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Angel Slides
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Posted - 2008.07.01 16:26:00 -
[1]
After all this talk of suiciding, i was wondering what it would take to suicide a T1 hauler solo? And what about a T2 one?
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Nocturnal Avenger
Black Plague. RAZOR Alliance
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Posted - 2008.07.01 16:54:00 -
[2]
Just attack it in high-sec and concord will kill you. Mission complete :)
Anyway - assume you have 10 seconds in 1.0 and 30 in 0.5. Up to you to deliver the damage before concord shows up.
- Carebear Pirate - |

Kirex
Vale Heavy Industries Molotov Coalition
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Posted - 2008.07.01 16:55:00 -
[3]
A high damage BC with a 1600mm plate and damage control in the lows for t1, never ganked a t2 hauler before.
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Angel Slides
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Posted - 2008.07.01 17:00:00 -
[4]
Originally by: Kirex A high damage BC with a 1600mm plate and damage control in the lows for t1, never ganked a t2 hauler before.
I was told by smeone that it could be done relitively easily in a rax just no, this true?
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Nexus Kinnon
Fusion Enterprises Ltd Mostly Harmless
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Posted - 2008.07.01 17:01:00 -
[5]
Originally by: Angel Slides
Originally by: Kirex A high damage BC with a 1600mm plate and damage control in the lows for t1, never ganked a t2 hauler before.
I was told by smeone that it could be done relitively easily in a rax just no, this true?
I couldn't do it with an omen, but you may have better luck with a rax.
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Zirconium Blade
Ass Pounding Space Monkeys
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Posted - 2008.07.01 17:01:00 -
[6]
Use some maths, and let us know.
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Tzar'rim
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Posted - 2008.07.01 17:31:00 -
[7]
Remember; Down the road, not across the street.
What?
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Cadde
Gallente L.M.F.A.O
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Posted - 2008.07.01 17:38:00 -
[8]
Edited by: Cadde on 01/07/2008 17:38:06 It's really simple:
For 1.0 sec systems: success = ((your_DPS * 10) - target_EffectiveHitpoints)
For 0.5 sec systems: success = ((your_DPS * 30) - target_EffectiveHitpoints)
That is, if success is a positive number... You win! --------------- Opinions expressed are those of my own and does in NO WAY reflect the opinions of whatever corp/alliance i am currently part of. |

Mika Meroko
Minmatar Crayon Posting Inc
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Posted - 2008.07.01 20:44:00 -
[9]
Originally by: Cadde Edited by: Cadde on 01/07/2008 17:38:06 It's really simple:
For 1.0 sec systems: success = ((your_DPS * 10) - target_EffectiveHitpoints)
For 0.5 sec systems: success = ((your_DPS * 30) - target_EffectiveHitpoints)
That is, if success is a positive number... You win!
roflmao
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Pigbearman
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Posted - 2008.07.01 20:55:00 -
[10]
Originally by: Cadde Edited by: Cadde on 01/07/2008 17:38:06 It's really simple:
For 1.0 sec systems: success = ((your_DPS * 30) - target_EffectiveHitpoints)
For 0.5 sec systems: success = ((your_DPS * 10) - target_EffectiveHitpoints)
That is, if success is a positive number... You win!
fixed! dps has to be higher in 1.0 to equal the succes in a 0.5 system 
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Tzar'rim
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Posted - 2008.07.01 21:19:00 -
[11]
Originally by: Pigbearman
Originally by: Cadde Edited by: Cadde on 01/07/2008 17:38:06 It's really simple:
For 1.0 sec systems: success = ((your_DPS * 30) - target_EffectiveHitpoints)
For 0.5 sec systems: success = ((your_DPS * 10) - target_EffectiveHitpoints)
That is, if success is a positive number... You win!
fixed! dps has to be higher in 1.0 to equal the succes in a 0.5 system 
Exactly, that's why it is the other way round, just as Cadde posted it.
