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Sustentaculum Tali
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Posted - 2008.06.24 00:51:00 -
[1]
Edited by: Sustentaculum Tali on 24/06/2008 00:54:30 Hi just been thinking about the number of times where I have been tanking or providing a spider tank to allies. Then I get disconnected or EVE fails to respond due to DEP (anyone know how to fix this problem???) Anyway in either case my ship will warp out meaning that I will no longer be around to tank or spider tank allies and so sh*t hits the fan and people die, needlessly I must say.
What I propose is this. Would be great if a drop down menu could be added to the "esc" menu. In it would be "warp out delay after disconnection" or something like that. The default option would be "immediate" which is as it is now. You warp out instantly or at least try to after disconnection.
But could add delays of say 1, 2 , 3 , 5 , 10, 15, 20 , 30 (just a few examples). In this way the player can choose for them self in advance what to do incase they disconnect. If they are in 0.0 or pvping without spider tanking, then can leave it to "immediate" or "0 minute delay".
If they were relying on spider tanks or say tanking in a mission or complex then they could choose their "warp out delay". In this way if one integral member of a fleet is disconnected(such as the tank or spider tank group), the whole group will not fall apart, as is happening now.
Oh not only that it does get annoying when u disconnect, warp out and leave your drones behind, then you have to move up to them to reactivate and use them again (especially annoying if your in a bs or carrier!).
I'm sure others would agree with this.
Cheers 4 your time. Capital ship + Warefare links thread
http://oldforums.eveonline.com/?a=topic&threadID=423 |

Gage Fox
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Posted - 2008.06.24 06:29:00 -
[2]
well in missions if i disconnect that hole drone thing is very annoying i have lost many t2 drones that way and in the end cost me a lot of isk having this and perhaps keeping your tank running would be very nice
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Trident11
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Posted - 2008.06.24 06:29:00 -
[3]
I totally agree, that would save a few hassles, alos if you do get disconnected it would also be great if all you mods didnt turn off...............
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Sustentaculum Tali
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Posted - 2008.06.24 06:31:00 -
[4]
Originally by: Gage Fox well in missions if i disconnect that hole drone thing is very annoying i have lost many t2 drones that way and in the end cost me a lot of isk having this and perhaps keeping your tank running would be very nice
Definitely, I just disconnected not long ago and lost some t2 drones too. Hopefully if enough people comment CCP may take notice :) Capital ship + Warefare links thread
http://oldforums.eveonline.com/?a=topic&threadID=423 |

Sustentaculum Tali
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Posted - 2008.06.24 06:34:00 -
[5]
Originally by: Trident11 I totally agree, that would save a few hassles, alos if you do get disconnected it would also be great if all you mods didnt turn off...............
Thats also a great idea. If anyone has any comments or additions to this please say so  Capital ship + Warefare links thread
http://oldforums.eveonline.com/?a=topic&threadID=423 |

Katana Seiko
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Posted - 2008.06.24 07:25:00 -
[6]
The worth of drones I lost due to disconnects must be several tens of millions by now... What makes the problem worse is the fact that I usually manage to reconnect within a minute, if not seconds - and I still come back a million km away, usually without drones... --- "Multiple exclamation marks are a sure sign for a diseased mind." -Terry Pratchett |

NutGravy
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Posted - 2008.06.24 09:35:00 -
[7]
g`day sust , yer disconnection is an annoying situation whenever it happens and its consequential outcomes.what you have suggested is quite a thoughtful addition to eve , only thing i would be concerned about is macros running such clients to offer support to their main "farming" client, but for the application you mention it would be invaluable 
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Jita Sucks
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Posted - 2008.06.24 10:52:00 -
[8]
not only the drones but also scan probes get lost on disconnection - very annoying not cos of the money but the lost time if you have to place 7 probes again and again....
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Dasfry
Demio's Corporation
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Posted - 2008.06.24 12:26:00 -
[9]
I believe being able to set the sensitivity of your disconnect would be a great feature.
Often times you might get a hiccup, and the game will disconnect you unnecessarily.
Being able to set the sensitivity would be great. Such as how many ms (mili-seconds) go by with out any communication before the game disconnects. . Dasfry, CEO Demios Corporation
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MilowFV
Echo Heavy Industries
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Posted - 2008.06.24 13:19:00 -
[10]
I follow this link thinking I was going to hate your idea, but after reading it I think it would be a good thing to add.
I also wish that when I went LD that when my drones lose connection to me that NPC would stop shooting at the poor things. I hate DC knowing I am coming back to 5 dead tech 2 drones. I know this would lead to a few folks warping out and quiting out to try and save drones, but I can put up with that for the most part.
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Belatu Cadro
Kinda'Shujaa
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Posted - 2008.06.24 14:22:00 -
[11]
The number of ways this could be abused with multiple accounts is scary.
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Kinkie Yuuki
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Posted - 2008.06.24 14:29:00 -
[12]
Originally by: Belatu Cadro The number of ways this could be abused with multiple accounts is scary.
Care to explain how?
Perhaps if could if the delay was long enough(up to 30 minutes in op).
2 mins max should be plenty of time to reconnect.
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Bloody Rabbit
Jita Miners
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Posted - 2008.06.24 18:26:00 -
[13]
No thank you,
The cost of a 5 t2 drones is nothing to the cost of a fully fitted t2 Battleship.
As for the mods not turning off, I would be in an agreement that all non-aggressive mods stay on til the time is up. But there has to be that key point in there or I wouldn't agree about the mods staying on.
Local and Covert cloaking Idea |

