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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Salpun
Global Telstar Federation Offices Masters of Flying Objects
698
|
Posted - 2014.03.16 00:34:00 -
[91] - Quote
Back on topic.
I think manufacturing is to hard for new player to get in to. While the manufacturing screens can be streamlined and clearer.
The fact that I cant search for a type of rock on the map and it wont show me where in space it shows up. That i cant click on a piece of NPC trash and it wont show me what i can manufacture with it, turns off new players from knowing what they can work toward. If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe. |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2853
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Posted - 2014.03.16 01:05:00 -
[92] - Quote
Salpun wrote:Steve Ronuken wrote:Salpun wrote:Great work with the new market data. The tool is still very work in progress it seems. Allot of the items have incomplete data for the area you select. you mean for days with no entries? Can you give an example? If it's something that's low turn over, there's nothing reported for the days nothing was sold on. If you just start searching the examples that pop up in the search it gives red errors and the dates show up that are out of range. Its not linked on your main site yet either unless i am looking in the wrong place. A blank data set resets to 1970 which i think is funny but it locks the date range until you reset the page. the redraw option does not work. does the area change effect anything? A short list of where the 5 market systems are would work better and get you more traffic or a greying out of the areas and items with few data points. but I am side tracking this thread. Its working better now thanks and then stopped pulling data. Base data set is Plex with out a header its just confusing.
It should work better now. Turns out something I'd done to improve the api call actually broke it (nightstalker googles have " in their name. Which was breaking the escaping. Added escaping appears to have broken other things with characters needing escaped. like the ' in plex).
Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2853
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Posted - 2014.03.16 01:09:00 -
[93] - Quote
Salpun wrote:Back on topic.
I think manufacturing is to hard for new player to get in to. While the manufacturing screens can be streamlined and clearer.
The fact that I cant search for a type of rock on the map and it wont show me where in space it shows up. That i cant click on a piece of NPC trash and it wont show me what i can manufacture with it, turns off new players from knowing what they can work toward.
Some of that can be alleviated by third party apps. But I get your point.
I could see the addition of a tab to show info, for anything used in manufacturing, to have it show what blueprints use it. I've got something on my site to do it, and I know the SQL isn't hard. Though I'm not sure how that would translate into the game.
I'd like to see the 'this kind of ore in this factions highsec, that kind in that factions' go away. But that's a larger concern. Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |
Salpun
Global Telstar Federation Offices Masters of Flying Objects
698
|
Posted - 2014.03.16 01:21:00 -
[94] - Quote
Steve Ronuken wrote:Salpun wrote:Back on topic.
I think manufacturing is to hard for new player to get in to. While the manufacturing screens can be streamlined and clearer.
The fact that I cant search for a type of rock on the map and it wont show me where in space it shows up. That i cant click on a piece of NPC trash and it wont show me what i can manufacture with it, turns off new players from knowing what they can work toward. Some of that can be alleviated by third party apps. But I get your point. I could see the addition of a tab to show info, for anything used in manufacturing, to have it show what blueprints use it. I've got something on my site to do it, and I know the SQL isn't hard. Though I'm not sure how that would translate into the game. I'd like to see the 'this kind of ore in this factions highsec, that kind in that factions' go away. But that's a larger concern. Salvage calculator is nice needs a better name though. I was surprised there was so few items you could create using salvage. If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe. |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2853
|
Posted - 2014.03.16 01:26:00 -
[95] - Quote
Salpun wrote:Steve Ronuken wrote:Salpun wrote:Back on topic.
I think manufacturing is to hard for new player to get in to. While the manufacturing screens can be streamlined and clearer.