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Rhak Amharr
Minmatar Metafarmers
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Posted - 2008.07.01 21:21:00 -
[12]
Originally by: Pigbearman
Originally by: Cadde Edited by: Cadde on 01/07/2008 17:38:06 It's really simple:
For 1.0 sec systems: success = ((your_DPS * 30) - target_EffectiveHitpoints)
For 0.5 sec systems: success = ((your_DPS * 10) - target_EffectiveHitpoints)
That is, if success is a positive number... You win!
fixed! dps has to be higher in 1.0 to equal the succes in a 0.5 system 
lol
Of course, the other guy was correct. Put in 100 DPS and 2000 EHP and see if you can gank it in 0.5 and 1.0.
Hint: You can gank it in 0.5, but not in 1.0.
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Cadde
Gallente L.M.F.A.O
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Posted - 2008.07.01 21:32:00 -
[13]
Pfft... details, meatfails.
At least you get the point. Enough damage = glorious deaths for both parties. --------------- Opinions expressed are those of my own and does in NO WAY reflect the opinions of whatever corp/alliance i am currently part of. |

Petra Arkania
Minmatar Ajo Heavy Industries
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Posted - 2008.07.01 22:14:00 -
[14]
Originally by: Pigbearman
Originally by: Cadde Edited by: Cadde on 01/07/2008 17:38:06 It's really simple:
For 1.0 sec systems: success = ((your_DPS * 30) - target_EffectiveHitpoints)
For 0.5 sec systems: success = ((your_DPS * 10) - target_EffectiveHitpoints)
That is, if success is a positive number... You win!
fixed! dps has to be higher in 1.0 to equal the succes in a 0.5 system 
you didn't pass chemistry, did you?
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Stab Wounds
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Posted - 2008.07.01 23:33:00 -
[15]
Originally by: Cadde Edited by: Cadde on 01/07/2008 17:38:06 It's really simple:
For 1.0 sec systems: success = ((your_DPS * 10) - target_EffectiveHitpoints)
For 0.5 sec systems: success = ((your_DPS * 30) - target_EffectiveHitpoints)
That is, if success is a positive number... You win!
wow never passed elementary school math?
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Fedor Emilianenko
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Posted - 2008.07.05 21:46:00 -
[16]
If you get lucky, it can also be a very profitable 'profession' 
Ganked a hauler full of blueprints tonight, should pay for my eve forever :D
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NateX
The Movement
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Posted - 2008.07.05 21:49:00 -
[17]
Originally by: Fedor Emilianenko If you get lucky, it can also be a very profitable 'profession' 
Ganked a hauler full of blueprints tonight, should pay for my eve forever :D
link km ;)
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Fedor Emilianenko
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Posted - 2008.07.05 22:23:00 -
[18]
2008.07.05 21:29:00
Victim: *Hidden* Corp: Celestial Horizon Corp. Alliance: Celestial Industrial Alliance Faction: NONE Destroyed: Iteron Mark V System: Hek Security: 0.5 Damage Taken: 2343
Involved parties:
Name: Fedor Emilianenko (laid the final blow) Security: -4.1 Corp: Caldari Provisions Alliance: NONE Faction: NONE Ship: Brutix Weapon: Heavy Neutron Blaster I Damage Done: 2343
Destroyed items:
