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ETERNUM HAVEN
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Posted - 2008.06.22 23:20:00 -
[1]
Edited by: ETERNUM HAVEN on 22/06/2008 23:24:01 Edited by: ETERNUM HAVEN on 22/06/2008 23:22:04 Edited by: ETERNUM HAVEN on 22/06/2008 23:21:15 This is not a whine thread. This is a question thread. Honest . . .
So I create a new Minimatar character. he's looking good, stats are great and I'm feeling pretty good about myself. I set coarse to where one of my other charactors are to consolidate some resources BUT forget to check the travel advisory. BIG MISTAKE.
So I approach the gate, they kill me with an impressive blast and I appear back into my home base. So I figured what the hell, (the jokes on them,my character was literally only minutes old LOL!) id try one more time---Now why they would fire on, and pod kill, a rookie ship is beyond me but they did. Hope they enjoyed there whole lot of nothing.
Which brings me to my question, not my wine 
Who is hunting THEM. I have heard a couple of so-so plans to hunt pirates but nothing that seems very viable after what I just saw. They had the gate very well camped and had look outs or something sitting at the gate prior to the one they were camping out at.
I know this NOT because I am exceptionally skilled, but because little tattle-tail pirate skulls appeared over there ships as I passed by. LOL (The third time by the way they DID NOT get my little rookie ship)
Is anyone hunting them?
1.) They can't hide if there look outs have little pirate skulls over there ships when you fly by.
2.) The advisory pointed out there location exactly so you don't even have to go looking for them.
3.) I counted about six ships. Allot, but not a whole lot. They warp jammed me pretty quick and took me out, but I'm guessing that If I wasn't so small, it wouldn't be so easy. (faster, bigger or of equal numbers)
4.) I gathered this reconnaissance with a 5 minute old rookie ship not a cloaked covert opts ship.
So you know where they are, and what there doing. You know how there doing it and when they're doing it. What more could you possibly need? they must have valuable stuff to salvage and more then that you might get lucky and catch whatever they have been looting up until that very moment.
Its an "untapped" resource as rich as renewable veldspar. Such a notion is far off for any of my characters, but from what I just saw, it looks like it is quite feasible.
Any of you out there hunting pirates or challenging gate camps??
Oh yea . . . forgot to mention bounty prizes 
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Tamia Clant
New Dawn Corp New Eden Research
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Posted - 2008.06.23 00:07:00 -
[2]
Originally by: ETERNUM HAVEN So[/b] you know where they are, and what there doing. You know how there doing it and when they're doing it. What more could you possibly need?
Motivation?
Yeah, they might be carrying valuable loot and what not, but in the end, you're gonna have to organize a gang, get it to the location, plan the attack so you don't get your ass handed over to you, which by that time the pirates may have moved to another location already. Not to mention if you do successfully destroy them, you're gonna have to split the rewards with your gang, and you'll most likely be left with peanuts, and would have made more ISK by mission/mining/ratting/etc instead.
In any case, if they are such an annoyance to you, maybe it's you that should organize something to get rid of them, and not expect others to work out your problems for you.
Looking for queue-free research slots? Click here!
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ETERNUM HAVEN
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Posted - 2008.06.23 01:51:00 -
[3]
It was a question followed by an observation.
And yes, anything is possible. Eventually . . .
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MotherMoon
Huang Yinglong
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Posted - 2008.06.23 02:01:00 -
[4]
i hunt pirates with fleets, but you have to understand even if we hunt pirates they have to set up and actully been seen for us to know where they are. this means someone will die.
it takes 30 mins to get a gang together then travel time and then we fight them.
so if you find them and you aren't in an intel channel pirates hunters won't know that their are pirates there.
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Vaal Erit
Science and Trade Institute
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Posted - 2008.06.23 02:11:00 -
[5]
Plenty of people hunt for gate camps and pvp. The reason why you don't see gate camps being smashed every 5 minutes is because it takes time to gather a gang to destroy the enemies and in low-sec it is ******** because they have unaffiliated noob scouts everywhere and can just dock up when a threatening presence is 2 jumps out. Not to mention the cloaking falcons or 10 caps on standby or the 10 guys logged off there.
tl;dr version: 5 ppl gate camp, so you bring 7 to kill them and the 5 guys all dock up so ppl get bored and just let the gate campers kill the idiots. --
http://desusig.crumplecorn.com/sigs.html |

Larkonis Trassler
Neo Spartans
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Posted - 2008.06.23 02:20:00 -
[6]
I've killed one day old rookie ships with upwards of 1bil's worth of loot in them. It's amazing what people use to transport. Reference hunting them, no use rounding up a posse in some hisec local channel. It will be full of bears and if you muster up a force big enough to take on the baddies 9/10 they will be off the gate by the time you get there or will have seen you coming a mile away and called for blackup. Assumption of Risk |

Corstaad
Vardr ok Lidskjalv Pirate Coalition
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Posted - 2008.06.23 03:47:00 -
[7]
Funny I ran into a FW 100man caldari gang last week and got 50 people on my killmail . Its a gatecamp avoid it or bust it.
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Yarr2K
24th Imperial Crusade
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Posted - 2008.06.23 04:15:00 -
[8]
Originally by: ETERNUM HAVEN Who is hunting THEM.
Atm no one. Every single ad hoc gang I've joined has bypassed the flashy reds every single time even though we have occasionally outnumbered them almost 5 to 1. (WARP TO NEXT GATE AND JUMP ON CONTACT!!!!!!! ) FW FC's seem to care more about cutting losses then achiving goals so far. 
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Arachnid Vampire
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Posted - 2008.06.23 05:01:00 -
[9]
Who is hunting them? I have a RP character just for such a thing. But he's still skill-training. So... Yeah. But fear not, soon there shall be an uprise of PKKers...Er. I mean gate killers and pirates!
Also, just yesterday I lost all my assets while traveling through .4. Learned my lesson. Only had one more jump to go, too. :[ --- I haven't thought of a signature yet. |

