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1. What is Time Worth? - in Timecode Bazaar [original thread]
Edited by: Cyndial on 25/07/2008 00:43:55 90 day time cards use to sell for 400mil isk, but now the 60 day ones are selling for the same amount. This seems to be a little off in isk to time. I would love for anyone to tell me why the price fo...
- by Cyndial - at 2008.07.25 00:42:00
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2. What is Time Worth? - in Timecode Bazaar [original thread]
Edited by: Cyndial on 25/07/2008 00:43:55 90 day time cards use to sell for 400mil isk, but now the 60 day ones are selling for the same amount. This seems to be a little off in isk to time. I would love for anyone to tell me why the price fo...
- by Cyndial - at 2008.07.25 00:42:00
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3. Amarr or Caldari Battleships - in Skill Discussions [original thread]
With low skill points the raven is actually more apealing as a mission running ship. I fly both amarr and caldari, but with 30 million skill pts I'm just about to the point where it's all tech 2 and maxed out. Running missions in my abadon was a ...
- by Cyndial - at 2008.07.11 17:08:00
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4. Is there a skill that raises the drone bay capacity of ships? - in Skill Discussions [original thread]
Originally by: Grarr Dexx Originally by: Cyndial I would prefer a High Slot module that would increase drone bay size or bandwidth. The drone bay size increase could be: Frig module +5m3 drone bay 10grid/1cpu Cruiser module +10m3 d...
- by Cyndial - at 2008.07.09 17:59:00
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5. One Moa mistake - in Ships and Modules [original thread]
You'll find that running missions with a MOA can tend to be a little difficult. 1 thing you can do is swap to a caracal and use assault launchers with blood claw missiles. The second is to use 1 assault launcher on the MOA with 5x 200mm rails vs...
- by Cyndial - at 2008.07.08 22:15:00
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6. Skills for flying a Raven - in Skill Discussions [original thread]
Quote: EDIT: Oh, and contrary to popular belief, the Drake is far more skill intensive than the Raven. Yes, it takes less time to cover the skills to undock it, but to be able to field a decent tank, deal some damage and what not, the Drake ...
- by Cyndial - at 2008.07.08 17:40:00
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7. Highwall HX-2 versus Mining Foreman Mindlink - in Science and Industry [original thread]
I have found the following scenero to work very well: 3 Characters - main miner, BC/CMD pilot, hauler Basically I run the mining character with the +5% slot 7 and the +5% slot 10 implants, the BC pilot has the +5% slot 7 and the Gang Link Implant...
- by Cyndial - at 2008.06.29 04:20:00
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8. Your chance to help shape Missions & Exploration - in Missions & Complexes [original thread]
I had hoped it would be ingame items you were looking for, but as a mission runner myself I would like to be able to select my missions from a mission console rather then the here is you next one option. Also selecting more then 1 mission at a ti...
- by Cyndial - at 2008.06.29 01:11:00
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9. Target painter and POS fights - in Ships and Modules [original thread]
The increased signature rad will also allow the "LARGE" POS guns to hit more effectively (well more often).
- by Cyndial - at 2008.06.29 00:33:00
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10. Is there a skill that raises the drone bay capacity of ships? - in Skill Discussions [original thread]
I would prefer a High Slot module that would increase drone bay size or bandwidth. The drone bay size increase could be: Frig module +5m3 drone bay 10grid/1cpu Cruiser module +10m3 drone bay 100grid/10cpu Battle Ship Module +25m3 drone bay 500grid...
- by Cyndial - at 2008.06.29 00:16:00
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11. Invention changes??? - in Science and Industry [original thread]
And as always it's nice to have someone point out the absolute obvious.... but let me point out the fact that it was a simple question not a whine based on doing this since invention was brought into the game and the AVERAGE previous success ratio...
- by Cyndial - at 2008.06.27 20:30:00
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12. Help me pick my next ship - Amarr for level II - in Ships and Modules [original thread]
You may wish to try a maller set up with small beam lasers as they are in line with your current skills. (Low skill pt setup) [1035grid/322cpu] 5x Medium Beam lasers (any named would be good depending on price range) [65grid/100cpu] You'll need a...
- by Cyndial - at 2008.06.26 17:25:00
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13. 4 ship gang, what ship to use? - in Ships and Modules [original thread]
couple things to help with the comments... what will your gang be doing? Are you looking for low sec belt ganks or are you going to gate camp 0.0 entry systems or are you going to jump 0.0 till you find a fight? What is the purpose of the gang? I...
- by Cyndial - at 2008.06.25 22:51:00
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14. How does i supress this? - in EVE General Discussion [original thread]
I have hauled my fair share of items from Jita a time or 10k and never had a ganking issue. The gankers are looking for a soft target with yummy insides to pop and clean out. Definately a profession in eve as there are "cargo scanners" in the game...
- by Cyndial - at 2008.06.21 21:54:00
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15. Amarr Navy LP store & tag drops - in Missions & Complexes [original thread]
Edited by: Cyndial on 21/06/2008 20:02:25 I agree the tag requirements are ridiculous. They should make the mission system such that there is a little flexibility in the offers at the agent store where you need "250 tag points" where the mid s...
- by Cyndial - at 2008.06.21 20:01:00
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16. Angel Extrav - in Missions & Complexes [original thread]
Edited by: Cyndial on 21/06/2008 19:34:36 You may want to look into Valk II's as the damage multipllier is 1.56 vs the 1.92 for hammerheads II's and 1.74 for Vespa's . Hence the base damage is 23.04 for the hammerheads 20.88 for the Vespa's an...
- by Cyndial - at 2008.06.21 19:25:00
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17. what to dor for a newbie miner - in Science and Industry [original thread]
Might want to stay away from the mercoxite till you have a skiff and can use the modulated deep cores. Basically just look at the materials that produce the most mega and zyd and those are your prize ores.
- by Cyndial - at 2008.06.21 18:02:00
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18. Amarr damage - in Ships and Modules [original thread]
Originally by: Kivin San The bottom line is that lenses have such high base damage out of the box that amarr ships almost have a "hidden" extra damage bonus (or first bonus for the ships that lack one at all ). Yes, armor EM resist sucks, ...
- by Cyndial - at 2008.06.21 00:30:00
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19. Best logistics? - in Ships and Modules [original thread]
Also remember that BS's a lot of times will have an extra high slot that can be used to rep the logistic ship if they are set up tyo work that way. I have found that 1 log and 3 rep carring BS's work just fine.
- by Cyndial - at 2008.06.19 21:35:00
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20. Vulture - which weapons? - in Ships and Modules [original thread]
One of my corp guys runs a Vulture with 3 links and 4 missile launchers and that seems to work ok... not huge on the DPS, but effective out to 50km or so.
- by Cyndial - at 2008.06.19 21:32:00
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