The fact that I cant search for a type of rock on the map and it wont show me where in space it shows up. That i cant click on a piece of NPC trash and it wont show me what i can manufacture with it, turns off new players from knowing what they can work toward. Some of that can be alleviated by third party apps. But I get your point. I could see the addition of a tab to show info, for anything used in manufacturing, to have it show what blueprints use it. I've got something on my site to do it, and I know the SQL isn't hard. Though I'm not sure how that would translate into the game. I'd like to see the 'this kind of ore in this factions highsec, that kind in that factions' go away. But that's a larger concern. Salvage calculator is nice needs a better name though. I was surprised there was so few items you could create using salvage.
I was actually meaning the materials DB https://www.fuzzwork.co.uk/materials/ Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |
Salpun
Global Telstar Federation Offices Masters of Flying Objects
698
|
Posted - 2014.03.16 01:31:00 -
[96] - Quote
Steve Ronuken wrote:Salpun wrote:Steve Ronuken wrote:Salpun wrote:Back on topic.
I think manufacturing is to hard for new player to get in to. While the manufacturing screens can be streamlined and clearer.
The fact that I cant search for a type of rock on the map and it wont show me where in space it shows up. That i cant click on a piece of NPC trash and it wont show me what i can manufacture with it, turns off new players from knowing what they can work toward. Some of that can be alleviated by third party apps. But I get your point. I could see the addition of a tab to show info, for anything used in manufacturing, to have it show what blueprints use it. I've got something on my site to do it, and I know the SQL isn't hard. Though I'm not sure how that would translate into the game. I'd like to see the 'this kind of ore in this factions highsec, that kind in that factions' go away. But that's a larger concern. Salvage calculator is nice needs a better name though. I was surprised there was so few items you could create using salvage. I was actually meaning the materials DB https://www.fuzzwork.co.uk/materials/ Needs a clearer name like material use DB or something.
Your site is set up for long time eve players you will get more votes if its also new player friendly. If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe. |
Emiko Rowna
Aliastra Gallente Federation
7
|
Posted - 2014.03.17 04:45:00 -
[97] - Quote
You are on my list. +1 |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2915
|
Posted - 2014.03.20 23:14:00 -
[98] - Quote
An industry Panel, with Sugar Kyle and mynnna, on Declarations of War, with Alekseyev Karrde
http://declarationsofwar.com/?p=655#.UytcpgCNlAk.twitter Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |
Proclus Diadochu
Obstergo Red Coat Conspiracy
1268
|
Posted - 2014.03.21 02:42:00 -
[99] - Quote
Steve Ronuken wrote:Kename Fin wrote:Additionally as those of us who choose to live in a wormhole, are industrially minded and have to deal with the UI, the logistics and a myriad other issues - ANY improvement to the industrial side of EVE is greatly supported.
I would be interested in your thoughts on anything wormhole related.
I have read Steve and appreciate his approach and will actively encourage others to support his bid for CSM.
Wormholes are far from a speciality, with me being nothing but a day tripper into them (at a lower frequency than lowsec) I haven't heard any /specific/ complaints about them, other than the pain involved in living out of POS. And now the pain created by the Ore sites now being anomalies (so no warning of inbound people, in the way of probes) Something that came up in another conversation I was having with someone was the potential created by an alternate system to find Ore. The ability to sometimes find large asteroids which could be converted into living space. You see them sometimes in missions, and asteroid based dwellings come up in Sci-Fi all the time. Would be nice to have something similar (and it lends itself to the colonization idea) Get an asteroid, and have slots in it to stick habitation modules and so on. High EHP, but no repair possible. Just relocation to a new one. If there's anything specific you'd like a response on, please ask. I'd appreciate it.
"Wormholes are far from a speciality" I'm curious about this statement, Steve. If you make a day trip over to the wormhole subforms, you'd quickly discover some /specific/ complaints, issues, concerns, ideas and all sorts of discussion on the topic.
Those of us from the wormhole community, tend to agree that the gravimetric issue in wormholes is broken. I'd also like to see this resolved and simply making it require probing again seems like a quick fix to this particular issue.
