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Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2641
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Posted - 2014.02.14 15:55:00 -
[1] - Quote
Do what my alliance name tells you to do!
Oh, you want reasons to do it? Bah. Some people are just never satisfied.
I guess I should start with an introduction. I'm a High-sec industrialist, who dabbles in Faction Warfare, and who has been going on the Ganked roams for a while. I'm also a third party developer, who runs https://www.fuzzwork.co.uk/ and http://evebloggers.com/
I ran for election last year, and was only stopped from being elected by the fact that CCP stole the position from me, by not having the CSM being 18 people
You may have run into a number of the applications which I've written, such as https://www.fuzzwork.co.uk/blueprints/ and https://www.fuzzwork.co.uk/lpstore/ . There are a bunch of other tools on the site, and a bunch more that I have rattling round my head, but can't implement until CCP get round to releasing first SSO and then
authenticated CREST. They have the potential to be real game changers with the metagame. CREST has to be managed carefully, to stop it from being used for bots, and other nefarious purposes. As a developer who works on tools for the general community, and as an active member of developer community, I'd say I'm in a good position to act as advocate and watch dog for it.
The rest of this post will be a series of statements, to give you insight into how I think. As the CSM is a lobbying body and a sounding board for proposed changes, an idea of how I'll react to things is valuabe. I might suggest changes, but I make no promises on them, as anyone that does, is lying to you.
The majority of my ISK is made by manufacturing Tech 2 things in a highsec POS. My RSI is crying out for changes to how the process runs. Not complete automation, as that would destroy the play style, but work to smooth it out and reduce the clicks. I've a few thoughts on fairly significant changes, such as pushing it to a more process based style, where you can set up a chain of activities and as long as you keep it fed, it just ticks over, but changing the chain costs time and possibly resources.
The core of Mining shouldn't change. The 'Target an asteroid, and let the mining lasers cycle' isn't a bad mechanic at its core. Not particularly fun, but sometimes relaxing to let run, much like ship spinning. If you want the frantic pace of PvP, well, you'd be blowing someone up. However, I'd like to see more structure built up around it. To be frank, respawning asteroid belts offend me. I'd like to see some kind of prospecting mechanism to find a good asteroid field to mine, and some kind of claim system for good rocks; mine a claimed roid, go suspect. For casual miners, I'd like to see them sub contracting to the major (npc) mining corporations, giving a cut of their proper ore but keeping the rest.
I'd like to see jump bridging done away with, replaced with the ability to carry ships along with you, when you jump. This would be for carriers, super carriers, Titans and Black Ops. (A carrier/blops can jump a squad, Super carrier a wing, titan a fleet? probably more complicated than that)
I'd like to see a Modular Freighter, where you can swap out large blocks (like subsystems) to change the stats. Not giving them slots for regular modules as that'd be really hard to balance. But the choice between fitting all cargo modules, or fitting one cargo module and the rest as defensive ones. Or warp speed ones for when you don't want your brain to ooze between your ears.
CREST. Oh so much CREST. I want the game to be playable without requiring an external third party client to do anything. But a third party client might make things easier, or give extra capabilities. Like letting a fleet commander get his people to register, then have it give them a plan of who to put where, and what fleet doctrines can be flown. Removing the requirement for the grey area of cache scraping for market data would also be wonderful. (Yes, I know that's not all cache scraping is used for. I'm not forgetting you, people who write fitting tools)
NPC corporations need tweaked. I'd like to see there be more benefits for not being in them. Sometimes that's requiring a small nerf. Sometimes that's not giving NPC corp members new abilities. https://www.fuzzwork.co.uk/2014/02/07/csm-npc-corporations/ goes into more detail.
I've not had to suffer through Sov warfare. I'm really grateful for this. Now, large fleet fights have their place, and I'm aware that people like them. That's all find and good. But the large fleet fight shouldn't be the base unit of sov warfare. So, I'd like to see more small gang targets for the sov grind. Rate limited so huge corporations can't just steam roller in an off timezone, but meaningful. The huge throwdowns should be a riskier event, but one with a bigger pay out. ( https://www.fuzzwork.co.uk/2013/01/23/making-sov-more-fun/ is an older post. Not entirely valid now, but you can get the main thrust)
(cont) Steve Ronuken for CSM 9! http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2641
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Posted - 2014.02.14 15:56:00 -
[2] - Quote
I like Dust. I'd like the link to be more meaningful though. A tie to the smaller targets in Sov Warfare, perhaps. And some coop PvE would be good.
Local. I'm not advocating the removal of local. I'd prefer replacing it with a proper intelligence system, that starts off at pretty much nothing in 0.0, but can be upgraded (and hence attacked) with player effort. It'd be nice to be able to scan someone's ship, and make the details available to other friendlies in system, without the need for a third party system. To use something like the ESS to flag people entering.
Cloaks. AFK cloaking is bad gameplay. I'd like to see the ability to shut down your ship, and fall off scan, but if you just cloak, you can be, with effort, traced and decloaked at range. If you're there, you can move to avoid it. If you're not, you're at risk. Don't want to be found? Turn your ship 'off', to become a whole in space, with no chance of being scanned down. Do it with a cloak, in a place you expect people to turn up, and you can set up a hot drop.
Corporation management is a crying shame at the moment. This is a place CREST could do wonders, if it's reworked to being a decent, nested, granular permissions model. Grant permissions on specific things, to specific groups, which you can add people to. That would solve most problems people have with it.
Low-Sec needs a draw for people who don't live there. Victims, as they're often called. The first thing that comes to mind for that is something lucrative, but which you can't do that often a day. So you have a reason to risk your skin in Low-Sec, but can't just farm it.
If you have any questions, ask away. I'll try and answer any question. Even if it might be "I don't know". Steve Ronuken for CSM 9! http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2641
|
Posted - 2014.02.14 15:59:00 -
[3] - Quote
reserved Steve Ronuken for CSM 9! http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |
Logix42
Taxation Damnation
182
|
Posted - 2014.02.14 16:52:00 -
[4] - Quote
One thing about you that I know, you're willing to work hard on all things EVE. This is evident by how quickly you turn out the SDE conversions and the work you put into your tools. I like this and will give you serious consideration as one of my top choices. Go beyond the edge of space... Explore |
Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
1415
|
Posted - 2014.02.14 17:17:00 -
[5] - Quote
If CCP would ask you to choose one part of UI they should tweak / fix / improve / revamp ASAP what would you say? And why that one? I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2642
|
Posted - 2014.02.14 17:27:00 -
[6] - Quote
Schmata Bastanold wrote:If CCP would ask you to choose one part of UI they should tweak / fix / improve / revamp ASAP what would you say? And why that one?
Ack, nasty nasty question. So potentially loaded.
From a purely selfish point of view, I'd have to point at industry. specifically job entry. Doing invention involves doing pretty much exactly the same thing many many times, with around 6 clicks per job, in varying places on the screen. Being able to do the same job again, going into the next free slot in an array would help a great deal. (Being able to put in multiple at the same time would help more)
From a less selfish POV, I'd like to be able to, probably on hover, see how much time is left on a module cycling. Ideally modified by the current ti-di.
So you know that, going siege red, it's going to take another 20 minutes real time to have it switch off.
Actual numbers are useful, rather than the 'that's about two thirds through a cycle which takes Y seconds, and I'm in 23% tidi' Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |
roigon
Calamitous-Intent Feign Disorder
65
|
Posted - 2014.02.14 17:29:00 -
[7] - Quote
I will be voting for steve.
As a 3rd party dev myself I think it's very important to have someone on the CSM who brings that viewpoint to the table, who knows what CREST is, and what it potentially could mean and who can give CCP great feedback on what the 3rd party community needs and wants. |
Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
1415
|
Posted - 2014.02.14 18:02:00 -
[8] - Quote
Steve Ronuken wrote:Ack, nasty nasty question. So potentially loaded.
I will take it as a compliment :)
I agree with you on module cycle timers, they need to be brought in line and improved to properly function in nowadays Eve environment. Not to mention cool down timers on mods like cloaks or MJD. Click to check is not exactly great UI.
I know nothing about industry but I can see very often complains about UI almost working against you instead of for you so I guess it is not only your selfish POV.
Would you say that industry should be revamped as a whole to make it more attractive to players that now don't really feel, let's say "desire" towards it? Or you think any change to make more players go into that activity would just end up with equivalent of "exploration" pushing sites into our faces, loot spew and other silly things that would stripped veil of exclusiveness out of it and plummet income of those who can bear current inconveniences and problems? I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2643
|
Posted - 2014.02.14 18:19:00 -
[9] - Quote
Schmata Bastanold wrote:Steve Ronuken wrote:Ack, nasty nasty question. So potentially loaded. I will take it as a compliment :) I agree with you on module cycle timers, they need to be brought in line and improved to properly function in nowadays Eve environment. Not to mention cool down timers on mods like cloaks or MJD. Click to check is not exactly great UI. I know nothing about industry but I can see very often complains about UI almost working against you instead of for you so I guess it is not only your selfish POV. Would you say that industry should be revamped as a whole to make it more attractive to players that now don't really feel, let's say "desire" towards it? Or you think any change to make more players go into that activity would just end up with equivalent of "exploration" pushing sites into our faces, loot spew and other silly things that would stripped veil of exclusiveness out of it and plummet income of those who can bear current inconveniences and problems?
The exclusiveness of industry shouldn't be down to fighting with the interface. It's down to the logistics. Running the numbers to make sure that what you're doing is profitable, and a good use of your time.
I'm fairly comfortable with that were it is. There are tools out of game to help, or you can do your own sheets.
I'd like to see reductions in the number of high-sec industry slots, with a lower barrier to entry on getting slots in space. And the ability to anonymously rent slots out to people (use an NPC to ship the materials to the structure in space)
Throw in limits on how many slots you're allowed to use in stations, and you provide a slightly more level playing field against nullsec, and reasons to have Manufacturers in PC corps, while not impacting new bros too much.
It's not a quick and easy change though. Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |
Doomchinchilla
Collapsed Out Shadow Cartel
22
|
Posted - 2014.02.14 18:24:00 -
[10] - Quote
Steve has my vote! His fuzzwork apps have been so much help to more people than probably realize it in EVE.
+10 votes |
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Akrasjel Lanate
Naquatech Conglomerate Naquatech Syndicate
1483
|
Posted - 2014.02.14 18:30:00 -
[11] - Quote
Steve Ronuken wrote: Cloaks. AFK cloaking is bad gameplay. I'd like to see the ability to shut down your ship, and fall off scan, but if you just cloak, you can be, with effort, traced and decloaked at range. If you're there, you can move to avoid it. If you're not, you're at risk. Don't want to be found? Turn your ship 'off', to become a whole in space, with no chance of being scanned down. Do it with a cloak, in a place you expect people to turn up, and you can set up a hot drop.
Cloaks =/= AFK cloaking
Anyway what do you think about changes to power projection ? Also further nerf of afk gameplay similar to drone assist nerf, that would be changing the "anchoring" mechanic ? |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2643
|
Posted - 2014.02.14 19:13:00 -
[12] - Quote
Akrasjel Lanate wrote:Steve Ronuken wrote: Cloaks. AFK cloaking is bad gameplay. I'd like to see the ability to shut down your ship, and fall off scan, but if you just cloak, you can be, with effort, traced and decloaked at range. If you're there, you can move to avoid it. If you're not, you're at risk. Don't want to be found? Turn your ship 'off', to become a whole in space, with no chance of being scanned down. Do it with a cloak, in a place you expect people to turn up, and you can set up a hot drop.
Cloaks =/= AFK cloaking Anyway what do you think about changes to power projection ? Also further nerf of afk gameplay similar to drone assist nerf, that would be changing the "anchoring" mechanic ?
I know AFK cloaking isn't all use of cloaks That's why I'm not suggesting a decloak mechanic. The idea is:
- you can scan down the grid someone cloaked is on. So they're /somewhere/ within 150km of where you land.
- Using dscan, you can get an idea of their direction.
- If they're not moving erratically, you can eventually work out where they are.
So someone there won't be cause. Someone who isn't will be found.
The AFK cloaker isn't a problem. Right up to the point they come back, and cease being afk. There's no difference from the outside.
Anyway, power projection.
Right now, having Titans gives you subcap superiority in terms of power projection, with the use of bridging. And you don't need to risk the titan. As mentioned, I'd like to give carriers the ability to bring ships in with them (Be carriers in fact, rather than big drone boats). Titans at that point, are just carriers writ large (with DDs) No bridging. So the ships have to be risked. A cool down for jumping may also be in order, but I'll leave that to people with a better grasp of Null sec warfare. I'm an outsider looking in.
As for anchoring, I have fewer problems with it. If the anchor is taken out, you can end up with a significantly worse situation. Such as the case of the interceptors that ran into Ganked 103. They were approaching their anchor. When it went pop (Brimaried by a bunch of Rifters) Everyone came to a halt. And got slapped for it. Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |
HVAC Repairman
GoonWaffe Goonswarm Federation
808
|
Posted - 2014.02.14 20:29:00 -
[13] - Quote
what is your stance on Follow me on twitter |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2643
|
Posted - 2014.02.14 21:01:00 -
[14] - Quote
HVAC Repairman wrote:what is your stance on
I'm entirely against it. People who are for it are idiots who should be neutered for the sake of humanity. Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |
Mike Azariah
DemSal Corporation DemSal Unlimited
828
|
Posted - 2014.02.14 23:23:00 -
[15] - Quote
Steve Ronuken wrote:HVAC Repairman wrote:what is your stance on I'm entirely against it. People who are for it are idiots who should be neutered for the sake of humanity.
softy, neutering allows the possibility of cloning
But I agree with the stand against
m
Mike Azariah-á CSM8 |
Dracoth Simertet
Red Federation RvB - RED Federation
63
|
Posted - 2014.02.14 23:32:00 -
[16] - Quote
+1 top bloke supported
o7 Drac |
Sugar Kyle
Calamitous-Intent Feign Disorder
367
|
Posted - 2014.02.15 03:19:00 -
[17] - Quote
I voted for you last year and I'll vote for you this year. Low Sec Lifestyle : An Eve Online Blog Candidate for CSM9 |
Dersen Lowery
Laurentson INC StructureDamage
991
|
Posted - 2014.02.15 04:36:00 -
[18] - Quote
CCP looks to be concentrating on industry somewhat this year, so you have my vote again this year.
If I could ask one thing: I've done invention enough to realize that the user interface was designed to build SQL statements to traverse a set of tables. In other words, the user interface isn't designed at all, it's just an extension of the model. I know that you can't ~demand~ anything, but can you urge CCP to allow the UI designers free reign in actually designing the interface from a user perspective, and leave any translation to the database to the controller which (presumably!) sits between the model and the view?
Failing that, could you politely insist that they implement MVC? ;-)
Thanks, and good luck! Proud founder and member of the Belligerent Desirables. |
Mangala Solaris
Red Federation RvB - RED Federation
878
|
Posted - 2014.02.15 14:00:00 -
[19] - Quote
Will trade beers in vegas for votes.
Glad to see you running Steve! - Id say again, but you never stopped! Mangala Undocked |
Billy Hix
Team JK
108
|
Posted - 2014.02.16 11:35:00 -
[20] - Quote
You have both of my votes as a thank you for the tools you have made us.
