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EinaruS
Euphoria Released
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Posted - 2008.11.18 05:23:00 -
[31]
i think the latest tech2 implementations have been successful, by that i mean marauders and blackops.
very good for their purposes but expensive.. so now really overpowered. i like the idea of what i've heard from the tech3 ships is that they'll be much more customizable in terms of slots and attributes so it's going to be easier to specialize the hulls and it's also going to be harder for the enemy to know exactly what you're packing and vice versa i think it's cool also i have all the skillpoints needed to go straight for t3 if and when they come out and i also have enough sp to switch between races so i don't have to whine about nerfs. suck it
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A finger...especially the middle one, is worth more than any amount of isk |

Inspiror
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Posted - 2008.11.18 07:10:00 -
[32]
In my opinion, for what is worth. I think the best way to ensure more innovations in EvE, would be to allow the individual to ôpimpö their ride themselves. This could be done by allocating each ship class, mod and bonus a pointÆs system. The individual would then being able to buy from the market place any aspect of their ship, i.e. the ships hull, its number of rigs, high, mid and low slots in accordance with the individual ships hull/structure allocated points. The ability to construct said ship would be further related to the individualÆs skills. This would encourage individuals to cross train to add the more favorable aspects/bonuses of other races to there ship. I feel it might go a long way in adding a certain amount of uncertainty when engaging in combat with other plays as well as also stopping all the whining/*****ing regarding which race/set-up is best/worse. As it would now be down to each individual and not the so called lack of understanding by the powers that be.
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Sokratesz
Rionnag Alba Triumvirate.
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Posted - 2008.11.18 07:17:00 -
[33]
Bellum, most of the suggestions you make here are extremely overpowered and way out of line.
Just saying.
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HankMurphy
Minmatar Pelennor Enterprises
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Posted - 2008.11.18 07:28:00 -
[34]
i speculate they are going to suck
i would rather see static hulls and customizable aspects to those ship stats than some lego crap.
just my opinion. doesn't seem very Eve-y to me. |

Furb Killer
Gallente The Scope
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Posted - 2008.11.18 07:37:00 -
[35]
Originally by: Merin Ryskin
Originally by: Furb Killer Glad to see merin can see the future with his gift and allready knows you can get 4 complete bonusses.
Glad to see Furb Killer hasn't bothered to train Literacy I yet. You know the part where I said "if T2 allowed" next to the 3rd/4th bonus and T2 resists? Yeah, kind of makes you look stupid, doesn't it?
Yeah and if all t3 ships got 99% resists they will also be overpowered. Points speculation is pointless. |

