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Thread Statistics | Show CCP posts - 14 post(s) |
Organa
Center for Advanced Studies Gallente Federation
0
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Posted - 2012.03.13 17:12:00 -
[1] - Quote
Does ccp not seem to realize that there are only currently 2 ways to counter a vastly numerically Superior force? 1 bombers which die in droves but have some chance but generally arnt that effective in killing 1000 dudes with 200. and the titan blob.
If this patch goes through it will basically make titans logistics platforms and only rarly will they be used to do anything else bc whats the point of using a 90b isk ship when you can use a 1b isk dread and do the same thing?
if your going to nerf them fine but do so in a manner which also addresses the reason they are used they allow a group of players that are willing to field 100x the isk of a massively numerical force and have a chance to win. dont half ass the nerf take the time to truly balance the game. instead of working on things like silly new launchers maybe take the time and actually balance the internet spaceships we all log into play. |
Organa
Center for Advanced Studies Gallente Federation
0
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Posted - 2012.03.13 17:22:00 -
[2] - Quote
Andski wrote:Organa wrote:Does ccp not seem to realize that there are only currently 2 ways to counter a vastly numerically Superior force? 1 bombers which die in droves but have some chance but generally arnt that effective in killing 1000 dudes with 200. and the titan blob.
If this patch goes through it will basically make titans logistics platforms and only rarly will they be used to do anything else bc whats the point of using a 90b isk ship when you can use a 1b isk dread and do the same thing?
if your going to nerf them fine but do so in a manner which also addresses the reason they are used they allow a group of players that are willing to field 100x the isk of a massively numerical force and have a chance to win. dont half ass the nerf take the time to truly balance the game. instead of working on things like silly new launchers maybe take the time and actually balance the internet spaceships we all log into play. let's see the primary differences between dreads and titans: doomsdays siege mode
and about 89b isk but as i said i don't really mind the nerf but they need to address the cause not the symptom. not just half ass the nerf |
Organa
Center for Advanced Studies Gallente Federation
0
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Posted - 2012.03.13 17:32:00 -
[3] - Quote
Vile rat wrote: Every single modification they've done to titans has been to reduce or remove their ability to impact subcap fleets. AOE DD? gone. DD's no longer work on subcaps? done. Tracking nerfed? Now that's done too.
The whole point everybody is missing is that you need to stop using these broken hulls as crutches because they were never meant for this role. They were never supposed to be doing what you've used them for and my biggest regret is they let it go this long so people felt like they had to have them in order to be successful. That said it was made clear this is a temporary stopgap fix because they see, like we've been screaming about for ages, that the hull is broken and being used in a role it wasn't meant for. They are going to design a new role for the hull then figure out mechanics to support the hull instead of what we have now which is some dumbo's idea to have a big honkin ship in the game without considering what would happen once you have a thousand big honkin ships.
So stop trying to come up with cute ways to somehow recapture the old glory. Titans weren't meant for subcap warfare, they are capital killers. If you are 300 dudes with multiple accounts crying that you won't be able to punch way above your station to take on 50,000 dudes maybe you should select objectives more appropriate for your size or maybe you can make some friends.
i don't have the issue with the titan nerf itself and am looking forward to see that they do with the new role, but i think if they are going to do that they need to do it not just nerf them. also your hyperbole dosnt address my point of if one side is willing to field 10 to 100 times the isk of the other side they should have the potential to win(not garented to win bc numbers are an important factor just the potential). in doing a stop gap rushed patch like this they make quantity everything and quality mostly useless. that is my issue with it. |
Organa
Center for Advanced Studies Gallente Federation
1
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Posted - 2012.03.13 17:47:00 -
[4] - Quote
Vile rat wrote:Organa wrote:Vile rat wrote: Every single modification they've done to titans has been to reduce or remove their ability to impact subcap fleets. AOE DD? gone. DD's no longer work on subcaps? done. Tracking nerfed? Now that's done too.