Gravimetric Sift Probe Blueprint (Cargo) Core Defence Field Purger I Blueprint (Cargo) Core Defence Charge Economizer I Blueprint (Cargo) Ogre I, Qty: 2 (Cargo) Serpentis Electrum Tag (Cargo) Armor Plates, Qty: 557 (Cargo) Praetor I Blueprint, Qty: 4 (Cargo) Core Defence Operational Solidifier I Blueprint (Cargo) Vespa I Blueprint, Qty: 13 (Cargo) Acolyte I, Qty: 2 (Cargo) Caldari Navy Captain Insignia II, Qty: 2 (Cargo) Anti-Thermic Pump I Blueprint (Cargo) Nanobot Accelerator I Blueprint (Cargo) Conductive Polymer, Qty: 376 (Cargo) Warhead Flare Catalyst I Blueprint (Cargo) Hydraulic Bay Thrusters I Blueprint (Cargo) Cargohold Optimization I, Qty: 3 Energy Collision Accelerator I Blueprint (Cargo) Valkyrie I Blueprint, Qty: 2 (Cargo) Smashed Trigger Unit, Qty: 2879 (Cargo) Hobgoblin I, Qty: 7 (Cargo) Hornet I, Qty: 9 (Cargo) Caldari Navy Captain Insignia I, Qty: 3 (Cargo) Gravity Capacitor Upgrade I Blueprint (Cargo) Defective Current Pump, Qty: 381 (Cargo) Magnetometric Comb Probe Blueprint (Cargo) Malfunctioning Shield Emitter, Qty: 818 (Cargo) Infiltrator I Blueprint, Qty: 2 (Cargo) Memetic Algorithm Bank I Blueprint (Cargo) Fried Interface Circuit, Qty: 1451 (Cargo) Anti-EM Screen Reinforcer I Blueprint (Cargo) Anti-Thermal Screen Reinforcer I Blueprint (Cargo) Contaminated Lorentz Fluid, Qty: 721 (Cargo) Anti-Explosive Pump I Blueprint (Cargo) Burned Logic Circuit, Qty: 2826 (Cargo) Liquid Cooled Electronics I Blueprint (Cargo) Amarr Navy Major Insignia I, Qty: 3 (Cargo) Anti-Kinetic Pump I Blueprint (Cargo) Invulnerability Field II Wasp I Blueprint, Qty: 3 (Cargo) Berserker I Blueprint, Qty: 4 (Cargo) Powergrid Subroutine Maximizer I Blueprint (Cargo) Energy Burst Aerator I Blueprint (Cargo) Radar Quest Probe Blueprint (Cargo) Megacyte, Qty: 33 (Cargo) Radar Sift Probe Blueprint (Cargo) Cargohold Optimization I Blueprint (Cargo) Magnetometric Sift Probe Blueprint (Cargo) Gravimetric Comb Probe Blueprint (Cargo) Ladar Quest Probe Blueprint (Cargo) Mexallon, Qty: 25812 (Cargo) Amarr Navy Midshipman Insignia III, Qty: 3 (Cargo) Ladar Sift Probe Blueprint (Cargo) Anti-EM Pump I Blueprint (Cargo) Expanded Cargohold II, Qty: 2 Remote Repair Augmentor I Blueprint (Cargo) Core Defence Capacitor Sa***uard I Blueprint (Cargo) Hammerhead I Blueprint, Qty: 4 (Cargo) Energy Discharge Elutriation I Blueprint (Cargo) Bay Loading Accelerator I Blueprint (Cargo) Energy Ambit Extension I Blueprint (Cargo) Tangled Power Conduit, Qty: 755 (Cargo) Radar Pursuit Probe Blueprint (Cargo) Gravimetric Quest Probe Blueprint (Cargo) Ogre I Blueprint, Qty: 9 (Cargo) Pyerite, Qty: 85036 (Cargo)
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Fedor Emilianenko
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Posted - 2008.07.05 22:24:00 -
[19]
Dropped items:
Broken Drone Transceiver, Qty: 3198 (Cargo) Ladar Pursuit Probe Blueprint (Cargo) Charred Micro Circuit, Qty: 5173 (Cargo) Ogre I, Qty: 2 (Cargo) Amarr Navy Colonel Insignia I (Cargo) Auxiliary Nano Pump I Blueprint (Cargo) Thruster Console, Qty: 1827 (Cargo) Praetor I Blueprint, Qty: 6 (Cargo) Core Defence Operational Solidifier I Blueprint (Cargo) Vespa I Blueprint, Qty: 8 (Cargo) Caldari Navy Commodore Insignia II, Qty: 2 (Cargo) Valkyrie I Blueprint, Qty: 5 (Cargo) Trimark Armor Pump I Blueprint (Cargo) Hornet I (Cargo) Nocxium, Qty: 194 (Cargo) Ancillary Current Router I