GL |
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Selena Cadelanne
Center for Advanced Studies Gallente Federation
0
|
Posted - 2014.02.16 12:47:00 -
[21] - Quote
absolutely, my votes, all my friends votes and anybody else i can convince. You are exactly the right kind of advocate for the things you mentioned in your post. I have been plugging your services in local wherever i go in new eden and someone asks for info about manufacturing/invention/bp's etc. :)
go steve! |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2670
|
Posted - 2014.02.16 18:40:00 -
[22] - Quote
Dersen Lowery wrote:CCP looks to be concentrating on industry somewhat this year, so you have my vote again this year.
If I could ask one thing: I've done invention enough to realize that the user interface was designed to build SQL statements to traverse a set of tables. In other words, the user interface isn't designed at all, it's just an extension of the model. I know that you can't ~demand~ anything, but can you urge CCP to allow the UI designers free reign in actually designing the interface from a user perspective, and leave any translation to the database to the controller which (presumably!) sits between the model and the view?
Failing that, could you politely insist that they implement MVC? ;-)
Thanks, and good luck!
It's a little more complicated than that.
Many things interact with the state within a solar system, rather than directly with the database, with an occasional syncing between them (look at the assets ui for an example)
You are, however, entirely right. The UI should come from the game play perspective, rather than the underlying data storage. Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |
Zappity
Agony Unleashed Agony Empire
823
|
Posted - 2014.02.17 02:03:00 -
[23] - Quote
Supported. Not a difficult decision. Extremely helpful and useful site. Zappity's Adventures for a taste of lowsec. |
Achanjati
Royal Amarr Science Institute
13
|
Posted - 2014.02.17 11:32:00 -
[24] - Quote
Nice reading so far. I don't agree in all points, but in general it sounds good.
If you would be in charge, how would you design a bpo-api?
And which ways do you see how we researchers could benefit from CREST? |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2681
|
Posted - 2014.02.17 11:55:00 -
[25] - Quote
Achanjati wrote:Nice reading so far. I don't agree in all points, but in general it sounds good.
If you would be in charge, how would you design a bpo-api?
And which ways do you see how we researchers could benefit from CREST?
There are two APIs I can see being useful for blueprints.
The first is a variation of the assets API, just for blueprints, with attributes for ML, PL, runs, and a flag for if it's a copy or not. This would have to be an authenticated API. Either CREST or the older style would be fine.
The other would be similar to user provided details, as a public CREST endpoint providing blueprint details. Similar to https://www.fuzzwork.co.uk/blueprints/xml/16229/75/5
It's a lot less important, as all the details are provided via static data extract and can be provided by people like yours truly. Nice to have, but that's it. Static data doesn't need it anywhere near so much.
As for CREST, I'm in two minds about using it for research. If it allows for jobs to be put in without user intervention (if it can be automated, it would be. And any write can be automated) then it would massively affect industry. in POS, for example, all jobs would be single run to reduce liability (Unless there are changes made to disadvantage short runs)
Part of me says: automate and be damned. But the more considered part days that would screw up newbies. You shouldn't need to use a third party tool, to be competitive. Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |
Achanjati
Royal Amarr Science Institute
13
|
Posted - 2014.02.17 12:52:00 -
[26] - Quote
Thanks for your answers. I fully agree on your concerns about possible automatation. On the other hand, it could be an interesting experiment to play the game with the UI we build for our own within the limitations of CREST.
Anyways, Count on my votes. |
Arkonen Tsutola
Forward Innovations
4
|
Posted - 2014.02.17 17:59:00 -
[27] - Quote
1) Epic toolset built to help the community excel. 2) Approachable demeanor with old and new players alike. 3) Passion for the Indy/Manu side of the game.
You have my votes.
(ps. thanks again for being so approachable to indy newbies)
|
Freelancer117
So you want to be a Hero
130
|
Posted - 2014.02.17 18:10:00 -
[28] - Quote
What is your view on CCP's Carbon framework, is it a success or a failure ?
Compared to other game engines out there, it seems to hardly be impressive or even do it's job well.
How do you think you as a future CSM member can influence the allocation of resources by CCP's upper management concerning this ? Eve rule no.1: The players will make a better version of the game, then CCP initially plans.
http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg
|
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2689
|
Posted - 2014.02.17 19:34:00 -
[29] - Quote
Freelancer117 wrote:What is your view on CCP's Carbon framework, is it a success or a failure ? Compared to other game engines out there, it seems to hardly be impressive or even do it's job well. How do you think you as a future CSM member can influence the allocation of resources by CCP's upper management concerning this ?
Carbon is under on-going development. Recently DX 11 was integrated. That's still being worked on.
You have to admit, the video on the Carbon development is pretty impressive. Sure, there's now TressFX for doing hair stuff, but that's released around 2-3 years later.
The Avatar stuff /looks/ good. It's not been developed any further, but that's due to player backlash. (Bit of a shame really. it /could/ be good, if they had content. Content comes first)
Sure, CCP could buy in a game engine, and refit Eve to use it. This would: A: Cost a bunch of time to reach the current state. B: Tie them to someone else's development timetable. C: Cost them money to actually license it, year on year.
Right now, I'd say: Stay the course. Of course, I don't know what's going on within CCP.
Of course, that's just the graphics side of it. The backend server would be kind of hard to buy in a replacement for. It's not like anyone else deals with the same number of users, on the same system.
Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |
Freelancer117
So you want to be a Hero
130
|
Posted - 2014.02.17 21:39:00 -
[30] - Quote
Thanks for the great answer Steve, you will have my 2nd vote.
PS: I do agree that from now on, barring any stupid stuff from CCP hitting the gaming media, stuff will and have to be improved upon. Eve rule no.1: The players will make a better version of the game, then CCP initially plans.
http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg
|
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Lukas Rox
Aideron Technologies
56
|
Posted - 2014.02.18 14:19:00 -
[31] - Quote
Steve Ronuken wrote:Achanjati wrote:Nice reading so far. I don't agree in all points, but in general it sounds good.
If you would be in charge, how would you design a bpo-api?
And which ways do you see how we researchers could benefit from CREST? There are two APIs I can see being useful for blueprints. The first is a variation of the assets API, just for blueprints, with attributes for ML, PL, runs, and a flag for if it's a copy or not. This would have to be an authenticated API. Either CREST or the older style would be fine. The other would be similar to user provided details, as a public CREST endpoint providing blueprint details. Similar to https://www.fuzzwork.co.uk/blueprints/xml/16229/75/5It's a lot less important, as all the details are provided via static data extract and can be provided by people like yours truly. Nice to have, but that's it. Static data doesn't need it anywhere near so much. As for CREST, I'm in two minds about using it for research. If it allows for jobs to be put in without user intervention (if it can be automated, it would be. And any write can be automated) then it would massively affect industry. in POS, for example, all jobs would be single run to reduce liability (Unless there are changes made to disadvantage short runs) Part of me says: automate and be damned. But the more considered part days that would screw up newbies. You shouldn't need to use a third party tool, to be competitive.
YES! This!
So far I had to force one of our corp members to enter all the ME information to the database manually. Which was tedious. So I had to pay him some ISK.
And it's in sync only as long as no new BPOs are bought and researched. API solution would be perfect!
@FuzzySteve for CSM9! Blogging about EVE on http://pozniak.pl/ |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2700
|
Posted - 2014.02.18 14:39:00 -
[32] - Quote
Lukas Rox wrote:Steve Ronuken wrote:Achanjati wrote:Nice reading so far. I don't agree in all points, but in general it sounds good.
If you would be in charge, how would you design a bpo-api?
And which ways do you see how we researchers could benefit from CREST? There are two APIs I can see being useful for blueprints. The first is a variation of the assets API, just for blueprints, with attributes for ML, PL, runs, and a flag for if it's a copy or not. This would have to be an authenticated API. Either CREST or the older style would be fine. The other would be similar to user provided details, as a public CREST endpoint providing blueprint details. Similar to https://www.fuzzwork.co.uk/blueprints/xml/16229/75/5It's a lot less important, as all the details are provided via static data extract and can be provided by people like yours truly. Nice to have, but that's it. Static data doesn't need it anywhere near so much. As for CREST, I'm in two minds about using it for research. If it allows for jobs to be put in without user intervention (if it can be automated, it would be. And any write can be automated) then it would massively affect industry. in POS, for example, all jobs would be single run to reduce liability (Unless there are changes made to disadvantage short runs) Part of me says: automate and be damned. But the more considered part days that would screw up newbies. You shouldn't need to use a third party tool, to be competitive. YES! This! So far I had to force one of our corp members to enter all the ME information to the database manually. Which was tedious. So I had to pay him some ISK. And it's in sync only as long as no new BPOs are bought and researched. API solution would be perfect! @FuzzySteve for CSM9!
Just checking. you know you can C&P the blueprint data from the S&I interface, by double clicking on the place name, and then doing it from the new window that pops up?
Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |
Def Monk
404 File Not Found
1
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Posted - 2014.02.18 19:42:00 -
[33] - Quote
Fuzzwork has been a staple among my Eve websites for a long while, and the third party community definitely needs the love. You 100% have my vote, and I will desperately try to convince everyone else I play with of the same. Good luck sir. o7
On another note, I've always wanted CREST to include a standings setup. Being able to display/manage/update personal/corporate/alliance standings from a custom application or webpage would make administrating it so much easier, especially when you need those standings standardized, or updated en-mass (such as war-dec watch lists and the like). |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2701
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Posted - 2014.02.18 19:44:00 -
[34] - Quote
Def Monk wrote:Fuzzwork has been a staple among my Eve websites for a long while, and the third party community definitely needs the love. You 100% have my vote, and I will desperately try to convince everyone else I play with of the same. Good luck sir. o7
On another note, I've always wanted CREST to include a standings setup. Being able to display/manage/update personal/corporate/alliance standings from a custom application or webpage would make administrating it so much easier, especially when you need those standings standardized, or updated en-mass (such as war-dec watch lists and the like).
The first example code that was released for CREST was for standings It's not public yet, but I'd suspect it'll be one of the earlier ones to come out. Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |
Amarisen Gream
Galactic Skyfleet Research Group Galactic Skyfleet Empire
13
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Posted - 2014.02.18 19:53:00 -
[35] - Quote
you have my vote. just let me know when. I'll share you with my friends... xoxo Amarisen Gream
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Grarr Dexx
Snuff Box
326
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Posted - 2014.02.19 15:11:00 -
[36] - Quote
Another AFK cloaking whiner? Meh. |
Nazzern Gongsa
The Flying Dead Havoc.
0
|
Posted - 2014.02.19 15:33:00 -
[37] - Quote
You have my vote |
Proclus Diadochu
Obstergo Red Coat Conspiracy
957
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Posted - 2014.02.19 16:04:00 -
[38] - Quote
I met Steve next to the Starbucks in the Rio at Eve Vegas this last year. He introduced himself and was already excited and campaigning for this CSM, even then. We chatted for a few minutes, he fielded questions, and frankly was as sincere as anyone could be to a stranger.
He'll have a minimum of a vote from me. Good luck this year, Steve. Wormhole Minister of High Society Superior General | Order of Rob Minor @autoritare | The Diogenes Club |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2707
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Posted - 2014.02.19 16:22:00 -
[39] - Quote
Grarr Dexx wrote:Another AFK cloaking whiner? Meh.
Something to note:
AFK cloaking has never directly affected me.
Spending most of my time in high sec, with the occasional roam through low and null, it wouldn't.
AFK gameplay irritates me though. Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |
Grarr Dexx
Snuff Box
326
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Posted - 2014.02.19 16:40:00 -
[40] - Quote
If he's AFK, there is no issue. |
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Zloco Crendraven
BALKAN EXPRESS
568
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Posted - 2014.02.19 16:42:00 -
[41] - Quote
What is your point of view about lowsec and force projection in general? BALEX is recruiting -----> tinyurl.com/oscmmlv |
Sam Sabre
Fweddit I Whip My Slaves Back and Forth
60
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Posted - 2014.02.19 16:55:00 -
[42] - Quote
Grarr Dexx wrote:If he's AFK, there is no issue.
Tired reply from an adorable scrub. S. Sabre-á~-áFweddit-á~-áCasual Capsuleer www.casualcapsuleer.wordpress.com/
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Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2708
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Posted - 2014.02.19 17:05:00 -
[43] - Quote
Grarr Dexx wrote:If he's AFK, there is no issue.
The argument goes:
If he's AFK, there's no issue. If he's not AFK (AK), then there's an issue to do with force projection. One person isn't really a risk. Right up to the point they light a cyno.
What's the difference between them being AFK and AK, from the perspective of an external viewer? Absolutely nothing.
So the following options happen: People do nothing. People run in sub optimal fits (What's optimal for PvE should change tbh, but that's another issue.) to be ready for PvP People run in PvE optimal fits, with an enhanced risk of going pop.
Other than the last option, that 'AFK' person has changed the gameplay of the other people, because they might come back, with no apparent change in status.
Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2710
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Posted - 2014.02.19 17:23:00 -
[44] - Quote
Zloco Crendraven wrote:What is your point of view about lowsec and force projection in general?
Lowsec needs work. Take all comments with the caveat that I'm just a day tripper (I have a FW alt who I don't play as much as I should. For PvP rather than LP)
The main issue I can see is that there's little compelling reason to draw day trippers in, except for PvP. Which is less than ideal for people who want to make ISK by ganking them. So some kind of time limited (to reduce farming potential) but lucrative activity needs added. So you can do this thing and make a bunch of isk, but you might lose what you've gathered to the people that live there.
I've put some notes with regards to force projection in my main post and in the thread Marlona posted, but I'll summarise here:
I don't like bridges. I like carriers, super carriers and titans to carry ships with them when they jump.
There should be a limit to how much you can jump to a particular cyno
There should be an unavoidable cool down on your jump drive.
Cynos should be limited so they can't be lit within X Km of each other. (Tuned by people who have a better idea of what it should be) Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |
Jeiden Rougal
Black Rock Miners
0
|
Posted - 2014.02.19 17:49:00 -
[45] - Quote
I like your insights on industry alot, since the interface is the main reason i am putoff of it^^
And since im already here i would be interested in your take on POS and how it could improved.
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Jane Lekto
Brave Newbies Inc. Brave Collective
0
|
Posted - 2014.02.19 22:10:00 -
[46] - Quote
Your website and tools have helped me a lot, thank you.
If the voting system is akin to STV, you'll have my second vote :)
7o |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2719
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Posted - 2014.02.20 10:44:00 -
[47] - Quote
Jane Lekto wrote:Your website and tools have helped me a lot, thank you.
If the voting system is akin to STV, you'll have my second vote :)
7o
It's a wright STV system, so you'll have up to 14 positions to vote on your ballot. (I asked Dolan to confirm and he did.)
There'll probably be an initial vote to winnow the candidate list a little. Last year it was 'get 200 votes and you're on the list.) Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2719
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Posted - 2014.02.20 13:26:00 -
[48] - Quote
I received a bunch of questions by eve-mail from Steve Tanaka and thought it was probably wise to answer them here, rather than just by mail.
- How do you feel about the current state of power projection?
