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KeratinBoy
GoonFleet GoonSwarm
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Posted - 2008.06.29 20:26:00 -
[31]
That interview with Hammerhead was :psyduck: .
The obvious question of why CCP thought the CSM would bring grand design to them arises - were CCP not paying attention to what the CSM were doing? Or did they not notice that the bulk of their efforts so far are focused on fixing and balancing?
On the other hand, it was ludicrous to see Hammerhead extol the virtues of transparency in a game with little to no documentation from the makers. Every piece of documentation I use is player-made. This game has been going for years now - what's the hold up, ambulation, Jovians? Hell, everyone already knows about the variety of answers you can get from different GMs on the same question.
What is so hard about planning, coding and releasing a patch that fixes, say, the 25 most annoying things in this game? (Yers, apart from lag) How long should that take? I don't see any player whining "What, no new content? AAHHHGRHRHRHGHGHFSDJA!!!!!!" I buy a car, I expect it to work. If not, I bring it back and get one that works properly. To my mind, the player base is far too accepting of all the niggly irritations when they should be dealt with.
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Sunwillow Auryn
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Posted - 2008.06.29 20:57:00 -
[32]
Edited by: Sunwillow Auryn on 29/06/2008 20:59:43 Problem is, even with all of the bugs and issues, it takes a lot to make someone ragequit. Every one of us has had frustrations with the game "working as CCP intended (tm) but not up to player expectations". But this is balanced by the times when the game has worked well enough that the shiny, awesome creation it can be has come through. We keep on playing, hoping that we will see the shiny again, and it comes along often enough to keep us hooked.
Add into this the documented addictive nature of this kind of game (I have experienced this myself with Everquest as well as seen it in others with WoW) and I can understand why the developers are lazy to do anything to fix the little things. Simply... they don't need to, because saps that we are, we keep on playing anyway.
edit - and it doesn't help when the interviewee plainly knows this and quite arrogantly says there's no need to work on the small things... and helps it even less when the interviewer is such a suck up that he may as well be on CCP's payroll.
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Sporadicus Hue
GoonFleet GoonSwarm
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Posted - 2008.06.30 00:56:00 -
[33]
Edited by: Sporadicus Hue on 30/06/2008 00:57:50 I wish they would fix the niggling little UI problem with the massive lag anytime you get more than 50 players in the same system. I would think even the empire people would be complaining now with the factional warfare stuff causing large gangs.
"Then that ends up in some backlog, now we're using Scrum and Agile Methodology, and that gets prioritized." Consider setting your network code fix to a high priority and put it into your next sprint. See, I can use techno-jargon too. My guess: the guy who wrote it is the same guy who wrote the billboard code and after he left nobody can figure it out. |

Myk Taison
GoonFleet GoonSwarm
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Posted - 2008.06.30 09:22:00 -
[34]
I couldn't even log in to change a skill last night.
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Myk Taison
GoonFleet GoonSwarm
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Posted - 2008.06.30 09:31:00 -
[35]
Seriously what the hell.
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Kretin Arnon
Amarr Path of the Immortals
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Posted - 2008.06.30 10:54:00 -
[36]
Originally by: Myk Taison Seriously what the hell.
Yeah, why are you continuing to support this fail boat when you could run around outside naked. |

Myk Taison
GoonFleet GoonSwarm
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Posted - 2008.06.30 11:12:00 -
[37]
What is a fail boat?
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Sunwillow Auryn
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Posted - 2008.06.30 11:58:00 -
[38]
Originally by: Myk Taison What is a fail boat?
A boat that's failed? 
Please visit your user settings to re-enable images. |

Sarin Adler
Caldari State Protectorate
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Posted - 2008.06.30 17:35:00 -
[39]
I actually find that term funny.
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Myk Taison
GoonFleet GoonSwarm
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Posted - 2008.07.01 11:38:00 -
[40]
muyp
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