
Sethimothy
Orbus Syndicate
2
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Posted - 2012.03.14 13:26:00 -
[1] - Quote
As an individual who finds himself doing more hauling than even he would like sometimes, I recently considered picking up a deep space transport [by which I refer to the Impel, Bustard, Occator, and Mastodon] to supplement my Blockade Runner. They hold a lot, and they should be hard to shoot down and they have built in resistance to the first person who tries to jam their warp core. Hot damn!
But in this, I'm not terribly certain I should actually get one for it's claimed use as a low sec travel ship. They look like they take forever to align, and they look easy to lock on to, which suggests to me the moment they came out of cloak at any gate camp they'd be screwed.
An honest example of what I'm talking about: I'm flying my Viator, and I pop into Amamake because I figure I'll take the bait on a courier package set up by a pirate. Why the hell not, I'm out here anyways on Industrial business, and the 100,000 ISK reward for moving whatever is in that crate is easy money and I have the 80 million to spare in collateral. But something goes wrong on the way in, and I'm spotted. Mostly that god damned "You failed to jump because you are cloaked" error I get for whatever reason. So in Amamake, I take a look at the situation... dozens of ship wrecks. There's at least one group out there, they know who they are, who know what they are doing and are absolutely amazing. They also haven't got me yet. But that may change soon, because there's just over a half dozen reds that I can see. I "jump to stargate" which starts me to align, and then hit my cloak... but something goes even worse. One of the damn ships in this camp was able to target me. I must have spawned too close to a wreck! I get the notification that some pilot has begun to scramble warp me. I can feel that feeling, the one where I'm about to lose ~300M between a ship and collateral, all over my own stupidty. But then, a god damned miracle happens. Warp drive? Activated. Lock broken, cloak up, it's the heart of a champion. I live to fly another day.
I have significant doubts that a ship that can't align quickly could survive such a situation, no matter how good its armor and resists are. I also am not certain that the warp core strength bonus is all that great, as all it takes to override it is another tackler.
But I am not very good at this game, and always looking to understand the game better and improve myself. Also, the Amamake gate camp example is probably at the most extreme edge of anything I personally deal with, but if I'm going to drop that kind of cash on a ship it damn well better be able to handle the extreme end of what I deal with!
Do you feel that Deep Space Transports are particularly worth their weight in ISK? Anything I'm missing with them? |