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Guillame Herschel
Gallente Buffalo Soldiers
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Posted - 2008.07.02 23:18:00 -
[1]
Edited by: Guillame Herschel on 02/07/2008 23:19:19 ...doesn't matter at all?
This may become a problem, since it's getting harder and harder to round up some plex fleets, as people are beginning to realize that Occupancy confers no advantage to the occupying force at all. And so people join PvP fleets to go shoot at the opposing militia, and begin to ignore Occupancy.
If you look at the present Occupancy stats, you'd think the Caldari were winning versus Gallente. But go into Black Rise, and the Caldari Militia is scarce, and Gallente Militia are running all over Caldari "occupied" space as they wish.
Occupancy doesn't seem to matter, other than to get points for e-peen ranks (another aspect of FW which also doesn't seem to matter at all).
-- The Theorem Theorem: If If, Then Then --
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Drakarian
24th Imperial Crusade
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Posted - 2008.07.03 00:08:00 -
[2]
Does the NPC fleets guarding the gates get moved around based on occupancy?
I think it's just a way of controlling pvp fights. Some of the best fights i've had took place around a mini beacon :)
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masternerdguy
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Posted - 2008.07.03 00:10:00 -
[3]
ur missing the point of occupancy.
it makes you look cool because you control more systems
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Zurrar
Gallente Epiphyte Mining and Exploration Combined Planetary Union
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Posted - 2008.07.03 00:37:00 -
[4]
Originally by: masternerdguy ur missing the point of occupancy.
it makes you look cool because you control more systems
'secondary masternerdguy, velator'
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masternerdguy
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Posted - 2008.07.03 00:43:00 -
[5]
but occupancy could be a lot more. It could be a system in which when you take a system you get a shield bonus while ur in it or something.....
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Lord Evangelian
Gallente The White Mantle
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Posted - 2008.07.03 00:48:00 -
[6]
Edited by: Lord Evangelian on 03/07/2008 00:49:02
Originally by: masternerdguy but occupancy could be a lot more. It could be a system in which when you take a system you get a shield bonus while ur in it or something.....
"I got him webed someone pop it, makes sure you tackle his pod and squish it..."
The White Mantle |
masternerdguy
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Posted - 2008.07.03 00:50:00 -
[7]
or a bonus where leadership skills are increased by 1 level while in an occupeid system
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rValdez5987
Amarr 32nd Amarrian Imperial Navy Regiment
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Posted - 2008.07.03 00:56:00 -
[8]
"pod scrammed, opening convo to ransom"
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masternerdguy
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Posted - 2008.07.03 00:57:00 -
[9]
?>
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Lord Evangelian
Gallente The White Mantle
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Posted - 2008.07.03 00:58:00 -
[10]
"Ask for 20 MILL or his pod gets it...wait I want some exotic dancers as well..."
The White Mantle |
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masternerdguy
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Posted - 2008.07.03 01:00:00 -
[11]
what does this have to do with occpuancy?
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MotherMoon
Huang Yinglong
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Posted - 2008.07.03 01:11:00 -
[12]
Originally by: masternerdguy ur missing the point of occupancy.
it makes you look cool because you control more systems
right and this is a problem. Even as an FC I'm getting sick of plexes see no reason to run them. it's great for rp but the side isn't even trying to defend the plexes, I've had 4 man gangs running a major plex in a system with 6 wartargets. they never tyried to stop us. Would of been a good fight but I bet they saw no reason to defend it.
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masternerdguy
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Posted - 2008.07.03 01:25:00 -
[13]
Originally by: MotherMoon
Originally by: masternerdguy ur missing the point of occupancy.
it makes you look cool because you control more systems
right and this is a problem. Even as an FC I'm getting sick of plexes see no reason to run them. it's great for rp but the side isn't even trying to defend the plexes, I've had 4 man gangs running a major plex in a system with 6 wartargets. they never tyried to stop us. Would of been a good fight but I bet they saw no reason to defend it.
heres some bonuses that might make occupancy more appealing. -> only your allies and your militia and neutrals may dock in a station under your occupancy. -> leadership skills are increased by 1 for fleet, wing, and squad commanders (unles they are level 5) in an occupied system. -> only friendly cynos may be used in an occupied system
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kryptteacher
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Posted - 2008.07.03 01:32:00 -
[14]
there we go, i was a noob and clicked 'new topic'
any way i was gonna say FW just seems like a good way to get newbs and those on the pve/pvp fence to try pvp out.
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Jmanis Catharg
Caldari State Protectorate
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Posted - 2008.07.03 01:38:00 -
[15]
Quote:
Occupancy doesn't seem to matter, other than to get points for e-peen ranks (another aspect of FW which also doesn't seem to matter at all).