Not sure about the asteroid living space idea, but could you elaborate for the sake of discussion? Also, I think you are an ideal CSM candidate for the industrial and third-party integration. Look forward to continue following your campaign. Met you at Eve Vegas last year, and you still have a spot on my ballot and the ballot recommendations I forward out to friends.
Good luck, bud :)
CSM9 Candidate | Twitter: @autoritare | Gmail: [email protected] Campaign Thread: http://forums.eveonline.com/default.aspx?g=posts&t=325889 My Blog: http://casualcapsuleer.wordpress.com | No-Local News Writer/Editor |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2921
|
Posted - 2014.03.21 03:07:00 -
[100] - Quote
Proclus Diadochu wrote:Steve Ronuken wrote:Kename Fin wrote:Additionally as those of us who choose to live in a wormhole, are industrially minded and have to deal with the UI, the logistics and a myriad other issues - ANY improvement to the industrial side of EVE is greatly supported.
I would be interested in your thoughts on anything wormhole related.
I have read Steve and appreciate his approach and will actively encourage others to support his bid for CSM.
Wormholes are far from a speciality, with me being nothing but a day tripper into them (at a lower frequency than lowsec) I haven't heard any /specific/ complaints about them, other than the pain involved in living out of POS. And now the pain created by the Ore sites now being anomalies (so no warning of inbound people, in the way of probes) Something that came up in another conversation I was having with someone was the potential created by an alternate system to find Ore. The ability to sometimes find large asteroids which could be converted into living space. You see them sometimes in missions, and asteroid based dwellings come up in Sci-Fi all the time. Would be nice to have something similar (and it lends itself to the colonization idea) Get an asteroid, and have slots in it to stick habitation modules and so on. High EHP, but no repair possible. Just relocation to a new one. If there's anything specific you'd like a response on, please ask. I'd appreciate it. "Wormholes are far from a speciality" I'm curious about this statement, Steve. If you make a day trip over to the wormhole subforms, you'd quickly discover some /specific/ complaints, issues, concerns, ideas and all sorts of discussion on the topic. Those of us from the wormhole community, tend to agree that the gravimetric issue in wormholes is broken. I'd also like to see this resolved and simply making it require probing again seems like a quick fix to this particular issue. Not sure about the asteroid living space idea, but could you elaborate for the sake of discussion? Also, I think you are an ideal CSM candidate for the industrial and third-party integration. Look forward to continue following your campaign. Met you at Eve Vegas last year, and you still have a spot on my ballot and the ballot recommendations I forward out to friends. Good luck, bud :)
I'll go have a dig around in the wormhole forums
As for the asteroid living space thing, it's one of that ideas that just hits you and sticks. POS have always seemed a bit disjointed, and really requiring the shield to provide defences to the deloyed things within them. you can't project armour, for example. But If you find a really big asteroid, you could mine into it, and set up shop within, with hundreds of meters of rock providing a barrier to attack.
So you could get 'stations' in wormholes, if you take the time to set one up. Which are difficult to completely destroys (though you could possibly seal off the inside by shooting it a lot, requiring time consuming repairs.
In the end, it'd be pretty much like a POS, but one unit in space, with 'slots' you could stick things in. harder to tear down and rearrange, but more like an outpost. possibly with docking. Different asteroids would allow for different sizes. You couldn't repair them, though, as it's just a mass of rock. (Think of Spodzilla. Not a small asteroid)
Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |
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Azami Nevinyrall
Red Federation RvB - RED Federation
1741
|
Posted - 2014.03.21 10:20:00 -
[101] - Quote
Being a highsec industrialist, what are your views on Highsec POSs?
Mainly, the acquiring standings part. Do you think something should be done to allow corps with lower standings place POSs in highsec? For example: Having 1.0 - 2.0 standing with X allows small POSs to be anchored, 2.0 - 3.0 medium, 3.0 - 5 large.
About abandoned POSs, should people be able to use the Hacking "minigame" to hijack or steal them? New player experience, more highsec PvE missions, casual play, balance, counters to AFK cloaking, expanding the NEX store, and Power Projection.