With the caveat that I'm spending most of my time in highsec, so my opinion is mostly shaped by other people, rather than direct experience: I don't like jump bridges. The ship should always go through. So, I think Carriers, super carrier and titans should be able to carry other ships with them when they jump. No 'open bridge, bye bye boys, have fun storming the castle'
Cynos should have a maximum number of jumps coming in through to them. Cynos should be unable to be lit within X KM of another Cyno. at least 10KM. Jump engines should have an unavoidable cooldown.
- What recent ship balancing change did you agree with the most, and why?
- What recent ship balancing change did you disagree with the most, and why?
TBH, I don't have a major opinion here. As a highsec industrialist first and foremost, the biggest changes to affect me have been the changes to mineral costs. In PvP, I've yet to run into a ship I wouldn't use (and die hilariously in. )
I am, however, happy to see people using more types ships. And it was nice to be able to get into a couple of Caps for Ganked 100, when I accidentally forgot to upgrade my clone and lost Minnie BS 5 a wee while before.
- What recent change other than ship balancing did you agree with the most, and why?
The introduction of deployables is nice. I'm hoping to see a lot more deployables coming into existence, to replace the ball of mud that's the current POS code. I want to see personal and corporate level deployables, so people can inhabit their space, rather than clinging to moons and stations. (also, the missile graphics update was neat)
- What recent change other than ship balancing did you disagree with the most, and why?
Hard one to say, really. I'd probably complain the most about the Eve/Dust link, for squandering the potential.
- If you were in a position to influence a dev regarding PvE in EVE, what changes would you suggest?
Oh so many. respawning static belts offend me. I want to see some kind prospecting mechanic, creating sites which can be claimed (suspect plus maybe a non-transferrable corporate level kill right if you mine a claimed site). PvE in missions should be closer to PvP in mechanics. Fewer targets, targets you can neut out, more randomized resists. That kind of thing. Though it'd still make sense for them to have doctrines. This would apply for sites as well. You'd have to adjust payouts too, as that's why people do PvE.
- What has been your favorite EVE expansion, and why?
(Caveat: I started during Incarna)
Odyssey's been pretty good. I'm not entirely happy with what's happened to the exploration mechanic, but in general it's better than it was. Sure, prices have dropped, but that's because people are actually doing it. Features people don't use are pointless.
- What has been your least favorite EVE expansion, and why?
Incarna. Because there was /so/ much bitching, and the potential of WIS has been squandered. If someone comes up with compelling content to do with avatar based gameplay, I'm all for that (though not if there's no advancement on FIS. expansion, not replacement)
- What is your favorite ship to PVP with?
Most of my PvP (outside of public roams on this character) is done in a Coercer, with my FW alt. Not as much as I should, but switching between alts is a pain. And the adrenaline dump from solo pvp is something I prefer to manage. I don't get so much from fleets. The alt's in constant training though, so I'll probably be trying out more as time passes. The Coercer is the fallback though. Glass lazor cannon ftw. Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2729
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Posted - 2014.02.25 21:16:00 -
[49] - Quote
Just completed an interview with the Legacy Of A Capsuleer pod cast. Hopefully I didn't make too much of a fool of myself Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |
Cody Rasr
Goat Watch Inc. Look at all them herds
2
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Posted - 2014.02.26 03:23:00 -
[50] - Quote
You have my vote. Thanks for the website and all the information and help you provide. |
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Tyrant Scorn
49
|
Posted - 2014.02.26 05:31:00 -
[51] - Quote
Hello everyone,
You can find Steve Ronuken's interview which he had with me at the following link:
Mp3 Download Link: http://www.legacyofacapsuleer.com/mp3/CSM9_interview_02_Steve_Ronuken.mp3
Watch It On YouTube At: http://www.youtube.com/watch?v=WxO3aYUm_eU
Hope you guys enjoy the interview and I hope you get to know Steve Ronuken a bit better.
Greetz & thanks,
Tyrant Scorn Host at Legacy Of A Capsuleer Podcast: Http://www.legacyofacapsuleer
Editor On EveNews24: Http://www.evenews24.com |
Tesco Ergo Sum
Science and Trade Institute Caldari State
26
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Posted - 2014.02.26 08:14:00 -
[52] - Quote
Voted for you last year and will vote for you again this year! |
Rashnu Gorbani
Federal Navy Academy Gallente Federation
13
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Posted - 2014.02.27 19:40:00 -
[53] - Quote
I'm not sure I will be able to spare the votes (depends on 0.0 candidates as that's a priority) but if I can, it'll likely be you. Since I got involved a little bit in industry I seen you're very active in S&I forum and your site comes up in pretty much any kind of industry google searches.
I hope hisec industrialists (or any serious industrialists) will consider you. Listened to some random dude's interview with you and had no bad surprises from you so I still like you... :)
I'm not a developer myself but you mentioning the crest api is really interesting. Could indeed give some very valuable, if not game changing tools. |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2735
|
Posted - 2014.02.27 21:18:00 -
[54] - Quote
Rashnu Gorbani wrote:I'm not sure I will be able to spare the votes (depends on 0.0 candidates as that's a priority) but if I can, it'll likely be you. Since I got involved a little bit in industry I seen you're very active in S&I forum and your site comes up in pretty much any kind of industry google searches.
I hope hisec industrialists (or any serious industrialists) will consider you. Listened to some random dude's interview with you and had no bad surprises from you so I still like you... :)
I'm not a developer myself but you mentioning the crest api is really interesting. Could indeed give some very valuable, if not game changing tools.
I can fully understand wanting to support people who live in the same space as you do.
Remember, you'll have a ballot of up to 14 slots to vote with. Unless everyone you're voting for is marginal, then your vote can trickle down a fair way on that list. So I'd be happy with appearing on it, even if it's not at the top. Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |
Zaxix
Long Jump.
370
|
Posted - 2014.02.28 01:57:00 -
[55] - Quote
I'm looking forward to voting for a former Frog (assuming I remember correctly).
Roughly speaking, how do your views on end game content and the future of EVE compare with Ripard Teg's? Your general position on other issues that Ripard has taken a public stance on? No need to get super detailed. Generalities are fine. Let me know if I need to be more specific. Bokononist
-á |
Achanjati
Royal Amarr Science Institute
16
|
Posted - 2014.02.28 02:00:00 -
[56] - Quote
There are many small and nice passed issues from former CSM rounds. Whats your opinion especially on the following:
https://wiki.eveonline.com/en/wiki/BPO_locking_changes_(CSM) https://wiki.eveonline.com/en/wiki/Modular_Starbase_(CSM) (personally I think most of us can imagine which way CCP will go in the next time) https://wiki.eveonline.com/en/wiki/Public_POS_arrays_(CSM)
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Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2735
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Posted - 2014.02.28 10:04:00 -
[57] - Quote
Zaxix wrote:I'm looking forward to voting for a former Frog (assuming I remember correctly).
Roughly speaking, how do your views on end game content and the future of EVE compare with Ripard Teg's? Your general position on other issues that Ripard has taken a public stance on? No need to get super detailed. Generalities are fine. Let me know if I need to be more specific.
Yup, you remember correctly. I spend a few months with an alt in Red Frog. Dropped out as I wasn't taking many contracts, as they were taking one of my invention characters away from where he could do invention. Good group
Anyway. Ripard. Well, I have to agree. KSP is really neat.
Oh, Eve stuff?
Mix of agree and disagree, like you'd expect.
- I don't like drone assist. It's going to be better than it was, but the change coming doesn't go far enough
- There need to be changes to power projection
- I do expect the CFC to eventually splinter. People want fights. If they can't get them outside, they'll get them inside. This may take a while to happen.
- (I'm having a poke though his blog and there's a lot to it. but I'm not finding many views on end game content etc (though there is no 'end game' as such.). more specific would let me answer any concerns you might have)
Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2735
|
Posted - 2014.02.28 10:09:00 -
[58] - Quote
BPO Locking: I've heard the cries of frustration over this. Something does need to be done. Right now, Industrial corporations with more than one RL person in them are just asking for pain and corp theft.
The suggestions also miss the 'Here, I own a bunch of BPOs. you can use them, when I'm not' option, where it should be possible to allow access to use (with limitations) but don't allow people to take them.
Starbases: Deployables, with corporation level access, if allowed by the person anchoring them. Ideally sharing storage if anchored nearby.
Public arrays: https://www.fuzzwork.co.uk/2013/05/12/renting-player-slots-reworking-industry/
Basically: I like the idea. but it needs to be coupled with a reduction in NPC slots. Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |
Hel O'Ween
Men On A Mission
60
|
Posted - 2014.03.02 23:01:00 -
[59] - Quote
An API guy on my CSM? I truely hope so!
You'll get my vote, Steve, no questions asked. EVEWalletAware - an offline wallet manager. |
Tikktokk Tokkzikk
Nightmare Machinery Illusion of Solitude
159
|
Posted - 2014.03.03 00:39:00 -
[60] - Quote
Quote: The core of Mining shouldn't change. The 'Target an asteroid, and let the mining lasers cycle' isn't a bad mechanic at its core. Not particularly fun, but sometimes relaxing to let run, much like ship spinning.
What about lowsec, nullsec and wormhole mining where you can't sit back and relax?
Quote:To be frank, respawning asteroid belts offend me. I'd like to see some kind of prospecting mechanism to find a good asteroid field to mine I've for a long time thought Eve should also be more dynamic. No one is accepting your missions? You'd probably increase the reward until people do. No one touching an asteroid belt? It would probably slowly grow bigger until someone found and mined it. Imagine this: Amamake has been untouched for months and the asteroids belts are huge with a high mineral concentration. A scout with a survey scanner estimated the ISK/h to be 400m/h, so his mining corporation hire a mercenary group for protection and make a huge mining op. You now have mining ships trying to mine as much as possible while pirates try to kill them and mercenaries try to keep them alive. |
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Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2742
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Posted - 2014.03.03 00:53:00 -
[61] - Quote
Tikktokk Tokkzikk wrote:Quote: The core of Mining shouldn't change. The 'Target an asteroid, and let the mining lasers cycle' isn't a bad mechanic at its core. Not particularly fun, but sometimes relaxing to let run, much like ship spinning.
What about lowsec, nullsec and wormhole mining where you can't sit back and relax? Quote:To be frank, respawning asteroid belts offend me. I'd like to see some kind of prospecting mechanism to find a good asteroid field to mine I've for a long time thought Eve should also be more dynamic. No one is accepting your missions? You'd probably increase the reward until people do. No one touching an asteroid belt? It would probably slowly grow bigger until someone found and mined it. Imagine this: Amamake has been untouched for months and the asteroids belts are huge with a high mineral concentration. A scout with a survey scanner estimated the ISK/h to be 400m/h, so his mining corporation hire a mercenary group for protection and make a huge mining op. You now have mining ships trying to mine as much as possible while pirates try to kill them and mercenaries try to keep them alive.
I'd say in low, null and wh, you'd probably not want a more complicated mechanic for the core, sapping your attention.
It may be possible to increase the attention requirements of the activity, but I'd suggest doing it as an optional boost. So you can maintain the current activity, or do it a different way to increase yield. (as long as you can control the rate of asteroid acquiral, then it's not so much of a concern balance wise. )
Dynamic is good. It'll have to be watched carefully, to reduce how gamable it is, but that shouldn't be /too/ much of a problem. Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |
Tikktokk Tokkzikk
Nightmare Machinery Illusion of Solitude
159
|
Posted - 2014.03.03 01:04:00 -
[62] - Quote
Mining is fine in highsec because you have a very great ISK/attention which balance out the terrible ISK/h. In lowsec, nullsec and W-space you need full attention but you still have terrible ISK/h and often more risk than missions and signatures that must be probed down. How would you fix this? |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2742
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Posted - 2014.03.03 11:01:00 -
[63] - Quote
Tikktokk Tokkzikk wrote:Mining is fine in highsec because you have a very great ISK/attention which balance out the terrible ISK/h. In lowsec, nullsec and W-space you need full attention but you still have terrible ISK/h and often more risk than missions and signatures that must be probed down. How would you fix this?
With difficulty.
Higher yields tend to come with lower prices, as the market for the minerals is only so large.
Null and low aren't /quite/ so bad, due to the intelligence provided by local. (and the ability to anchor bubbles in null)
However, if you notice what I've been saying about mining, I dislike beacons in space for people to just warp to and mine. (or warp to and gank miners). Some effort should exist for getting to decent ore. Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |
Sephira Galamore
Inner Beard Society
279
|
Posted - 2014.03.03 11:25:00 -
[64] - Quote
Steve Ronuken wrote:With difficulty.
Higher yields tend to come with lower prices, as the market for the minerals is only so large. This might be a bad idea but.. Would reworking the mineral composition in ores and following that a redistribution of ores across different kinds of space or different approaches of mining be a sensible approach? There could be a unique mineral in wspace.. Or a unique mineral only if you do a special kind of mining (minigame?) that still leaves the other minerals to those mining in the current way. The difficulty of hauling ores to refineries and minerals to production places should be accounted for via the respective ore / mineral volume. |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2743
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Posted - 2014.03.03 12:11:00 -
[65] - Quote
Sephira Galamore wrote:Steve Ronuken wrote:With difficulty.
Higher yields tend to come with lower prices, as the market for the minerals is only so large. This might be a bad idea but.. Would reworking the mineral composition in ores and following that a redistribution of ores across different kinds of space or different approaches of mining be a sensible approach? There could be a unique mineral in wspace.. Or a unique mineral only if you do a special kind of mining (minigame?) that still leaves the other minerals to those mining in the current way. The difficulty of hauling ores to refineries and minerals to production places should be accounted for via the respective ore / mineral volume.
W-Space already has unique harvestable materials in the form of the gasses.
Now, it might make sense to increase the places where these materials can be used, but I'd need to look at the figures for harvesting and use to tell.
Additional unique materials doesn't sit right. Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |
Sephira Galamore
Inner Beard Society
279
|
Posted - 2014.03.03 12:19:00 -
[66] - Quote
Steve Ronuken wrote:W-Space already has unique harvestable materials in the form of the gasses.
Now, it might make sense to increase the places where these materials can be used, but I'd need to look at the figures for harvesting and use to tell.
Additional unique materials doesn't sit right. You only replied to the wspace part when I just used it as an example.. :( |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2743
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Posted - 2014.03.03 13:45:00 -
[67] - Quote
Sephira Galamore wrote:Steve Ronuken wrote:With difficulty.
Higher yields tend to come with lower prices, as the market for the minerals is only so large. This might be a bad idea but.. Would reworking the mineral composition in ores and following that a redistribution of ores across different kinds of space or different approaches of mining be a sensible approach? There could be a unique mineral in wspace.. Or a unique mineral only if you do a special kind of mining (minigame?) that still leaves the other minerals to those mining in the current way. The difficulty of hauling ores to refineries and minerals to production places should be accounted for via the respective ore / mineral volume.
Sorry about that Thought I'd written more. I blame people expecting me to actually work in the office
Reworking the mineral compositions might make a difference, but the main problem is: people go for the best isk/hr. Which has the side effect of drawing them all to being similar. One of the reasons the ABCs aren't /that/ much higher than the highsec ores (excluding omber and veldspar), is that they're somewhat over mined. if fewer people mined them, the price would rise, as the constituent minerals would be rarer.
