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Nikita Alterana
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Posted - 2008.06.23 00:02:00 -
[1]
Mods please sticky this to stop the whine.
The Full list:
Warrior drones+Augmented drone link Warrior II Hugin Rapier Cerberus with decent missile skills Curse Heavy Nuets Bhaalgorn Other Nanoships shooting when transversal drops
so no, its not impossible to beat a nanoship. you just have to actually try. __________________________________________________ |

Nikita Alterana
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Posted - 2008.06.23 00:02:00 -
[2]
Mods please sticky this to stop the whine.
The Full list:
Warrior drones+Augmented drone link Warrior II Hugin Rapier Cerberus with decent missile skills Curse Heavy Nuets Bhaalgorn Other Nanoships shooting when transversal drops
so no, its not impossible to beat a nanoship. you just have to actually try. __________________________________________________ |

Spineker
State Protectorate
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Posted - 2008.06.23 00:04:00 -
[3]
Originally by: Nikita Alterana Mods please sticky this to stop the whine.
The Full list:
Warrior drones+Augmented drone link Warrior II Hugin Rapier Cerberus with decent missile skills Curse Heavy Nuets Bhaalgorn Other Nanoships shooting when transversal drops
so no, its not impossible to beat a nanoship. you just have to actually try.
Hahaha face the music the nano ship is broken
Still want to buy 150 km neuts anyone?
What are you going to do with a cerberus besides die?
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Spineker
State Protectorate
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Posted - 2008.06.23 00:04:00 -
[4]
Originally by: Nikita Alterana Mods please sticky this to stop the whine.
The Full list:
Warrior drones+Augmented drone link Warrior II Hugin Rapier Cerberus with decent missile skills Curse Heavy Nuets Bhaalgorn Other Nanoships shooting when transversal drops
so no, its not impossible to beat a nanoship. you just have to actually try.
Hahaha face the music the nano ship is broken
Still want to buy 150 km neuts anyone?
What are you going to do with a cerberus besides die?
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Anisa Schardl
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Posted - 2008.06.23 00:05:00 -
[5]
In before the people who want to be able to fly a solopwnmobile and will ask why they should ever have to think about how to counter a nanoship, or any other kind of setup.
Darn, I was too slow.
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Anisa Schardl
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Posted - 2008.06.23 00:05:00 -
[6]
In before the people who want to be able to fly a solopwnmobile and will ask why they should ever have to think about how to counter a nanoship, or any other kind of setup.
Darn, I was too slow.
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Tamia Clant
New Dawn Corp New Eden Research
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Posted - 2008.06.23 00:12:00 -
[7]
Originally by: Spineker Still want to buy 150 km neuts anyone?
Wait, what?
What do you need a 150km neut for? If the nanoship is that far, it's not able to do anything but look pretty.
Looking for queue-free research slots? Click here!
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Tamia Clant
New Dawn Corp New Eden Research
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Posted - 2008.06.23 00:12:00 -
[8]
Originally by: Spineker Still want to buy 150 km neuts anyone?
Wait, what?
What do you need a 150km neut for? If the nanoship is that far, it's not able to do anything but look pretty.
Looking for queue-free research slots? Click here!
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ShardowRhino
Legion 0f The Damned
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Posted - 2008.06.23 00:13:00 -
[9]
Originally by: Anisa Schardl In before the people who want to be able to fly a solopwnmobile and will ask why they should ever have to think about how to counter a nanoship, or any other kind of setup.
Darn, I was too slow.
In before the people that want to fly a ship that are basically invincible to 99.9% ship setups. that 0.1% set up being worthless against everything else.
oh....crap....too late...
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ShardowRhino
Legion 0f The Damned
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Posted - 2008.06.23 00:13:00 -
[10]
Originally by: Anisa Schardl In before the people who want to be able to fly a solopwnmobile and will ask why they should ever have to think about how to counter a nanoship, or any other kind of setup.
Darn, I was too slow.
In before the people that want to fly a ship that are basically invincible to 99.9% ship setups. that 0.1% set up being worthless against everything else.
oh....crap....too late...
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Spineker
State Protectorate
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Posted - 2008.06.23 00:16:00 -
[11]
Originally by: Tamia Clant
Originally by: Spineker Still want to buy 150 km neuts anyone?
