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ehon
Edani Innovations
2
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Posted - 2011.09.29 19:21:00 -
[31] - Quote
VC General wrote:I agree with Zagam. This falls into the "that would be nice" category for the 2-3 times a year that it becomes an issue, if it ever is at all. If it takes anyone at CCP more than 5 minutes to code and implement this, they're wasting time that could be used to fix truly game breaking bugs.
i don't agree as they have a very large staff. Plus i am sure that way more time is wasted and lost threw the days that a say any thing less then 30minutes for the it'll be nice option would make large differences as a hole. |
ehon
Edani Innovations
2
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Posted - 2011.09.29 19:23:00 -
[32] - Quote
Gizznitt Malikite wrote:While I definitely see the benefit of injecting the skill before you can train it, I think there is another aspect to this.
There is a value added to having a skillbook when you need to train it. Associated with this, is the danger in transporting a skillbook. If you can instantly inject it, you can bypass all of this danger and negate much of the added value. Truth be told, I think that the few hours you might be saving by injecting the skillbook are negligible to the danger and opportunity costs of transporting a skillbook until you can use it.
The only way I would support this, is if a mechanic existed such that any player that gets podded with an untrained injected skill permanently loses that skill.
the only advantage i see here is your gate camping business. if your so worried about money find a new past time. |
ehon
Edani Innovations
2
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Posted - 2011.09.29 19:25:00 -
[33] - Quote
Kaelie Onren wrote:Xearal wrote:Actually, prereq checks ARE done in the queue when you change it. you can't move say Cruider 5 up and above Cruiser 4 for instance.
yeah, the only check done on the client because it requires no database lookup. Quote:There's not much CPU requirements to test this really. Its db lookup that is the bottleneck, not cpu. You rearrange skill queues a lot more than you try to inject skills. That translates to a lot more db lookups. If you don't design software systems, you wouldn't understand.
the data base would only be hit once when i hit the submit button. My client can deny my order long be for it wastes ANY server time. |
Jack Carrigan
Order of the Shadow The Revenant Order
2
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Posted - 2011.09.30 08:31:00 -
[34] - Quote
Seriously, if you're that impatient, this is not a game for you.
Also, way to want to break something that's already broken. There's enough coding glitches in this game without adding more for people who are just too lazy or impatient to wait and/or have a filler skill in place.
So quit trying to add more trouble to the pot, when there's already enough kicks that are STILL being worked out from the last two expansions.
But to take a line out of your book Drake, "you never were that bright." "War is not measured in terms of who wins or loses, who is right or wrong.-á It is measured in terms of who survives." |
Karim alRashid
Aliastra Gallente Federation
7
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Posted - 2011.09.30 09:29:00 -
[35] - Quote
The proposal makes perfect sense.
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Mocam
EVE University Ivy League
13
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Posted - 2011.10.02 06:20:00 -
[36] - Quote
Karim alRashid wrote:The proposal makes perfect sense.
Not quite - as others have pointed out there are several flaws to it.
Unmet multiple prerequisites, injection before going into dangerous places to avoid expensive losses, so on and so forth.
The added code checks and potential for problems - there are thousands of far more important issues for the "large staff" to work on that far exceed this fairly trivial complaint that the player base has been working with for years.
*IF* they do a revamp of the skills queuing system ; I could see them doing something like this as part of it but without a revamp of that system to address other issues, I see no reason for them to crack the code open just to implement this.
As such - a "3rd tier" priority type gig and not something to put on the front burner. |
Bumblefck
Kerensky Initiatives
352
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Posted - 2011.10.02 10:10:00 -
[37] - Quote
Another crappy suggestion from the king of ****.
Try again, and next time try not to turn EVE into the WOW/Hello Kitty game that we all know you secretly want it to be.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki |
Sphit Ker
Dreddit Test Alliance Please Ignore
8
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Posted - 2011.10.02 13:27:00 -
[38] - Quote
I can see a potential problem with that, if that's a problem at all.
Queuing skill require, first, skill injection. You can inject if you meet prerequisites. You don't meet them until you do (well, duh).
Is this a problem at all? |
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