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Kael Loroan
Caldari B'haxed Productions White Core
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Posted - 2008.07.05 01:12:00 -
[1]
As a newbie to the game, I'm quickly running up the ladder to getting one of these babies. All I need is a lv 2 agent for monies, and to know what skills I'll need to fly one of these things in a PvE and/or PvP situation. Can anyone halp me? :D
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voetius
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Posted - 2008.07.05 05:07:00 -
[2]
well I'm not that old a player myself but I have just stepped up to a Raven at 14 weeks in.
Go into Market, search for Raven, click the info button then the Required Skills tab for a list.
You can also put the info into EveMon.
I wouldn't recommend just training for the Raven - you'll need support skills as well. I'm prolly on the low skill skilled side at 3.5 mill skillpoints and have a mix of T1 and T2 gear on mine and my DPS is ok for most level 4 but - I have to call in help for elite battleships like Rachsen Mysuna - I can't dent his tank. But a couple of weeks time I'll have that fixed - I hope.
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KISOGOKU
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Posted - 2008.07.05 15:31:00 -
[3]
Edited by: KISOGOKU on 05/07/2008 15:33:46 Electronics lvl 5 tech2 small/med drones shield operation lvl 5 for x-large II shield management 4 shield compensation (the skill gives 2% cap reduce per level) enrgy op 4-later 5 energy management 4-later 5 advanced weapon upgrades 4 missile launcher op 5 ,rapid launch 4- later 5 missile support skills to 3 -later 4 energy grid upgrades 4 for pvp torp raven will be better but youll need missile projection and missile bombardment lvl 4 minimum for torpedos ,lvl 5s when you have time .I would add torp spec lvl 4 to my list for pvp raven if youll do lvl2s do them with a caracal or drake not raven eidt :I forgot to add tactical shield manipulation lvl4 for tech 2 hardener /invuls
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Lachious
Caldari Universal Moose Foundation
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Posted - 2008.07.05 16:45:00 -
[4]
I wouldn't recommend using a Raven until you can run LVL 4 missions. Get a Drake, train your skills up and run lvl 3's easily.
But if you're set on the Raven, I highly suggest you have these trained up: -Energy System Op. 4 -Energy Management 4 -Shield Op. 4 -Shield Management 4 -Shield Upgrades 4 -Tactical Shield Manipulation 4 -Drones 5 -Signature Analysis 4 -and of course your Missile skills trained up to use Cruise missiles
But really, get a Drake and run lvl 3's. You'll make good money easily and won't run the risk of seeing your new Raven go boom in a lvl 4
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Kael Loroan
Caldari B'haxed Productions White Core
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Posted - 2008.07.05 21:17:00 -
[5]
That's another thing. I'm with a corp out in Amarr space, and I'm having a gawd-awful time trying to find even a lv 2 agent out here. Well, there are some out here, but they all hate me.
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Jaabaa Prime
Minmatar Quam Singulari
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Posted - 2008.07.05 23:58:00 -
[6]
Originally by: Kael Loroan As a newbie to the game, I'm quickly running up the ladder to getting one of these babies. All I need is a lv 2 agent for monies, and to know what skills I'll need to fly one of these things in a PvE and/or PvP situation. Can anyone halp me? :D
How about: No and ****ing NO !!!
If you need ISK in EVE learn to (****ing) fight. If you need skills, learn to "at least" find the right (****ing) area.
I don't think that anyone can "halp" you. If you can't stand the heat, then stay out of EVE's kitchen.
(Goodbye and good riddance to you, and please don't slam a door on the way out. TY ) --
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Adept Hunter
Caldari
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Posted - 2008.07.06 11:09:00 -
[7]
train your shield compensation skills before you get into level 3's and use the drake for them. you won't like the raven at all if your skills are not up to par anyway.
/me caracals can do level 3's
Brought to you by me
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voetius
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Posted - 2008.07.06 14:08:00 -
[8]
Kael:
Quote: That's another thing. I'm with a corp out in Amarr space, and I'm having a gawd-awful time trying to find even a lv 2 agent out here. Well, there are some out here, but they all hate me.
