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Drake Draconis
Shadow Cadre Shadow Confederation
1
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Posted - 2011.09.09 17:54:00 -
[1] - Quote
While our skill queue is convient and allows us to plan 24 hours in advance... it causes problems when your training that one skill to get to an another skill.
I propose that we be premitted to "inject a skill + add to queue" into the queue if we are going to qualify for that skill within the 24 hour window.
For example -
You have to train Weapon Upgrades V to get to Advanced Weapon Upgrades.
I want to start training "AWU" to I immedately after V as I would qualify for preqs.
Pros: For those who like to get their ducks in a row... this is a great thing to have.
Cons: wha? What cons?
Penality?? : Skill "vaporizes" if you remove it before you qualify for it.
Comemnts? Questions? Ideas?
Thanks. |

Zagam
Dark Fusion Industries Limitless Inc.
66
|
Posted - 2011.09.09 18:04:00 -
[2] - Quote
Drake Draconis wrote:While our skill queue is convient and allows us to plan 24 hours in advance... it causes problems when your training that one skill to get to an another skill.
I propose that we be premitted to "inject a skill + add to queue" into the queue if we are going to qualify for that skill within the 24 hour window.
For example -
You have to train Weapon Upgrades V to get to Advanced Weapon Upgrades.
I want to start training "AWU" to I immedately after V as I would qualify for preqs.
Pros: For those who like to get their ducks in a row... this is a great thing to have.
Cons: wha? What cons?
Penality?? : Skill "vaporizes" if you remove it before you qualify for it.
Comemnts? Questions? Ideas?
Thanks. Since most level 1 skills take a short time to train (under an hour), the benefit gained by adding it to the queue before prereqs are done is minimal. What I do is add a super-long skill on the end of the prereq (my current super-long skill is Caldari BS V, for example), and once the prereq is done, I just inject and start training the new skill, and move on with my skillplan.
Also, EVE-Mon is great.
|

Ingvar Angst
Nasty Pope Holding Corp Talocan United
34
|
Posted - 2011.09.09 18:11:00 -
[3] - Quote
The main "con" that comes to mind is that you now have skills injected that you can't train... how much coding would be required to add the checks into there to keep you from trying to train it anyhow? How much testing? What potential is there to break the current training system?
Likely it's not worth it. Six months in the hole... it changes a man. |

Drake Draconis
Shadow Cadre Shadow Confederation
1
|
Posted - 2011.09.09 18:44:00 -
[4] - Quote
Your misunderstanding me.
This has nothing to do with planning.
Its about injecting a skill that you will very very very likely 99.9999999% train or WANT to train immedately once your done with your current skill but can't becaue you dont qualify fori t until that skill your training now is done.
This allows what would be normally doable...doable without the restriction of "You cant inject this skill because you dnot qualify for it" but never mind the fact you will within 24 hours.
Normally youd have to pick a filler skill to keep busy with then swap it back out or come back to it later IF you reembmer to do so. |

MNagy
Yo-Mama Quixotic Hegemony
4
|
Posted - 2011.09.09 19:44:00 -
[5] - Quote
I would argue that you shoudl be able to put any skill into your toon.
You just cant skill it past 0 unless you have skill to.
It sux carrying holding skill books for weeks waiting / waiting / waiting to use them.
Then you finally fly back to where your skill books are - inject them and off you go again. -That is the pain.
If you already had it in your skills but at level 0 - problem solved. |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
7
|
Posted - 2011.09.09 20:21:00 -
[6] - Quote
Zagam wrote:Drake Draconis wrote:While our skill queue is convient and allows us to plan 24 hours in advance... it causes problems when your training that one skill to get to an another skill.
I propose that we be premitted to "inject a skill + add to queue" into the queue if we are going to qualify for that skill within the 24 hour window.
For example -
You have to train Weapon Upgrades V to get to Advanced Weapon Upgrades.
I want to start training "AWU" to I immedately after V as I would qualify for preqs.
Pros: For those who like to get their ducks in a row... this is a great thing to have.
Cons: wha? What cons?
Penality?? : Skill "vaporizes" if you remove it before you qualify for it.
Comemnts? Questions? Ideas?
Thanks. Since most level 1 skills take a short time to train (under an hour), the benefit gained by adding it to the queue before prereqs are done is minimal. What I do is add a super-long skill on the end of the prereq (my current super-long skill is Caldari BS V, for example), and once the prereq is done, I just inject and start training the new skill, and move on with my skillplan. Also, EVE-Mon is great.
What, you've never had to scramble around to find a BS skill you don't particularly want just to fill time between a prereq finishing and you being able to get on to start the skill you actually want? |

