
Naate
Minmatar Science and Accounting
|
Posted - 2008.07.06 04:15:00 -
[1]
Edited by: Naate on 06/07/2008 04:26:11 If we can get the powerful shop/market interface as mentioned earlier in the thread which is capable of searching for a particular item type and then finding all its variants as well, then I would like to see a stat mutator system in play.
That is, if I make say, a 1mn Afterburner, and it has (for simplicities sake) just the stats of it's speed boost and its grid requirement to fit, and lets say these base values are 120% speed and 20 grid to fit.
Those values should be able to mutate within a set range, with lesser skilled characters having a weighting towards the lower end. Vice versa, highly skilled characters having a weighting towards the higher end.
Lets say that the 120% base speed has an allowed variance of +/- 15%, meaning it has an effective result range of 105% to 135%.
Lets say that the grid has an allowed variance of +/- 2 grid, meaning it has an effective result range of 18 to 22.
Now lets say we have a classically trained industrialist (that is, just to PE5), they have an adjusted base (or simply a weighting towards this base) of 110% speed (as opposed to 120%) with a +/- of 5%, giving them only a range of 105%-115%.
An up to date character, trained in full with the advanced skills (along the lines of Ricdic's request) may have an adjusted base of 130%, with a +/- of 10%, giving a potential result range of 120%-140%.
Repeat with grid, and all the other stats that items actually have.
This allows CCP to carefully monitor the allowed variances in stats forgoing most balance issues, and allows producers who invest in the time and money to learn the required skills to produce premium products and a price to match.
We already have the capability of comparing products along these lines (item compare view), and if it was built into the new market UI allowing us to select the stats we care about, and then rank by these stats (just like the market can currently rank by price, jump distance, etc) it would not be difficult to browse based on our tastes.
This is not to say I'm against the idea of meta-manufacturing or ways to more directly impact the outcome of our products, but I think that stat mutation should be at least given some consideration. :) --- Take care, -Naithin (Naate),. |