I have the same problem in Gallente space - get your social skills up - Social, Connections and Diplomacy to level 3 asap (doesn't take long). Diplomacy especially as this will get hostile agents to talk to you better.
seriously take the advice above and get your core skills stright first, Drakes don't cost that much - 30 mill. or so. If you can breeze level 3s then your prolly ready to step up to level 4s.
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Tanith YarnDemon
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Posted - 2008.07.07 02:59:00 -
[9]
Edited by: Tanith YarnDemon on 07/07/2008 03:02:18 People keep exaggerating this. A Raven does not take much skills to fly for missions, I personally did it within first month of game play, for level 4 missions.
What you basically need to run it somewhat comfortably, some missions are still tough and might require a warp out, but if you invest a bit more isk in higher tier named modules and even faction modules it's quite soon a no-issue. This is what I consider must haves:
Caldari Battleship II Weapon Upgrades I Shield Management I Shield Operation III Tactical Shield Operation I Energy Systems Operation I Energy Grid Upgrades II(Not needed, but rather fast train) Cruise Missiles I Torpedoes I Energy Pulse Weapons I Combat Drone Operation I Drones * <- This is a priority, train it as high as you can personally motivate, was my first level 5 skill I think.
Electronic Upgrades can also help. When you have the above skills trained, you can do just about all level 4's. Mind you they have a fair bit of pre-requisites, it took me close to a month including some luxury skills like target painting a bit lost training time, some learning skills and what not. After this point there are TONS of skills to speed your missions up, and you gain a substantial bit of speed just the following month. This was how I did it.
EDIT: Oh, and contrary to popular belief, the Drake is far more skill intensive than the Raven. Yes, it takes less time to cover the skills to undock it, but to be able to field a decent tank, deal some damage and what not, the Drake actually takes longer time to train then the Raven AND it's a detour since the Raven is actually faster on just about everything in the end. Also note that your average Drake is actually more expensive to replace than a cheap Raven that also outperforms it for missions.
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Tyndmyr
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Posted - 2008.07.07 06:05:00 -
[10]
Don't know about that...there is a lot of skill overlap between the drake and the raven. namely, missile skills...you're going to want most of the same junk, ditto for shield/drone skills. Sure, learning BC is a "detour" from learning BS, but it is faster.
My admittedly expensive drake still outperforms my raven, and my skills are at least moderate for it.
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Atrios Raxis
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Posted - 2008.07.07 15:28:00 -
[11]
Originally by: Jaabaa Prime
Originally by: Kael Loroan As a newbie to the game, I'm quickly running up the ladder to getting one of these babies. All I need is a lv 2 agent for monies, and to know what skills I'll need to fly one of these things in a PvE and/or PvP situation. Can anyone halp me? :D
How about: No and ****ing NO !!!
If you need ISK in EVE learn to (****ing) fight. If you need skills, learn to "at least" find the right (****ing) area.
I don't think that anyone can "halp" you. If you can't stand the heat, then stay out of EVE's kitchen.
(Goodbye and good riddance to you, and please don't slam a door on the way out. TY )
Valuable input there. I'm pretty sure he didn't say he can't stand the heat. He was simply asking for help with what skills he needs to fly the ship. Don't be such a condescending moron. |
Bladen Kerst
Caldari State Protectorate
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Posted - 2008.07.08 09:29:00 -
[12]
Edited by: Bladen Kerst on 08/07/2008 09:30:46
Quoting from another thread
Originally by: Chainsaw Plankton because a 3 month old character can have 5.0 sec status and 8+ standings with a cnr
7x caldari navy cruise, drone link augmenter or tractor beam (or tech 2 launchers, hardly takes much time to train up to) 2x pithi c-type small shield boosters, 4x hardeners (t1, faction, t2, whatever works) 4x caldari navy ballistc control units, 1x cap flux coil 3x cap control circuts
and profit, perfect for an isk farmer, and used by quite a few.