Azami Nevinyrall for CSM9! |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2924
|
Posted - 2014.03.21 10:39:00 -
[102] - Quote
Azami Nevinyrall wrote:Being a highsec industrialist, what are your views on Highsec POSs?
Mainly, the acquiring standings part. Do you think something should be done to allow corps with lower standings place POSs in highsec? For example: Having 1.0 - 2.0 standing with X allows small POSs to be anchored, 2.0 - 3.0 medium, 3.0 - 5 large.
About abandoned POSs, should people be able to use the Hacking "minigame" to hijack or steal them?
Oh god, POSes. I'm a small part of the community.
I've been running a POS in highsec space for a while now (Also considering one for lowsec, but that's another matter)
Mostly I'd like to get rid of them completely, and replace them with something better. More deployables (for corporations). Asteroids you can stick arrays into. That kind of thing.
I'd actually be reasonably happy if:
A: POS were no longer tied to moons. Any kind of opening up of POS anchoring with no other changes will make little difference, due to the number of free moons (unless opened up at 0.8 and up)
B: You could anchor at any standing level, but it adjusted the cost. Possibly a direct ISK cost as well as the LP for the charters. Have good standings, have cheaper POS (with charges depending on size)
Abandoned POS:
I'd be fairly happy if you could take down other people's POS by hacking. Still have the undeploy timer. The issue is defining Abandoned. 'Out of fuel' isn't abandoned. I'd think that you'd need to wait at least a month before it would count. And after that, you may need to hack (successfully) multiple times, with fairly long delays. Mostly to make sure it actually is abandoned. Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |
Azami Nevinyrall
Red Federation RvB - RED Federation
1746
|
Posted - 2014.03.21 14:07:00 -
[103] - Quote
I agree that POSs should be deployed to wherever you damn well feel. But, the code forbids it!
With the new deployable stuffs, its a possibility!
With the hijacking POSs, there's several ways to approach this idea.
-edit-
Side note, where in highsec can you toss up POSs? New player experience, more highsec PvE missions, casual play, balance, counters to AFK cloaking, expanding the NEX store, and Power Projection.
Azami Nevinyrall for CSM9! |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2925
|
Posted - 2014.03.21 15:17:00 -
[104] - Quote
Azami Nevinyrall wrote:I agree that POSs should be deployed to wherever you damn well feel. But, the code forbids it!
With the new deployable stuffs, its a possibility!
With the hijacking POSs, there's several ways to approach this idea.
-edit-
Side note, where in highsec can you toss up POSs?
Right now, any moon in 0.7 and below.
But the corporation has to have faction standing equal to 10 times the security level.
so 5 for 0.5, 6 for 0.6 and 7 for 0.7.
Get a newbie in corp, and you may not be able to anchor your pos without kicking everyone. Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |
Azami Nevinyrall
Red Federation RvB - RED Federation
1749
|
Posted - 2014.03.21 21:42:00 -
[105] - Quote
Steve Ronuken wrote:Azami Nevinyrall wrote:I agree that POSs should be deployed to wherever you damn well feel. But, the code forbids it!
With the new deployable stuffs, its a possibility!
With the hijacking POSs, there's several ways to approach this idea.
-edit-
Side note, where in highsec can you toss up POSs? Right now, any moon in 0.7 and below. But the corporation has to have faction standing equal to 10 times the security level. so 5 for 0.5, 6 for 0.6 and 7 for 0.7. Get a newbie in corp, and you may not be able to anchor your pos without kicking everyone. I meant personally, like you! Where can you toss up a POS? New player experience, more highsec PvE missions, casual play, balance, counters to AFK cloaking, expanding the NEX store, and Power Projection.
Azami Nevinyrall for CSM9! |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2928
|
Posted - 2014.03.21 22:19:00 -
[106] - Quote
Azami Nevinyrall wrote:I meant personally, like you! Where can you toss up a POS?