MNagy
Yo-Mama Quixotic Hegemony
4
|
Posted - 2011.09.09 20:28:00 -
[7] - Quote
[/quote]
What, you've never had to scramble around to find a BS skill you don't particularly want just to fill time between a prereq finishing and you being able to get on to start the skill you actually want?[/quote]
Ok that I agree with - I can see your point of why you would want to add skills into the cue that cannot be skilled yet. |

Zagam
Dark Fusion Industries Limitless Inc.
66
|
Posted - 2011.09.09 20:33:00 -
[8] - Quote
Danika Princip wrote:Zagam wrote:Drake Draconis wrote:While our skill queue is convient and allows us to plan 24 hours in advance... it causes problems when your training that one skill to get to an another skill.
I propose that we be premitted to "inject a skill + add to queue" into the queue if we are going to qualify for that skill within the 24 hour window.
For example -
You have to train Weapon Upgrades V to get to Advanced Weapon Upgrades.
I want to start training "AWU" to I immedately after V as I would qualify for preqs.
Pros: For those who like to get their ducks in a row... this is a great thing to have.
Cons: wha? What cons?
Penality?? : Skill "vaporizes" if you remove it before you qualify for it.
Comemnts? Questions? Ideas?
Thanks. Since most level 1 skills take a short time to train (under an hour), the benefit gained by adding it to the queue before prereqs are done is minimal. What I do is add a super-long skill on the end of the prereq (my current super-long skill is Caldari BS V, for example), and once the prereq is done, I just inject and start training the new skill, and move on with my skillplan. Also, EVE-Mon is great. What, you've never had to scramble around to find a BS skill you don't particularly want just to fill time between a prereq finishing and you being able to get on to start the skill you actually want?
A few hours difference in EVE is nothing in terms of training.
I have several lines of training going on within EVEMon, that I switch between based on current needs.
For example - I'm currently training Caldari Cruiser V so I can fly a Tengu. I also have skillplans for all of the support skills that I foresee needing in the future. Another skill plan for all the T2 cruiser hulls I might want to fly. Another skill plan for (maybe) a dread if CCP ever makes them worthy again. Another skill plan that I named "everything would be nice to max" that is everything I have parked at L4 that doesn't *need* to be raised to L5, but confer a (small) bonus when raised to L5.
Simply put, its all about planning.
edit: I will admit that I did the BS skill as an extreme example.. really anything that fills up your queue for a day or two will work. |

Drake Draconis
Shadow Cadre Shadow Confederation
1
|
Posted - 2011.09.09 21:14:00 -
[9] - Quote
Waht does EVE Mon have to do with this? EVE Mon doesnt allow you to change skills at will. Having to plan for something a game mechanic denies when in fact its perfectly reasonable legit isn't much to ask for. This is one easily sovled frustratino that shouldn't be a frustration in the first place. Don't get me wrong...what your saying make sense... but its uncessary trouble for a simple fix. |

Zagam
Dark Fusion Industries Limitless Inc.
66
|
Posted - 2011.09.09 21:17:00 -
[10] - Quote
Drake Draconis wrote:Waht does EVE Mon have to do with this? EVE Mon doesnt allow you to change skills at will. Having to plan for something a game mechanic denies when in fact its perfectly reasonable legit isn't much to ask for. This is one easily sovled frustratino that shouldn't be a frustration in the first place. Don't get me wrong...what your saying make sense... but its uncessary trouble for a simple fix. EVEMon is what can be used to plan your skills to avoid the frustration.
Personally, I've encountered this situation before - but it doesn't frustrate me. I just move on. I think that this solution, while simple at first look, is actually rather complex, open to exploits, and also too much programming work for comparitively little gain.
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FloppieTheBanjoClown
The Skunkworks
34
|
Posted - 2011.09.09 22:02:00 -
[11] - Quote
I agree with the idea that you should be able to INJECT the skill and have it at level 0 but not be able to train it until prereqs are met.
Also, I'd like to be able to queue a skill after the prereqs are queued rather than throw in a filler skill that will get trained for a few hours until I can log in and inject/train the skill I'm really after.
I see no valid reason to not want these two features. Having to go to a skill book right when you need it is just a waste of player time. |

