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Solauren Mirtakh
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Posted - 2008.06.22 16:25:00 -
[1]
Pirating is currently heavily stacked in the Pirate/Gankers' favour. Unfairly so, because Warp Scrambling is so easy and it almost always works ).
If WS didn't work so well, more people would risk going in to low-sec and, thus, Pirates would probably get just the same amount of kills anyway. A win/win situation for all, no?
//// á -----
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Solauren Mirtakh
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Posted - 2008.06.22 16:25:00 -
[2]
Pirating is currently heavily stacked in the Pirate/Gankers' favour. Unfairly so, because Warp Scrambling is so easy and it almost always works ).
If WS didn't work so well, more people would risk going in to low-sec and, thus, Pirates would probably get just the same amount of kills anyway. A win/win situation for all, no?
//// á -----
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Havohej
The Defias Brotherhood DEFI4NT
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Posted - 2008.06.22 16:45:00 -
[3]
Originally by: Solauren Mirtakh Pirating is currently heavily stacked in the Pirate/Gankers' favour. Unfairly so, because Warp Scrambling is so easy and it almost always works ).
If WS didn't work so well, more people would risk going in to low-sec and, thus, Pirates would probably get just the same amount of kills anyway. A win/win situation for all, no?
////
I'll bet you've never heard of wCs.
Originally by: CCP Explorer You can still steal their stuff.
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Havohej
The Defias Brotherhood DEFI4NT
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Posted - 2008.06.22 16:45:00 -
[4]
Originally by: Solauren Mirtakh Pirating is currently heavily stacked in the Pirate/Gankers' favour. Unfairly so, because Warp Scrambling is so easy and it almost always works ).
If WS didn't work so well, more people would risk going in to low-sec and, thus, Pirates would probably get just the same amount of kills anyway. A win/win situation for all, no?
////
I'll bet you've never heard of wCs.
Originally by: CCP Explorer You can still steal their stuff.
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Solauren Mirtakh
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Posted - 2008.06.22 17:06:00 -
[5]
And how useful are they? About as much use a chocolate fireguard.
All I'm saying is that it should not be so easy for pirates to do what they do. Make 'em work for their ill-gotten gains!  á -----
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Solauren Mirtakh
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Posted - 2008.06.22 17:07:00 -
[6]
And let me guess - you're a pirate?... á -----
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Acidictadpole
ADVANCED Combat and Engineering
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Posted - 2008.06.22 17:17:00 -
[7]
Terrible idea. Maybe you could introduce another module with a longer range with a 50% chance to hit, but don't change something that works as intended.
All you need to survive lowsec is a little bit of smarts, watch local, watch scanner, stay aligned, make safes. Bubbles don't even exist so you can travel almost with impunity in most ships.
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Solauren Mirtakh
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Posted - 2008.06.22 17:20:00 -
[8]
Edited by: Solauren Mirtakh on 22/06/2008 17:20:47 Well, maybe the WCS should work as intended...
What's a 'bubble' anyway?  á -----
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Chi Quan
Perkone
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Posted - 2008.06.22 19:31:00 -
[9]
Interdictor bubble and Mobile Warp Disruptors
the visual effect is that of a bubble
you are a young player obviously, you will realize soon enough that your pov is very limited and largely incorrect. ---- You don't have to like it - I don't blame you for not liking it. |

Solauren Mirtakh
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Posted - 2008.06.22 22:09:00 -
[10]
How so? Please enlighten?  á -----
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Artemis Rose
Eleckrostatik
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Posted - 2008.06.22 23:37:00 -
[11]
When I stopped being a noobish idiot, I stopped losing ships in low sec to gankers.
Things like avoiding hot spots, watching local, keeping on the move, using my scanner, being aligned to warp if I was staying in one spot. You can even use alt scouts if you are really paranoid.
Keep in mind, also, if you change the warp scrambling system, your anti-pirate fleets would have a much harder time catching pirates, because the pirates will leave if they can't win. This, ironically places the advantage back to the people your absurd notion is supposed to nerf. __________________________________________________
Currently Playing: Trolls from Outer Space Current Equipment: VISAcard chain mail, +2 Amulet of Epic Whine. WTB Purple Nerf Bat. |

