Author |
Thread Statistics | Show CCP posts - 1 post(s) |

Winterblink
Body Count Inc. The Requiem
|
Posted - 2008.07.04 15:41:00 -
[1]
Faction warfare's got more people into PVP now in groups, presumably they're utilizing EVE voice for the majority of voice comms. There's been recent attention in patches to get things more stable, which is a good thing. Anyone I've spoken to who's used EVE Voice has mentioned now the integration is great, and the quality is about a billion times better than Teamspeak (arguably the more common of the third part VOIP tools used by players).
Isn't it now about time EVE Voice gets the feature we need, and a lot of people have been waiting for since it was first integrated into the EVE client? The feature that would make it infinitely more useful than it is now?
The external client.
I say THE external client, because this was a feature Vivox has touted in the past. It exists, what does not is the provision for it in EVE. The idea is that you would run the external client on your system and if EVE dies you don't lose your connection to the channel(s) you were speaking in.
Is this even in the cards for us here, and if so what might the timeline be? I know historically the addition of features to the client has taken a staged approach, but EVE Voice has moved along at the pace of a snail moving against an Icelandic coastal wind.
I know this still wouldn't make it a 100% replacement for third party services, but this would be a huge boost for adopting EVE Voice as a primary method of comms during ops for a lot of organizations.
CCP?
|

Winterblink
Body Count Inc. The Requiem
|
Posted - 2008.07.04 21:13:00 -
[2]
Originally by: feiht'd'ero IIRC CCP wanted to charge for it when it first came out. Once it becomes well used whats to stop them hitting us with a subscription fee for it ? once alliances and corps become more dependant on it
You could say the same about the forums, or T2 gear. I think what you're remembering, rather incorrectly, was some statements which came out early on that the inclusion of an external client would essentially be like providing a VOIP service independent of the game, in a way. Thus, additional cost.
I guess it all depends on the capabilities of it. I don't know if it's possible to require the game client to initiate comms to the Voice service and the external client can only get a hand off from the game, then back to it.
My point of this is that there's probably a lot of questions such as these, yet there's been no information on whether the option's even being entertained. If not, why not? If yes, then what's taking so long? :)
There were all sorts of goodies which were possible from the Vivox end, such as being able to tie in actual phone calls to the service. Imagine having your CEO dial in by cell to be in a corp meeting, that kind of thing (it was even demonstrated at Fanfest two years ago).
All of that is nothing compared to the ability to make a Voice session withstand a client crash.
|

Winterblink
Body Count Inc. The Requiem
|
Posted - 2008.07.08 15:39:00 -
[3]
Originally by: Doc Fury I only do so based on CCP's established long-term inability to make their existing game features scale very well, and the fact that they regularly tackle a problem to only 90% completion.
I am fully prepared to be impressed however, should they start demonstrating otherwise. 
In my opinion this is a perfect opportunity to elevate the service to to the level it should be at. They got VOIP support in, made it free, now make it functional for serious use. In this case though your 90% argument sure stands. :) It's almost there, just needs to be dragged across the finish line.
|

Winterblink
Body Count Inc. The Requiem
|
Posted - 2008.07.13 20:26:00 -
[4]
Bumpity bump. :)
|

Winterblink
Body Count Inc. The Requiem
|
Posted - 2008.07.13 20:39:00 -
[5]
Originally by: CCP Saint Moved as a request by OP
<3
|
|
|