Drake Draconis
Shadow Cadre Shadow Confederation
1
|
Posted - 2011.09.09 22:06:00 -
[12] - Quote
Zagam wrote:Drake Draconis wrote:Waht does EVE Mon have to do with this? EVE Mon doesnt allow you to change skills at will. Having to plan for something a game mechanic denies when in fact its perfectly reasonable legit isn't much to ask for. This is one easily sovled frustratino that shouldn't be a frustration in the first place. Don't get me wrong...what your saying make sense... but its uncessary trouble for a simple fix. EVEMon is what can be used to plan your skills to avoid the frustration. Personally, I've encountered this situation before - but it doesn't frustrate me. I just move on. I think that this solution, while simple at first look, is actually rather complex, open to exploits, and also too much programming work for comparitively little gain.
Hard to counteract my proposed penalty of "skill book vaproizes"
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FloppieTheBanjoClown
The Skunkworks
34
|
Posted - 2011.09.10 00:07:00 -
[13] - Quote
Drake Draconis wrote:Hard to counteract my proposed penalty of "skill book vaproizes"
I don't even particularly like that penalty. Can anyone give a good reason for us to NOT be able to inject skills before we have the prerequisites? |

Drake Draconis
Shadow Cadre Shadow Confederation
1
|
Posted - 2011.09.10 00:25:00 -
[14] - Quote
FloppieTheBanjoClown wrote:Drake Draconis wrote:Hard to counteract my proposed penalty of "skill book vaproizes" I don't even particularly like that penalty. Can anyone give a good reason for us to NOT be able to inject skills before we have the prerequisites?
Not really.... but I didn't think CCP would like that much.
I'm open to that... I just don't like being denied training a skill beacuse *insert less than 24 hour time meassurement here* |

Sor'Ral
Ascendance Of New Eden
2
|
Posted - 2011.09.10 15:24:00 -
[15] - Quote
FloppieTheBanjoClown wrote:Drake Draconis wrote:Hard to counteract my proposed penalty of "skill book vaproizes" I don't even particularly like that penalty. Can anyone give a good reason for us to NOT be able to inject skills before we have the prerequisites?
Not sure which way is better, but one possible "Con" to allowing infinite injection of skills where pre-req's have not yet been trained:
Would this damage the current "skill book transport / selling to nullsec" trade mechanic? (not sure how extensively this mechanic is used, but some people may thrive on it).
Sure would make things easier tho ... before sending your characters to deep null or WH space, just buy and inject all the skills you might need .... certainly adds to the risk and excitement factor tho, when you have to transport those expensive cap ship skills through dangerous territory!
+1 for support of being able to add skills to the 24 hr queue, if the prereq's are already in the queue. The current limitation is very frustrating (tho not game breaking) ... just another of the 1,000 papercuts to die from. |

Cheekything
Black Lance Executive Outcomes
21
|
Posted - 2011.09.11 00:37:00 -
[16] - Quote
I see no reason why it shouldn't of been added already. |

Breaker77
Reclamation Industries
3
|
Posted - 2011.09.11 02:05:00 -
[17] - Quote
FloppieTheBanjoClown wrote: a filler skill that will get trained for a few hours until I can log in and inject/train the skill I'm really after.
I remember either have to get up in the middle of the night or end up with a bunch of partially trained skills because the didn't end when you would have a chance to be online to change skills.
Besides, I'm not sure about other people, but I have 30+ skills that need trained to level 5, so there is no such thing as a wasted skill in the queue.
|

Kaelie Onren
Native Freshfood Minmatar Republic
0
|
Posted - 2011.09.11 23:36:00 -
[18] - Quote
Uninjecting skills into books is a problem. It would allow for the easy transportation of books in memory.-á
So why is this relevant? Because once you allow the unrestricted injection of books you will have to allow for uninjecting because there will always be stupid people who inject a lot more than they should and will start whining about needing to uninjecting them. Heck, there was a proposal for uninjecting for purely aesthetic reasons of the skill list alone!! |