Emperor D'Hoffryn
No Quarter. Imperial Republic Of the North
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Posted - 2008.06.24 19:20:00 -
[14]
If you are running a complex and are the tank/vital part of the group, have the other members of your gang warp scram you. Problem solved.
Everything you need to solve your problem is already in game, it just wouldnt be as much fun if CCP held your hand for everything, now would it 
Originally by: Meridius Dex I could actually fit a Thorax WITH LASERS and get better DPS, better speed, better tank and - wait for it - better cap stability
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Marcus Gideon
Excessive Force
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Posted - 2008.06.24 20:07:00 -
[15]
Am I the only one who sees a slight issue with this?
All your "timer" settings are client side. That means your options for Instant, 30 seconds, or 10 minutes, are coming from your computer. In the event of a d/c, your computer won't have a connection to say "Time's up, jump now".
And if you're saying that the server will track these settings, like it obviously tracks so many other settings serverside...
That's about 39,000 players on average, wanting different timer values modified and monitored in case they should d/c randomly.
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Five Green Dots - One Red Dot = Happy Drones |

Sustentaculum Tali
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Posted - 2008.07.02 14:35:00 -
[16]
If it could be implemented a max limit of say 3 or 5 minutes would be plenty of time to log back in and not be able to abuse this. If it is too complicated to have many settings. Then maybe just "no delay" as in the way it is now, and a "2 minute delay". So there are only two possibilities and surely the server can at least track that. Capital ship + Warefare links thread
http://oldforums.eveonline.com/?a=topic&threadID=423 |

Promytheus
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Posted - 2008.07.02 16:15:00 -
[17]
Edited by: Promytheus on 02/07/2008 16:16:36
Originally by: Marcus Gideon Am I the only one who sees a slight issue with this?
All your "timer" settings are client side. That means your options for Instant, 30 seconds, or 10 minutes, are coming from your computer. In the event of a d/c, your computer won't have a connection to say "Time's up, jump now".
And if you're saying that the server will track these settings, like it obviously tracks so many other settings serverside...
That's about 39,000 players on average, wanting different timer values modified and monitored in case they should d/c randomly.
Actually, this would be quiet feasible. Databases are small; a database of serverside player preferences and values already exists, adding an additional field to it of data that was easily contained in the space of a byte would cause a negligible storage increase. The only actual server call would come when a player charges his or her settings. When the server notices a player is no longer there, it is simply comparing time between the last call from the player (or more likely, the time to respond to a ping sent from the server). Instead of having a default timeout time, the timeout time would be drawn from this player's preferences, which would create no additional server calls, only the server doing a database call, which is very cheap. However, it would be expensive to look this up for every ping, so a good implementation would likely be to use the existing system with a default timeout value, then instead of immediately triggering the disconnect, doing a single database lookup. Simple to implement, complies with need for speed; fully feasible. ___________________________________________________ (\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination |

Dark Phox
Caldari Demon Theory OWN Alliance
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Posted - 2008.07.02 21:11:00 -
[18]
I'd be happy if when you warped away it would at least recall your drones for you.
******************** *Dark Power Systems* ********************
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Clansworth
Burning Sky Labs
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Posted - 2008.07.04 07:49:00 -
[19]
I would like Drone Recall to be an automatic feature on any warp out (option to enable in ESC), not just emergency warpout following d/c. If you have Drone Recall cehcked in settings, than when you initiate a warp, it issues a 'return to drone bay' command. If they get there before you warp, all's well. If they don't, oh well.
Also, on the disconnect issue, I too would like an option for a longer timer on disconnect. Make it so that the timer will automatically end if another character on the same account is logged in. The game is so sensitive to bad connections, that this would be a decent compromise, allowing at least your ship to remain where you left it. :-)
New Prospector Class |

Deltronious
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Posted - 2008.07.08 06:02:00 -
[20]
Agreed
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BiggestT
Caldari Fun Inc
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Posted - 2008.07.08 06:13:00 -
[21]
Originally by: Emperor D'Hoffryn If you are running a complex and are the tank/vital part of the group, have the other members of your gang warp scram you. Problem solved.
Everything you need to solve your problem is already in game, it just wouldnt be as much fun if CCP held your hand for everything, now would it 
wow ur kinda wrong.. i dont know how many times ive seen warpscrammed players that dc'd still warp off. And rightly so, if they cant fight back for reasons that arent thier fault, they shldnt be popped for it.
Another fanboi saying how we shld all grow up and that its our fault because were noobs or something, shldnt blame ccp etc, LOL get over urself.
but signed to the op ;)
signed.
poudly annoying fc's since 2007 |
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