Now, if you introduce a mini game, you really only have the option of increasing the yield (or nerfing the yield in high).
/Unless/ that mini game isn't actually on the mining, but on finding things to mine. at that point, that's where the limiting factor is. Sure, you can, with attention, triple your yield. But if that just means you deplete your find faster, then it's workable. In more dangerous space, you're reducing your window of risk. In high, you're just cutting down on the time you have to actually be mining. Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |
Aineko Macx
Royal Amarr Institute Amarr Empire
291
|
Posted - 2014.03.03 19:57:00 -
[68] - Quote
Third party developers need representation, and Steve is the candidate for that!
Your proposed game design changes are a bit too far outside the box, especially in the areas where you have little experience, but I won't hold that against you |
mynnna
GoonWaffe Goonswarm Federation
3056
|
Posted - 2014.03.03 20:01:00 -
[69] - Quote
Aineko Macx wrote:Third party developers need representation, and Steve is the candidate for that! Your proposed game design changes are a bit too far outside the box, especially in the areas where you have little experience, but I won't hold that against you Willingness to speak up even when it's something you don't know much about isn't necessarily a bad thing. Someone with experience will often as not have their ideas chained by that box. Someone from the outside, unburdened by experience and the biases that come with it, will see things that should be obvious, will think of things the expert never would, and then if they are too far into left field, they can be dialed back a bit. Member of the Goonswarm Economic Warfare Cabal |
Agondray
Avenger Mercenaries VOID Intergalactic Forces
60
|
Posted - 2014.03.03 21:45:00 -
[70] - Quote
id like some changes to mining other than miners being a target, i know the macros have to be fought but not every miner is a macro. I myself have quit industry for change in more lucrative jobs. Moving asteroids belts is an ok idea but that's the same as the hidden belts that are no longer hidden and are now primary gankfest.
So my question is how do you cut back the ganking while keeping people interested in mining? Ive seen brand new players get ganked in ventures and quit the game or be forced to move on to something else. "Sarcasm is the Recourse of a weak mine" -Dr. Smith |
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Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2745
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Posted - 2014.03.04 11:35:00 -
[71] - Quote
Agondray wrote:id like some changes to mining other than miners being a target, i know the macros have to be fought but not every miner is a macro. I myself have quit industry for change in more lucrative jobs. Moving asteroids belts is an ok idea but that's the same as the hidden belts that are no longer hidden and are now primary gankfest.
So my question is how do you cut back the ganking while keeping people interested in mining? Ive seen brand new players get ganked in ventures and quit the game or be forced to move on to something else.
I don't want people to be able to just pick somewhere from their overview, or their anomaly scanner, to go there to mine. It should require a little more effort to get started. Not a great deal more (for basic ores) but more.
Off the top of my head, I'd think that emplacing scanner deployables around the system, which can then be used to scan for asteroids, with some kind of heat map mini-game, with a cool down. Possibly with better ones being corporation only. Yes, something like the older scanning system, but without the auto timeout. and yes, you'll need to perform maintenance on them to keep them from going pop once a month.
Gankers can still find you, with combat probes. Nothing protects you past that. But the low hanging fruit is removed.
If you don't want that effort, then there would be mining missions.
Bear in mind, this is just me spit balling. The kind of thing which I'd like to see CCP work on. No promises (as that's not how the CSM workd) Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |
Acidictadpole
Reikoku Pandemic Legion
23
|
Posted - 2014.03.04 18:02:00 -
[72] - Quote
Steve Ronuken wrote: I don't like jump bridges. The ship should always go through. So, I think Carriers, super carrier and titans should be able to carry other ships with them when they jump. No 'open bridge, bye bye boys, have fun storming the castle'
I had this idea a while ago, sounds like a similar idea
And for a question:
Since Eve has such a huge focus on interacting with other players, the tutorial system feels inadequate to truly introduce a player to Eve. Do you think the current tutorial system is sufficient for helping new players get on their feet? If not, what would you propose as a potential mission goal when designing a new tutorial? |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2747
|
Posted - 2014.03.04 18:25:00 -
[73] - Quote
Acidictadpole wrote:Steve Ronuken wrote: I don't like jump bridges. The ship should always go through. So, I think Carriers, super carrier and titans should be able to carry other ships with them when they jump. No 'open bridge, bye bye boys, have fun storming the castle'
I had this idea a while ago, sounds like a similar idea And for a question: Since Eve has such a huge focus on interacting with other players, I feel that the tutorial system feels inadequate to truly introduce a player to Eve. Do you think the current tutorial system is sufficient for helping new players get on their feet? If not, what would you propose as a potential mission goal when designing a new tutorial?
The current system is far from perfect, but for getting people to work together, it's problematic to do through an automated system. You don't want to have random people having to depends on other random people to geth through the tutorial. That's just asking for trouble.
Now, what might help is if the Blood Stained stars Arc had more to draw people together, with similar ages.
Perhaps a channel you're automatically joined to for a time after you start. Ideally with people watching, and an instruction not to mess with the newbies on it, under pain of GMs kicking you a lot.
(messing with people is fine. Messing with total newbies isn't.) Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |
Acidictadpole
Reikoku Pandemic Legion
23
|
Posted - 2014.03.04 18:35:00 -
[74] - Quote
Steve Ronuken wrote:
The current system is far from perfect, but for getting people to work together, it's problematic to do through an automated system. You don't want to have random people having to depends on other random people to geth through the tutorial. That's just asking for trouble.
I agree, putting people together in the tutorial seems like it would backfire. However, there are a lot of things that could be monitored during the players time with the tutorial, and feedback that the player could give to aura in a fairly consistent manner that would then be able to direct the player further down their path in Eve.
A minor thought I had included Aura asking for feedback after some select missions querying the player for how much they enjoyed doing the tasks in that tutorial. Based on the responses and the players playtime patterns, suggestions could be provided for continuing to play Eve. A recruitment tab popup could be automatically configured based on feedback responses and playtimes, more Arcs like the SOE (for new players) could be created that could also be suggested.
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Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2748
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Posted - 2014.03.05 01:24:00 -
[75] - Quote
Acidictadpole wrote:Steve Ronuken wrote:
The current system is far from perfect, but for getting people to work together, it's problematic to do through an automated system. You don't want to have random people having to depends on other random people to geth through the tutorial. That's just asking for trouble.
(Don't really feel like you answered the question) I agree, putting people together in the tutorial seems like it would backfire. However, there are a lot of things that could be monitored during the players time with the tutorial, and feedback that the player could give to aura in a fairly consistent manner that would then be able to direct the player further down their path in Eve. A minor thought I had included Aura asking for feedback after some select missions querying the player for how much they enjoyed doing the tasks in that tutorial. Based on the responses and the players playtime patterns, suggestions could be provided for continuing to play Eve. A recruitment tab popup could be automatically configured based on feedback responses and playtimes, more Arcs like the SOE (for new players) could be created that could also be suggested.
Lets try that again then:
The current tutorial system does reasonably for getting across many of the basics.
However, it isn't good for for getting across many of the rules of thumb that players teach newbros as a matter of course.
Such as 'fit a single type of tank'. Or 'One kind of weapon only'.
Now, I can't think of a way to do it interactively, so I'd suggest adding two sets of things:
A good set of basic fits. Call them Navy Doctrine. This could be restricted to T1 racial frigates (I'd probably add destroyers and maybe one or two cruisers). Any significant rebalancing would require this to be reworked, which is why it shouldn't be on all ships, as nice as that would be)
The second is a set of videos with the explanations. These would have to be restricted in scope to the the core rules, due to the requirements for localisation.
Possibly add something to do with ewar and warp disruption too, as 'advanced' tutorials.
Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |
Lors Dornick
Kallisti Industries Solar Assault Fleet
1041
|
Posted - 2014.03.06 14:21:00 -
[76] - Quote
Steve Ronuken wrote: The exclusiveness of industry shouldn't be down to fighting with the interface. It's down to the logistics. Running the numbers to make sure that what you're doing is profitable, and a good use of your time.
Very much this!
Being good at industry should be down to gathering facts and market intelligence, running numbers, planning and performing logistics (or have someone run the logistics if it's more efficient), marketing your products or services, creating connections with providers/subcontractors/customers and figuring out how to get your stuff sold with a good profit.
It shouldn't be down to managing a constant grind of repeating clicks.
And of course, you'll have my vote(s) this time too ;)
Vote for Fuzzy Steve! https://forums.eveonline.com/default.aspx?g=posts&m=4236322
|
PaulsAvatar
IXCO
4
|
Posted - 2014.03.07 13:22:00 -
[77] - Quote
You have my vote.
Thank you for all that you've already contributed. |
Tesco Ergo Sum
Science and Trade Institute Caldari State
33
|
Posted - 2014.03.07 19:54:00 -
[78] - Quote
Post on your website when the election is, I'm unsubbed from now until then and won't be reading the forums.
Poor service (DDoS response, slow rate of change), BlueSec and rampant GD trolls means it's time for a holiday. |
Doctor Caprician
Deep Core Mining Inc. Caldari State
8
|
Posted - 2014.03.07 22:50:00 -
[79] - Quote
Tesco Ergo Sum wrote:Post on your website when the election is, I'm unsubbed from now until then and won't be reading the forums..
Yes, please do announce the start of the election on your website. I tend to forget the forums exist (For my mental health), but I'm frequently on your site playing with your tools (That's hot!).
|
Zhilia Mann
Tide Way Out Productions
2061
|
Posted - 2014.03.07 23:57:00 -
[80] - Quote
Steve, I think you already know you have my vote(s) but I'd like to pose a bit of a philosophical question. You know you're outside of your depth and experience in several areas, including some that are close to my heart (in particular low sec balancing). If elected, how do you plan to react to proposals and ideas on those topics? Are you more inclined to react based on your limited knowledge and experience, follow other members of the CSM, or poll the community as a whole through some informal mechanism? Or, more broadly, if elected to the CSM what do you consider to be the appropriate balance of supporting your own positions versus actively working with your constituents to get their concerns voiced even if you disagree with them?
Also: you're horribly, horribly wrong about AFK cloaking. Just so you know .
Good luck out there. Let's hope this is your year. |
|
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2853
|
Posted - 2014.03.08 13:16:00 -
[81] - Quote
Zhilia Mann wrote:Steve, I think you already know you have my vote(s) but I'd like to pose a bit of a philosophical question. You know you're outside of your depth and experience in several areas, including some that are close to my heart (in particular low sec balancing). If elected, how do you plan to react to proposals and ideas on those topics? Are you more inclined to react based on your limited knowledge and experience, follow other members of the CSM, or poll the community as a whole through some informal mechanism? Or, more broadly, if elected to the CSM what do you consider to be the appropriate balance of supporting your own positions versus actively working with your constituents to get their concerns voiced even if you disagree with them? Also: you're horribly, horribly wrong about AFK cloaking. Just so you know . Good luck out there. Let's hope this is your year.
Well, talking to people outside of the CSM is sometimes going to not be an option, due to :NDA:
When it is an option, you can bet pretty much anything you'd like that I'll gather opinions from other people. (It lets me share the blame around )
In the situations where I don't have the community to talk to, I'd talk with other members of the CSM, to discuss things which are outside my core competencies. I wouldn't keep quiet, just because I'm not experiences in things, though I wouldn't be quite so, umm, forceful in expressing my opinion.
I like to think that I can listen to opinions which differ to mine, and change my own, when there's a reason to.
For example, with the cloaking thing? Someone explained the wormhole issue with it (To do with staging unscannable non-cloaky T3s inside, rather than outside), and I can see the problem with it. I can see ways to mitigate the concern (remove the 'hidden from dscan and probe' from the engine off state.) without crippling the basic idea.
In the end: The CSM is there to help make Eve a better game. Not just push their own agenda. So when it comes to pretty much any legitimate concern ('Why can't I have a hello kitty raven' isn't legitimate. 'Why isn't there a Nugoeihuvi raven' is more legitimate. 'Why does ECM suck so bad' is entirely legitimate) everyone on the CSM should consider it.
(Constituents is an interesting idea, when it comes to the CSM. it's not like members represent a specific spacial region. Defining the people they represent is somewhat tricky) Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |
Malcanis
Vanishing Point. The Initiative.
14147
|
Posted - 2014.03.10 18:41:00 -
[82] - Quote
I just listened to Steve's interview with Tyrant, and as a result I've added him to my voting list.
The CSM urgently requires a member with good links to and knowledge of the 3rd partly developer community. This will be a big topic for CSM9, and we really, really want someone who knows what they're talking about on the CSM team.
1 Kings 12:11
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Zifrian
Licentia Ex Vereor Black Core Alliance
1420
|
Posted - 2014.03.11 11:56:00 -
[83] - Quote
Malcanis wrote:I just listened to Steve's interview with Tyrant, and as a result I've added him to my voting list.
The CSM urgently requires a member with good links to and knowledge of the 3rd partly developer community. This will be a big topic for CSM9, and we really, really want someone who knows what they're talking about on the CSM team. This is good to know. Steve certainly is more adept than many with these issues. I basically dabble then rely on people like him to work the details and share their knowledge. Perfect fit for CSM. GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
Maximze your Industry Potential! - Download EVE Isk per Hour! |
Lakotnik
TSOE Po1ice TSOE Consortium
3
|
Posted - 2014.03.14 13:20:00 -
[84] - Quote
While you're doing something for industry, take a loot at the Industrial ships, specifically, the Rorqual.
To compress a batch of ore you have to do this:
1. Find the blueprint in your cargohold. 2. Left click on it and choose manufacture (out of all the other options that are really not usable out in space in a rorqual) 3. Choose your Rorqual. 4. Choose the production slot. 5. Specify which hold it should take stuff out of 6. Specify which hold to put it when it's done. 7. Click to give specification. 8. Accept quote and start manufacturing.
That's 8 clicks you have to make every time you compress something. Clicks 3 and 4 could be put into one Clicks 5 and 6 could remember from the last choice you've done.
Not to mention the Rorqual would deserve more production slots. And remove the unnecessary bonuses like Survey/Cargo Scanner ranges. |
Kename Fin
Wormhole Engineers Greater Realms
5
|
Posted - 2014.03.15 17:22:00 -
[85] - Quote
Additionally as those of us who choose to live in a wormhole, are industrially minded and have to deal with the UI, the logistics and a myriad other issues - ANY improvement to the industrial side of EVE is greatly supported.
I would be interested in your thoughts on anything wormhole related.
I have read Steve and appreciate his approach and will actively encourage others to support his bid for CSM.
|
Salpun
Global Telstar Federation Offices Masters of Flying Objects
698
|
Posted - 2014.03.15 22:34:00 -
[86] - Quote
Great work with the new market data. The tool is still very work in progress it seems. Allot of the items have incomplete data for the area you select. If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe. |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2853
|
Posted - 2014.03.15 22:56:00 -
[87] - Quote
Salpun wrote:Great work with the new market data. The tool is still very work in progress it seems. Allot of the items have incomplete data for the area you select.
you mean for days with no entries?
Can you give an example?
If it's something that's low turn over, there's nothing reported for the days nothing was sold on. Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2853
|
Posted - 2014.03.15 23:04:00 -
[88] - Quote
Kename Fin wrote:Additionally as those of us who choose to live in a wormhole, are industrially minded and have to deal with the UI, the logistics and a myriad other issues - ANY improvement to the industrial side of EVE is greatly supported.