Amun Khonsu
Royal Order of Security Specialists
2
|
Posted - 2011.09.12 08:14:00 -
[19] - Quote
MNagy wrote:I would argue that you shoudl be able to put any skill into your toon.
You just cant skill it past 0 unless you have skill to.
It sux carrying holding skill books for weeks waiting / waiting / waiting to use them.
Then you finally fly back to where your skill books are - inject them and off you go again. -That is the pain.
If you already had it in your skills but at level 0 - problem solved.
I hear that.
I have a collection of books that I forgot about or couldnt find in my myriads of hangars that I had and repurchased them thinking I didnt have them.
Fight them until turmoil is no more and strike terror into their hearts. |

Kaelie Onren
Native Freshfood Minmatar Republic
0
|
Posted - 2011.09.12 10:37:00 -
[20] - Quote
Here is a practical reason why this will not work.-á Allowing injecting of skills at 0 level without a prerequisite check will cause undue burden on the servers.-á Why? Because this will mean prerequisite checks will need to be done every time you rearrange your training queue. -áCurrently these are done only on skill injection. Not only this, but a prereq check on a proposed training queue is more complicated due to dependancy checks on whether a given prereq is finished before a 0 skill is started. This means a lot more prereq checks done on the server, and each one is more complicated.-á
Checks done on injection means that skill queue submission ( pause, apply ) is a simple update operation on the server, as you can only manipulate skills you can train in the queue editor.-á
So as much as this would be a "nice to have" feature, it's unlikely to be done just to appease a few folks.-á |
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Xearal
SOL Industries Black Thorne Alliance
16
|
Posted - 2011.09.12 12:26:00 -
[21] - Quote
Actually, prereq checks ARE done in the queue when you change it. you can't move say Cruider 5 up and above Cruiser 4 for instance. There's not much CPU requirements to test this really. So being able to inject any skill you want, but not train them beyond level 0 unless you have the prereqs would be a nice idea. I really dislike having to stuff a long skill just because I can't inject the next book. Especially at the lower end of a line of skills this is annoying. ( I just started training up my alt for a carrier, so it's frigate 4, cruiser 4, Battleship 5... can't continuously train these in succession, you have to inject the next skill after you have the prereq and switch back from a different skill. )
|

VC General
No Baals Inc
34
|
Posted - 2011.09.12 15:36:00 -
[22] - Quote
I agree with Zagam. This falls into the "that would be nice" category for the 2-3 times a year that it becomes an issue, if it ever is at all. If it takes anyone at CCP more than 5 minutes to code and implement this, they're wasting time that could be used to fix truly game breaking bugs. |

Havak Kouvo
State War Academy Caldari State
0
|
Posted - 2011.09.12 21:35:00 -
[23] - Quote
If all but one of the requirements for a skill are meant, you should be able to inject.
So if you are planning to train Caldari Battleship, if you have Caldari Cruiser III, you should be able to inject it. Then add it to the end of your queue, but only if Caldari Cruiser IV is before it. If you remove Caldari Cruiser IV from the queue, you automatically remove Caldari Battleship I from the queue as well. Its not that hard compared to ANY thing else they are doing, its just testing that you have the conditions in the code right. |

Gizznitt Malikite
Agony Unleashed Agony Empire
4
|
Posted - 2011.09.14 23:00:00 -
[24] - Quote
While I definitely see the benefit of injecting the skill before you can train it, I think there is another aspect to this.
There is a value added to having a skillbook when you need to train it. Associated with this, is the danger in transporting a skillbook. If you can instantly inject it, you can bypass all of this danger and negate much of the added value. Truth be told, I think that the few hours you might be saving by injecting the skillbook are negligible to the danger and opportunity costs of transporting a skillbook until you can use it.
The only way I would support this, is if a mechanic existed such that any player that gets podded with an untrained injected skill permanently loses that skill. |

Kaelie Onren
Pyrrhus Industries
6
|
Posted - 2011.09.15 11:29:00 -
[25] - Quote
Xearal wrote:Actually, prereq checks ARE done in the queue when you change it. you can't move say Cruider 5 up and above Cruiser 4 for instance.
yeah, the only check done on the client because it requires no database lookup.
Quote:There's not much CPU requirements to test this really.
Its db lookup that is the bottleneck, not cpu. You rearrange skill queues a lot more than you try to inject skills. That translates to a lot more db lookups. If you don't design software systems, you wouldn't understand.
|

