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1. Salvaging as a Profession - in Player Features and Ideas Discussion [original thread]
Salvaging as a profession does sound cool, but very impractical without scanning down ships in missions to salvage from. How about giving probes the ability to locate BLUE aka abandoned salvage? In this way people could simply abandon salvage on m...
- by Weryl - at 2010.07.31 13:02:00
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2. Khanid ships - in Ships and Modules [original thread]
Where's my Khanid battleship? We have frigs, cruisers,and a battlecruiser but no battleship. Khanid battleship please
- by Weryl - at 2010.07.22 01:17:00
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3. T3 Ships - let's speculate - in Ships and Modules [original thread]
Bah .. I'm not looking for godly ships .. I'm looking for utility ... so in one light if I wanted to fly ALL the tech 3 combinations I would have to purchase 3125 ships? And depending on how they decide to do it .. that may be for one races ships ...
- by Weryl - at 2008.11.18 19:48:00
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4. Speeding up skill training with actions. - in Player Features and Ideas Discussion [original thread]
Actually thinking about it .. instead of putting in "grindable" skills ... maybe a group of quests for new people that would give them levels in the basic learning group of skills .. something along those lines ... only 1 time type quests .. and t...
- by Weryl - at 2008.11.18 19:39:00
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5. Paladin vs. Nightmare - in Ships and Modules [original thread]
Biggest issue with the Paladin now is since they nerfed Webs 90% simply isn't enough ... I don't really care what BS they spew about it ... simple enough .. 90% isn't enough ... I'd reather the web "bonus" be removed entirely for something useful ...
- by Weryl - at 2008.11.18 18:18:00
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6. T3 Ships - let's speculate - in Ships and Modules [original thread]
They really REALLY need to tech 3 correctly .. no more of this halfway crap ... IMO tech 3 ships need to be modular to the end user .. not to just the person "building" the ship ... IE Dock and change modules on the ship around ... Also it needs t...
- by Weryl - at 2008.11.18 18:14:00
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7. Amarr missions - in Missions & Complexes [original thread]
Do other races have this same issue or is it just another Amarr thing?
- by Weryl - at 2008.11.16 03:03:00
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8. Amarr missions - in Missions & Complexes [original thread]
Ok .. help me out here .. The Amarr navy wants Minmatar tags for their faction gear. But apparently , if you do level 4 missions, Amarr is at war with Gallente. From what I've seen doing missions for Amarr factions, there appears to be only 1 mis...
- by Weryl - at 2008.11.15 17:15:00
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9. The Orca - in Skill Discussions [original thread]
Why does the average solo miner need an Orca? Maybe the part where the ship is a Mining Command Ship slipped right past you ... Command ships need other people to command ... if you're solo mining you don't need a glorified hauler...
- by Weryl - at 2008.11.14 04:45:00
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10. Amarr lasers overpowered/fotm now? - in Ships and Modules [original thread]
As an Amarr ship junky ... how many times in the last 2 years were we told .. Lasers and Amarr ships are fine from the devs? .. Too many to count .. finally someone says .. There might be an issue with Amarr ships and we get a small boost for trac...
- by Weryl - at 2008.11.14 03:53:00
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11. Faction Battleships VS Marauders: Are they worth it? - in Test Server Feedback [original thread]
With the web nerf .. the single advantage the Paladin had over the Nightmare is gone ... May as well get a Nightmare
- by Weryl - at 2008.11.14 03:46:00
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12. Target Painting and Webbing for a missile boat...learning to adapt - in Ships and Modules [original thread]
Ok I have to say this for all you EFT warriors ... Once and for WEBBING DOES NOT HELP MISSLES ... Let me repeat that ... Webbing in no way helps a missle hit for more damage EVER ... the game counts the velocity of a target at whatever it's suppos...
- by Weryl - at 2008.11.14 03:43:00
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13. Orca, what do you guys think? - in Test Server Feedback [original thread]
There's no reason why the orca's main cargo area needs to be bigger than a jet can to be honest .. the best thing that could happen is for it to have enough space to pull a full jet can and enough corp space to hold 4-5 cans .. that way a hauler c...
- by Weryl - at 2008.10.30 21:31:00
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14. Singularity Webifiers and the Speed Nerf - in Test Server Feedback [original thread]
The Paladin is wonky anyway .. should have been fixed from the start ... carries none of it's prime hull bonuses and some BS reason from the devs that it doesn't have to ... Remove the web bonus from the Paladin .. give it the Cap and range bonus ...
- by Weryl - at 2008.10.30 17:11:00
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15. Orca, what do you guys think? - in Test Server Feedback [original thread]
The Orca needs it's cargo space lowered to 10-15k base and the corp cargo area increased from 40k to 80-100k... then it would be useful .. IMO
- by Weryl - at 2008.10.30 16:55:00
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16. Kronos / Paladin need their web bonus buffed. - in Test Server Feedback [original thread]
According to my math .. for the web bonus to be identical to live for the maruaders it needs to be 13 per level instead of 10
- by Weryl - at 2008.07.29 14:45:00
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17. Amarr damage - in Ships and Modules [original thread]
Hrm ... so when I ask for changes to -10% cap use for Amarr ships. I'm told those are for racial consitancy. When I ask why a ship doesn't follow the design of other racial ships in the line, I get shut up noob.
- by Weryl - at 2008.06.23 16:50:00
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18. Amarr damage - in Ships and Modules [original thread]
So that's the response to consistancy with ships as well? Looking at the Paladin .. it has bonuses from Minmatar(webbers) and Gallente(repair ammount) yet all no other Amarr ships have these bonuses. Look if the devs are messing around with Amarr...
- by Weryl - at 2008.06.23 15:34:00
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19. Amarr damage - in Ships and Modules [original thread]
Sigh ... Always the nuclear option on these forums... What's wrong with bringing more utility to ships? Like more drone space with the same bandwidth is going to break the game. What's wrong with asking for consistancy on ships? Like having the...
- by Weryl - at 2008.06.23 15:15:00
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20. Amarr damage - in Ships and Modules [original thread]
Well originally this thread was a query into why Amarr can't change a significant portion of their damage like the other 3 races ships can. It was never a whine about Amarr don't deal ENOUGH damage. This statement really does bother me thouugh. ...
- by Weryl - at 2008.06.23 14:09:00
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