I would be interested in your thoughts on anything wormhole related.
I have read Steve and appreciate his approach and will actively encourage others to support his bid for CSM.
Wormholes are far from a speciality, with me being nothing but a day tripper into them (at a lower frequency than lowsec)
I haven't heard any /specific/ complaints about them, other than the pain involved in living out of POS. And now the pain created by the Ore sites now being anomalies (so no warning of inbound people, in the way of probes)
Something that came up in another conversation I was having with someone was the potential created by an alternate system to find Ore. The ability to sometimes find large asteroids which could be converted into living space.
You see them sometimes in missions, and asteroid based dwellings come up in Sci-Fi all the time. Would be nice to have something similar (and it lends itself to the colonization idea)
Get an asteroid, and have slots in it to stick habitation modules and so on. High EHP, but no repair possible. Just relocation to a new one.
If there's anything specific you'd like a response on, please ask. I'd appreciate it. Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |
Salpun
Global Telstar Federation Offices Masters of Flying Objects
698
|
Posted - 2014.03.15 23:24:00 -
[89] - Quote
Steve Ronuken wrote:Salpun wrote:Great work with the new market data. The tool is still very work in progress it seems. Allot of the items have incomplete data for the area you select. you mean for days with no entries? Can you give an example? If it's something that's low turn over, there's nothing reported for the days nothing was sold on.
If you just start searching the examples that pop up in the search it gives red errors and the dates show up that are out of range.
Its not linked on your main site yet either unless i am looking in the wrong place. A blank data set resets to 1970 which i think is funny but it locks the date range until you reset the page. the redraw option does not work.
does the area change effect anything? A short list of where the 5 market systems are would work better and get you more traffic or a greying out of the areas and items with few data points.
but I am side tracking this thread.
Its working better now thanks and then stopped pulling data.
Base data set is Plex with out a header its just confusing. If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe. |
Cyerus
Eternal Strife
255
|
Posted - 2014.03.16 00:24:00 -
[90] - Quote
You've got my vote. |
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Salpun
Global Telstar Federation Offices Masters of Flying Objects
698
|
Posted - 2014.03.16 00:34:00 -
[91] - Quote
Back on topic.
I think manufacturing is to hard for new player to get in to. While the manufacturing screens can be streamlined and clearer.
The fact that I cant search for a type of rock on the map and it wont show me where in space it shows up. That i cant click on a piece of NPC trash and it wont show me what i can manufacture with it, turns off new players from knowing what they can work toward. If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe. |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2853
|
Posted - 2014.03.16 01:05:00 -
[92] - Quote
Salpun wrote:Steve Ronuken wrote:Salpun wrote:Great work with the new market data. The tool is still very work in progress it seems. Allot of the items have incomplete data for the area you select. you mean for days with no entries? Can you give an example? If it's something that's low turn over, there's nothing reported for the days nothing was sold on. If you just start searching the examples that pop up in the search it gives red errors and the dates show up that are out of range. Its not linked on your main site yet either unless i am looking in the wrong place. A blank data set resets to 1970 which i think is funny but it locks the date range until you reset the page. the redraw option does not work. does the area change effect anything? A short list of where the 5 market systems are would work better and get you more traffic or a greying out of the areas and items with few data points. but I am side tracking this thread. Its working better now thanks and then stopped pulling data. Base data set is Plex with out a header its just confusing.
It should work better now. Turns out something I'd done to improve the api call actually broke it (nightstalker googles have " in their name. Which was breaking the escaping. Added escaping appears to have broken other things with characters needing escaped. like the ' in plex).
Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2853
|
Posted - 2014.03.16 01:09:00 -
[93] - Quote
Salpun wrote:Back on topic.
I think manufacturing is to hard for new player to get in to. While the manufacturing screens can be streamlined and clearer.
The fact that I cant search for a type of rock on the map and it wont show me where in space it shows up. That i cant click on a piece of NPC trash and it wont show me what i can manufacture with it, turns off new players from knowing what they can work toward.
Some of that can be alleviated by third party apps. But I get your point.
I could see the addition of a tab to show info, for anything used in manufacturing, to have it show what blueprints use it. I've got something on my site to do it, and I know the SQL isn't hard. Though I'm not sure how that would translate into the game.
I'd like to see the 'this kind of ore in this factions highsec, that kind in that factions' go away. But that's a larger concern. Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |
Salpun
Global Telstar Federation Offices Masters of Flying Objects
698
|
Posted - 2014.03.16 01:21:00 -
[94] - Quote
Steve Ronuken wrote:Salpun wrote:Back on topic.
I think manufacturing is to hard for new player to get in to. While the manufacturing screens can be streamlined and clearer.
The fact that I cant search for a type of rock on the map and it wont show me where in space it shows up. That i cant click on a piece of NPC trash and it wont show me what i can manufacture with it, turns off new players from knowing what they can work toward. Some of that can be alleviated by third party apps. But I get your point. I could see the addition of a tab to show info, for anything used in manufacturing, to have it show what blueprints use it. I've got something on my site to do it, and I know the SQL isn't hard. Though I'm not sure how that would translate into the game. I'd like to see the 'this kind of ore in this factions highsec, that kind in that factions' go away. But that's a larger concern. Salvage calculator is nice needs a better name though. I was surprised there was so few items you could create using salvage. If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe. |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2853
|
Posted - 2014.03.16 01:26:00 -
[95] - Quote
Salpun wrote:Steve Ronuken wrote:Salpun wrote:Back on topic.
I think manufacturing is to hard for new player to get in to. While the manufacturing screens can be streamlined and clearer.
The fact that I cant search for a type of rock on the map and it wont show me where in space it shows up. That i cant click on a piece of NPC trash and it wont show me what i can manufacture with it, turns off new players from knowing what they can work toward. Some of that can be alleviated by third party apps. But I get your point. I could see the addition of a tab to show info, for anything used in manufacturing, to have it show what blueprints use it. I've got something on my site to do it, and I know the SQL isn't hard. Though I'm not sure how that would translate into the game. I'd like to see the 'this kind of ore in this factions highsec, that kind in that factions' go away. But that's a larger concern. Salvage calculator is nice needs a better name though. I was surprised there was so few items you could create using salvage.
I was actually meaning the materials DB https://www.fuzzwork.co.uk/materials/ Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |
Salpun
Global Telstar Federation Offices Masters of Flying Objects
698
|
Posted - 2014.03.16 01:31:00 -
[96] - Quote
Steve Ronuken wrote:Salpun wrote:Steve Ronuken wrote:Salpun wrote:Back on topic.
I think manufacturing is to hard for new player to get in to. While the manufacturing screens can be streamlined and clearer.
The fact that I cant search for a type of rock on the map and it wont show me where in space it shows up. That i cant click on a piece of NPC trash and it wont show me what i can manufacture with it, turns off new players from knowing what they can work toward. Some of that can be alleviated by third party apps. But I get your point. I could see the addition of a tab to show info, for anything used in manufacturing, to have it show what blueprints use it. I've got something on my site to do it, and I know the SQL isn't hard. Though I'm not sure how that would translate into the game. I'd like to see the 'this kind of ore in this factions highsec, that kind in that factions' go away. But that's a larger concern. Salvage calculator is nice needs a better name though. I was surprised there was so few items you could create using salvage. I was actually meaning the materials DB https://www.fuzzwork.co.uk/materials/ Needs a clearer name like material use DB or something.
Your site is set up for long time eve players you will get more votes if its also new player friendly. If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe. |
Emiko Rowna
Aliastra Gallente Federation
7
|
Posted - 2014.03.17 04:45:00 -
[97] - Quote
You are on my list. +1 |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2915
|
Posted - 2014.03.20 23:14:00 -
[98] - Quote
An industry Panel, with Sugar Kyle and mynnna, on Declarations of War, with Alekseyev Karrde
http://declarationsofwar.com/?p=655#.UytcpgCNlAk.twitter Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |
Proclus Diadochu
Obstergo Red Coat Conspiracy
1268
|
Posted - 2014.03.21 02:42:00 -
[99] - Quote
Steve Ronuken wrote:Kename Fin wrote:Additionally as those of us who choose to live in a wormhole, are industrially minded and have to deal with the UI, the logistics and a myriad other issues - ANY improvement to the industrial side of EVE is greatly supported.
I would be interested in your thoughts on anything wormhole related.
I have read Steve and appreciate his approach and will actively encourage others to support his bid for CSM.
Wormholes are far from a speciality, with me being nothing but a day tripper into them (at a lower frequency than lowsec) I haven't heard any /specific/ complaints about them, other than the pain involved in living out of POS. And now the pain created by the Ore sites now being anomalies (so no warning of inbound people, in the way of probes) Something that came up in another conversation I was having with someone was the potential created by an alternate system to find Ore. The ability to sometimes find large asteroids which could be converted into living space. You see them sometimes in missions, and asteroid based dwellings come up in Sci-Fi all the time. Would be nice to have something similar (and it lends itself to the colonization idea) Get an asteroid, and have slots in it to stick habitation modules and so on. High EHP, but no repair possible. Just relocation to a new one. If there's anything specific you'd like a response on, please ask. I'd appreciate it.
"Wormholes are far from a speciality" I'm curious about this statement, Steve. If you make a day trip over to the wormhole subforms, you'd quickly discover some /specific/ complaints, issues, concerns, ideas and all sorts of discussion on the topic.
Those of us from the wormhole community, tend to agree that the gravimetric issue in wormholes is broken. I'd also like to see this resolved and simply making it require probing again seems like a quick fix to this particular issue.
Not sure about the asteroid living space idea, but could you elaborate for the sake of discussion? Also, I think you are an ideal CSM candidate for the industrial and third-party integration. Look forward to continue following your campaign. Met you at Eve Vegas last year, and you still have a spot on my ballot and the ballot recommendations I forward out to friends.
Good luck, bud :)
CSM9 Candidate | Twitter: @autoritare | Gmail: [email protected] Campaign Thread: http://forums.eveonline.com/default.aspx?g=posts&t=325889 My Blog: http://casualcapsuleer.wordpress.com | No-Local News Writer/Editor |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2921
|
Posted - 2014.03.21 03:07:00 -
[100] - Quote
Proclus Diadochu wrote:Steve Ronuken wrote:Kename Fin wrote:Additionally as those of us who choose to live in a wormhole, are industrially minded and have to deal with the UI, the logistics and a myriad other issues - ANY improvement to the industrial side of EVE is greatly supported.
I would be interested in your thoughts on anything wormhole related.
I have read Steve and appreciate his approach and will actively encourage others to support his bid for CSM.
Wormholes are far from a speciality, with me being nothing but a day tripper into them (at a lower frequency than lowsec) I haven't heard any /specific/ complaints about them, other than the pain involved in living out of POS. And now the pain created by the Ore sites now being anomalies (so no warning of inbound people, in the way of probes) Something that came up in another conversation I was having with someone was the potential created by an alternate system to find Ore. The ability to sometimes find large asteroids which could be converted into living space. You see them sometimes in missions, and asteroid based dwellings come up in Sci-Fi all the time. Would be nice to have something similar (and it lends itself to the colonization idea) Get an asteroid, and have slots in it to stick habitation modules and so on. High EHP, but no repair possible. Just relocation to a new one. If there's anything specific you'd like a response on, please ask. I'd appreciate it. "Wormholes are far from a speciality" I'm curious about this statement, Steve. If you make a day trip over to the wormhole subforms, you'd quickly discover some /specific/ complaints, issues, concerns, ideas and all sorts of discussion on the topic. Those of us from the wormhole community, tend to agree that the gravimetric issue in wormholes is broken. I'd also like to see this resolved and simply making it require probing again seems like a quick fix to this particular issue. Not sure about the asteroid living space idea, but could you elaborate for the sake of discussion? Also, I think you are an ideal CSM candidate for the industrial and third-party integration. Look forward to continue following your campaign. Met you at Eve Vegas last year, and you still have a spot on my ballot and the ballot recommendations I forward out to friends. Good luck, bud :)
I'll go have a dig around in the wormhole forums
As for the asteroid living space thing, it's one of that ideas that just hits you and sticks. POS have always seemed a bit disjointed, and really requiring the shield to provide defences to the deloyed things within them. you can't project armour, for example. But If you find a really big asteroid, you could mine into it, and set up shop within, with hundreds of meters of rock providing a barrier to attack.
So you could get 'stations' in wormholes, if you take the time to set one up. Which are difficult to completely destroys (though you could possibly seal off the inside by shooting it a lot, requiring time consuming repairs.
In the end, it'd be pretty much like a POS, but one unit in space, with 'slots' you could stick things in. harder to tear down and rearrange, but more like an outpost. possibly with docking. Different asteroids would allow for different sizes. You couldn't repair them, though, as it's just a mass of rock. (Think of Spodzilla. Not a small asteroid)
Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |
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Azami Nevinyrall
Red Federation RvB - RED Federation
1741
|
Posted - 2014.03.21 10:20:00 -
[101] - Quote
Being a highsec industrialist, what are your views on Highsec POSs?
Mainly, the acquiring standings part. Do you think something should be done to allow corps with lower standings place POSs in highsec? For example: Having 1.0 - 2.0 standing with X allows small POSs to be anchored, 2.0 - 3.0 medium, 3.0 - 5 large.
About abandoned POSs, should people be able to use the Hacking "minigame" to hijack or steal them? New player experience, more highsec PvE missions, casual play, balance, counters to AFK cloaking, expanding the NEX store, and Power Projection.
Azami Nevinyrall for CSM9! |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2924
|
Posted - 2014.03.21 10:39:00 -
[102] - Quote
Azami Nevinyrall wrote:Being a highsec industrialist, what are your views on Highsec POSs?
Mainly, the acquiring standings part. Do you think something should be done to allow corps with lower standings place POSs in highsec? For example: Having 1.0 - 2.0 standing with X allows small POSs to be anchored, 2.0 - 3.0 medium, 3.0 - 5 large.
About abandoned POSs, should people be able to use the Hacking "minigame" to hijack or steal them?
Oh god, POSes. I'm a small part of the community.
I've been running a POS in highsec space for a while now (Also considering one for lowsec, but that's another matter)
Mostly I'd like to get rid of them completely, and replace them with something better. More deployables (for corporations). Asteroids you can stick arrays into. That kind of thing.
I'd actually be reasonably happy if:
A: POS were no longer tied to moons. Any kind of opening up of POS anchoring with no other changes will make little difference, due to the number of free moons (unless opened up at 0.8 and up)
B: You could anchor at any standing level, but it adjusted the cost. Possibly a direct ISK cost as well as the LP for the charters. Have good standings, have cheaper POS (with charges depending on size)
Abandoned POS:
I'd be fairly happy if you could take down other people's POS by hacking. Still have the undeploy timer. The issue is defining Abandoned. 'Out of fuel' isn't abandoned. I'd think that you'd need to wait at least a month before it would count. And after that, you may need to hack (successfully) multiple times, with fairly long delays. Mostly to make sure it actually is abandoned. Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |
Azami Nevinyrall
Red Federation RvB - RED Federation
1746
|
Posted - 2014.03.21 14:07:00 -
[103] - Quote
I agree that POSs should be deployed to wherever you damn well feel. But, the code forbids it!