Ingvar Angst
Nasty Pope Holding Corp Talocan United
67
|
Posted - 2011.09.15 13:20:00 -
[26] - Quote
FloppieTheBanjoClown wrote:Drake Draconis wrote:Hard to counteract my proposed penalty of "skill book vaproizes" I don't even particularly like that penalty. Can anyone give a good reason for us to NOT be able to inject skills before we have the prerequisites?
Playing devil's advocate, yes.
The system actually works well enough as it is. However, to do as you're requesting, there'd have to be some serious coding added to check to see if skills you're attempting to train can actually be trained. As it stands right now, that logic likely doesn't exist. In addition, the logic currently in place to see if you can inject a skill or not would need to be changed as well. So now you have two different areas of code being modified. Then add testing. Then add the possibility of bugs or undiscovered bugs or exploits getting through.
To be honest, it sounds nice on paper but it would be a lot more work than it's worth imo. Six months in the hole... it changes a man. |

ehon
Edani Innovations
2
|
Posted - 2011.09.29 19:12:00 -
[27] - Quote
MNagy wrote:I would argue that you shoudl be able to put any skill into your toon.
You just cant skill it past 0 unless you have skill to.
It sux carrying holding skill books for weeks waiting / waiting / waiting to use them.
Then you finally fly back to where your skill books are - inject them and off you go again. -That is the pain.
If you already had it in your skills but at level 0 - problem solved.
i do like the idea of just being to buy books for future plans plugging them in and being done with it so i can focus on the fun parts. plus i would argue that having to carry them around while waiting is not a very safe venture ether
|

ehon
Edani Innovations
2
|
Posted - 2011.09.29 19:16:00 -
[28] - Quote
Sor'Ral wrote:FloppieTheBanjoClown wrote:Drake Draconis wrote:Hard to counteract my proposed penalty of "skill book vaproizes" I don't even particularly like that penalty. Can anyone give a good reason for us to NOT be able to inject skills before we have the prerequisites? Not sure which way is better, but one possible "Con" to allowing infinite injection of skills where pre-req's have not yet been trained: Would this damage the current "skill book transport / selling to nullsec" trade mechanic? (not sure how extensively this mechanic is used, but some people may thrive on it). Sure would make things easier tho ... before sending your characters to deep null or WH space, just buy and inject all the skills you might need .... certainly adds to the risk and excitement factor tho, when you have to transport those expensive cap ship skills through dangerous territory! +1 for support of being able to add skills to the 24 hr queue, if the prereq's are already in the queue. The current limitation is very frustrating (tho not game breaking) ... just another of the 1,000 papercuts to die from.
lol, book trade you know theirs always going to be the one more that you dont have that you want so bad that youll pay to have it shipped in. |

ehon
Edani Innovations
2
|
Posted - 2011.09.29 19:19:00 -
[29] - Quote
Kaelie Onren wrote:Here is a practical reason why this will not work.-á Allowing injecting of skills at 0 level without a prerequisite check will cause undue burden on the servers.-á Why? Because this will mean prerequisite checks will need to be done every time you rearrange your training queue. -áCurrently these are done only on skill injection. Not only this, but a prereq check on a proposed training queue is more complicated due to dependancy checks on whether a given prereq is finished before a 0 skill is started. This means a lot more prereq checks done on the server, and each one is more complicated.-á
Checks done on injection means that skill queue submission ( pause, apply ) is a simple update operation on the server, as you can only manipulate skills you can train in the queue editor.-á
So as much as this would be a "nice to have" feature, it's unlikely to be done just to appease a few folks.-á
i dont fully agree cause any skill with points would not be checked. also if have to be its as easy as having a book hanger in your head for those on stand be and being called up when rdy. |