On an aside, I didn't realise (or didn't concieve, which was daft) the sweet Faction-standing boosts you get for gaining rank in a militia. This, tbh, is about as good a reward as it needs. I got a 4% boost for my first promotion, and a 6% boost for my second.
Occupancy? It's like AFL, Occupancy is a goal (6 points), kills are a behind (1 point). That's about it. ---
Originally by: CCP Mitnal I went to the forums for special powers and all I got was a dancing padlock and a banhammer.
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Khrillian
Minmatar Sebiestor tribe
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Posted - 2008.07.03 02:06:00 -
[16]
Originally by: Guillame Herschel Edited by: Guillame Herschel on 02/07/2008 23:19:19 ...doesn't matter at all?
Shh don't tell anyone....
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Hurtado Soneka
Caldari State Protectorate
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Posted - 2008.07.03 03:14:00 -
[17]
gaining occupancy is currently an absolute nightmare, CCP had best give our some clear information exactly what is needed to put a system under vurnability status, knowing you gotta cap a few hundred plexes just aint good enough.
occupancy rewards needed defined and probably boosted as well, the npc navy in high sec is an absolute joke, it should be more akin to that in a major plex, theres meant to be a state of war in this magical empyrean age or whatever CCP is waving their e-peen about but actually the universe doesnt give a damn, MAKE FW MORE INTERESTING!!!!
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masternerdguy
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Posted - 2008.07.03 04:53:00 -
[18]
Originally by: Hurtado Soneka gaining occupancy is currently an absolute nightmare, CCP had best give our some clear information exactly what is needed to put a system under vurnability status, knowing you gotta cap a few hundred plexes just aint good enough.
occupancy rewards needed defined and probably boosted as well, the npc navy in high sec is an absolute joke, it should be more akin to that in a major plex, theres meant to be a state of war in this magical empyrean age or whatever CCP is waving their e-peen about but actually the universe doesnt give a damn, MAKE FW MORE INTERESTING!!!!
i think that bonuses need 2 be applied to forces fighnting in controlled space that belongs 2 them and systems need 2 be easier to capture
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Slate Fistcrunch
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Posted - 2008.07.03 04:58:00 -
[19]
Originally by: MotherMoon
Originally by: masternerdguy ur missing the point of occupancy.
it makes you look cool because you control more systems
right and this is a problem. Even as an FC I'm getting sick of plexes see no reason to run them. it's great for rp but the side isn't even trying to defend the plexes, I've had 4 man gangs running a major plex in a system with 6 wartargets. they never tyried to stop us. Would of been a good fight but I bet they saw no reason to defend it.
I did the plexes just to get my standing to the faction I'm fighting for back positive. The plexes really are meaningless. A speed tanking frigate and a beacon sitting frigate run into enemy space, capture a plex with no resistance, and call it a day. At the same time, some guy in an unfit frigate goes to the defending systems and sits on the plex while reading a book.
I think the whole thing would be more exciting if a plex only spawned once per 2 hours, it was announced to both sides, and the result had some effect that could be seen in game (and no I don't mean the text at the top). My suggestion is control of the sentry guns. Own the system today, guns fight for you tomorrow and henceforth until the opposite militia contests the system.
Too many plexes. Too easy. No reason to fight over one since you can just do the same brainless thing 30 minutes later to undo what the first brainless guy did. Give an effect in game. Sole ability to dock at station. Sentry guns on your side. Something. Anything.
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Jane Spondogolo
NoobWaffe
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Posted - 2008.07.03 05:01:00 -
[20]
Originally by: masternerdguy -> only friendly cynos may be used in an occupied system
Ohhhh I hope that doesn't apply to alliances, because that is so open to abuse. ______ Unrepentant Southern Federation Cheerleader.
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Jane Spondogolo
NoobWaffe
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Posted - 2008.07.03 05:03:00 -
[21]
Edited by: Jane Spondogolo on 03/07/2008 05:03:01
Quote:
Occupancy? It's like AFL, Occupancy is a goal (6 points), kills are a behind (1 point). That's about it.
Furthermore Essendon are pratts. ______ Unrepentant Southern Federation Cheerleader.