With the new deployable stuffs, its a possibility!
With the hijacking POSs, there's several ways to approach this idea.
-edit-
Side note, where in highsec can you toss up POSs? New player experience, more highsec PvE missions, casual play, balance, counters to AFK cloaking, expanding the NEX store, and Power Projection.
Azami Nevinyrall for CSM9! |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2925
|
Posted - 2014.03.21 15:17:00 -
[104] - Quote
Azami Nevinyrall wrote:I agree that POSs should be deployed to wherever you damn well feel. But, the code forbids it!
With the new deployable stuffs, its a possibility!
With the hijacking POSs, there's several ways to approach this idea.
-edit-
Side note, where in highsec can you toss up POSs?
Right now, any moon in 0.7 and below.
But the corporation has to have faction standing equal to 10 times the security level.
so 5 for 0.5, 6 for 0.6 and 7 for 0.7.
Get a newbie in corp, and you may not be able to anchor your pos without kicking everyone. Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |
Azami Nevinyrall
Red Federation RvB - RED Federation
1749
|
Posted - 2014.03.21 21:42:00 -
[105] - Quote
Steve Ronuken wrote:Azami Nevinyrall wrote:I agree that POSs should be deployed to wherever you damn well feel. But, the code forbids it!
With the new deployable stuffs, its a possibility!
With the hijacking POSs, there's several ways to approach this idea.
-edit-
Side note, where in highsec can you toss up POSs? Right now, any moon in 0.7 and below. But the corporation has to have faction standing equal to 10 times the security level. so 5 for 0.5, 6 for 0.6 and 7 for 0.7. Get a newbie in corp, and you may not be able to anchor your pos without kicking everyone. I meant personally, like you! Where can you toss up a POS? New player experience, more highsec PvE missions, casual play, balance, counters to AFK cloaking, expanding the NEX store, and Power Projection.
Azami Nevinyrall for CSM9! |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2928
|
Posted - 2014.03.21 22:19:00 -
[106] - Quote
Azami Nevinyrall wrote:I meant personally, like you! Where can you toss up a POS?
Are you asking:
Where I, personally, have standings to anchor a pos (if it wasn't for other characters in my corp pulling down the corp standing)? Where my corp does? Something else?
Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |
Malcanis
Vanishing Point. The Initiative.
14211
|
Posted - 2014.03.21 22:58:00 -
[107] - Quote
I infer that he is alluding to the shortage of unused moons in hi-sec
1 Kings 12:11
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Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2932
|
Posted - 2014.03.22 18:03:00 -
[108] - Quote
Malcanis wrote:I infer that he is alluding to the shortage of unused moons in hi-sec
Ahhh.
I've not surveyed that recently (Just the last time I moved system.)
I'm not entirely happy with tying structure to moons. Sure, there are benefits from an orbital mechanics POV, but it's not a huge one. Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |
Lanctharus Onzo
Alea Iacta Est Universal Brave Collective
25
|
Posted - 2014.03.25 01:09:00 -
[109] - Quote
CSM9 Candidate Interview: Steve Ronuken http://www.capstable.net/2014/03/15/csm9-candidate-interview-steve-ronuken Writer, Co-host of the Cap Stable Podcast Twitter: @Lanctharus |
Klara Lenanshee
Stoli Holdings
1
|
Posted - 2014.03.29 14:16:00 -
[110] - Quote
You will get my vote for sure. |
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Liese Shardani
Hedion University Amarr Empire
56
|
Posted - 2014.04.01 02:08:00 -
[111] - Quote
A corpmate and fellow software developer recommended that I take a look at your thread, and I'm definitely impressed with what you've had to say. You've got a vote on all three of my ballots, and I'll recommend you to my friends, as well. It would be awesome to have a hardworking third party developer and industrialist on the CSM. |
Aram Kachaturian
Love Squad Pasta Syndicate
39
|
Posted - 2014.04.01 03:08:00 -
[112] - Quote
Even if we are both running for CSM, we are part of the same club and so I give my full support to Steve. |
CYL0N72
Eve Corporation 125335887 EVE Alliance 1236539078
0
|
Posted - 2014.04.02 12:50:00 -
[113] - Quote
Hello Steve Ronuken,
I only have 1 short, pointed question, so this should be a pretty easy "yes" or "no" answer. Everyone has their own reasoning / logic, so I don't want to know why, just a clear answer to whether or not you support a ban.
Do you support banning players, for actions, like Erotica 1 ? |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2990
|
Posted - 2014.04.03 16:08:00 -
[114] - Quote
CYL0N72 wrote:Hello Steve Ronuken,
I only have 1 short, pointed question, so this should be a pretty easy "yes" or "no" answer. Everyone has their own reasoning / logic, so I don't want to know why, just a clear answer to whether or not you support a ban.
Do you support banning players, for actions, like Erotica 1 ?
Sorry for the delay in answering, but you caught me away from a computer (Family member's birthday celebration).
It's not really a yes or no question, as it depends on the specific actions. 'like Erotica 1' isn't specific enough, as it is up for interpretation. It could be interpreted as just scamming. Or, as some people interpret it, torture.
I found the actions of Erotica 1 to be reprehensible. But I wouldn't have banned him. At least not permabanned. Not as a first action.
On the other hand, CCP do have the right to ban anyone they wish. And I can understand why they may have acted (no official confirmation, as far as I'm aware) in this case, for banning someone bringing the game into disrepute.
Just as a note, I do find the wording of the question to be a little disingenuous. Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |
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ISD Ezwal
ISD Community Communications Liaisons
1090
|
Posted - 2014.04.03 21:18:00 -
[115] - Quote
I have removed a rule breaking post and those quoting them.
The Rules: 10. Discussion of warnings and bans is prohibited.
Such matters shall remain private between CCP and the involved user. Questions or comments concerning warnings and bans will be conveyed through email or private messaging. CCP respect the right of our players to privacy and as such you are not permitted to publicize private correspondence (including petition responses and emails) received from any of the aforementioned parties. ISD Ezwal Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
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Esha Amphal
Hedion University Amarr Empire
4
|
Posted - 2014.04.04 02:09:00 -
[116] - Quote
Mr Ronuken,
As I've stated in passing on the twitters you are rather high on my vote ballot. I gave you serious consideration last year. This time it was a no brainer to pen you in almost a month ago when I started my list. I strongly believe that your services will be required very soon, considering the upcoming expansion/s appear to have an industrial inclination and current CSM representatives have hinted that your expertise will be in demand shortly.
A main focus of mine has been the CSM outwardly communicating with the player base. All things considered NDAs are a constant obstacle where outward communication is concerned. However I feel that CSM8 has raised the bar on interacting with the players in a variety of ways (town halls, blogs, podcasts, twitter, google hangouts,etc). I would hate to see that particular sandcastle knocked over in the coming term. As someone who has been campaigning and getting his message across long before this election month, I don't think you're one to worry about in this regard Mr Ronuken.
I'm interested in your opinion about how CSM9 will communicate with the players even more effectively than CSM8. They set an excellent example, but what can they do better? Which groups of players are still isolated and how can you and the rest of the council go about creating new communication lines with them?
I'm also curious about your take on Planetary Interaction. Do you think it's in a good place? What do you think about the state of the in-game PI tutorial and the new player experience with PI? What would you like to see considering the potential for the Dust514 - PI connection?
Thank you in advance for your time. |
Elmnt80
Life. Universe. Everything. Clockwork Pineapple
14
|
Posted - 2014.04.04 02:20:00 -
[117] - Quote
Hello.
Currently the Serpentis are the only pirate faction in the game that don't have a rated 6/10 and 9/10 DED complex available to be run. These sites have been on the "coming soon" list for quite a few years, but no further news or information has been released. Would you be willing to request that CCP introduce these sites to the game so that areas like syndicate that rely on running sites as the main form of income can continue to grow and prosper? |
CYL0N72
Eve Corporation 125335887 EVE Alliance 1236539078
3
|
Posted - 2014.04.04 12:26:00 -
[118] - Quote
ISD Ezwal wrote:I have removed a rule breaking post and those quoting them. The Rules:10. Discussion of warnings and bans is prohibited.
Such matters shall remain private between CCP and the involved user. Questions or comments concerning warnings and bans will be conveyed through email or private messaging. CCP respect the right of our players to privacy and as such you are not permitted to publicize private correspondence (including petition responses and emails) received from any of the aforementioned parties.
OK ... I will ask these same questions in a mail, as you stated, and then we will publish the results.
Considering the Dev Post: An Announcement Regarding Real Life Harassment, the very large response from the community, the affect this could have on pilots game play, and the stated interest from the very pilots that are being asked to vote for a candidate who they are now being denied information they may find relative, I find this very curious.
This subject does NOT only affect CCP, or CSM, but many other EVE pilots.
Allowing other pilots to have this conversation on other websites has already make it a public matter.
You can't put the stink back in the bottle once you let it out. |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2992
|
Posted - 2014.04.04 18:46:00 -
[119] - Quote
Elmnt80 wrote:Hello.
Currently the Serpentis are the only pirate faction in the game that don't have a rated 6/10 and 9/10 DED complex available to be run. These sites have been on the "coming soon" list for quite a few years, but no further news or information has been released. Would you be willing to request that CCP introduce these sites to the game so that areas like syndicate that rely on running sites as the main form of income can continue to grow and prosper? Sounds good to me
(Though mynnna's already done it) Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |
S1euth
The Graduates RAZOR Alliance
42
|
Posted - 2014.04.05 14:27:00 -
[120] - Quote
Hope you win Steve!
Thanks for all of the contributions to the 3P App community; If you get CCP to release CREST with user friendly documentation then your CSMship will be a fantastic success. |
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Abla Tive
Serpent.Sisters.of.Eve
43
|
Posted - 2014.04.05 14:52:00 -
[121] - Quote
Question about mining activity to all candidates |
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ISD Ezwal
ISD Community Communications Liaisons
1099
|
Posted - 2014.04.05 15:46:00 -
[122] - Quote
I have removed a rule breaking post.
The Rules: 11. Discussion of forum moderation is prohibited.
The discussion of EVE Online forum moderation actions generally leads to flaming, trolling and baiting of our ISD CCL moderators. As such, this type of discussion is strictly prohibited under the forum rules. If you have questions regarding the actions of a moderator, please file a petition under the Community & Forums Category. ISD Ezwal Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
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Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3000
|
Posted - 2014.04.05 18:06:00 -
[123] - Quote
Answered
Short version: A fair chunk this month (40-50 hours), though mostly in mining missions as I'm working up standings, and gaining LP (handy for refining implants)
It's higher than normal, but pulling out my miners isn't an uncommon activity. Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3007
|
Posted - 2014.04.05 18:49:00 -
[124] - Quote
Esha Amphal wrote:Mr Ronuken,
As I've stated in passing on the twitters you are rather high on my vote ballot. I gave you serious consideration last year. This time it was a no brainer to pen you in almost a month ago when I started my list. I strongly believe that your services will be required very soon, considering the upcoming expansion/s appear to have an industrial inclination and current CSM representatives have hinted that your expertise will be in demand shortly.
A main focus of mine has been the CSM outwardly communicating with the player base. All things considered NDAs are a constant obstacle where outward communication is concerned. However I feel that CSM8 has raised the bar on interacting with the players in a variety of ways (town halls, blogs, podcasts, twitter, google hangouts, etc). I would hate to see that particular sandcastle knocked over in the coming term. As someone who has been campaigning and getting his message across long before this election month, I don't think you're one to worry about in this regard Mr Ronuken.
I'm interested in your opinion about how CSM9 will communicate with the players even more effectively than CSM8. They set an excellent example, but what can they do better? Which groups of players are still isolated and how can you and the rest of the council go about creating new communication lines with them?
I'm also curious about your take on Planetary Interaction. Do you think it's in a good place? What do you think about the state of the in-game PI tutorial and the new player experience with PI? What would you like to see considering the potential for the Dust514 - PI connection?
Thank you in advance for your time.
CSM 8 has communicated pretty effectively. However, a great deal of that has come from a fairly limited selection of the members (who I'm not going to list, as I'm certain to miss someone and offend people )
Communication with the player base comes in many forms, from regular blog posts, to chatting on IRC, to twitter, to being available in game for convos. I'm not saying that all CSM members should do all of them, But each of them should do at least one.
The most isolated players in game are those who are busy playing Eve as a single player game with moderate AI. And to be honest, there's not a huge deal that can be done to draw them in. It's unfortunate, but pretty much unavoidable.
The PI tutorial is pretty weak. This is the place where video tutorials would be ideal. Ditto with scanning. Some basic videos for things like how tracking work would also be nice.
Dust-PI link: It's an interesting idea. I'd probably, at least in high and low, avoid the ability to directly attack other people's PI facilities. But having a PvE zombie horde mode with rogue drones would be neat. (people who use the planet/own the customs office) kick in for protection and the empires multiply it to make it actually worth fighting over.
Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |
Nevyn Auscent
Broke Sauce
1218
|
Posted - 2014.04.06 22:22:00 -
[125] - Quote
Steve, apologies if this was answered already, I had a scan and couldn't find it.
When you talk about your mining concept, prospecting & claiming belts, I have a few questions about your concept design.
How long should a player spend prospecting before expecting to find a reasonable site, and what kind of game play do you envisage this being. How long should a 'reasonable site' take a single miner to complete What kind of isk/hr assuming the current market do you see them making, once you take the prospecting time into account.
And with regards to the claiming mechanic, what kind of idea do you have in your head to stop a ganker corp from claiming all the prospects first then not mining them and just lying in wait till someone goes suspect, since trial account alts will be able to keep watch easily enough for targets making a large area very easy to cover.
Just to get an idea of how your design process works when suggesting concept designs to CCP for future development. |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3007
|
Posted - 2014.04.07 01:22:00 -
[126] - Quote
Nevyn Auscent wrote:Steve, apologies if this was answered already, I had a scan and couldn't find it.
When you talk about your mining concept, prospecting & claiming belts, I have a few questions about your concept design.
How long should a player spend prospecting before expecting to find a reasonable site, and what kind of game play do you envisage this being. How long should a 'reasonable site' take a single miner to complete What kind of isk/hr assuming the current market do you see them making, once you take the prospecting time into account.
And with regards to the claiming mechanic, what kind of idea do you have in your head to stop a ganker corp from claiming all the prospects first then not mining them and just lying in wait till someone goes suspect, since trial account alts will be able to keep watch easily enough for targets making a large area very easy to cover.
Just to get an idea of how your design process works when suggesting concept designs to CCP for future development.
How long it takes, and how large sites are, are going to be very dependant on the rate that CCP wishes minerals to enter the game.
As for someone claiming all the sites, there's a very simple solution to that. Prospecting for sites creates sites. You'll be able to scan them down after the fact, though I'm thinking that'll only be when a ship is there (much like mission sites)
It doesn't stop ganking. Just introduces the same barriers that exist for mission ganking.
A single miner may find their income reduced slightly, with the requirement to find the places to mine (Though they'll deplete each site slower. I'm thinking each site should be similar m3 to an asteroid belt) where as a corporation can have someone prospecting for sites and handing them out to their members.