Wait, what?
What do you need a 150km neut for? If the nanoship is that far, it's not able to do anything but look pretty.
You really should stop commmenting on this subject
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Spineker
State Protectorate
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Posted - 2008.06.23 00:16:00 -
[12]
Originally by: Tamia Clant
Originally by: Spineker Still want to buy 150 km neuts anyone?
Wait, what?
What do you need a 150km neut for? If the nanoship is that far, it's not able to do anything but look pretty.
You really should stop commmenting on this subject
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madjacket
A Few Good Men.
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Posted - 2008.06.23 00:16:00 -
[13]
Originally by: Nikita Alterana Mods please sticky this to stop the whine.
The Full list:
Warrior drones+Augmented drone link Warrior II Hugin Rapier Cerberus with decent missile skills Curse Heavy Nuets Bhaalgorn Other Nanoships shooting when transversal drops
so no, its not impossible to beat a nanoship. you just have to actually try.
and you don't see a problem there??
6 nano ships needed to takle and kill 1 nano ship so you need 60 to kill 10 hummm you see a problem here :)
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Marconus Orion
D00M.
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Posted - 2008.06.23 00:21:00 -
[14]
Best way to counter a nano gang is to have one carrier sit off a gate or station 100km away.
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touchvill
The Pikey Rebellion II
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Posted - 2008.06.23 00:21:00 -
[15]
As an ex Tri I should be among the most qualified to speak out.
I hate flying nano's, they are killable but it's not easy. When there is a gang of them it is 100% completely, totally and utterly impossible to kill them all. You may gank 1 but the rest will get away. Unless they are really stupid and sit still doing nothing.
They are overpowered in that there is not really a weapon to get them at full speed and the only ships capable to web long range are dedicated to a single race (minmatar). I don't think nano's should be nerfed, people find them fun. Ships shouldn't be nerfed because I find flying/fighting them tedius and mundane.
What I do think is every race should get more anti-nano ships whether missiles getting speed boost to make them super fast (18km/s missiles ftw :P) or to give all ships a webbing specialized ship. I don't know. As it is though the nano takedown is restricted to minmatar unless you are fighting idiots.
So basicly nano's should be in game but there should be more methods for takedown than training for minmatar recons.
To the pro nano people saying people want solo pwn mobiles, I think they want gang pwn mobiles without having to have a bunch of minmatar recons in gang. There is far less ways to counter nano than pretty much any other tactic in game. Give people more options for taking them down and I think people will start more varied gangs other than everyone flying nano's.
It's clear from the ammount of people flying nano's that it's an issue, nerfing is not necesarry a cure though. ----------
FUNSICLES |

Dianeces
The Illuminati. Pandemic Legion
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Posted - 2008.06.23 00:22:00 -
[16]
Originally by: Spineker
You really should stop commmenting on this subject
Oh, the irony.
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pentinor
Project Nemesis
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Posted - 2008.06.23 00:31:00 -
[17]
Originally by: madjacket
Originally by: Nikita Alterana Mods please sticky this to stop the whine.
The Full list:
Warrior drones+Augmented drone link Warrior II Hugin Rapier Cerberus with decent missile skills Curse Heavy Nuets Bhaalgorn Other Nanoships shooting when transversal drops
so no, its not impossible to beat a nanoship. you just have to actually try.
and you don't see a problem there??
6 nano ships needed to takle and kill 1 nano ship so you need 60 to kill 10 hummm you see a problem here :)
No he is saying any one of the ships/items he listed can be used to counter a nanoship...not that you need 6 other nanoships to take out 1 other nanoship... -
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Tamia Clant
New Dawn Corp New Eden Research
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Posted - 2008.06.23 00:32:00 -
[18]
Originally by: Spineker
Originally by: Tamia Clant
Originally by: Spineker Still want to buy 150 km neuts anyone?
Wait, what?
What do you need a 150km neut for? If the nanoship is that far, it's not able to do anything but look pretty.
You really should stop commmenting on this subject
No, seriously!
You know what, I'm going to agree with you, just for argument's sake. Nanoships are in fact broken, they are very hard to stop without a specialized ship (huginn/etc) and even then it's not a cakewalk.