Blueprint (Cargo) Radar Comb Probe Blueprint (Cargo) Anti-Kinetic Screen Reinforcer I Blueprint (Cargo) Gravimetric Pursuit Probe Blueprint (Cargo) Infiltrator I Blueprint (Cargo) Alloyed Tritanium Bar, Qty: 115 (Cargo) 10MN Afterburner I Scorched Telemetry Processor, Qty: 281 (Cargo) Ladar Comb Probe Blueprint (Cargo) Serpentis Silver Tag (Cargo) Melted Capacitor Console, Qty: 202 (Cargo) Algid Energy Administrations Unit I Blueprint (Cargo) Anti-Explosive Screen Reinforcer I Blueprint, Qty: 2 (Cargo) Wasp I Blueprint, Qty: 5 (Cargo) Berserker I Blueprint, Qty: 2 (Cargo) Energy Locus Coordinator I Blueprint (Cargo) Tripped Power Circuit, Qty: 1086 (Cargo) Magnetometric Quest Probe Blueprint (Cargo) Tritanium, Qty: 152067 (Cargo) Warhead Calefaction Catalyst I Blueprint (Cargo) Capacitor Control Circuit I Blueprint, Qty: 2 (Cargo) Semiconductor Memory Cell I Blueprint (Cargo) Energy Metastasis Adjuster I Blueprint (Cargo) Isogen, Qty: 1617 (Cargo) Medium Shield Booster II Serpentis Palladium Tag (Cargo) Ward Console, Qty: 167 (Cargo) Emission Scope Sharpener I Blueprint (Cargo) Egress Port Maximizer I Blueprint (Cargo) Zydrine, Qty: 45 (Cargo) Expanded Cargohold II, Qty: 3 Caldari Navy Captain Insignia V (Cargo) Hammerhead I Blueprint, Qty: 4 (Cargo) Salvage Tackle I Blueprint (Cargo) Warhead Rigor Catalyst I Blueprint (Cargo) Contaminated Nanite Compound, Qty: 444 (Cargo) Hammerhead I (Cargo) Core Defence Field Extender I Blueprint (Cargo) Magnetometric Pursuit Probe Blueprint (Cargo) Damaged Artificial Neural Network, Qty: 132 (Cargo) Ogre I Blueprint, Qty: 5 (Cargo) Rocket Fuel Cache Partition I Blueprint (Cargo) Small Standard Container (Cargo) Atron Blueprint, Qty: 3 (In Container) Condor Blueprint, Qty: 3 Hoarder Blueprint, Qty: 11 Breacher Blueprint, Qty: 43 Cormorant Blueprint, Qty: 4 Vexor Blueprint, Qty: 3 Scythe Blueprint, Qty: 7 Vigil Blueprint, Qty: 28 Maulus Blueprint, Qty: 6 Prophecy Blueprint, Qty: 2 Amarr Shuttle Blueprint, Qty: 2 Griffin Blueprint, Qty: 7 Mammoth Blueprint Burst Blueprint, Qty: 4 Caldari Shuttle Blueprint, Qty: 18 Navitas Blueprint Thorax Blueprint, Qty: 9 Gallente Shuttle Blueprint, Qty: 3 Blackbird Blueprint, Qty: 14 Executioner Blueprint, Qty: 5 Typhoon Blueprint, Qty: 2 Bestower Blueprint, Qty: 4 Raven Blueprint, Qty: 2 Omen Blueprint Osprey Blueprint, Qty: 17 Rifter Blueprint, Qty: 23 Heron Blueprint, Qty: 3 Slasher Blueprint, Qty: 3 Celestis Blueprint, Qty: 2 Inquisitor Blueprint, Qty: 3 Dominix Blueprint Probe Blueprint, Qty: 9 Catalyst Blueprint, Qty: 3 Moa Blueprint, Qty: 33 Caracal Blueprint, Qty: 13 Stabber Blueprint, Qty: 10 Tristan Blueprint, Qty: 8 Scorpion Blueprint, Qty: 2 Rupture Blueprint, Qty: 8 Exequror Blueprint, Qty: 4 Tormentor Blueprint Badger Mark II Blueprint, Qty: 3 Sigil Blueprint Crucifier Blueprint, Qty: 3 Maller Blueprint, Qty: 5 Iteron Mark III Blueprint Kestrel Blueprint, Qty: 18 Megathron Blueprint Imicus Blueprint, Qty: 3 Minmatar Shuttle Blueprint, Qty: 3 Bantam Blueprint, Qty: 13 Punisher Blueprint, Qty: 10 Covetor Blueprint, Qty: 8 Thrasher Blueprint, Qty: 3 Incursus Blueprint, Qty: 22 Merlin Blueprint, Qty: 4 Ferox Blueprint
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Mozohl
Amarr 24th Imperial Crusade
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Posted - 2008.07.05 23:06:00 -
[20]
Hong-man choi dropped that?