Are you asking:
Where I, personally, have standings to anchor a pos (if it wasn't for other characters in my corp pulling down the corp standing)? Where my corp does? Something else?
Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |
Malcanis
Vanishing Point. The Initiative.
14211
|
Posted - 2014.03.21 22:58:00 -
[107] - Quote
I infer that he is alluding to the shortage of unused moons in hi-sec
1 Kings 12:11
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Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2932
|
Posted - 2014.03.22 18:03:00 -
[108] - Quote
Malcanis wrote:I infer that he is alluding to the shortage of unused moons in hi-sec
Ahhh.
I've not surveyed that recently (Just the last time I moved system.)
I'm not entirely happy with tying structure to moons. Sure, there are benefits from an orbital mechanics POV, but it's not a huge one. Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |
Lanctharus Onzo
Alea Iacta Est Universal Brave Collective
25
|
Posted - 2014.03.25 01:09:00 -
[109] - Quote
CSM9 Candidate Interview: Steve Ronuken http://www.capstable.net/2014/03/15/csm9-candidate-interview-steve-ronuken Writer, Co-host of the Cap Stable Podcast Twitter: @Lanctharus |
Klara Lenanshee
Stoli Holdings
1
|
Posted - 2014.03.29 14:16:00 -
[110] - Quote
You will get my vote for sure. |
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Liese Shardani
Hedion University Amarr Empire
56
|
Posted - 2014.04.01 02:08:00 -
[111] - Quote
A corpmate and fellow software developer recommended that I take a look at your thread, and I'm definitely impressed with what you've had to say. You've got a vote on all three of my ballots, and I'll recommend you to my friends, as well. It would be awesome to have a hardworking third party developer and industrialist on the CSM. |
Aram Kachaturian
Love Squad Pasta Syndicate
39
|
Posted - 2014.04.01 03:08:00 -
[112] - Quote
Even if we are both running for CSM, we are part of the same club and so I give my full support to Steve. |
CYL0N72
Eve Corporation 125335887 EVE Alliance 1236539078
0
|
Posted - 2014.04.02 12:50:00 -
[113] - Quote
Hello Steve Ronuken,
I only have 1 short, pointed question, so this should be a pretty easy "yes" or "no" answer. Everyone has their own reasoning / logic, so I don't want to know why, just a clear answer to whether or not you support a ban.
Do you support banning players, for actions, like Erotica 1 ? |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2990
|
Posted - 2014.04.03 16:08:00 -
[114] - Quote
CYL0N72 wrote:Hello Steve Ronuken,
I only have 1 short, pointed question, so this should be a pretty easy "yes" or "no" answer. Everyone has their own reasoning / logic, so I don't want to know why, just a clear answer to whether or not you support a ban.
Do you support banning players, for actions, like Erotica 1 ?
Sorry for the delay in answering, but you caught me away from a computer (Family member's birthday celebration).
It's not really a yes or no question, as it depends on the specific actions. 'like Erotica 1' isn't specific enough, as it is up for interpretation. It could be interpreted as just scamming. Or, as some people interpret it, torture.
I found the actions of Erotica 1 to be reprehensible. But I wouldn't have banned him. At least not permabanned. Not as a first action.
On the other hand, CCP do have the right to ban anyone they wish. And I can understand why they may have acted (no official confirmation, as far as I'm aware) in this case, for banning someone bringing the game into disrepute.
Just as a note, I do find the wording of the question to be a little disingenuous. Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |
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ISD Ezwal
ISD Community Communications Liaisons
1090
|
Posted - 2014.04.03 21:18:00 -
[115] - Quote
I have removed a rule breaking post and those quoting them.
The Rules: 10. Discussion of warnings and bans is prohibited.