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masternerdguy
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Posted - 2008.07.03 05:04:00 -
[22]
i like the idea of all the sentrys, including station sentrys, work in your favor.
it would also be cool if you could pay npcs in enemy systems to launch periodic suicide attacks on reds in that system
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Raymon James
Minmatar Tribal Liberation Force
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Posted - 2008.07.03 05:26:00 -
[23]
Originally by: Slate Fistcrunch
Originally by: MotherMoon
Originally by: masternerdguy ur missing the point of occupancy.
it makes you look cool because you control more systems
right and this is a problem. Even as an FC I'm getting sick of plexes see no reason to run them. it's great for rp but the side isn't even trying to defend the plexes, I've had 4 man gangs running a major plex in a system with 6 wartargets. they never tyried to stop us. Would of been a good fight but I bet they saw no reason to defend it.
I did the plexes just to get my standing to the faction I'm fighting for back positive. The plexes really are meaningless. A speed tanking frigate and a beacon sitting frigate run into enemy space, capture a plex with no resistance, and call it a day. At the same time, some guy in an unfit frigate goes to the defending systems and sits on the plex while reading a book.
Too many plexes. Too easy. No reason to fight over one since you can just do the same brainless thing 30 minutes later to undo what the first brainless guy did...
This!
Seriously they need to rethink the damned things, at least make them multi room plexes that boths sides need to fight their way through to even get to them, as it is the worthless things look like they took 10 min to creat TOTAL.
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Furb Killer
Gallente USC Militia
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Posted - 2008.07.03 05:36:00 -
[24]
Originally by: Guillame Herschel Edited by: Guillame Herschel on 02/07/2008 23:19:19 If you look at the present Occupancy stats, you'd think the Caldari were winning versus Gallente. But go into Black Rise, and the Caldari Militia is scarce, and Gallente Militia are running all over Caldari "occupied" space as they wish.
You would think the same when you step out of the gallente blobs and roam arround through both caldari and gallente low sec when it isnt prime time, try european morning and afternoon. Granted in european evening (and i believe also in american evening) gallente usually control large parts of blackrise, however at other times small caldari gangs often block our main access points to low sec. Simply because almost no one fights them without a fleet of 80 men.
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Artemis Rose
Eleckrostatik
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Posted - 2008.07.03 05:47:00 -
[25]
So then you give holding Occupancy a substantial reward, the best of the players get the choice spots, and you get an onslaught of whinage coming from the players who have no access to this now valuable resource.
But in reality, how do you reward Occupancy changes? Does the whole militia get it? Does the actual fleet capturing it get it? Do you publish ingame news stories about the brave soliders? Do you hand out ISK, loyality points, or what? Thats quite a can of worms tbh.
Plexes are interesting enough, and they are static places that aren't gates as a place to fight people. __________________________________________________
Currently Playing: Trolls from Outer Space Current Equipment: VISAcard chain mail, +2 Amulet of Epic Whine. WTB Purple Nerf Bat. |
Jmanis Catharg
Caldari State Protectorate
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Posted - 2008.07.03 05:50:00 -
[26]
Quote: Furthermore Essendon are pratts.
QFT
I do like the idea of an overall "bonus" to defenders of occupied territory, similar to Warfare mindlink bonuses. ---
Originally by: CCP Mitnal I went to the forums for special powers and all I got was a dancing padlock and a banhammer.
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Doctor Mabuse
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Posted - 2008.07.03 12:30:00 -
[27]
Edited by: Doctor Mabuse on 03/07/2008 12:31:12 Make it so that the plexes can only be capped when all enemy forces have been destroyed, either NPC or players.
This way lone interceptors can't take the larger plexes by speed tanking, and these plexes would take some decent teamwork to capture, which might, just might, encourage some peeps out to defend them...*
*well not Amarr obviously
Who's trip-trapping on my bridge? |
Tharrn
Amarr Vigilia Valeria Expeditionary Forces
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Posted - 2008.07.03 12:42:00 -
[28]
Originally by: Doctor Mabuse
*well not Amarr obviously
Come in anything less than a blob of 120 vs 20 and then bigmouth again. Oh sorry, you tried 60 vs 20 and it didn't work out well for you
The OP is absolutely right though and guess what - we told CCP in advance that the incentives are not good enough. They still insisted it would encourage 'cool small gang warfare' (see above) as it is 'so much cooler to take plexes with 6 small gangs than to blob with one big one'. Go figure.
Now recruiting! |
masternerdguy
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Posted - 2008.07.03 19:04:00 -
[29]
ccp isnt even listening
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Feilamya
Minmatar Pelennor Swarm Souls of Vengeance
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Posted - 2008.07.03 21:00:00 -
[30]
Empyrean Age is DAOC all over again ... If they don't "fix" all the problems of FW in one go, that would be a business plan for CCP for the next 6 years.
But please skip the part with the cows. That sucked big time.
History repeats itself if you don't do your homework.
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