Now, please explain the purpose for a 150km energy neutralizer. As I said earlier, nanoships are not a threat at that range, unless people have started nanoing their sniper rokhs recently. (which would be hilarious, by the way)
Unless, of course, you want a module that is able to stop nanoships anytime, anywhere, regardless of whether they are a threat to you or not. I don't think I need to point out why that's wrong.
Looking for queue-free research slots? Click here!
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Spineker
State Protectorate
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Posted - 2008.06.23 00:36:00 -
[19]
cerberus with missiles take down a nano ship...
Perhaps you people can see why I laugh at you and your knowledge on this subject
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Marconus Orion
D00M.
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Posted - 2008.06.23 00:38:00 -
[20]
What is this "nano" everyone is talking about?
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Wendat Huron
Stellar Solutions
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Posted - 2008.06.23 00:38:00 -
[21]
Originally by: Tamia Clant
Originally by: Spineker
Originally by: Tamia Clant
Originally by: Spineker Still want to buy 150 km neuts anyone?
Wait, what?
What do you need a 150km neut for? If the nanoship is that far, it's not able to do anything but look pretty.
You really should stop commmenting on this subject
No, seriously!
You know what, I'm going to agree with you, just for argument's sake. Nanoships are in fact broken, they are very hard to stop without a specialized ship (huginn/etc) and even then it's not a cakewalk.
Now, please explain the purpose for a 150km energy neutralizer. As I said earlier, nanoships are not a threat at that range, unless people have started nanoing their sniper rokhs recently. (which would be hilarious, by the way)
Unless, of course, you want a module that is able to stop nanoships anytime, anywhere, regardless of whether they are a threat to you or not. I don't think I need to point out why that's wrong.
That's how far away they'll be the second they realize they can't win the engagement. It's not about the damage they do then but how hard they're to kill if not piloted by a moron.
These forums are FUBAR, upgrade this decade! |

Farham
AWE Corporation Intrepid Crossing
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Posted - 2008.06.23 00:38:00 -
[22]
I always though tons of ewar worked fine. 20 nano****s in a gang all jammed aren't going to hang around long.
It is usually easier for most common alliances to be able to field lots of ewar vs lots of evenly matched nano ships for defense. Its nice to say bring 10 huggins or rapiers, but it just doesn't happen all that often.
Plated, smartbombing scorps are cheap throw away ewar ships that can take a beating.
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Tamia Clant
New Dawn Corp New Eden Research
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Posted - 2008.06.23 00:42:00 -
[23]
Edited by: Tamia Clant on 23/06/2008 00:42:56
Originally by: Wendat Huron That's how far away they'll be the second they realize they can't win the engagement. It's not about the damage they do then but how hard they're to kill if not piloted by a moron.
Well, silly of me to think that high-speed ships were designed for hit-n-run warfare, which mainly involves getting the hell away when you know you're about to get your ass handed over to you.
I'm getting the impression that people aren't complaining over the fact nanoships are causing damage to their fleets, they are complaining because they see nanoships flying around, doing sod all, and are unable to kill them.
Looking for queue-free research slots? Click here!
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Mahke
Carrion Crows
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Posted - 2008.06.23 00:43:00 -
[24]
Originally by: Nikita Alterana Mods please sticky this to stop the whine.
The Full list:
Warrior drones+Augmented drone link Warrior II Hugin Rapier Cerberus with decent missile skills Curse Heavy Nuets Bhaalgorn Other Nanoships shooting when transversal drops
so no, its not impossible to beat a nanoship. you just have to actually try.
Piece by piece: Warrior II Cerberus with decent missile skills
Only work against less pimped nanoships; delayed damage means they can force disengagement but not actually kill effectively
Heavy Nuets: only works to 30km; forces battleship use and encourages blobbing even more; again, forces disengagement
Hugin Rapier Curse Other Nanoships: saying something isn't broken because you can counter it with itself is circular logic, it means NOTHING in respect to how it (nanos) preform relative to everything else
Bhaalgorn: ROFL. Are you serious? You are aware the bhaalgorn is a 1bil, unisurable, very limited supply ship.
shooting when transversal drops Warrior drones+Augmented drone link: don't know enough to comment.
