.
Better pilots already win. As it's already been stated -and ignored- by Pl/raiden in this topic again and again, numbers aren't the issue here they are desperately trying to make it out to be. Those 1600 people don't exist. The people fighting goons consistently bring the same number of pilots as us. The only difference is when that doesn't work, they drop invincible ships to win the battle. This is not world of warcraft. Paying a little more for a ship, or having a few more skillpoints than a guy, should not make you invincible. A small gang of well flown ships can wipe out larger battleship gangs. I've seen it happen in blackops. A small fleet of well flown battleships can wipe out a larger fleet. You know what wipes out a titan fleet? MORE TITANS. You know what a small alliance wanting to move into 0.0 space to hold a small area can bring to fight those titans? NOTHING. So you either join a titan heavy alliance, or you just don't live in 0.0.
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GeneralDisturbed
GoonWaffe Goonswarm Federation
47
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Posted - 2012.03.14 14:54:00 -
[11] - Quote
Triskian wrote:Good morning thread. I see some of you have been busy overnight.
Can someone recap the last 11 pages for me please?
PL/Raiden continue to ignore all arguments to the contrary, and keep pretending that they're a battered alliance of 200 desperate people fighting 1600 goons, and the only thing saving them is their not-overpowred titan "equalizers".
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GeneralDisturbed
GoonWaffe Goonswarm Federation
48
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Posted - 2012.03.14 15:18:00 -
[12] - Quote
baltec1 wrote:BioZvin wrote:Ok lets talk fair, why should a sub cap even be able to damage a Titan... if you NEEDED to field capitals to hurt titans this might not be so bad. But you want to be able to kill them and hold them down. Without ever risking anything yourself, like your own cap fleet.... The irony of this is that titans risk nothing while subcaps get torn apart.
The true irony is that they just ignore the fact that Titans are completely invincible when in a blob, unless you bring enough supercapitals to outnumber them. So literally the 'blobbing' these guys whine so much about is THEM. Any battleship fleet of any size can be countered and killed by better pilots, better tactics, a better fleet composition. As it stands, the only thing that can fight titans is a bigger blob of titans. It's them. They are the real blobbers. |
GeneralDisturbed
GoonWaffe Goonswarm Federation
48
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Posted - 2012.03.14 15:30:00 -
[13] - Quote
Gertrud ToD wrote:GeneralDisturbed wrote:Triskian wrote:Good morning thread. I see some of you have been busy overnight.
Can someone recap the last 11 pages for me please? PL/Raiden continue to ignore all arguments to the contrary, and keep pretending that they're a battered alliance of 200 desperate people fighting 1600 goons, and the only thing saving them is their not-overpowred titan "equalizers". the numbers are 2000 raiden vs 8000 goons.
That's very interesting, considering the largest fight I've been present in, in eve, was the recent fight over our old homeland with the russians. And that involved most every major alliance in the game sending fleets. And local barely hit 2000. Considering goons were only a small part of that fight, I'm not sure where our other 7500 are hiding, but I'd love to know.
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GeneralDisturbed
GoonWaffe Goonswarm Federation
49
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Posted - 2012.03.14 16:44:00 -
[14] - Quote
Alavaria Fera wrote:Marlona Sky wrote:Toss in a splash of alliance assets that have damage notifications and structure timers and presto, the blob... she be coming and she does not care if it is just you and your two friends in battlecruisers. She will bring everyone for many regions to curb stomp you so hard for disturbing them so you don't bother to set foot in their space ever again. Yet somehow the blob goes to the forums and complains about, "How come null space is so empty?" Do you really think shooting a few bullets at a POS elicits such a response? If you reinforce it, sure. If three people are reinforcing a POS they are pretty hardcore.
Another NPC corp person discussing how numbers are the only thing that matters in combat. What a surprise let me tell you.