Zeknichov
Dark Prophecy Inc. Axiom Empire
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Posted - 2008.06.23 05:11:00 -
[10]
Hunting low-sec pirates is dumb.
They have scouts in every god damn system and run at the first sign of real trouble. Not to mention they only ever engage with large falcon support. At least those are the "good" pirates. The bad pirates never gate camp for long and by the time you got a group they are gone.
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Aria Seniste
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Posted - 2008.06.23 05:33:00 -
[11]
If you bring even or even ALMOST even numbers, they cloak or run. That's how pirates operate.
Untanked hauler? Gank it!
Pvp group? Everyone safespot and cloak.
Or, at best, they'll log on trap you. I engaged (with 4) against a 5 man pirate fleet, suddenly about four battleships log on and join them. Welp.
Don't get me wrong, I love to kill pirates... but most of them are just carebears with a low sec status.
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Cors
It's A Trap
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Posted - 2008.06.23 06:12:00 -
[12]
Edited by: Cors on 23/06/2008 06:15:10 one thing to keep in mind, and a lot of young/inexperienced players don't get this.
Once you've been PVPing long enough, Pirates stop being Pirates. They're just hostiles that work in lowsec.
You could have ran across a simple alliance level gate camp. They do that to protect their space. You could have ran across a corp that had a low sec mining op going, and they were simply locking down the system to protect their people. You could have run across a legitimate pirate group.
The simple thing is, they're just PVPing. Their location and targets are a little different, but it's still just pvp.
There ARE some corps/alliance's that frown on this. BRUCE is one of them that I know of off the top of my head. There are numerous Anti-Pirate corps. But eventually folks stop and realise that it's just PVP.
Their choice of low sec gate camping is questionable. As it's harder to do due to gate guns, and the targets tend to be singleton ships. They're more Gank then pvp. But at the end of it all, they're just PVPing.
How to combat it, become a PVPer, and not a Non-PVPer. The difference is hard to see. Someone who lives in 0.0 and fights against other alliance's isn't nessisaryily a pvper. A PVPer is someone who at heart, wants to HUNT other PVPers. A Fighter is someone who will defend their space, even attack others space, but at the end of the day, they're there for other things, then the hunt.
Once you become an actual PVPer.... a Hunter... Then "Pirates" are just more targets :)And you'll never look on them as "Pirates" again, just slightly better defended targets.
And the reason why noone takes THEM out, is simple. When a force that is strong enough to equal them, or be even close in firepower/capabilites, they normally run... then come back when the wovlves are gone, and hunt the sheep.
So at the end of the day. Are you a Sheep running from the carnivores? Or a Wolfhound stalking the Wolves? It's up to you.
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Aria Seniste
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Posted - 2008.06.23 06:31:00 -
[13]
Actually, I PVP quite a bit, and still call them pirates... PvPers who don't hold space. They tend to camp alliance supply routes for profit.. people who kill for profit are, by definition, pirates.
Then again, it doesn't matter if they're pirates or not... but you can still tell who the pirates are. Then, shoot them regardless, if they're not friendly.
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Xaelion
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Posted - 2008.06.23 20:17:00 -
[14]
Originally by: Zeknichov Hunting low-sec pirates is dumb.
They have scouts in every god damn system and run at the first sign of real trouble. Not to mention they only ever engage with large falcon support. At least those are the "good" pirates. The bad pirates never gate camp for long and by the time you got a group they are gone.
Bad pirates? so the good pirates wait until a large fleet jumps in and get owned? Hmm, doesnt sound like a profitable operation. I camp simply because i make isk out of it. I would even go as far as to say that camping, for me atleast, is comparable to missionrunning. Its a grind for isk. A good pirate knows when to get out and avoid trouble. Believe me, the ones you do catch, is the ones who probably are the "bad" pirates, considering the camp busting gangs ive seen comes in 20 man strong vs 2 - 3 pirates.
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Kappas.
Galaxy Punks Black Core Alliance
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Posted - 2008.06.23 20:23:00 -
[15]
Originally by: ETERNUM HAVEN |wall of text|
How are they managing to catch you in low sec if you are either in a shuttle, rookie ship or a frigate? You should be able to outrun most people camping a gate in low sec if you're in a fast ship, you should align and warp before they can lock you. If you're using autopilot then the fault's on you.
If you're in 0.0 however, the answer to your question is control. Brand new characters jumping into a 0.0 chokepoint screams alt scout. __________________
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Haradgrim
Tyrell Corp INTERDICTION
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Posted - 2008.06.23 20:25:00 -
[16]
Pirate gate camps are like saving for retirement; if you don't know what to do when you get there, it already too late to do much about it. --
Originally by: CCP Oveur ...every forum whine feels like a baby pony is getting killed
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Apoctasy
The Python Cartel
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Posted - 2008.06.23 20:33:00 -
[17]
Nobody. Pirates and 'anti'-pirates are one in the same. Anti-pirates just have fewer targets.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2008.06.24 01:51:00 -
[18]
Originally by: Kappas.
Originally by: ETERNUM HAVEN |wall of text|
How are they managing to catch you in low sec if you are either in a shuttle, rookie ship or a frigate? You should be able to outrun most people camping a gate in low sec if you're in a fast ship, you should align and warp before they can lock you. If you're using autopilot then the fault's on you.
If you're in 0.0 however, the answer to your question is control. Brand new characters jumping into a 0.0 chokepoint screams alt scout.
dual/triple sensor boosted hic will catch a slower frigate.
oh and kill the scout, or who knows he might be moving implants/bpos around 
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