So basically you need skills to
1. fly ship itself (same skills as for raven) 2. be able to use cruise missiles (need Missile launcher Operation V here among some minor skills) 3. be able use tractor beam (Science IV) 4. be able to use active shiled hardeners (Engineering IV + Tavtical Shield Manipulation I) 5. be able to use ballistic control systems (Weapon Upgrades I) 6. be able to use capacitor flux coil (Energy Grid upgrades I) 7. be able to use capacitor control circuit rigs (Jury Rigging I) 8. be able to use drones (Drones V really helps because it opens up Drone Interfacing which may double the damage of your drones)
You won't be able to use to tank Angel Extravaganza bonus pocket and you may die if you trigger too many waves of rats, agro whole room or use wrong hardeners but thats applies to everyone.
So don't be stupid and read mission description in advance
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Cyndial
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Posted - 2008.07.08 17:40:00 -
[13]
Quote: EDIT: Oh, and contrary to popular belief, the Drake is far more skill intensive than the Raven. Yes, it takes less time to cover the skills to undock it, but to be able to field a decent tank, deal some damage and what not, the Drake actually takes longer time to train then the Raven AND it's a detour since the Raven is actually faster on just about everything in the end. Also note that your average Drake is actually more expensive to replace than a cheap Raven that also outperforms it for missions.
Let me see Skill entensive... Energy Grid Upgrades 4 (both ships PDSII's on a raven/SPRII's on a drake) Shield Compensation 4 (raven skill) Shield Upgrades 4 (drake skill) Shield Operations 5 (raven Skill) Shield management 4 (helps both ships) Tactical Shield Manipulation 4 (both ships)
Weapon Upgrades 4 (both ships)
These skills are for both ships Missile Projection 3 Missile Bombardment 3 Warhead Upgraded 3 Missile Launcher op 4 Rapid Launch 3
The raven needs Cruise missile 4 Missile Launcher Ops 5 (to take guided missile precision) guided missile precision 4 (and if you run less then level 4's you need this a lot)
The Drake Heavy missile 4 Guided missile precision is nice but not needed as heavy missile are cruiser sized
And I almost forgot... better have emergy management 4, energy system ops 4 are mandatory to run an active tank on a raven, but are optional on a drake as the setup for that ship is passive hardners and LSEII's.
Looks to me that the raven is the ship that is a great deal more skill intensive and also very crappy to do level 2 and for the most part level 3 missions.
CARACAL - Level 2 mission ship (most level 3's fit with assault missile launchers DRAKE - Level 3 missions and easier level 4's RAVEN - Level 4 missions, but capable of level 3's if guided missile precision trained and using a TP... thats right drones... make sure you can tank the full mission so the drones don't get killed.
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KISOGOKU
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Posted - 2008.07.08 18:30:00 -
[14]
Shield op lvl 5 Raven skill?Both ships benefit from it actually ,x-large II for active tank raven or 5% more shield regen for drake
Originally by: Cyndial
Let me see Skill entensive... Shield Operations 5 (raven Skill)
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Tanith YarnDemon
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Posted - 2008.07.09 10:00:00 -
[15]
Originally by: Cyndial
Let me see Skill entensive... Energy Grid Upgrades 4 (both ships PDSII's on a raven/SPRII's on a drake) Shield Compensation 4 (raven skill) Shield Upgrades 4 (drake skill) Shield Operations 5 (raven Skill) Shield management 4 (helps both ships) Tactical Shield Manipulation 4 (both ships)
Weapon Upgrades 4 (both ships)
These skills are for both ships Missile Projection 3 Missile Bombardment 3 Warhead Upgraded 3 Missile Launcher op 4 Rapid Launch 3
The raven needs Cruise missile 4 Missile Launcher Ops 5 (to take guided missile precision) guided missile precision 4 (and if you run less then level 4's you need this a lot)
The Drake Heavy missile 4 Guided missile precision is nice but not needed as heavy missile are cruiser sized
And I almost forgot... better have emergy management 4, energy system ops 4 are mandatory to run an active tank on a raven, but are optional on a drake as the setup for that ship is passive hardners and LSEII's.
