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Trojanman190
D00M.
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Posted - 2008.06.20 16:38:00 -
[31]
Edited by: Trojanman190 on 20/06/2008 16:40:49 But lasers hit so hard... in this thread we found that stuffing them on a maelstrom makes it perform BETTER than when it has ac... no more lasers complaints they rock and Im training for them.
Tho that thread is about fixing the tempest, you wana comment on that comment there, laser discussion needs to stay here.
It kinda sucks that you cant do kinetic damage to rats when you need to but I think the huge damage and insane range of lasers more than makes up for this fact.
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Menellaix
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2008.06.20 18:25:00 -
[32]
Let's blame Amarr for your lousy piloting. Great Idea!
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Cyndial
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Posted - 2008.06.21 00:30:00 -
[33]
Originally by: Kivin San The bottom line is that lenses have such high base damage out of the box that amarr ships almost have a "hidden" extra damage bonus (or first bonus for the ships that lack one at all ). Yes, armor EM resist sucks, but we also have the highest damage weapons in the game.
Hate to disagree as I fly ammar ships exclusively, but here are the real numbers: Large Multifreq - 28EM and 20TH for a total of 48 Large Antimatter - 28KIN and 20TH for a total of 48 Large EMP - 20EM, 16EX and 8KIN for a total of 44
So the lenses are comparable to the other races damage type. The difference is DPS is that lasers don't need to reload for PVP (and anyone who tries in PVP normally ends up just dead) but this only effects long and drawn out fights. Pulse weapons do almost as much as blasters, track almost as well and have a longer optimal.
The Oman would be comparable to the Thorax is the drone bay was the same size and it had just a little more grid for the larger guns, but over all the Amarr ships work pretty well and I enjoy flying them a lot.
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Lance Fighter
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Posted - 2008.06.21 01:06:00 -
[34]
The 'Oman' shouldnt be comparable to the throax, but the... celestis? Considering our drone cruiser is a e-war cruiser too... Umm I couldnt tell you, youd have to ask ccp.
The maller should be comparable to the thorax. But its kinda useless, considering the meh dps.
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Jenni Falorgen
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Posted - 2008.06.21 01:19:00 -
[35]
if you have the skills for it: the Arbitrator is perhaps the premium drone cruiser of all the factions.
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Godslefthand
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Posted - 2008.06.23 13:32:00 -
[36]
max out all the relevant damage skills for laser, get ur beam spec to lvl4 now take a paladin use 3 HS II ad a TII damage rig and with 4 TII tachyons it rlly hurts like hell...
Sure its not quite the pvp ship of everyday rather pve but with max skills a geddon with MP IIs can melt down most ships
Lasers are good for pvp and great in pve.
As others said before amarr really shines once ur relevant skills are at lvl5 then you realize the ships are very well balanced
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Commander Thrawn
the united
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Posted - 2008.06.23 13:38:00 -
[37]
Edited by: Commander Thrawn on 23/06/2008 13:38:17
Originally by: Lance Fighter The 'Oman' shouldnt be comparable to the throax, but the... celestis? Considering our drone cruiser is a e-war cruiser too... Umm I couldnt tell you, youd have to ask ccp.
The maller should be comparable to the thorax. But its kinda useless, considering the meh dps.
um omen = vexor rax = maller celestis = arbitrator Exequror = Auguror
k bye
edit: amarr = fine. stop whining
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Diomidis
Mythos Corp RAZOR Alliance
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Posted - 2008.06.23 14:01:00 -
[38]
Edited by: Diomidis on 23/06/2008 14:02:14
Originally by: AstroPhobic Because you get insta-loading ammo that never runs out. Stop whining. Diversity.
1) Crystals DO get stuck, cause each and every faction/T2 crystals that wears out is unique once used. So mass-swapping ammo in laggy situations leads to miss-loading in 1/3 weapons at least, as 2 or more turrets stupidly try to load the same crystal which "is no longer present"
2) Crystals are expensive. Yes, faction ammo is expensive for other turret types too, but few ships have to carry 14-16M isk in ammo just to have 2 sets of ammo...
3) I agree that Amarr do cut it for fine DMG dealers. Period. That's their primary role in each and every gang. Join the Biggest Greek Corp! www.Mythos-eve.com - Join Mythos Channel in game! |

Weryl
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Posted - 2008.06.23 14:09:00 -
[39]
Well originally this thread was a query into why Amarr can't change a significant portion of their damage like the other 3 races ships can. It was never a whine about Amarr don't deal ENOUGH damage.
This statement really does bother me thouugh.
Amarr really shines when you have the relevant skills to level 5.
What is it you're trying to say with this statement? That Amarr ships basically suck until you have X number of skills at 5?
The point I was trying to make is that I believe Amarr ships and actually most ships in general need more utility .. What was the purpose of adding Drone Bandwidth and leaving all the drone bays the same size? Fine I can only launch 50m of drones ... Whats wrong with making the drone bay 100 so I can carry 2 different sets of drones?
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David Goodwill
The Knights Templar
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Posted - 2008.06.23 14:50:00 -
[40]
This problem would easily be fixed by CCP deleting all races, and only having 1 ship with fittings selected for you which are always the same on all ships.
Then no one would complain and all would be equal.
Is this what you want?