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GeneralDisturbed
GoonWaffe Goonswarm Federation
49
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Posted - 2012.03.14 16:55:00 -
[15] - Quote
CynoNet Two wrote:
Two points to this: a) Numbers don't matter in the sense that a small fleet can beat a larger one with closer margins. 250 beating 400 with good skill, use of tactics and coordination is realistic (see: forces of Elite PVP versus old NC). However no one yet has come up with a good reason why absolutely crazy excessive numbers shouldn't win single fights. 1600 versus 200 absolutely should be winning - EVE doesn't cater to that degree of superior skill or resources. The counter that sort of force is not done via ships, but by politics, timezones and an eventual review of the underlying game mechanics that cause fights to happen.
Keeping in mind that those 1600 don't exist, and have never existed. This is just some magical number these neutral alts keep throwing around like it's fact. A 'large' fight currently would be 500+ vs 500+. A major fight with everybody and their brother coming never breaks 1600... IN ALL. This idea that numbers win everything, and people are being dishonoureably blobbed out of their space is nothing more than a made up lie to try to distract from the fact that Titans are not some desperate last stand for honoureable people wanting to avoid losing their space to a blob. Titans are an i-win button for people who brought equal numbers and lost the real fight already. Or who don't want to bother forming up to defend their space, so they just drop 50 titans on a pos and laugh as nobody can attack it.
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GeneralDisturbed
GoonWaffe Goonswarm Federation
49
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Posted - 2012.03.14 17:07:00 -
[16] - Quote
BioZvin wrote:
biggest fight we had up here we had what 37 titans, so your 50 is just as bad as their 1600, more realistic would be just above or below 20. And might I add I cant remember we dropped Titans alone, without support there or very close.
Guys we only drop 37 unkillable ships that kill a ship everytime they fire, not 50 of them. DON'T NERF MY TITAN BRO!
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GeneralDisturbed
GoonWaffe Goonswarm Federation
50
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Posted - 2012.03.14 18:14:00 -
[17] - Quote
FeLiZk wrote:Griznatch wrote:The Economist wrote:What an amazing pile of steaming **** based on lies, misconceptions and endless exagerration. The situation presented as being responded to simply doesn't represent reality, but rather the deluded and deliberately misleading view of a vocal minority and those who don't know any better.
You, however, should know better CCP.
I can only hope this is laying the groundwork for an epic early April fools joke as opposed to being a concerted effort to bore all titan pilots into never logging in again (except for those wierdos who genuinely enjoy doing nothing but bridging).
Wow, just wow. If not a single titan pilot ever logs into this game again, the quality of this game will improve by several orders of magnitude. Better to restart the server, would that be fair enough for you. Risk / Reward anyone ever heard this concept, thought it was what this game was suppose to be based on.
It's a shame that everytime your group deploys their Iwin button, they take absoutely no risk. Being in a massive blob of invincible ships.
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GeneralDisturbed
GoonWaffe Goonswarm Federation
50
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Posted - 2012.03.14 18:27:00 -
[18] - Quote
FeLiZk wrote:
Every time we drop them we risk -Counter drop (trap) -One bumped titan (thanks for that one CCP) -Disconnect
And yes we risk all of them, it only takes one very bad day and we lose them all in one go ask RA.
You might not think this, but there are times that we don't use them because the risks involved.
[Tell] me more about dropping a blob of titans with supercarrier support onto a fleet of battlecruisers. Something about risk/reward I believe you were saying.
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GeneralDisturbed
GoonWaffe Goonswarm Federation
50
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Posted - 2012.03.14 18:59:00 -
[19] - Quote
It is refreshing to see at least one titan blobber willing to come in and admit that they saw a pretty good subcap fight in progress and thought "Man we should just drop supers all over that". You know, risk/reward or whatever. |
GeneralDisturbed
GoonWaffe Goonswarm Federation
50
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Posted - 2012.03.14 19:04:00 -
[20] - Quote
Considering most of the people posting in this thread about "blobbing" and those "1600 goons they are going to use to take over everything" and our "Fleets of nothing but maelstroms/drakes" I'm inclined to believe most of you don't have a clue what you're talking about. Especially when it comes to blobbing. Considering the Pl/Raiden group have consistently matched our numbers during big fights. They just like to drop supers onto those fights when they're losing, so they win. That's why we call them "IWin"buttons. Because you hit the cyno, YOU WIN. |
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GeneralDisturbed
GoonWaffe Goonswarm Federation
50
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Posted - 2012.03.14 19:07:00 -
[21] - Quote
http://eve-kill.net/?a=kill_detail&kll_id=11666499
Just gonna... leave this here. |
GeneralDisturbed
GoonWaffe Goonswarm Federation
50
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Posted - 2012.03.14 19:08:00 -
[22] - Quote
FeLiZk wrote:GeneralDisturbed wrote:It is refreshing to see at least one titan blobber willing to come in and admit that they saw a pretty good subcap fight in progress and thought "Man we should just drop supers all over that". You know, risk/reward or whatever. If there is a tactical structure we are in defending or attacking, and it looks like there is a chance we will lose it off cause we have. Just like you bring another full fleet. I don't recall off hand a time where we have not been outnumbered, where we have brought Titans to a straight up fight.
