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PewPewLePewPew
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Posted - 2008.06.26 02:13:00 -
[1]
nano are overpowered and they need to be nerfed, how is it fair that a t2 frigate can tank battleships? it shouldnt be! all nanos need to be stacked, polycarbons should cost over 9000 million.
Alright, now to see who read this far. All this nano whining is getting way to out of hand, I sit here browsing the forums and see all these nano thread, I check out a couple of them and they all have these ridiculous suggestions that.. I dont even know how to describe them other then facepalm.jpg. Increasing web's to 24KM? Sure, why don't we just take interceptors out of the game. What about how that boost's all close range ships? Blasterthron with a 24KM web?
There is no fix for nano that will not screw up the core game mechanics. (Or atleast a fix I have read on the forums :P)
Lets phase it this way for all the nano-whiners.
Your out in 0.0 in a fairly safe system (as in lots of friendlys around etc), you decide to check out the system next door for whatever reason, you jump and there is a interdictor bubble up + rapier couple dps ships and inties))
If your in a BC/BS etc your A: Dead
If your in a fast nano'd ship you have a HIGH chance of getting back to the gate.
Now if your out in 0.0, which would you rather have? A ship that can make it past a camp, or one that will die horribly? You say bring a gang? Thats like saying nano is the only thing keeping solo pvp alive.
Thats about the end of my rant :)
Oh also, interesting that all these threads popped up when FW came out lol
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Goremageddon Box
Soldiers Of Mercy
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Posted - 2008.06.26 02:18:00 -
[2]
yea. thank you fw. Hottest Character Ever. |

Viqtoria
Groping Hand Social Club
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Posted - 2008.06.26 02:20:00 -
[3]
they told me I should go back to rehab but i said
nano
nano
nano
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Goremageddon Box
Soldiers Of Mercy
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Posted - 2008.06.26 02:21:00 -
[4]
Originally by: Viqtoria they told me I should go back to rehab but i said
nano
nano
nano
my character is sexier. Hottest Character Ever. |