Malcanis
Vanishing Point. The Initiative.
288
|
Posted - 2011.09.29 19:19:00 -
[30] - Quote
Gizznitt Malikite wrote:While I definitely see the benefit of injecting the skill before you can train it, I think there is another aspect to this.
There is a value added to having a skillbook when you need to train it. Associated with this, is the danger in transporting a skillbook. If you can instantly inject it, you can bypass all of this danger and negate much of the added value. Truth be told, I think that the few hours you might be saving by injecting the skillbook are negligible to the danger and opportunity costs of transporting a skillbook until you can use it.
The only way I would support this, is if a mechanic existed such that any player that gets podded with an untrained injected skill permanently loses that skill.
That seems like a fair compromise. OP supported on this basis. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |
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ehon
Edani Innovations
2
|
Posted - 2011.09.29 19:21:00 -
[31] - Quote
VC General wrote:I agree with Zagam. This falls into the "that would be nice" category for the 2-3 times a year that it becomes an issue, if it ever is at all. If it takes anyone at CCP more than 5 minutes to code and implement this, they're wasting time that could be used to fix truly game breaking bugs.
i don't agree as they have a very large staff. Plus i am sure that way more time is wasted and lost threw the days that a say any thing less then 30minutes for the it'll be nice option would make large differences as a hole. |

ehon
Edani Innovations
2
|
Posted - 2011.09.29 19:23:00 -
[32] - Quote
Gizznitt Malikite wrote:While I definitely see the benefit of injecting the skill before you can train it, I think there is another aspect to this.
There is a value added to having a skillbook when you need to train it. Associated with this, is the danger in transporting a skillbook. If you can instantly inject it, you can bypass all of this danger and negate much of the added value. Truth be told, I think that the few hours you might be saving by injecting the skillbook are negligible to the danger and opportunity costs of transporting a skillbook until you can use it.
The only way I would support this, is if a mechanic existed such that any player that gets podded with an untrained injected skill permanently loses that skill.
the only advantage i see here is your gate camping business. if your so worried about money find a new past time. |

ehon
Edani Innovations
2
|
Posted - 2011.09.29 19:25:00 -
[33] - Quote
Kaelie Onren wrote:Xearal wrote:Actually, prereq checks ARE done in the queue when you change it. you can't move say Cruider 5 up and above Cruiser 4 for instance.
yeah, the only check done on the client because it requires no database lookup. Quote:There's not much CPU requirements to test this really. Its db lookup that is the bottleneck, not cpu. You rearrange skill queues a lot more than you try to inject skills. That translates to a lot more db lookups. If you don't design software systems, you wouldn't understand.
the data base would only be hit once when i hit the submit button. My client can deny my order long be for it wastes ANY server time. |

Jack Carrigan
Order of the Shadow The Revenant Order
2
|
Posted - 2011.09.30 08:31:00 -
[34] - Quote
Seriously, if you're that impatient, this is not a game for you.
Also, way to want to break something that's already broken. There's enough coding glitches in this game without adding more for people who are just too lazy or impatient to wait and/or have a filler skill in place.
So quit trying to add more trouble to the pot, when there's already enough kicks that are STILL being worked out from the last two expansions.
But to take a line out of your book Drake, "you never were that bright." "War is not measured in terms of who wins or loses, who is right or wrong.-á It is measured in terms of who survives." |

Karim alRashid
Aliastra Gallente Federation
7
|
Posted - 2011.09.30 09:29:00 -
[35] - Quote
The proposal makes perfect sense.
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Mocam
EVE University Ivy League
13
|
Posted - 2011.10.02 06:20:00 -
[36] - Quote
Karim alRashid wrote:The proposal makes perfect sense.
Not quite - as others have pointed out there are several flaws to it.
Unmet multiple prerequisites, injection before going into dangerous places to avoid expensive losses, so on and so forth.
The added code checks and potential for problems - there are thousands of far more important issues for the "large staff" to work on that far exceed this fairly trivial complaint that the player base has been working with for years.
*IF* they do a revamp of the skills queuing system ; I could see them doing something like this as part of it but without a revamp of that system to address other issues, I see no reason for them to crack the code open just to implement this.
As such - a "3rd tier" priority type gig and not something to put on the front burner. |

Bumblefck
Kerensky Initiatives
352
|
Posted - 2011.10.02 10:10:00 -
[37] - Quote
Another crappy suggestion from the king of ****.
Try again, and next time try not to turn EVE into the WOW/Hello Kitty game that we all know you secretly want it to be.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki |

Sphit Ker
Dreddit Test Alliance Please Ignore
8
|
Posted - 2011.10.02 13:27:00 -
[38] - Quote
I can see a potential problem with that, if that's a problem at all.
Queuing skill require, first, skill injection. You can inject if you meet prerequisites. You don't meet them until you do (well, duh).
Is this a problem at all? |
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