Farrqua
Turbo Mining Inc.
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Posted - 2008.06.22 23:55:00 -
[12]
Edited by: Farrqua on 22/06/2008 23:56:37
Originally by: Solauren Mirtakh How so? Please enlighten? 
No. You are supposed to have you facts together before you show and post some unqualified whine about how some pirate stole your lunch money.
It is very simple on how the mechanics work. Read up on the modules. And figure it out.
Questions you have to answer is how many points does it take to jam. And how many WCS you need to prevent it.
EDIT: And the WCS does work as intended.
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Havohej
The Defias Brotherhood DEFI4NT
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Posted - 2008.06.23 01:33:00 -
[13]
Noobs are so cute, sometimes.
Originally by: CCP Explorer You can still steal their stuff.
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Solauren Mirtakh
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Posted - 2008.06.23 15:05:00 -
[14]
^ ignores.
Ok then. Why should a frigate be able to scram both a destroyer and a dreadnought with exactly the same ease?
It's unbalanced. á |

Chi Quan
Perkone
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Posted - 2008.06.23 15:08:00 -
[15]
Edited by: Chi Quan on 23/06/2008 15:13:12 ok unpoliteness aside, warp core stabilizers counter one scram point and fit into lowslots. they are a direct counter to warp scramblers, but hamper targeting speed and targeting range. they are designed for "travel" fits. you can not counter a heavy interdictor with these as the module they use has infinite scrampoints (hence the nickname infinipoint)
an indirect counter are modules that let you align faster, like inertia stabilizers, nanofibers, polycarbon engine housing (rig) and low friction nozzle joints (rig). they may allow you to warp away before the enemy gets a lock. you can counter an infinipoint with these is you warp before the enemy gets a lock.
knowing this, you should also read up on the term "nano" here on the forums, because this is most likely the next thing that will cross your mind (and pop you if it crosses your path ingame). it is currently a very sensitive issue (politely speaking).
edit: to your question above, a dread has nothing to fear from a lone frigate, it has enough drone firepower to deal with it, plus it can cynojump. also, no dread will be without support. |

Farrqua
Turbo Mining Inc.
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Posted - 2008.06.23 15:38:00 -
[16]
Edited by: Farrqua on 23/06/2008 15:39:07
Originally by: Solauren Mirtakh ^ ignores.
Ok then. Why should a frigate be able to scram both a destroyer and a dreadnought with exactly the same ease?
It's unbalanced. á
It has nothing to do with a size issue. It is propulsion mechanics. And you are not supporting your argument well. This belongs in "ships and fittings" or "general discussion" until you have a better laid out reasoning on why it is unbalanced.
And as far as the comment above about Dreads not being alone. You would be surprised on how many dreads/carriers are lost to players ratting with them and getting popped.
Edir and restructure your proposal and then explain why you think it is unbalanced. And make sure you understand the mechanics before you do that, it will help. Otherwise this is troll thread.
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Solauren Mirtakh
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Posted - 2008.06.23 16:55:00 -
[17]
It's unbalanced because a Frigate should have little power over a much larger ship. It should not only be about propulsion mechanics - it should also be about mass/size. A frig should not be able to carry enough WS units to scram a ship that size. 
Just my opinion - don't have a seizure... á á -----
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Farrqua
Turbo Mining Inc.
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Posted - 2008.06.23 18:04:00 -
[18]
Well if we use that line of thinking all types of Electronic warfare mods on frigate and cruisers would not work on ships that are larger. If I am getting to where you are going with this.
So then the only thing able to tackle say a BS is another BS or capital? Is that what you are proposing?
And I am not having a seizure, you being a little EMO I think.
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Grann Thefauto
Tribal Liberation Force
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Posted - 2008.06.23 19:00:00 -
[19]
Originally by: Solauren Mirtakh It's unbalanced because a Frigate should have little power over a much larger ship. It should not only be about propulsion mechanics - it should also be about mass/size. A frig should not be able to carry enough WS units to scram a ship that size. 
Just my opinion - don't have a seizure...
Have you tried tackling a much larger ship in a frigate? Its quite doable, but you're usually going to lose that frigate. Bigger ships will almost always carry a web or drones that will kill you. Thats really the best counter to a Warp scrambler. EWar is the only thing that makes a frigate remotely useful so nerfing it makes them useless.
As far as low sec goes, you have very little to fear if you're not being stupid or looking for a fight.
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Solauren Mirtakh
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Posted - 2008.06.23 19:11:00 -
[20]
Originally by: Farrqua Well if we use that line of thinking all types of Electronic warfare mods on frigate and cruisers would not work on ships that are larger. If I am getting to where you are going with this.
So then the only thing able to tackle say a BS is another BS or capital? Is that what you are proposing?
No, what I'm suggesting (in a roundabout way, I guess) is that it should take more than one small tackler to stop a big ship.
Btw, I don't have a problem with tackling / piracy at all per se - it's all good - it just needs tweaking in my opinion.
Quote: And I am not having a seizure, you being a little EMO I think.
No, just I think you're being sarcastic and arrogant. á á -----
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Tesseract d'Urberville
Tadakastu-Obata Corporation The Honda Accord
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Posted - 2008.06.23 20:03:00 -
[21]
Solauren, I'm sympathetic to where you're coming from but I agree with some of these other folks that the mechanics for preventing pirate attacks in lo-sec already exist.
I think it would be interesting to see more specifically getaway mods for pilots that just want to run, and not fight, such as a WCS-like mod powerful enough to overcome warp interdiction, but which takes up enormous grid and CPU and sucks cap prodigiously - the idea being that ships fitting them wouldn't be able to do much else, or sustain it for very long. Of course, a cloaking device already fills that combat-avoidance role.
Fundamentally, though, I think the way to make lo-sec more populated, if that's the goal being discussed here, is to make it more rewarding, not less risky.
Apologies, no support.
--------------------------------- Thomas Hardy is going to eat your brains. |