Merin Ryskin
Peregrine Industries
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Posted - 2008.11.18 08:11:00 -
[36]
Originally by: Furb Killer
Originally by: Merin Ryskin
Originally by: Furb Killer Glad to see merin can see the future with his gift and allready knows you can get 4 complete bonusses.
Glad to see Furb Killer hasn't bothered to train Literacy I yet. You know the part where I said "if T2 allowed" next to the 3rd/4th bonus and T2 resists? Yeah, kind of makes you look stupid, doesn't it?
Yeah and if all t3 ships got 99% resists they will also be overpowered. Points speculation is pointless.
Oh FFS, do you really believe this nonsense, or are you just trolling? T2 ships are already in game, and considered an acceptable power level (in fact, quite a few T2 ships just plain suck compared to T1 competition, despite their extra bonuses and resists), so it's reasonable to speculate about what might be possible with 4 bonuses/high resists. You'll notice that I also gave the plain T1 version as well, if you bothered to read the post.
On the other hand, we know perfectly well that CCP will not be releasing ships with 99% resists, so it's just stupid to even talk about it. ----------- Blaster sig removed for now, pending those "changes we've been working on all day". CCP, don't screw this up.
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Kazacy
Caldari Invicta. Cry Havoc.
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Posted - 2008.11.18 10:44:00 -
[37]
Originally by: Bellum Eternus
But, knowing CCP, they'll probably make it something lame, or such small changes that all the ships end up being pretty much the same. I hate to be so cynical or pessimistic, but at least that way it's less disappointing when you don't expect too much in the first place.
This.
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Furb Killer
Gallente The Scope
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Posted - 2008.11.18 12:16:00 -
[38]
Originally by: Merin Ryskin
Originally by: Furb Killer
Originally by: Merin Ryskin
Originally by: Furb Killer Glad to see merin can see the future with his gift and allready knows you can get 4 complete bonusses.
Glad to see Furb Killer hasn't bothered to train Literacy I yet. You know the part where I said "if T2 allowed" next to the 3rd/4th bonus and T2 resists? Yeah, kind of makes you look stupid, doesn't it?
Yeah and if all t3 ships got 99% resists they will also be overpowered. Points speculation is pointless.
Oh FFS, do you really believe this nonsense, or are you just trolling? T2 ships are already in game, and considered an acceptable power level (in fact, quite a few T2 ships just plain suck compared to T1 competition, despite their extra bonuses and resists), so it's reasonable to speculate about what might be possible with 4 bonuses/high resists. You'll notice that I also gave the plain T1 version as well, if you bothered to read the post.
On the other hand, we know perfectly well that CCP will not be releasing ships with 99% resists, so it's just stupid to even talk about it.
I dont think they will have 99% resists, i also dont think your setup would be possible.
Not going to check your exact ideas again, but i think it is safe to assume: Only amarr hull pieces will have bonusses for lasers No amarr hull pieces will have SHIELD resistance bonusses. The amarr hull pieces with enough cpu and med slots (which you need), will be 'ewar' thingies, so bonusses for tracking disruptors, and maybe nos/neut.
Now what i assume, but is less safe. On average a piece of the hull will have arround 2-4% bonus to something. For example a caldari one could have 4% bonus to hybrid optimal range, if there is one with bonus to hybrid optimal range at all the 5 sections you need (which maybe isnt the case), then you can reach +20% hybrid range. So you can completely specialize in range for example if you want, no current ship gives +20% optimal per level. However it does mean it lacks any other bonus and you dont know how if it has enough powergrid for large guns. |

El Yatta
Mercenary Forces
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Posted - 2008.11.18 13:12:00 -
[39]
Originally by: Bellum Eternus
But this thread isn't about insurance.
Anyway, Imagine a ship similar to an Arazu for instance, but take all the garbage useless turret hardpoints, and replace them with launcher slots. And then juggle the mids and lows so that it has more DPS, less tank and more mids. Now you don't have to deal with tracking, you can stay at range and not worry about losing DPS over range either. So instead of having to fight at 200mm II rail optimal w/ antimatter (about 12-15km), you can now fight at 40-50km and still do great DPS. .
Thats a lachesis, Bellum. |

The Tzar
Malicious Intentions
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Posted - 2008.11.18 13:17:00 -
[40]
Originally by: El Yatta
Originally by: Bellum Eternus
But this thread isn't about insurance.
Anyway, Imagine a ship similar to an Arazu for instance, but take all the garbage useless turret hardpoints, and replace them with launcher slots. And then juggle the mids and lows so that it has more DPS, less tank and more mids. Now you don't have to deal with tracking, you can stay at range and not worry about losing DPS over range either. So instead of having to fight at 200mm II rail optimal w/ antimatter (about 12-15km), you can now fight at 40-50km and still do great DPS. .
Thats a lachesis, Bellum.
Try a Navy Osprey with damps and damp rigs? Dunno... |

Bellum Eternus
Gallente Death of Virtue
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Posted - 2008.11.18 16:09:00 -
[41]
Originally by: Sokratesz Bellum, most of the suggestions you make here are extremely overpowered and way out of line.
Just saying.
I know this. 
I'm just speculating, and I'm putting some worst case scenarios out there. I don't really think that CCP would do something similar, because if they did, it would be horribly broken, and they *never* put stuff onto TQ that's really screwed up, nerfed or horribly overpowered right? Even when players have been warning them for months about what will happen on TQ due to changes on SISI.