The whole point everybody is missing is that you need to stop using these broken hulls as crutches because they were never meant for this role. They were never supposed to be doing what you've used them for and my biggest regret is they let it go this long so people felt like they had to have them in order to be successful. That said it was made clear this is a temporary stopgap fix because they see, like we've been screaming about for ages, that the hull is broken and being used in a role it wasn't meant for. They are going to design a new role for the hull then figure out mechanics to support the hull instead of what we have now which is some dumbo's idea to have a big honkin ship in the game without considering what would happen once you have a thousand big honkin ships.
So stop trying to come up with cute ways to somehow recapture the old glory. Titans weren't meant for subcap warfare, they are capital killers. If you are 300 dudes with multiple accounts crying that you won't be able to punch way above your station to take on 50,000 dudes maybe you should select objectives more appropriate for your size or maybe you can make some friends.
i don't have the issue with the titan nerf itself and am looking forward to see that they do with the new role, but i think if they are going to do that they need to do it not just nerf them. also your hyperbole dosnt address my point of if one side is willing to field 10 to 100 times the isk of the other side they should have the potential to win(not garented to win bc numbers are an important factor just the potential). in doing a stop gap rushed patch like this they make quantity everything and quality mostly useless. that is my issue with it. I risked more isk than you is a poor argument. Being able to throw more spacebux around should only have a modest increase in your chances of winning, not be the decider.
which is more or less what i said. if these changes go through without some other changes there is no "effective" way to counter numbers other than more numbers which for you as a goon fc is a good thing
as to seleen killing 25 titans that are fit to kill sub caps isnt all that hard (bc they have crap recharge rate and little tank) you just have to have tackle and either a super fleet of your own that you are willing to commit or lots of dreads
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Organa
Center for Advanced Studies Gallente Federation
1
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Posted - 2012.03.13 18:22:00 -
[5] - Quote
CCP if you havnt gathered it by now from this thread yes titans have issues, but so does the game as a whole. What you are seeing is that older players do like there investments made usless and newer players want to get around older players happens in every game. The question is do you want to change the only effective check on shear numbers and make this game only about who brings more. Bc atm it dosnt really matter what you bring subcap wise as long as you bring more than the other guy. so if you are significantly outnumbered and you want to contest the field your options are bombers and supercaps. bombers either need to be buffed along with this patch or some other mechanics to nerf shear numbers or we will be back to the dark years of eve where it only mattered how many you brought not what they where in or how you used them.
the reason you see so many goon and co posting yea about this patch is you are removing the only effective counter to there doctrine with this patch. which is why these changes in isolation will have a rather detrimental effect on older players. |
Organa
Center for Advanced Studies Gallente Federation
1
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Posted - 2012.03.13 20:23:00 -
[6] - Quote
Tarsus Zateki wrote:Lord Aliventi wrote: What role does CCP want for titans?
Are you illiterate? It says right there in the blog post. Titans are there to blap other capital ships. Something they are already very good at and have not had that ability nerfed in the slightest.
wrong the scan res part alone means that a capital can deagress and dock before a titan could lock it unless its using 4 officer sebos which severely impact its fit (4 non officer sebos wont cut it) |
Organa
Center for Advanced Studies Gallente Federation
1
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Posted - 2012.03.13 20:28:00 -
[7] - Quote
Tarsus Zateki wrote:Organa wrote:Tarsus Zateki wrote:Lord Aliventi wrote: What role does CCP want for titans?
Are you illiterate? It says right there in the blog post. Titans are there to blap other capital ships. Something they are already very good at and have not had that ability nerfed in the slightest. wrong the scan res part alone means that a capital can deagress and dock before a titan could lock it unless its using 4 officer sebos which severely impact its fit (4 non officer sebos wont cut it) Deaggress and dock? Why is your capital humping a station instead of attacking/defending a TCU or SBU or sitting in a POS? If you mean in lowsec, he he heheh ahah hahahahaha.
you mean like reaping there station that just came out of rf or there services |
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