As I said, the numbers are very dependant on what CCP want, and can be adjusted. There can also be lucky strikes, such as the one that got ORE started (though I'd suggest this kind of thing is rare).
Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |
sci0gon
Kaira Innovations Superior Eve Engineering
19
|
Posted - 2014.04.07 05:07:00 -
[127] - Quote
besides some potential changes to pos's, jump bridge removal and ofc your stance on 3rd party programs these 3 aspects have got my attention however......
the proposed mining changes that you'd like to possibly bring into the game with claiming roid's opens up miners to another form of harassment and also sub contracting ore to npc mining corporations where they'd take a cut, what would you propose to be the point of sub contracting to them especially with the mining refinery changes incoming, would it be for something like standings or possibly for contracting them so much ore that you get a blueprint of a custom mining laser / upgrade?
with regards to the rest of the industry side, are there other aspects you'd also like to look at changing or updating to make things different or more interesting than they are today?
in addition, if ccp planed to introduce a change or update to the game that would be a complete waste of their time where they could be putting that effort in other places which are more needed and desired, would you step forward and tell them? |
Rhavas
Future Corps Sleeper Social Club
271
|
Posted - 2014.04.07 05:13:00 -
[128] - Quote
Last year on my blog I wrote:
Rhavas wrote:I would like to see Steve branch out this year to other areas of space, and expanded types of play. IGÇÖd like to see him put together a third-party app that had a level of renown among part of the playerbase, to give himself something specific to point to (be the next developer of an Aura-like, EVE Central-like, etc. tool and trumpet it) GÇô he has loads of industry tools publicly posted on his site that I suspect could be rolled together into an impressive toolset and promoted by him. I think he could be a contender in future years, but I donGÇÖt see it this year. While it doesn't look like you've made a big spatial shift, you have clearly driven a much higher profile and created a ton of useful tools. Your site is well known and people depend on it, knowing you as a solid 3rd Party developer. You took over evebloggers.com when it needed it most and would bring a badly-needed highsec industrial voice to the CSM. You've been highly visible in the community. I want to endorse you this year, and am writing the post now.
Here's the only thing holding me back.
Steve Ronuken wrote:Cloaks. AFK cloaking is bad gameplay. I'd like to see the ability to shut down your ship, and fall off scan, but if you just cloak, you can be, with effort, traced and decloaked at range. If you're there, you can move to avoid it. If you're not, you're at risk. Don't want to be found? Turn your ship 'off', to become a whole in space, with no chance of being scanned down. Do it with a cloak, in a place you expect people to turn up, and you can set up a hot drop. Can you provide clarification for this? As I scan the rest of the thread, it looks more like you're concerned about hotdrops than about cloaking. Would you restate this position in your OP to be about power projection rather than cloaks? If cloaking really is your issue, would you add time frames and methods (I realize you aren't a game developer, but I need to understand the level of mechanic you think of when you say this - time frames, tools, do you support the fuel approach, a time approach, or something else). My position on cloaking and Local can be found here for reference if you want something to compare and contrast to in your response. Thanks. Author of Interstellar Privateer Shattered Planets, Wormholes and Game Commentary |
Saint Michaels Soul
PCG Enterprises
8
|
Posted - 2014.04.07 08:06:00 -
[129] - Quote
Steve, you've got my vote.
I'm going to send a nice mail to my corp minions explaining the process and you're one of the candidates that I believe closest fits our corp profile.
Keep up the excellent work and I hope to see you get over the final hurdle this year.
Cheers,
Saint Mick |
Mangala Solaris
Red Federation RvB - RED Federation
994
|
Posted - 2014.04.07 08:17:00 -
[130] - Quote
Steve's stance on Industry, his utter devotion to 3rd party services and greater support for them, and how he has tackled all the questions thrown at him by the public during this election season leads me to proudly endorse him for a seat on CSM 9.
Steve I hope to be working alongside you in the coming term. RvB Ganked: EVE's Number One Public Roam |
|
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3007
|
Posted - 2014.04.07 09:31:00 -
[131] - Quote
Rhavas wrote:Here's the only thing holding me back. Steve Ronuken wrote:Cloaks. AFK cloaking is bad gameplay. I'd like to see the ability to shut down your ship, and fall off scan, but if you just cloak, you can be, with effort, traced and decloaked at range. If you're there, you can move to avoid it. If you're not, you're at risk. Don't want to be found? Turn your ship 'off', to become a whole in space, with no chance of being scanned down. Do it with a cloak, in a place you expect people to turn up, and you can set up a hot drop. Can you provide clarification for this? As I scan the rest of the thread, it looks more like you're concerned about hotdrops than about cloaking. Would you restate this position in your OP to be about power projection rather than cloaks? If cloaking really is your issue, would you add time frames and methods (I realize you aren't a game developer, but I need to understand the level of mechanic you think of when you say this - time frames, tools, do you support the fuel approach, a time approach, or something else). My position on cloaking and Local can be found here for reference if you want something to compare and contrast to in your response. Thanks.
The lone guy sitting cloaked up isn't really a problem, whether they're afk or not. The DPS of a single ship, capable of covert cloaking isn't really that significant. And non-covert cloaks mean you can see them coming. (
The 'problem' with an AFK cloaker is power projection. That lone person can very quickly become a lot of people, right on top of you. Being able to, eventually, track that person down would mitigate the risk a bit. Right now, there's no way to mitigate it other than staying docked up or in POS. I'll update the wording in my op about it.
I read the unbreaking local article a while ago, and I quite liked it. Perfect "who's there" information, without any effort, seems a bit off. It should be possible, with destroyable infrastructure, to be able to get that perfect information. Which means there are more targets for small gangs to go after, which you have an incentive to defend. Are they just trying to annoy you, or are they the first wave of an invasion?
As for 'fixing' cloaking (this has been revised since I first formulated an option, as I had issues with it explained to me):
The fix is /relatively/ simple. Cloaks no longer remove you from D-Scan and combat probes. They make it hard to localise you, and impossible to identify. 'Cloaked Ship' would be what appears. If you use combat probes to locate a cloaked ship, you don't land on top of them, instead landing somewhere within 30km (ish) of them.
D-Scan could give you a vector towards them (if you're good with it), but no distance. So working with multiple ships, you can find a stationary target, or one travelling in a predictable fashion.
The engine shutdown option is one I still like, but now, without a cloak, I'd say it should just reduce your signature, making it harder to find you, but not impossible. Cloaked and shutdown, and you're a hole in space.
I'm not hugely tied to the ideas stated here. I just don't like afk gameplay which affects other people. Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3009
|
Posted - 2014.04.07 10:17:00 -
[132] - Quote
sci0gon wrote:besides some potential changes to pos's, jump bridge removal and ofc your stance on 3rd party programs these 3 aspects have got my attention however......
the proposed mining changes that you'd like to possibly bring into the game with claiming roid's opens up miners to another form of harassment and also sub contracting ore to npc mining corporations where they'd take a cut, what would you propose to be the point of sub contracting to them especially with the mining refinery changes incoming, would it be for something like standings or possibly for contracting them so much ore that you get a blueprint of a custom mining laser / upgrade?
with regards to the rest of the industry side, are there other aspects you'd also like to look at changing or updating to make things different or more interesting than they are today?
in addition, if ccp planed to introduce a change or update to the game that would be a complete waste of their time where they could be putting that effort in other places which are more needed and desired, would you step forward and tell them?
I assume you're meaning the idea 'gankers claim everything, and then kill everyone that mine'? I'd thought of that. Which is why I was thinking that the prospecting mechanic spawns the sites when you do it. So it's not possible for other people to claim everything.
The sub-contracting basically would be: Don't have to prospect, as you can just taking mining missions to get places to mine. Which would then include proper ore. Not as effective as doing everything yourself (or having someone else in your corp do bits), but not a lot worse. So you'd get paid for the ore they need (isk and lp) and be able to mine some on the side.
Industry needs a lot of work from a UI perspective. The clicking isn't the fun (or difficult) bit, just the dull bit. So streamlining that away would help.
As for telling CCP they're making a mistake, that's a large part of what the CSM is for. So yes, I would. I'm not exactly shy about expressing opinions. Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |
sci0gon
Kaira Innovations Superior Eve Engineering
19
|
Posted - 2014.04.07 10:39:00 -
[133] - Quote
Steve Ronuken wrote:I assume you're meaning the idea 'gankers claim everything, and then kill everyone that mine'? I'd thought of that. Which is why I was thinking that the prospecting mechanic spawns the sites when you do it. So it's not possible for other people to claim everything.
The sub-contracting basically would be: Don't have to prospect, as you can just taking mining missions to get places to mine. Which would then include proper ore. Not as effective as doing everything yourself (or having someone else in your corp do bits), but not a lot worse. So you'd get paid for the ore they need (isk and lp) and be able to mine some on the side.
Industry needs a lot of work from a UI perspective. The clicking isn't the fun (or difficult) bit, just the dull bit. So streamlining that away would help.
I was thinking about that yea, then I also thought about the idea of only allowing mining ships to have rights to claim certain droids, however that alone would allow them to cut around the corner that way since it doesn't really take much skill to jump into a venture.
industry UI system in general I don't really have a problem with even the multiple clicks when doing invention with decryptors, however I can understand the issue with that when people want to do it fast so they can get back to doing other things. I was thinking more of things like when build jobs are in progress having a screen pop up with a monitor view showing someone building the ship and based on the time frame. say roughly 2hrs 40mins for building 1 ship and the current time left on the ship build when you check progress is at 40mins remaining and that window opens you see 75% of the ship already built. I was hoping for something similar in the past when they first setup for walking on stations and how you could possibly walk along the gantry to the building area to watch them build the ship.
will you be pursuing ccp to do something else with R&D agents so that the research points gained could be used for other things too, since almost every tom **** and harry pretty much has a few datacore agents collecting to either sell or collect to cut invention costs?
do you have any thoughts on improving the pve content too?
|
Sephira Galamore
Inner Beard Society Affirmative.
329
|
Posted - 2014.04.07 11:21:00 -
[134] - Quote
Steve Ronuken wrote:The 'problem' with an AFK cloaker is power projection. That lone person can very quickly become a lot of people, right on top of you. Being able to, eventually, track that person down would mitigate the risk a bit. Right now, there's no way to mitigate it other than staying docked up or in POS. I'll update the wording in my op about it. [...]
The fix is /relatively/ simple. Cloaks no longer remove you from D-Scan and combat probes. They make it hard to localise you, and impossible to identify. 'Cloaked Ship' would be what appears. If you use combat probes to locate a cloaked ship, you don't land on top of them, instead landing somewhere within 30km (ish) of them.
D-Scan could give you a vector towards them (if you're good with it), but no distance. So working with multiple ships, you can find a stationary target, or one travelling in a predictable fashion. Don't let your future WH CSM colleagues hear that! Having a cloaky appear on d-scan in wspace is a terrible idea, and a bad idea in kspace still. While the later has local, you still get the advantage of knowing that the guy is within your dscan range. Cloaked piloting is a lot about sneaking up on people, and with your proposal someone can set his dscan to 400 kms to check if I'm on grid with him.
Essentially you are trying to fix power projection by breaking cloaking (as we know it) even tho cynos are only one of several uses. Why not fix the power projection? |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3009
|
Posted - 2014.04.07 11:42:00 -
[135] - Quote
Sephira Galamore wrote:Steve Ronuken wrote:The 'problem' with an AFK cloaker is power projection. That lone person can very quickly become a lot of people, right on top of you. Being able to, eventually, track that person down would mitigate the risk a bit. Right now, there's no way to mitigate it other than staying docked up or in POS. I'll update the wording in my op about it. [...]
The fix is /relatively/ simple. Cloaks no longer remove you from D-Scan and combat probes. They make it hard to localise you, and impossible to identify. 'Cloaked Ship' would be what appears. If you use combat probes to locate a cloaked ship, you don't land on top of them, instead landing somewhere within 30km (ish) of them.
D-Scan could give you a vector towards them (if you're good with it), but no distance. So working with multiple ships, you can find a stationary target, or one travelling in a predictable fashion. Don't let your future WH CSM colleagues hear that! Having a cloaky appear on d-scan in wspace is a terrible idea, and a bad idea in kspace still. While the later has local, you still get the advantage of knowing that the guy is within your dscan range. Cloaked piloting is a lot about sneaking up on people, and with your proposal someone can set his dscan to 400 kms to check if I'm on grid with him. Essentially you are trying to fix power projection by breaking cloaking (as we know it) even tho cynos are only one of several uses. Why not fix the power projection?
Heh. This is why the CSM needs a well rounded group. So when ideas are being kicked around, they can have the holes pointed out, and appropriately filled. The dscan range issue is one that I'd not thought of, wrt just seeing if they're nearby, rather than when actively hunting them. The goal is a counter, rather than to break cloaks completely.
Fixing power projection is a goal as well. But fixing power projection doesn't mean 'eliminate hotdrops' Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3009
|
Posted - 2014.04.07 11:51:00 -
[136] - Quote
sci0gon wrote: [...] industry UI system in general I don't really have a problem with even the multiple clicks when doing invention with decryptors, however I can understand the issue with that when people want to do it fast so they can get back to doing other things. I was thinking more of things like when build jobs are in progress having a screen pop up with a monitor view showing someone building the ship and based on the time frame. say roughly 2hrs 40mins for building 1 ship and the current time left on the ship build when you check progress is at 40mins remaining and that window opens you see 75% of the ship already built. I was hoping for something similar in the past when they first setup for walking on stations and how you could possibly walk along the gantry to the building area to watch them build the ship.
I'd like to see something more production line based. Feed in materials, receive bacon as it completes. Possibly with the ability to get individual units more frequently, but slower than batches per unit. (produce 10 units, receiving each as it completes, at 1 hour 5 minutes per unit, or produce 10 units, and get them all 10 hours later). Adds another variable to play with.
sci0gon wrote: will you be pursuing ccp to do something else with R&D agents so that the research points gained could be used for other things too, since almost every tom **** and harry pretty much has a few datacore agents collecting to either sell or collect to cut invention costs?
do you have any thoughts on improving the pve content too?
I'm in two minds about research agents, as they're almost entirely passive once you have the appropriate standings, and entirely passive gameplay is something to avoid. I'd be all for giving them a more active use.
PvE, in general, needs to be more dynamic.
Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |
sci0gon
Kaira Innovations Superior Eve Engineering
19
|
Posted - 2014.04.07 12:33:00 -
[137] - Quote
Steve Ronuken wrote:PvE, in general, needs to be more dynamic.
dynamic is only part of it in my eyes, lvl 3 and 4 missions should be more difficult, since lvl 3's can easily be blitzed in 5mins or less depending on mission and there are a couple of lvl 4's that can be done in the same time frame. In general I am disappointed with the mission system due to two points, firstly the wave system they introduced when they changed the missions a while ago, this alone made doing lvl 4's so much easier upto the point where you really didn't need to pay much attention no more and in fact they should of been made more difficult. The other issue I had with missions was the lack of immersion when doing the storylines, which I found to be a shame especially with the repetition on the those missions too like the requirements of filling a 10k omber request.
thanks for responding to my posts steve, so far you and one other person have my attention above the rest with regards to certain aspects of game play, once he responds to my posts too i'll make my decision with regards to who i'll be voting for. :)
|
Trebor Daehdoow
Dirt Nap Squad Dirt Nap Squad.