Looks to me that the raven is the ship that is a great deal more skill intensive and also very crappy to do level 2 and for the most part level 3 missions.
CARACAL - Level 2 mission ship (most level 3's fit with assault missile launchers DRAKE - Level 3 missions and easier level 4's RAVEN - Level 4 missions, but capable of level 3's if guided missile precision trained and using a TP... thats right drones... make sure you can tank the full mission so the drones don't get killed.
Funny.
I just listed the skills I used, most of the ones you mention as required are not listed? Look up the actual damage dealt by both ships at each respective skill level. The Drake really never catches up. Feel free to assume the signature radius of your choice. T2 equipment is a waste most of the time, several exceptions but they basically all apply to both ships.
PDU's on a Raven is basically just a waste. There's little to any incentive to use them.
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Pteranodon
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Posted - 2008.07.09 13:05:00 -
[16]
Edited by: Pteranodon on 09/07/2008 13:05:25
Originally by: Tanith YarnDemon
Originally by: Cyndial
Let me see Skill entensive... Energy Grid Upgrades 4 (both ships PDSII's on a raven/SPRII's on a drake) Shield Compensation 4 (raven skill) Shield Upgrades 4 (drake skill) Shield Operations 5 (raven Skill) Shield management 4 (helps both ships) Tactical Shield Manipulation 4 (both ships)
Weapon Upgrades 4 (both ships)
These skills are for both ships Missile Projection 3 Missile Bombardment 3 Warhead Upgraded 3 Missile Launcher op 4 Rapid Launch 3
The raven needs Cruise missile 4 Missile Launcher Ops 5 (to take guided missile precision) guided missile precision 4 (and if you run less then level 4's you need this a lot)
The Drake Heavy missile 4 Guided missile precision is nice but not needed as heavy missile are cruiser sized
And I almost forgot... better have emergy management 4, energy system ops 4 are mandatory to run an active tank on a raven, but are optional on a drake as the setup for that ship is passive hardners and LSEII's.
Looks to me that the raven is the ship that is a great deal more skill intensive and also very crappy to do level 2 and for the most part level 3 missions.
CARACAL - Level 2 mission ship (most level 3's fit with assault missile launchers DRAKE - Level 3 missions and easier level 4's RAVEN - Level 4 missions, but capable of level 3's if guided missile precision trained and using a TP... thats right drones... make sure you can tank the full mission so the drones don't get killed.
Funny.
T2 equipment is a waste most of the time, several exceptions but they basically all apply to both ships.
Quote:
Can I have what your drinking & borrow your rose coloured spectacles because anybody who does not use tec2 either can't use it or is stupid-which are you?
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Tanith YarnDemon
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Posted - 2008.07.09 13:23:00 -
[17]
Originally by: Pteranodon
Can I have what your drinking & borrow your rose coloured spectacles because anybody who does not use tec2 either can't use it or is stupid-which are you?
Where in the context of this thread did you ever get the appreciation that I could use it at the given time? Did you at all read the skills listed? Relate them to the skills needed for tech 2 modules in general? And is that stupidity, ignorance or simply both?
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Bai ZongTong
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Posted - 2008.07.10 00:43:00 -
[18]
Originally by: Kael Loroan That's another thing. I'm with a corp out in Amarr space, and I'm having a gawd-awful time trying to find even a lv 2 agent out here. Well, there are some out here, but they all hate me.
If you live in another space, try to stick with a corpmate when hes doing L4 missions.
The sec increase is really generous!
For me, I had 8.46 (0.04 away from L5!) with CN, but ever since I moved to Amarr space to be with the rest of the corp. And now I get like 1.4%+ for every L4 I do with my corpie.
Connections help also~
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