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Svenjabi Xiang
Gallente Jericho Fraction The Star Fraction
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Posted - 2008.06.28 15:50:00 -
[1]
Corp-players hopping corps within the factional warfare system to evade gate camps and other non-concentual pvp may fall within the arena of exploits already but if it doesn't, it should. What's more, roles should be assigned to player entering the FW militias to make for the typical 24 hour waiting period of members to switch/drop corps.
We have had mutliple instances of people dropping FW corps/militias when they are caught in interdiction excercises only to turn up, sometimes not even 5 minutes later, back in the same corps/militias. The is an exploit when it occurs within/between player corps but it's easily done with regard to the npc militia corps and the lack of roles makes this an easy way to avoid consequences/war decs.
Please rectify this.
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willschn794
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Posted - 2008.06.29 08:09:00 -
[2]
This is very serious if true, and needs to be fixed.
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Choans
RSP Enterprises HUZZAH FEDERATION
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Posted - 2008.06.29 08:11:00 -
[3]
should it be a penelty on standing when leaving a faction?
penalty when a faction see that you already have been a member of there enemies, demand higher standing to be able to join?
RSP Enterprises
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Tasko Pal
Heron Corporation
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Posted - 2008.06.29 08:25:00 -
[4]
Simple solution is to impose a significant time delay before they can enter that or another faction. For example, if you quit, then you have to wait 24 hours before you can join another faction. Seems reasonable to me.
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Valandril
Caldari Exiled. Un-Natural Selection
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Posted - 2008.06.29 09:04:00 -
[5]
Originally by: Tasko Pal Simple solution is to impose a significant time delay before they can enter that or another faction. For example, if you quit, then you have to wait 24 hours before you can join another faction. Seems reasonable to me.
I'd set it to a week, 24h will not stop chopping. |

Venkul Mul
Gallente
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Posted - 2008.06.29 12:38:00 -
[6]
Originally by: Svenjabi Xiang Corp-players hopping corps within the factional warfare system to evade gate camps and other non-concentual pvp may fall within the arena of exploits already but if it doesn't, it should. What's more, roles should be assigned to player entering the FW militias to make for the typical 24 hour waiting period of members to switch/drop corps.
We have had mutliple instances of people dropping FW corps/militias when they are caught in interdiction excercises only to turn up, sometimes not even 5 minutes later, back in the same corps/militias. The is an exploit when it occurs within/between player corps but it's easily done with regard to the npc militia corps and the lack of roles makes this an easy way to avoid consequences/war decs.
Please rectify this.
From all I know it is impossible to leave a corporation while in flight. it can be done only in station. So at that point your interdiction has already failed.
Or I am missing something?
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CommmanderInChief
Comply Or Die
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Posted - 2008.06.29 13:38:00 -
[7]
Hmm i thought there was a 24hr thingy on place |

soldieroffortune 258
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Posted - 2008.06.29 16:23:00 -
[8]
wow, yeah they should fix this, people are dropping out of corps when they are about to get their precious ravens or ishtars destroyed? yeah definately
***soldieroffortune 258***
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Astria Tiphareth
Caldari
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Posted - 2008.06.30 14:06:00 -
[9]
I was under the impression that whilst you could leave the militia at any time (you have to be docked at a station that offers your militia office though) you cannot re-join within 24 hours. That was certainly the impression I gained from what the devs said on the test server when FW was still in beta.
If this is not the case, I'd log it as a bug and see what response you get. |

Tarron Sarek
Gallente Cadien Cybernetics
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Posted - 2008.06.30 14:40:00 -
[10]
This should be investigated, and fixed if necessary. |

Straight Hustlin
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Posted - 2008.06.30 16:45:00 -
[11]
so what your saying is that when i get bored of this FW and take this toon back, to 0.0 i should have to wait a week to leave my (player) corp i have no roles in.
Thats sounds rediculous. Hell I switch back to my main corp for a few hours on occasion just for ops, and then go back to our fw corp for some more fw goodness.
The simplest way to fix this wit out screwing over ALOT of people, would be to make the milita war more like war'decs, where theres is a 24 hour cooldown period where you are still engaged in the war.
That way people trying to dodge camps and such are screwed, but people like me who leave and rejoin the militia for legitimate reasons, can go about our business. Cuz TBH, id love fer some calamari to follow me to my 0.0 home :) |
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