3436
|
Posted - 2014.04.07 13:55:00 -
[138] - Quote
I am happy to endorse you for election to the 9th Council of Stellar Management! Good luck at the polls!
Like any honest politician, "My door is always open, and my hand is always out" |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3009
|
Posted - 2014.04.07 18:30:00 -
[139] - Quote
A suggested voting list, in no particular order, other than me at the top
https://www.fuzzwork.co.uk/2014/04/07/csm-9-voting-list/ Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |
Malcanis
Vanishing Point. The Initiative.
15030
|
Posted - 2014.04.08 17:41:00 -
[140] - Quote
Vote for Steve Ronuken! Here is my CSM9 endorsement list - vote for diversity of expertise : Ali Aras-á Mangala Solaris-á Mike Azariah-á Steve Ronuken James Arget-á Xander Phoena-á Sugar Kyle-á corbexx-á mynnna-á progodlegend-á Psychotic Monk-á Jayne Fillion
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Dracnys
63
|
Posted - 2014.04.08 18:45:00 -
[141] - Quote
You topped my CSM votematch at 82%! You have my vote for better industry interface and better API support. Also for recognizing that industry has been neglected for years now and hasn't received any substantial update in forever. |
Crasniya
Strange Energy Gentlemen's Agreement
487
|
Posted - 2014.04.08 18:50:00 -
[142] - Quote
You ranked pretty well on my votematch as well. CREST support and DUST integration rank among my strongest desires for EVE Online this year. |
Rananka
Federal Defense Union Gallente Federation
0
|
Posted - 2014.04.08 20:55:00 -
[143] - Quote
Hi Steve, GL with the election. As a 3rd party developer, would you be interested in bringing this suggestion to the attention of CCP? |
Arkady Vachon
Center for Advanced Studies Gallente Federation
878
|
Posted - 2014.04.08 21:19:00 -
[144] - Quote
Threw some vote love your way, based on what I have read so far.
By the way, what is your views on Planetary Interaction? Nothing Personal - Just Business...
Chaos Creates Content |
PaulsAvatar
IXCO
4
|
Posted - 2014.04.08 21:49:00 -
[145] - Quote
Only thing I disagree with is the cloaking stance. Everything else seems excellent. You sir get my #1 spot for votes. Now to finish bumping this thread by posting and go find two more decent characters to vote for. |
Volar Kang
Aliastra Gallente Federation
126
|
Posted - 2014.04.08 22:16:00 -
[146] - Quote
I love your tools and dedication to the game. Two votes entered for you my friend.
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Doctor Deichscheich
The Zorgg Collective
1
|
Posted - 2014.04.09 17:34:00 -
[147] - Quote
Here's hoping that voting you into the CSM won't hurt my own interests, as you will have less time for developing the tools we need to actually play this game. J/k, voting for you anyway. |
SeneschaI
Ordo Ministorum Violent Society
14
|
Posted - 2014.04.09 18:58:00 -
[148] - Quote
How could CREST replace the corporate beta-level programming? Give me an example, say in the area of corporate manufacturing. |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3016
|
Posted - 2014.04.09 19:33:00 -
[149] - Quote
SeneschaI wrote:How could CREST replace the corporate beta-level programming? Give me an example, say in the area of corporate manufacturing.
Manufacturing is one of the places you'd have to be very careful with CREST (unless there are changes to how manufacturing works, like making it process based, rather than job based).
I really don't want to see people requiring a third party program to be competitive. That would mean there have to be limits for how many times you can do particular activities.
CREST has the potential to be very useful when it comes to management of the corporations. Like automation of SRP payouts, management of contacts, renting programs, and so on. More for control, rather than things which directly create value. Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |
SeneschaI
Ordo Ministorum Violent Society
14
|
Posted - 2014.04.09 22:46:00 -
[150] - Quote
Steve Ronuken wrote:]CREST has the potential to be very useful when it comes to management of the corporations. Like automation of SRP payouts, management of contacts, renting programs, and so on. More for control, rather than things which directly create value. Sounds exciting. currently the only way i can make all BPOs available to early corp members is to have 'view only' hangars ('other' access setting) of the blueprints, with one 'take+view' hangar (division 7 hangar) for input/output. obviously, i have to deal with the annoying 'lockdown' mechanic to boot. It's a pretty cool system that can get fledgling industrialists access to upgraded blueprints to copy to their hearts content.
It would be nice if this CREST idea of yours means i can have an alternative...or are we talking about two different things here? |
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Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3019
|
Posted - 2014.04.09 23:46:00 -
[151] - Quote
SeneschaI wrote:Steve Ronuken wrote:]CREST has the potential to be very useful when it comes to management of the corporations. Like automation of SRP payouts, management of contacts, renting programs, and so on. More for control, rather than things which directly create value. Sounds exciting. currently the only way i can make all BPOs available to early corp members is to have 'view only' hangars ('other' access setting) of the blueprints, with one 'take+view' hangar (division 7 hangar) for input/output. obviously, i have to deal with the annoying 'lockdown' mechanic to boot. It's a pretty cool system that can get fledgling industrialists access to upgraded blueprints to copy to their hearts content. It would be nice if this CREST idea of yours means i can have an alternative...or are we talking about two different things here?
CREST won't touch that unfortunately. It's basically there to do the same things you can do in client, from out side of the client. So, with someone that knows what they're doing, they can put together an application to do things for you.
Now, it was said at Eve Vegas that they'd be working on corp roles at some point, as a prereq for the 3 year plan (iirc). Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |
Sabriz Adoudel
Mission BLITZ
2517
|
Posted - 2014.04.10 01:00:00 -
[152] - Quote
Steve, you're the only candidate that's not a pirate type to get on my ballots. https://forums.eveonline.com/default.aspx?g=posts&t=326497 --áPsychotic Monk for CSM! https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. If you want to mine in highsec, read www.minerbumping.com. |
Crasniya
Strange Energy Gentlemen's Agreement
499
|
Posted - 2014.04.10 01:06:00 -
[153] - Quote
My Twitter question wasn't worthwhile enough to get answered. :'( |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3019
|
Posted - 2014.04.10 01:25:00 -
[154] - Quote
Crasniya wrote:My Twitter question wasn't worthwhile enough to get answered. :'(
Uh.. twitter question?
Must have been lost in the sea on (fun) inainity that is tweetfleet.
Ask it here? Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |
Quazal Atreides
StarTrucks
13
|
Posted - 2014.04.10 16:29:00 -
[155] - Quote
you good sir are getting the vote of the 'atreides' house, Good too see some good ole fashioned carebear CSM and not a wanna be indi guy pretending for votes
Still the only person to offer corp creation free of charge. https://forums.eveonline.com/default.aspx?g=posts&m=35634#post35634 Created over 200 was 3rd on the all time corporation job history on eve-board. This service is in stasis due to personal game time... |
Crasniya
Strange Energy Gentlemen's Agreement
501
|
Posted - 2014.04.10 16:44:00 -
[156] - Quote
I tweeted to ask you, if elected, how much interaction would you expect or like to have with the CPM?
https://twitter.com/ocdtrekkie/status/453654796528918528 |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3024
|
Posted - 2014.04.10 16:47:00 -
[157] - Quote
Huh. Don't know how I missed that.
Anyway: I'd say, in general, not that much interaction? But that's mostly because flying in space, and running on the ground are very different topics.
Where the two worlds come together (FW. possibly Sov. The market. possibly manufacturing. Molden Heath) then collaboration is very important so that both games get something useful and meaningful out of it. Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |
Crasniya
Strange Energy Gentlemen's Agreement
501
|
Posted - 2014.04.10 17:07:00 -
[158] - Quote
Steve Ronuken wrote:Anyway: I'd say, in general, not that much interaction? But that's mostly because flying in space, and running on the ground are very different topics.
Where the two worlds come together (FW. possibly Sov. The market. possibly manufacturing. Molden Heath) then collaboration is very important so that both games get something useful and meaningful out of it.
Of course, CSM is EVE stuff, and CPM is DUST stuff, but any hope of a further link will require both working together. My concern is that last year, several candidates noted support for DUST integration. However, a CPM member did tell me that nobody from CSM8 ever personally reached out to them. So apart from a single summit session on DUST, which CCP has still not seen fit to release the minutes for, there has been no or almost no interaction. |
Mynxee
Brutor Tribe Minmatar Republic
9
|
Posted - 2014.04.11 00:27:00 -
[159] - Quote
Good luck in the election. I included you on my slate because those oh-so-vital third party apps need an informed voice on the council! ====== My Blog: Outlaw Insouciant-áhttp://outlawinsouciant.blogspot.com/ |
Malcanis
Vanishing Point. The Initiative.
15043
|
Posted - 2014.04.11 07:24:00 -
[160] - Quote
Crasniya wrote:Steve Ronuken wrote:Anyway: I'd say, in general, not that much interaction? But that's mostly because flying in space, and running on the ground are very different topics.
Where the two worlds come together (FW. possibly Sov. The market. possibly manufacturing. Molden Heath) then collaboration is very important so that both games get something useful and meaningful out of it. Of course, CSM is EVE stuff, and CPM is DUST stuff, but any hope of a further link will require both working together. My concern is that last year, several candidates noted support for DUST integration. However, a CPM member did tell me that nobody from CSM8 ever personally reached out to them. So apart from a single summit session on DUST, which CCP has still not seen fit to release the minutes for, there has been no or almost no interaction.
Your information is inaccurate. There is a dedicated CSM:CPM channel on skype; we're all in it and we regularly talk to each other in there. Here is my CSM9 endorsement list - vote for diversity of expertise : Ali Aras-á Mangala Solaris-á Mike Azariah-á Steve Ronuken James Arget-á Xander Phoena-á Sugar Kyle-á corbexx-á mynnna-á progodlegend-á Psychotic Monk-á Jayne Fillion
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Crasniya
Strange Energy Gentlemen's Agreement
503
|
Posted - 2014.04.11 14:23:00 -
[161] - Quote
Malcanis wrote:Your information is inaccurate. There is a dedicated CSM:CPM channel on skype; we're all in it and we regularly talk to each other in there.
Good to know, thank you. :) |
Wendy Holl
Jita Investing Compagny
0
|
Posted - 2014.04.11 23:19:00 -
[162] - Quote
As a highsec trader and producer i am fully aware of the risks. Highsec isnt as save as it used to be. Mostly due to the now virtually risk free ganking of freighters and miningships, sure CONCORD jumps in and shoots the gankers which then gets a slap on the hand, standing wise. But when you the next moment can dock up at a station and turn in some tag to restore a negative standing i think it has gone to far.
What good is a standing system if you can just buy your way into good standing?
What is your stance on this? |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3029
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Posted - 2014.04.12 01:18:00 -
[163] - Quote
Wendy Holl wrote:As a highsec trader and producer i am fully aware of the risks. Highsec isnt as save as it used to be. Mostly due to the now virtually risk free ganking of freighters and miningships, sure CONCORD jumps in and shoots the gankers which then gets a slap on the hand, standing wise. But when you the next moment can dock up at a station and turn in some tag to restore a negative standing i think it has gone to far.
What good is a standing system if you can just buy your way into good standing?
What is your stance on this?
Afraid I have to disagree with you.
Sure, you can buy sec status. Effectively you're outsourcing the grinding.
tbh, it's not having a major effect on people who gank mining barges. They're still able to do it with their -10 characters in catalysts, because most miners they gank fit next to no tank.
As for freighter ganks, yes, it might help the gankers recover a little sec status. But it takes a fair amount to drop below -5, and didn't take a lot of effort to chain back up to above -5. Avoiding a freighter gank, if it's being done for profit, is easy. Don't fly a freighter with more than a billion, to a billion and a half.
Aside from that, the tags aren't a cheap option. https://www.fuzzwork.co.uk/sectags/ Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3118
|
Posted - 2014.04.17 18:37:00 -
[164] - Quote
I am keeping an eye on the industry changes.
Just mostly withholding comment until we have them all, as we can't really comment coherently, until we see all of what CCP want to do.
I have some concerns, but these may be mitigated by later blogs. Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |
Tesco Ergo Sum
91
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Posted - 2014.04.25 06:30:00 -
[165] - Quote
Steve Ronuken wrote:I am keeping an eye on the industry changes.
Just mostly withholding comment until we have them all, as we can't really comment coherently, until we see all of what CCP want to do.
I have some concerns, but these may be mitigated by later blogs.
Keep a close eye on them Steve, I don't trust them...
Also (getting in early) congratulations
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Weaselior
GoonWaffe Goonswarm Federation
7048
|
Posted - 2014.04.25 14:42:00 -
[166] - Quote
you seem like you have a good head on your shoulders and understand a lot about this game, hope you won
would have posted this during the election but an endorsement from anyone in goonswarm would probably not have helped you win votes :v: Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division. |
Malcanis
Vanishing Point. The Initiative.
15220
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Posted - 2014.04.25 16:43:00 -
[167] - Quote
Good luck Steve, I hope you make it Here is my CSM9 endorsement list - vote for diversity of expertise : Ali Aras-á Mangala Solaris-á Mike Azariah-á Steve Ronuken James Arget-á Xander Phoena-á Sugar Kyle-á corbexx-á mynnna-á progodlegend-á Psychotic Monk-á Jayne Fillion
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VonDon
Forward Innovations
0
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Posted - 2014.05.03 17:29:00 -
[168] - Quote
Just saw on Twitch! GRATS!!! |
Eto Demerhzel
Science and Trade Institute Caldari State
0
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Posted - 2014.05.03 17:31:00 -
[169] - Quote
Congratz :D
(I voted for you with all my account) |
Arya Regnar
Darwins Right Hand
374
|
Posted - 2014.05.03 17:40:00 -
[170] - Quote
Rip, didn't want that.
Nerf afk cloaking? Remove local and I will be fine with it.
EvE-Mail me if you need anything.
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Salpun
Global Telstar Federation Offices Masters of Flying Objects
724
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Posted - 2014.05.03 18:45:00 -
[171] - Quote
Congrats If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe. |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3157
|
Posted - 2014.05.03 19:23:00 -
[172] - Quote
Woooooooooooooooooooooooooooooooooooooooooooooooooooooooooo!
(This post was deleted for no content ) Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |
Zappity
Stay Frosty. A Band Apart.
1040
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Posted - 2014.05.03 22:53:00 -
[173] - Quote
Well done. Zappity's Adventures for a taste of lowsec. |
Suzariel Kel-Paten
Nevermind Enterprises BadWrongFun
6
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Posted - 2014.05.04 02:06:00 -
[174] - Quote
Congratulations! I was pleased to see all three of my top picks make it. :-) BadWrongFun Blog |
Audrey Koshka
Agony Unleashed Agony Empire
14
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Posted - 2014.05.05 21:35:00 -
[175] - Quote
Yay, my #1 pick got in. Best of luck! |
Celeste Taylor
Ruby Dynasty
262
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Posted - 2014.05.06 09:40:00 -
[176] - Quote
I'm still shocked that you didn't get CSM 8 but congratulations on getting in this year. I hope to see some work on both HS and industry for Eve year 11! CSM will be different without Trebor, but I am happy to see that you and Mike are on board. |
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