Crackzilla
The Shadow Order SMASH Alliance
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Posted - 2008.06.26 02:24:00 -
[5]
A bc/bs is forced to fight their way out. Either try and warp off or make it back to the gate, de-aggress, then jump.
Gate camps are *designed* to force a fight. Nanos can choose to fight even against gate camps this is a problem.
I'm not saying the nano should die. But they should have a challenge to make it back to the gate. As it stands now the threat of nanos means a decent gate camp needs multiple sensor boosted rapiers/huginns and hyenas. Enough to cover both sides of the gate. Plus dps. Plus some ecm. Now don't tell me that this doesn't cause more blobbage.
Nano is the only thing keeping alive pilots that wish to take minimal risks. That do not want to check the map for the number of pilots or kills in the last hour. Nano is the only thing keeping alive pilots that don't want to scout or be surprised.
Seriously. If you believe your post then you've made an excellent case for bringing back the nano-mach or the nano phoon.
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Grath Telkin
Evolving Paradigms
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Posted - 2008.06.26 02:33:00 -
[6]
Originally by: *****zilla
A bc/bs is forced to fight their way out. Either try and warp off or make it back to the gate, de-aggress, then jump.
Gate camps are *designed* to force a fight. Nanos can choose to fight even against gate camps this is a problem.
I'm not saying the nano should die. But they should have a challenge to make it back to the gate. As it stands now the threat of nanos means a decent gate camp needs multiple sensor boosted rapiers/huginns and hyenas. Enough to cover both sides of the gate. Plus dps. Plus some ecm. Now don't tell me that this doesn't cause more blobbage.
Nano is the only thing keeping alive pilots that wish to take minimal risks. That do not want to check the map for the number of pilots or kills in the last hour. Nano is the only thing keeping alive pilots that don't want to scout or be surprised.
Seriously. If you believe your post then you've made an excellent case for bringing back the nano-mach or the nano phoon.
where to start....ok, the bc/bs can't warp off the gate, in the situation were using, there was a bubble.
See, when the first line of your statement is wrong, its tough to go on, but i did.
Why does it have to be minimal risks?
How can you say (especially knowing how your alliance dealt with incursions) that NANO is the reason you BLOB.
Nano is the RESULT of tactics used by every 0.0 alliance in the game, simple fact. Smaller roaming gangs have a much harder time of things now because if they roll out into 0.0, they must contend with Local chat, and Intel windows giving out their every move, to which alliances respond not with pursuit forces, but 40+ man blobs, that the smaller roaming gangs got steamrolled by.
Evolve. Now, the smaller roaming gangs have adapted to the blob, they simply out maneuver the blob.
In all truth, rigs and mods alone are fine, boosters are a joke, its the snake implants, its not really that hard to see.
Everyone benefits from Gang Bonuses, but with the lag it causes, i wouldn't mind an overhaul, and the speeds honestly never really exceed "unkillable" (*except for the vaga's natural excellence in the field).
The point of most of the major complaints are that they are slippery ships, and hard to hold down to kill.
Newsflash, live from Washington D.C: ...its their job...
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Crackzilla
The Shadow Order SMASH Alliance
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Posted - 2008.06.26 02:43:00 -
[7]
Originally by: Grath Telkin where to start....ok, the bc/bs can't warp off the gate, in the situation were using, there was a bubble.
Tank, fight, get back to the gate. Or go after the dictor. Or slowboat out of the bubble. Another bubble can't be popped right away. And usually any half asleep gate camp can point a bs with or without a bubble. If its a light crew the fight might last a long time.
Now mwd is required on a bs, but it isn't used just for bubbles.
Originally by: Grath Telkin
How can you say (especially knowing how your alliance dealt with incursions) that NANO is the reason you BLOB.
Because a blob is the best way to counter nanos. The best solution is to bring more nanos.
We nano. Everyone nanos. I think most preferred a nice bs gang or sniper fight.
Originally by: Grath Telkin
Nano is the RESULT of tactics used by every 0.0 alliance in the game, simple fact. Smaller roaming gangs have a much harder time of things now because if they roll out into 0.0, they must contend with Local chat, and Intel windows giving out their every move, to which alliances respond not with pursuit forces, but 40+ man blobs, that the smaller roaming gangs got steamrolled by.
Yet the counter tactics are more nanos. I'd agree if nanos were used in asymetrical warfware. Instead what we see is that nanos are preferred for both roaming and defense.
The argument that nanos are to fight blobs is destroyed when the nanos blob in return. What nanos fear most are other nanos.
The truth is nanos are an effective tool against non nanos.
Originally by: Grath Telkin
Evolve. Now, the smaller roaming gangs have adapted to the blob, they simply out maneuver the blob.
Yes. Except everyone flies nanos. These nanos you talk about can't effectively out maneuver another nano blob.
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PewPewLePewPew
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Posted - 2008.06.26 03:00:00 -
[8]
"Tank, fight, get back to the gate. Or go after the dictor. Or slowboat out of the bubble. Another bubble can't be popped right away. And usually any half asleep gate camp can point a bs with or without a bubble. If its a light crew the fight might last a long time."
By the time the BS decloaks, locks and begins shooting the dictor the inties have a point on you.
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MidnightMatriarch
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Posted - 2008.06.26 03:06:00 -
[9]
Are you aware that at this moment there are 5 posts about nano on the front page of general discussion? Do we really need this many? If you answered anything other than "no" then your a ****.
That is all.
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Grath Telkin
Evolving Paradigms
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Posted - 2008.06.26 03:06:00 -
[10]
i just think nano's are doing their job in the age of extended cap warfare.
Roaming BS gangs get stream rolled, normal tanked gangs get steamrolled, it doesn't matter.
The only thing you can reliably roam in are Nano gangs, as you know you will go a decent distance with most of your gang of 10, and if your good, you can even make it home.
There is really no way to, NOR SHOULD YOU, bind the natural evolution of combat and the arms race by imposing artificial restrictions. The mods and rigs have been around for a decent time, and as the player base that likes to PVP, found it harder and harder to go out and just get in decent fights, the evolutionary jump happened to give them back the ability to go roaming again.
Not only that, but the class of ship actually became what it was meant to be, both offensively and defensively.
The tools to deal with this class of ship, with the viable strategies that are used to deal with them are at everyone's disposal, and for EVERY race.
Its up to the player base that is now facing this threat to THEIR fun, to evolve like the roamers did and master the techniques to deal with the threats posed to them.
They work, its a fact printed on killmails every day.
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PewPewLePewPew
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Posted - 2008.06.26 03:11:00 -
[11]
Oh yeah did I mention the part where its not fun to go 30 jumps in a BS only to find out the hostiles won't engage you? Then having to fly back 30 jumps in a BS.
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Lakche
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Posted - 2008.06.26 03:12:00 -
[12]
Is there a better counter to nanos than nanos? That's what it's about.
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Crackzilla
The Shadow Order SMASH Alliance
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Posted - 2008.06.26 03:27:00 -
[13]
Originally by: PewPewLePewPew Oh yeah did I mention the part where its not fun to go 30 jumps in a BS only to find out the hostiles won't engage you? Then having to fly back 30 jumps in a BS.
So you're complaining that you can't force a fight in a bs? Yet think that when non nanos want to force a fight with a nano( ie gate camp) but cannot that it must be ok?
Of course any overpowered ship would let you fly 30 jumps, get kills, and go home safely. The issue is why does it take nanos to counter nanos? And why are nanos so much more effective than non nanos in many situations?
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PewPewLePewPew
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Posted - 2008.06.26 03:42:00 -
[14]
Originally by: *****zilla
Originally by: PewPewLePewPew Oh yeah did I mention the part where its not fun to go 30 jumps in a BS only to find out the hostiles won't engage you? Then having to fly back 30 jumps in a BS.
So you're complaining that you can't force a fight in a bs? Yet think that when non nanos want to force a fight with a nano( ie gate camp) but cannot that it must be ok?
Of course any overpowered ship would let you fly 30 jumps, get kills, and go home safely. The issue is why does it take nanos to counter nanos? And why are nanos so much more effective than non nanos in many situations?
Im not talking about forcing a fight, im talking about do you want to fly 30+ jumps one way in a BS only to not get a fight and come back without a kill? No, you don't. If you do, well then I dont know what to say :P
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Pithecanthropus
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Posted - 2008.06.26 04:28:00 -
[15]
Originally by: PewPewLePewPew
Now if your out in 0.0, which would you rather have? A ship that can make it past a camp, or one that will die horribly? You say bring a gang? Thats like saying nano is the only thing keeping solo pvp alive.
Thats about the end of my rant :)
Oh also, interesting that all these threads popped up when FW came out lol
Move along Mr. Clueless... move along. From what I'm reading you think a nerf to nanos will eliminate speed. You're greatly mistaken. The anti-nano people are not for killing all mwds. Think before you post... or better yet. Read the posts, before you post. --------------------------------- Pithecanthropus erectus, a name derived from Greek and Latin roots meaning upright ape-man. |