So what you're saying is, if there's a chance you'll lose a strategic objective, you drop titans. So you win. Sort of like an "Iwin" button you might say. Huh.
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GeneralDisturbed
GoonWaffe Goonswarm Federation
51
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Posted - 2012.03.14 19:20:00 -
[23] - Quote
Nicolo da'Vicenza wrote:GeneralDisturbed wrote:http://eve-kill.net/?a=kill_detail&kll_id=11666499
Just gonna... leave this here. hey man how else were they supposed to counter the CCP blob? nerf titans and there's no way for alliances to have a defense against CCP roaming gangs
I am curious what CCP thought about it. Going out on a roam to have some fun with the playerbase, when suddenly a supercap fleet is dropped on their heads to blap them all. Clearly that dishonoureable blobbing CCP fleet was about to blob PL out of some space or something strategic like that.
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GeneralDisturbed
GoonWaffe Goonswarm Federation
67
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Posted - 2012.03.15 06:09:00 -
[24] - Quote
Sotar Armana wrote:What I don't get is why people without titans in empire would want to not see titans nerfed. If Raiden., NC. and PL had their way Nullsec would be a private playhouse where only those with tremendously high SP could be instead of a place where you can survive regardless of SP and even thrive based on your wits, skill and game understanding. Where is the satisfaction from getting into a Titan and just noskilling your way to a win?
None of these people are from empire. These are all the alts of PL/Raiden. They've been told not to post with their mains, in some sad misguided attempt to make it look like all of eve really gives a crap about their overpowered super weapons they've been throwing around to win every fight. Do you really think a ton of guys in empire corps really care that Raiden's titans are being nerfed. Considering as you pointed out, if titans aren't nerfed then the only thing that matters in 0.0 warfare is titans. Something empire guys don't have, and won't have if they try to move to 0.0.
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GeneralDisturbed
GoonWaffe Goonswarm Federation
79
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Posted - 2012.03.15 11:45:00 -
[25] - Quote
It's adorable that we're 110 pages in, and people are still posting about these THOUSANDS OF BATTLESHIPS that goons can supposedly bring to a fight. Nevermind that goons have been consistently matched in numbers, in every major fight we've had in the last few months. I was in a fleet last night with 146 people. Not sure where the other 1400+ were, but man I wish they'd show up soon.
But go ahead and continue to post about these thousands of goons that are going to come riding out of the sun like some mongol horde, to wipe out everything not protected by the flying Alamo Fortresses that are titans. Everytime a ttian is fielded, it is literally a last stand against the forces of evil and badposting. In the meantime the rest of us will be here in reality, where titans are still overpowered and broken. Where a group of alliances abused that broken mechanic to the point that CCP sees they have no choice but to make immediate changes before the abuse gets worse.
Remember these are the same people who dropped their titan blob onto a CCP fleet, just a few jumps from Jita. The largest hub in all of eve. And they did so with absolutely no fear, because even though there might have been 2-3000 people in that system, the titan blob was just as invincible then as it is on any other battlefield. CCP saw this firsthand, and so has everyone else. Titans need a nerf, nerf is coming, whine more. |
GeneralDisturbed
GoonWaffe Goonswarm Federation
104
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Posted - 2012.03.16 02:30:00 -
[26] - Quote
I'm Down wrote:There is a reason why IGÇÖve said for the past 2 years that adjusting tracking will not fix the problem. Just like fixing lock time also does not address the problem at all.