Yes, I know that we don't even have clue #1 about how it will work (well, actually, that's not true, they've told us quite a few things) but if some of the brighter people in this forum really think about how they might implement the design, I'll bet that we'll end up with something that won't be far off from what they deliver. There's only so many ways to do things.
Bellum Eternus Inveniam viam aut faciam.
Death of Virtue is Recruiting
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Bellum Eternus
Gallente Death of Virtue
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Posted - 2008.11.18 16:18:00 -
[42]
Originally by: El Yatta
Originally by: Bellum Eternus
But this thread isn't about insurance.
Anyway, Imagine a ship similar to an Arazu for instance, but take all the garbage useless turret hardpoints, and replace them with launcher slots. And then juggle the mids and lows so that it has more DPS, less tank and more mids. Now you don't have to deal with tracking, you can stay at range and not worry about losing DPS over range either. So instead of having to fight at 200mm II rail optimal w/ antimatter (about 12-15km), you can now fight at 40-50km and still do great DPS. .
Thats a lachesis, Bellum.
But a Lach can't use a CovOps cloak, now can it? Frankly I think that the Arazu should be like the Lach, only minus the gun slots, with missile bonuses, and the Lach should be it's 'bigger brother' with the Arazu's missile slots/bonuses, and the added turret slots.
I know it's opposite thinking from what exists, but meh. Arazus would be a lot better if they were like what I described rather than how they are now.
But anyway, I wonder just what kind of armor tanking missile spewing Caldari ECM boat I will be able to make. Huge bonus to active repping, and an ECM strength bonus?
Bellum Eternus Inveniam viam aut faciam.
Death of Virtue is Recruiting
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Weryl
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Posted - 2008.11.18 18:14:00 -
[43]
They really REALLY need to tech 3 correctly .. no more of this halfway crap ... IMO tech 3 ships need to be modular to the end user .. not to just the person "building" the ship ... IE Dock and change modules on the ship around ... Also it needs to have modules for the ship based on the skill set we have... Example: Base hull component for Frigate requires frigate 5 Component for Logistics require Logistics 3 maybe 4
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Poision Kevin
Amarr Big Shadows
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Posted - 2008.11.18 18:45:00 -
[44]
Then you'd have a 6/5/6 layout without losing any turret hardpoints.
lol well if you loose thoose you wont be able to have 3 gang link modules aand as much turrets on so in that case u will loose turret hardpoints |

Tsureshon
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Posted - 2008.11.18 19:12:00 -
[45]
Originally by: Weryl They really REALLY need to tech 3 correctly .. no more of this halfway crap ... IMO tech 3 ships need to be modular to the end user .. not to just the person "building" the ship ... IE Dock and change modules on the ship around ... Also it needs to have modules for the ship based on the skill set we have... Example: Base hull component for Frigate requires frigate 5 Component for Logistics require Logistics 3 maybe 4
So you are saying that there should be no reason to be someone who makes ships except moderate profit?
There should be a certain pride in making your own ships or commissioning someone to make one for you (ask a friend and pay in advance)
If you are a solo pirate that just shoots the hell out of everyone and doesn't maintain friends who make ships etc... well you will have to train your ship building skills.... but most pirates even have friends that make ships.
I'm just seeing a lot of "I want a T3 ship that makes me a god" or "I want it all and I want to do it without having skills or needing friends" posts in here... (not just you obviously)
This is a MASSIVELY MULTIPLAYER GAME... you are not supposed to be a god... you are not supposed to succeed without a lot of effort or friends... get used to it. |

Weryl
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Posted - 2008.11.18 19:48:00 -
[46]
Bah .. I'm not looking for godly ships .. I'm looking for utility ... so in one light if I wanted to fly ALL the tech 3 combinations I would have to purchase 3125 ships? And depending on how they decide to do it .. that may be for one races ships .. I personally would rather buy pieces and put my own lego ship together for my tastes rather than wait for some industrialist to put the combo together I think would be best for my play style |

Bellum Eternus
Gallente Death of Virtue
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Posted - 2008.11.18 19:53:00 -
[47]
I think it would be better if once the modules are assembled, they're stuck like that.
Bellum Eternus Inveniam viam aut faciam.
Death of Virtue is Recruiting
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