hylleX
Vigilante inc.
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Posted - 2008.06.26 04:47:00 -
[16]
Originally by: *****zilla
The issue is why does it take nanos to counter nanos? And why are nanos so much more effective than non nanos in many situations?
Why would you scramble bombers to intercept fighter jets?
Nanos needed nanos to counter? Hardly Nanos fighting nanos a bad thing? Not imo
Nanos are versatile, they to alot of things decent.. but thats just still decent. The only thing they do really good is their ability to control the battlefield with their speed and agility. Personally i dont understand why everyone is whining about it, why should a bs blob be able to catch ships designed to be agile and fast?
So why should CCP take away the ability to strike deep and fast into enemy territory?
Also, what most people dont understand is that nano isnt an iwin button. If you get beaten by a nanogang its because most of the time the guys flying the nanos are alot more experienced than you are. Nanos are all about teamwork, using every tactical advantage your gang has, and if they dont, see how you can limit the enemies advantages. Its not about flying around in a big gang waiting for the fc to give you prims and secs, so you can press f1 to fwhatever and waiting to win or die. Communication and teamwork is what makes nanos successful.
I dont know what all the fuss has been about nanos since FW got released. But if there are players that got their behinds handed to them by a pvpcorp flying nanos. Welcome to eve, one of the mmo's where teamwork and communication actually count.. not just your level and gear.
Tank and spank is really 2006, early 2007.. Flame on..
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Pithecanthropus
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Posted - 2008.06.26 04:53:00 -
[17]
VOTE because it's your right to stand up! --------------------------------- Pithecanthropus erectus, a name derived from Greek and Latin roots meaning upright ape-man. |

Tortun Nahme
Umbra Synergy Final Retribution Alliance
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Posted - 2008.06.26 04:59:00 -
[18]
standing up is a privilege not a right, now stfu or i will break your knee caps
lets see you stand then! 
Originally by: Cecil Montague They should change that warning on entering low sec to:
"Go read Crime and Punishment for a few days then come back."
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CCP Mitnal
C C P

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Posted - 2008.06.26 05:39:00 -
[19]
Locked.
Please use one of the existing nano threads to make this point.
Mitnal Community Representative CCP Games, EVE Online Email / Netfang |
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