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Weryl
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Posted - 2008.06.23 15:15:00 -
[41]
Sigh ... Always the nuclear option on these forums...
What's wrong with bringing more utility to ships? Like more drone space with the same bandwidth is going to break the game. What's wrong with asking for consistancy on ships? Like having the Paladin not having any of the bonuses of it's base ship class yet EVERY other marauder does.
I'm not asking for 10x dmg I win button here ... I was asking for more utility and some consistancy with ships.. |

AstroPhobic
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Posted - 2008.06.23 15:21:00 -
[42]
Originally by: Weryl Sigh ... Always the nuclear option on these forums...
What's wrong with bringing more utility to ships? Like more drone space with the same bandwidth is going to break the game. What's wrong with asking for consistancy on ships? Like having the Paladin not having any of the bonuses of it's base ship class yet EVERY other marauder does.
I'm not asking for 10x dmg I win button here ... I was asking for more utility and some consistancy with ships..
Because amarr is already "peaking" over the other races and people continue to whine about it? Minmatar ships get utility, not amarr. Shut up and be happy with your nearly OP'd pulse lasers.
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Weryl
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Posted - 2008.06.23 15:34:00 -
[43]
So that's the response to consistancy with ships as well?
Looking at the Paladin .. it has bonuses from Minmatar(webbers) and Gallente(repair ammount) yet all no other Amarr ships have these bonuses. Look if the devs are messing around with Amarr bonuses because they want to change things then let them tell us that. Don't chuck random abilities on a ship and use an excuse like well just because it's based off that hull doesn't mean it has to have the same bonuses. So why don't the other Maraduers have different bonuses not based off their hulls?
Are you actually saying that adding the ability to have a second flight of drones with the same bandwidth on a ship would be game breaking because of pulse lasers?
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AstroPhobic
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Posted - 2008.06.23 15:38:00 -
[44]
Originally by: Weryl Looking at the Paladin .. it has bonuses from Minmatar(webbers) and Gallente(repair ammount) yet all no other Amarr ships have these bonuses. Look if the devs are messing around with Amarr bonuses because they want to change things then let them tell us that. Don't chuck random abilities on a ship and use an excuse like well just because it's based off that hull doesn't mean it has to have the same bonuses. So why don't the other Maraduers have different bonuses not based off their hulls?
Does it matter? These are excellent bonuses for mission running ships. Which is what they're intended to be. They reduced their sensor strengths to discourage PvP use, and it looks like they did this with the amarr bonuses as well. Game balance in favor of "RP" consistency.
Quote:
Are you actually saying that adding the ability to have a second flight of drones with the same bandwidth on a ship would be game breaking because of pulse lasers?
Doesn't matter if it's game breaking, it would be overpowered. So no, no second flight of drones. Especially on a non-drone ship.
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Wild Rho
GoonFleet
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Posted - 2008.06.23 15:41:00 -
[45]
Edited by: Wild Rho on 23/06/2008 15:42:18 Amarr damage isn't really that bad anymore with the changes made. The only real gripe I have with it is that T2 Minmatar ships get stupidly high base resistances to EM (in the region of 90% or higher).
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AstroPhobic
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Posted - 2008.06.23 15:43:00 -
[46]
Originally by: Diomidis Edited by: Diomidis on 23/06/2008 14:02:14
Originally by: AstroPhobic Because you get insta-loading ammo that never runs out. Stop whining. Diversity.
1) Crystals DO get stuck, cause each and every faction/T2 crystals that wears out is unique once used. So mass-swapping ammo in laggy situations leads to miss-loading in 1/3 weapons at least, as 2 or more turrets stupidly try to load the same crystal which "is no longer present"
I was referring to t1 only, as you can see by the "never runs out". Lag does this to other weapon systems too, loading them twice.
Quote:
2) Crystals are expensive. Yes, faction ammo is expensive for other turret types too, but few ships have to carry 14-16M isk in ammo just to have 2 sets of ammo...
Okay? I'd gladly carry an extra 10m in my cargo to instantly switch from barrage to RF EMP.
Quote:
3) I agree that Amarr do cut it for fine DMG dealers. Period. That's their primary role in each and every gang.
And that's fine. Without damage dealers, your gang isn't going to kill very many ships. 
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AstroPhobic
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Posted - 2008.06.23 15:46:00 -
[47]
Originally by: Wild Rho Edited by: Wild Rho on 23/06/2008 15:42:18 Amarr damage isn't really that bad anymore with the changes made. The only real gripe I have with it is that T2 Minmatar ships get stupidly high base resistances to EM (in the region of 90% or higher).
Zealot has 90/70 exp/kin shield resistances. It's just a racial thing.
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Tarron Sarek
Cadien Cybernetics
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Posted - 2008.06.23 15:48:00 -
[48]
Edited by: Tarron Sarek on 23/06/2008 15:52:38
Originally by: Weryl Errr ... you do of course realize that typically most Gallente ships have about twice the drones space as Amarr ships.
This does not apply to Amarr battleships. And a Harbinger has just the same drone bay than a Brutix.
Regarding the "hidden" extra damage bonus - it's not in the ammo but in the weapon itself. You have to reach for your calc to find out, though.
___________________________________
Balance is power, guard hide it well
-Ceterum censeo Polycarbonem esse delendam-
('nerf' means 'incompetence', esp. when you use it) |

Boz Well
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Posted - 2008.06.23 16:21:00 -
[49]
Are noobs seriously *****ing about the Paladin? Waah the bonuses don't fit my idea of what proper RP bonuses should be? Waah I only totally dominate on half the missions? The Paladin is pretty uber atm, and the bonuses are awesome. Go fly a Vargur and see how much you enjoy being able to change damage types .
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Weryl
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Posted - 2008.06.23 16:50:00 -
[50]
Hrm ... so when I ask for changes to -10% cap use for Amarr ships. I'm told those are for racial consitancy. When I ask why a ship doesn't follow the design of other racial ships in the line, I get shut up noob.
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trading hub
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Posted - 2008.06.23 19:54:00 -
[51]
+1 give amarr all types of dmg !
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