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Fedor Emilianenko
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Posted - 2008.07.05 23:09:00 -
[21]
Hehe :)
Alot of the expensive stuff died though :(
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Hesod Adee
Militants of Xen
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Posted - 2008.07.05 23:16:00 -
[22]
Originally by: Pigbearman
Originally by: Cadde Edited by: Cadde on 01/07/2008 17:38:06 It's really simple:
For 1.0 sec systems: success = ((your_DPS * 30) - target_EffectiveHitpoints)
For 0.5 sec systems: success = ((your_DPS * 10) - target_EffectiveHitpoints)
That is, if success is a positive number... You win!
fixed! dps has to be higher in 1.0 to equal the succes in a 0.5 system 
The 10 and 30 values are the time you spend doing that dps. So your 'corrected' equations are saying that your ship will live longer, and therefore do more total damage, in a 1.0 system than in a 0.5 system.
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Shigsy
The Golden Goat
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Posted - 2008.07.05 23:16:00 -
[23]
it'd be good if they were bpos tho
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Fedor Emilianenko
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Posted - 2008.07.06 00:53:00 -
[24]
Yeah :(
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Noelle Fay
State Protectorate
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Posted - 2008.07.06 01:24:00 -
[25]
What's with everyone teaching new guys how to suicide... like we need any more -- -- -- -- -- -- -- The secret to success, whether it's women or money, is knowing when to quit. I oughta know: I'm divorced and broke. |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2008.07.06 09:25:00 -
[26]
Originally by: Noelle Fay What's with everyone teaching new guys how to suicide... like we need any more
there are only so many places it can be done, most of which it is already happening. so w/e, not that hard to figure out anyways 
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Napro
Caldari
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Posted - 2008.07.06 09:56:00 -
[27]
Originally by: Fedor Emilianenko Hehe :)
Alot of the expensive stuff died though :(
What? How much were those blueprints worth?
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Fedor Emilianenko
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Posted - 2008.07.06 10:50:00 -
[28]
Edited by: Fedor Emilianenko on 06/07/2008 10:51:03 Seems they were worth between a few hundred K and 2m each. Not Mega bucks really, but not too bad by my standards either.
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Riho
Gallente Mercenary Forces
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Posted - 2008.07.06 11:04:00 -
[29]
Originally by: Shigsy it'd be good if they were bpos tho
they must be.. as you cant STACK bpc ---------------------------------- Fighting for Minmatar o7 Yes... this is my main. Extreme Troll Slayer...
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Kiidra
Happy Go Lucky Pirate Co.
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Posted - 2008.07.06 11:39:00 -
[30]
Originally by: Riho
Originally by: Shigsy it'd be good if they were bpos tho
they must be.. as you cant STACK bpc
It's in caps so it must be true
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