The problem with nano's isn't that they beat everything, they don't. It's not that they can avoid fights: a cloak or WCS allows that as well. What broken is their ability to DISENGAGE from a fight they've already joined at will, combined with the effectiveness of speedtanking. The ability to DISENGAGE in a fight (NOT to avoid one, different things) at will while being able to still fight effectively is what is broken. The only really effective way to stop this disengagement is using huginn/rapier -- nanoships themselves, and two very specific ship types (minmatar recons). It's as if instead of nerfing WCS, CCP had introduced HIC early, and only for minmatar.
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Mahke
Carrion Crows
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Posted - 2008.06.23 00:46:00 -
[25]
Originally by: Farham
I always though tons of ewar worked fine. 20 nano****s in a gang all jammed aren't going to hang around long.
It is usually easier for most common alliances to be able to field lots of ewar vs lots of evenly matched nano ships for defense. Its nice to say bring 10 huggins or rapiers, but it just doesn't happen all that often.
Plated, smartbombing scorps are cheap throw away ewar ships that can take a beating.
Ewar is another counter with the same problem: it forces disengagement, but you still can't kill already engaged nanos.
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Dust Walk
The Littlest Hobos
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Posted - 2008.06.23 00:47:00 -
[26]
Better counter to be had in this thread: http://oldforums.eveonline.com/?a=topic&threadID=804433 -- OMG NERF ME! |

Nikita Alterana
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Posted - 2008.06.23 00:51:00 -
[27]
here's an idea, take out EFT, see how fast you can get your drones going with drone nav 4, one drone computer and warrior I's.
you will *****anything but the 2 billion isk nano ships, and if thats the case your NOT going to catch it.
warrior II's are fast enough to hit nano's on their own, if you stick a drone nav on it, they'll WTFPWN nanoships
the cerb with decent missile skills will push precision missiles up to anti-cepter speeds.
the curse will hit ou with neuts and nos and drain the cap, knocking out the Mwd and making it an easy kill, same for heavy nuets and the the Bhaal, which is basically a big curse.
then ANY ship can take out a nanoship if you watch the transversal and fire on it when the transversal drops. cause when that happens, speed means nothing unless you can somehow outrun the bullets. __________________________________________________ |

Tamia Clant
New Dawn Corp New Eden Research
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Posted - 2008.06.23 00:53:00 -
[28]
Originally by: Nikita Alterana the cerb with decent missile skills will push precision missiles up to anti-cepter speeds.
Missile velocity doesn't mean much if explosion velocity is still low.
Looking for queue-free research slots? Click here!
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Spineker
State Protectorate
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Posted - 2008.06.23 00:54:00 -
[29]
Edited by: Spineker on 23/06/2008 00:55:45
Originally by: Nikita Alterana here's an idea, take out EFT, see how fast you can get your drones going with drone nav 4, one drone computer and warrior I's.
you will *****anything but the 2 billion isk nano ships, and if thats the case your NOT going to catch it.
warrior II's are fast enough to hit nano's on their own, if you stick a drone nav on it, they'll WTFPWN nanoships
the cerb with decent missile skills will push precision missiles up to anti-cepter speeds.
the curse will hit ou with neuts and nos and drain the cap, knocking out the Mwd and making it an easy kill, same for heavy nuets and the the Bhaal, which is basically a big curse.
then ANY ship can take out a nanoship if you watch the transversal and fire on it when the transversal drops. cause when that happens, speed means nothing unless you can somehow outrun the bullets.
LMAO
Nano ships don't cost 2 billion isk
Cerberus with MAXED skills in missiles the missiles will not catch an intecpetor or nano-ship Cerberus is useless against them without them being tackled
For the 1000th time precision missiles are slower than standard missiles they have higher explosive velocity to kill orbiting ships not to catch 4000+ms nano ships.
Nano when needing to escape is gone before you lock
You have no clue
NoClue+Noob=Nikita
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kworld
modro CORPVS DELICTI
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Posted - 2008.06.23 00:56:00 -
[30]
I posted this in another thread but its prob more suitable here nano ships can be killed even with bs's you just have to be smart use web drones take a risk & trick the target to fly by you, use sentry drones and sniper boats or if an intercpeotr is docked assign 20 drones to a fast locking ship prob a shuttle and if an interceptor undocks you insta pop it we killed a 750 mill worth interceptor in bc and bs's heres the Linkage
It can be done.
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