You developers have for years completely ignored your tracking mechanics and how utterly garbage they are. You have also ignored people informing you of why you canGÇÖt fix tracking under the current design. So let me drop this knowledge on you for why your first fix to titans has changed so little in what they do that it will have virtually 0 impact on the game after a few months of adaptation:
The current problem is that titans in large numbers can blap the ever living **** out of a fleet with basically no risk simply because they are huge HP buffers that can be repaired by motherships which are also huge HP buffers. Now I could ***** and moan about Capital Remote repairers and their range and their effectiveness, particularly on huge hp and resist stars like supers, but that would go off track of my point, so IGÇÖll avoid the temptation.
So you changed trackingGǪ big whoop. Rather than track around 220 m/s for every 10km of range, an Erebus/Rag now tracks about 110 m/s for every 10km of range. In addition, they have a gun sig size of about double that of a BS. This creates some magical world where a ship further away can be tracked better, but is some how mysteriously the same size as though range dilation has no affect at all on how well you can see that now tiny little dot. In laymanGÇÖs termsGǪ. This means that if Eve mechanics worked in the real universe, Every star in the whole freaking universe would look approximately the same size as our sun, as would all the planets in size relation to our moon rather than the tiny specs in the sky that they are. So hereGÇÖs what happens after your patch to just circumvent the whole problem you just createdGǪ. Lock time you sayGǪ Tracking speed you sayGǪ
Hello MR Proteus, Hello either 5 AEONS with 4 Domi painters or 50 Archons with 4 T2 Painters (and just for luls cause the ship is cheap, why not throw in 2 range extenders for the painters as well). Now that wonderful tengu has an 800-1200 sig and at 60km can be tracked plus has a sig size near the same as the guns do. That Maelstrom has a 1700 + sigGǪ ie bigger than the guns do, and can be tracked at about 12km rangeGǪ. And oh yeah, you can easily get those 300-400,000 ehp small sig lokis to web down anything closer than those ranges to prevent them from avoiding the tracking problemsGǪ not like tech 3GÇÖs are rare these days.
Oh but lock time you sayGǪ well if the carrier paints before the Titans ever lockGǪ. Oh yeah, Lock a tengu in 30-35 seconds, lock a Maelstrom in 23-30 secondsGǪ thatGÇÖs so brutal. Oh yeah, and thatGÇÖs just with ******* Navy tracking computers and sensor boosters, I didnGÇÖt even toss in the Meta 13-14 gear.
GeeGǪ in 20 minutes of planning and a slight modification to what my fleet roles are, IGÇÖve just circumvented your entire titan patch plans b/c you thought this was enough to warrant not changing the coding of your formulas so that they make sense.
Good thing thereGÇÖs nobody in this game who couldnGÇÖt ya know, divide their titan pilots up on mumble into 10-15 sub channels, have a few SCGÇÖs assigned to each for painting and just perform the exact same way where itGÇÖs GÇ£paint, blap, blap, boomGÇ¥ rather than the old, GÇ£blap, blap, boomGÇ¥GǪ. That extra stepGǪ it will be the death of me. Guess us PL folk, or Raiden folk, or NC. Folk will have a horrible time adapting to this fix bros.
Thanks for the effortGǪ maybe next time youGÇÖll listen to sense, put in the extra time needed, and avoid yet another **** fix.
Re-quoting this for CCP. Even PL admits their titans are still going to be overpowered after this nerf. Continue to further nerf titans. |
GeneralDisturbed
GoonWaffe Goonswarm Federation
105
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Posted - 2012.03.16 09:56:00 -
[27] - Quote
Acwron wrote:Yeep wrote:Acwron wrote:You are just killing alot of people's dream. To fly the mother of all ships. My dream is for a healthy and well balanced EvE. My dream is more important than yours because you are stupid. I could swear it's the other way around. In my world, you're the stupid one. Eve(rything) is relative.
Unfortunately for you, my world is the one where CCP, the CSM, and the majority of the playerbase resides. So nerfs ahoy.
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