Such matters shall remain private between CCP and the involved user. Questions or comments concerning warnings and bans will be conveyed through email or private messaging. CCP respect the right of our players to privacy and as such you are not permitted to publicize private correspondence (including petition responses and emails) received from any of the aforementioned parties. ISD Ezwal Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
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Esha Amphal
Hedion University Amarr Empire
4
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Posted - 2014.04.04 02:09:00 -
[116] - Quote
Mr Ronuken,
As I've stated in passing on the twitters you are rather high on my vote ballot. I gave you serious consideration last year. This time it was a no brainer to pen you in almost a month ago when I started my list. I strongly believe that your services will be required very soon, considering the upcoming expansion/s appear to have an industrial inclination and current CSM representatives have hinted that your expertise will be in demand shortly.
A main focus of mine has been the CSM outwardly communicating with the player base. All things considered NDAs are a constant obstacle where outward communication is concerned. However I feel that CSM8 has raised the bar on interacting with the players in a variety of ways (town halls, blogs, podcasts, twitter, google hangouts,etc). I would hate to see that particular sandcastle knocked over in the coming term. As someone who has been campaigning and getting his message across long before this election month, I don't think you're one to worry about in this regard Mr Ronuken.
I'm interested in your opinion about how CSM9 will communicate with the players even more effectively than CSM8. They set an excellent example, but what can they do better? Which groups of players are still isolated and how can you and the rest of the council go about creating new communication lines with them?
I'm also curious about your take on Planetary Interaction. Do you think it's in a good place? What do you think about the state of the in-game PI tutorial and the new player experience with PI? What would you like to see considering the potential for the Dust514 - PI connection?
Thank you in advance for your time. |
Elmnt80
Life. Universe. Everything. Clockwork Pineapple
14
|
Posted - 2014.04.04 02:20:00 -
[117] - Quote
Hello.
Currently the Serpentis are the only pirate faction in the game that don't have a rated 6/10 and 9/10 DED complex available to be run. These sites have been on the "coming soon" list for quite a few years, but no further news or information has been released. Would you be willing to request that CCP introduce these sites to the game so that areas like syndicate that rely on running sites as the main form of income can continue to grow and prosper? |
CYL0N72
Eve Corporation 125335887 EVE Alliance 1236539078
3
|
Posted - 2014.04.04 12:26:00 -
[118] - Quote
ISD Ezwal wrote:I have removed a rule breaking post and those quoting them. The Rules:10. Discussion of warnings and bans is prohibited.
Such matters shall remain private between CCP and the involved user. Questions or comments concerning warnings and bans will be conveyed through email or private messaging. CCP respect the right of our players to privacy and as such you are not permitted to publicize private correspondence (including petition responses and emails) received from any of the aforementioned parties.
OK ... I will ask these same questions in a mail, as you stated, and then we will publish the results.
Considering the Dev Post: An Announcement Regarding Real Life Harassment, the very large response from the community, the affect this could have on pilots game play, and the stated interest from the very pilots that are being asked to vote for a candidate who they are now being denied information they may find relative, I find this very curious.
This subject does NOT only affect CCP, or CSM, but many other EVE pilots.
Allowing other pilots to have this conversation on other websites has already make it a public matter.
You can't put the stink back in the bottle once you let it out. |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2992
|
Posted - 2014.04.04 18:46:00 -
[119] - Quote
Elmnt80 wrote:Hello.
Currently the Serpentis are the only pirate faction in the game that don't have a rated 6/10 and 9/10 DED complex available to be run. These sites have been on the "coming soon" list for quite a few years, but no further news or information has been released. Would you be willing to request that CCP introduce these sites to the game so that areas like syndicate that rely on running sites as the main form of income can continue to grow and prosper? Sounds good to me
(Though mynnna's already done it) Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |
S1euth
The Graduates RAZOR Alliance
42
|
Posted - 2014.04.05 14:27:00 -
[120] - Quote
Hope you win Steve!
Thanks for all of the contributions to the 3P App community; If you get CCP to release CREST with user friendly documentation then your CSMship will be a fantastic success. |
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