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1. Psychotic Monk for CSM9 - in Jita Park Speakers Corner [original thread]
Hi, Good luck in the upcoming elections. I have a few questions for you: Do you think the current tutorial system does a good enough job of truly introducing players to Eve and it's sandbox/multiplayer world? If you had complete creative co...
- by Acidictadpole - at 2014.03.05 14:59:00
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2. Vote Steve Ronuken for CSM 9 - in Jita Park Speakers Corner [original thread]
Steve Ronuken wrote: The current system is far from perfect, but for getting people to work together, it's problematic to do through an automated system. You don't want to have random people having to depends on other random people to geth t...
- by Acidictadpole - at 2014.03.04 18:35:00
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3. Vote Steve Ronuken for CSM 9 - in Jita Park Speakers Corner [original thread]
Steve Ronuken wrote: I don't like jump bridges. The ship should always go through. So, I think Carriers, super carrier and titans should be able to carry other ships with them when they jump. No 'open bridge, bye bye boys, have fun storming th...
- by Acidictadpole - at 2014.03.04 18:02:00
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4. Manfred Sideous for [CSM9] - in Jita Park Speakers Corner [original thread]
Hi Manny, I like your ideas so far so I wanted to put forward a question about something different: As the creator of the slowcat doctrine, do you feel that sentry drones (even after the proposed assign nerf) are possibly a little too powerful? ...
- by Acidictadpole - at 2014.03.04 16:59:00
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5. Why is the market anonymous? More transparency please. - in EVE General Discussion [original thread]
All of the orders are done through brokers anyway. IMO it shouldn't be possible to determine who's who on the market at all.
- by Acidictadpole - at 2014.03.03 18:27:00
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6. PVP and PVE double weapon system - in Player Features and Ideas Discussion [original thread]
Sorry, no. You fit out your ship according to a goal you're trying to accomplish. If you want it to do both PvE and PvP, you should fit it out like that from the beginning (and it'd likely be terrible). If someone catches you and forces you into...
- by Acidictadpole - at 2013.08.16 14:41:00
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7. showing up on local has to be removed - in EVE General Discussion [original thread]
I'm pretty ambivalent about people showing up in local. On the one hand I see that being able to drag a single bar and get a quick look at how much danger you could be in seems a little ... easy. But on the other hand, I can't imagine a good way t...
- by Acidictadpole - at 2013.08.16 14:38:00
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8. Log-in traps: Something to address? - in Player Features and Ideas Discussion [original thread]
Phaade wrote: 1) Assumptions are based off gameplay and consistency within the Eve universe; your answer does not counter my argument in any way. Just because you feel safe when local is empty doesn't mean you are safe. That's what I'm tryi...
- by Acidictadpole - at 2013.08.15 13:25:00
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9. Log-in traps: Something to address? - in Player Features and Ideas Discussion [original thread]
ShadowandLight wrote: Acidictadpole wrote: It's not exploiting. There's no circumvention of any game mechanic in play here. They're taking advantage of people like you who think that just because local is mostly safe that everyone else is s...
- by Acidictadpole - at 2013.08.14 20:38:00
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10. Log-in traps: Something to address? - in Player Features and Ideas Discussion [original thread]
Phaade wrote: 1) That statement is inept, there is no other way to describe it. User error? Enlighten me as to what I could have done different to avoid said log in trap, please. Don't assume you were safe just because you didn't see peop...
- by Acidictadpole - at 2013.08.14 20:23:00
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11. Log-in traps: Something to address? - in Player Features and Ideas Discussion [original thread]
Phaade wrote: I agree with most of this, but these aren't "extraordinary lengths." You simply wait for someone on comms to tell you to click on your player portrait, and you log in. Really, really easy to do. One of many reasons this is an ex...
- by Acidictadpole - at 2013.08.14 20:16:00
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12. Log-in traps: Something to address? - in Player Features and Ideas Discussion [original thread]
Phaade wrote: Kallie Rae wrote: And the problem here is? You don't think people should be able to log in and attack people right away? You clearly have not jumped into a bubble with 1 cloaky alt (the only one in local) off gate only to ...
- by Acidictadpole - at 2013.08.14 19:23:00
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13. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
Jerick Ludhowe wrote: Acidictadpole wrote: No, I'm not asking for them to be left alone completely. Right now there's about as much reason to fly a command ship as a HAC. T3 do better links and are better at surviving with a decent fit. ...
- by Acidictadpole - at 2013.08.13 16:48:00
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14. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
Aplier Shivra wrote: Acidictadpole wrote: ... So basically what you're asking, is that command ships be left alone completely, and are fine as is. One that is dedicated to boosting, but sucks at combat, and the other that sucks at boostin...
- by Acidictadpole - at 2013.08.13 15:26:00
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15. Network troubles? - in Issues, Workarounds & Localization [original thread]
A buddy has been having trouble for the last 12 hours or so trying to access anything eveonline.com related (including TQ). I''m posting on his behalf as the forums are also pretty much unusable. He's taken a traceroute to the known TQ ip, and fo...
- by Acidictadpole - at 2013.08.11 16:33:00
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16. Jump Tethering - A replacement for the jump portal - in Player Features and Ideas Discussion [original thread]
Sigras wrote: Also, think of what this would do to large alliance scale combat. Instead of needing to correctly position their limited titan fleet to get ships into battle quickly, all they have to do is sacrifice a carrier. No more spies or ...
- by Acidictadpole - at 2013.08.11 16:26:00
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17. New ECM idea... - in Player Features and Ideas Discussion [original thread]
Phaade wrote: Acidictadpole wrote: Phaade wrote: [quote=Solutio Letum] In fact, that's probably the best thing for ECM, lock out all Ewar modules (web / scram / point / TD / SD / TP). Every PvPer would carry one of these. Getting scra...
- by Acidictadpole - at 2013.08.10 01:28:00
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18. New ECM idea... - in Player Features and Ideas Discussion [original thread]
Phaade wrote: [quote=Solutio Letum] In fact, that's probably the best thing for ECM, lock out all Ewar modules (web / scram / point / TD / SD / TP). Every PvPer would carry one of these. Getting scrammed?? Just turn on your ecm and gtfo.
- by Acidictadpole - at 2013.08.09 20:37:00
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19. New ECM idea... - in Player Features and Ideas Discussion [original thread]
Remove the chance based effect from ECM. The whole idea of that "random chance to do 0 or 100% effect" is silly. The mechanic needs to change to accomodate this also. The problem with ECM is that there's a limited amount of ways that sensors coul...
- by Acidictadpole - at 2013.08.09 20:09:00
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20. Jump Tethering - A replacement for the jump portal - in Player Features and Ideas Discussion [original thread]
Tiberu Stundrif wrote: If you are going to do this, the Titan needs to cost 1/10th as much as it currently does. Why? Because I am not going to wtf-tether-jump my 100+ billion ship to move a couple of ships worth less than a billion. Sur...
- by Acidictadpole - at 2013.08.09 19:43:00
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