Solauren Mirtakh
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Posted - 2008.06.23 20:29:00 -
[22]
Ok, fairy nuff. Just my thoughts. Thanks. á -----
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Havohej
The Defias Brotherhood DEFI4NT
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Posted - 2008.06.23 20:49:00 -
[23]
Originally by: Solauren Mirtakh Ok, fairy nuff. Just my thoughts are stupid due to my having no idea what I'm talking about. Thanks.
Originally by: CCP Explorer You can still steal their stuff.
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The Icefox
Under the Wings of Fury Atrocitas
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Posted - 2008.06.24 07:14:00 -
[24]
Edited by: The Icefox on 24/06/2008 07:16:06
Originally by: Chi Quan Edited by: Chi Quan on 23/06/2008 15:13:12 an indirect counter are modules that let you align faster, like inertia stabilizers, nanofibers, polycarbon engine housing (rig) and low friction nozzle joints (rig). they may allow you to warp away before the enemy gets a lock. you can counter an infinipoint with these is you warp before the enemy gets a lock.
As an addendum to what Chi Quan has said and as a Phobos pilot my self. If you can get your align time under 4 seconds you will likely get away from most non remote sensor boosted interdictors. (In low sec)
And for added protection is the mwd-cloak-align-uncloak-warp trick. Highly effective in getting hidden and getting into warp in under 4 seconds of exposure.
Bored during down time? Try this. |

Setana Manoro
Firefly Inc.
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Posted - 2008.06.24 14:30:00 -
[25]
Originally by: Solauren Mirtakh Pirating is currently heavily stacked in the Pirate/Gankers' favour. Unfairly so, because Warp Scrambling is so easy and it almost always works ).
If WS didn't work so well, more people would risk going in to low-sec and, thus, Pirates would probably get just the same amount of kills anyway. A win/win situation for all, no?
////
Welcome, thank you for posting your whine. Exit is that way ->.
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Solauren Mirtakh
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Posted - 2008.06.24 16:51:00 -
[26]
Originally by: Setana Manoro Welcome, thank you for posting your whine. Exit is that way ->.
Thank you for your constructive post. I'm sure there is a section for five year-olds here but you've missed it by quite some margin. á á -----
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Solauren Mirtakh
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Posted - 2008.06.24 16:52:00 -
[27]
Originally by: The Icefox As an addendum to what Chi Quan has said and as a Phobos pilot my self. If you can get your align time under 4 seconds you will likely get away from most non remote sensor boosted interdictors. (In low sec)
And for added protection is the mwd-cloak-align-uncloak-warp trick. Highly effective in getting hidden and getting into warp in under 4 seconds of exposure.
Thanks, that's useful - I'll look into that. :) á á -----
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