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Anjelle
Caldari Freelancer Union
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Posted - 2008.07.07 01:06:00 -
[1]
When you hover over a fitted weapon in space, it shows you some information in a little window. It'd be lovely if that information included optimal range (and maybe fall-off as well) taking into account the loaded ammo and your skills so that you don't have to right click on it and show info. Hovering over a missile launcher: it'd be great if it could show you the max range taking flight time and velocity and skills into account. If that computer made calculation seems cheap then at least producing thflight time and velocity, taking all skills into account, would be wonderful.
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Sniper Wolf18
Gallente Apocalypse Ponies
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Posted - 2008.07.07 01:27:00 -
[2]
This
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Jurgen Cartis
Caldari Interstellar Corporation of Exploration Nex Eternus
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Posted - 2008.07.07 05:24:00 -
[3]
Try mousing over a loaded gun with tactical overview on.
Not quite what you're after, but certainly something. -------------------- ICE Blueprint Sales FIRST!! -Yipsilanti Pfft. Never such a thing as a "last chance". ;) -Rauth |

Karanth
Gallente Federal Defence Union
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Posted - 2008.07.07 05:52:00 -
[4]
Tactical overlay is very useful, but don't work with drones sadly. Those take a bit of memorization to use properly, as their info doesn't even update with skills... STILL.
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Grarr Dexx
Amarr Naval Protection Corp Intrepid Crossing
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Posted - 2008.07.07 07:12:00 -
[5]
Drone control range is static. If you can't remember ONE number, write it down and tape it on your monitor, jeez.
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Katana Seiko
Gallente
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Posted - 2008.07.07 09:11:00 -
[6]
It doesn't update with skills... Correct. There are skills around that give you 20% bonus on damage per level or 5% bonus on armor per level... The range however is not shown anywhere (you'll just have to calculate it by yourself)... --- "Multiple exclamation marks are a sure sign for a diseased mind." -Terry Pratchett |

Marcus Gideon
Gallente Excessive Force
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Posted - 2008.07.07 12:23:00 -
[7]
Scout Drone Operation allow you to extend your base control range. As do Drone Link Augmentors, none of which display the actual distance in-game. I've had to load my stats and ship build into EFT to find out how far I can control drones.
So asking for a wee bit more functionality out of the game, rather than relying on some outside source to tell us, isn't completely irrational.
As for range on the weapon tooltips, that would be helpful as well. Otherwise, you have to keep notepads next to the keyboard, so you can remember how far different guns and different ammo will fire. Sure, you can Show Info every time... but what's the point. And Tactical Overlay doesn't tell you how far it is, so you have to look for what targets fall inside the bubble.
A lot of people are using the Overlay for combat, not trying to zoom out and click red dots all day. So it's not out of the question to get an update. ---
Don't take my rantings personally. I may just be arguing the topic... unless you're saying something stupid, and then I mean every word. |

Phext
Gallente Lux Immortalis
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Posted - 2008.07.07 13:40:00 -
[8]
Stats can also be changed with rigs: Drone Control Range Augmentor I, Sentry Damage Augmentor I, and an Drone Scope Chip I.
Damage dealt by drones isn't shown in combat log :/. So IMO there is a lot to calculate for yourself if you use drones...
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Anjelle
Caldari Freelancer Union
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Posted - 2008.07.07 22:28:00 -
[9]
Right, can we get some more support on this one? Checking your range shouldn't require a right click, info, and scroll every time. It's easy enough but it would be very easy to make it a lot more convenient.
Can you even figure out what your missile range is without calculating it yourself taking the missile type, skills, and ship bonuses into account? Seems a little silly if that's the case. It would be ideal information for a hover-over tooltip.
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Astria Tiphareth
Caldari 24th Imperial Crusade
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Posted - 2008.07.09 12:21:00 -
[10]
Missile range is a pain to display. Unlike guns, it's about throwing the missile out and giving it a lifetime. As your target moves and changes speed, the question of whether it hits or not changes every second. Displaying a missile range if you and your target are stood still is easy, and might be sufficient, but it would not be accurate.
I also have no idea how far acceleration and velocity actually impacts missile physics, as it's an area that CCP hasn't provided much data on. For example, in theory your missile is travelling faster at the start if your ship is travelling faster in the same direction, but at a glance it doesn't look like this aspect of physics is applied. From what I've observed, it's as though the missile spawns next to you with a velocity of zero and then accelerates off.
That said, I'd be for displaying drone and missile ranges, with the caveat that missile ranges are not guaranteed to result in damage, in much the same way that gun ranges may or may not actually hit due to tracking. ___ My views may not represent those of my corporation or alliance, which is why I never get invited to those diplomatic parties... |
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Jaketh Ivanes
Amarr 24th Imperial Crusade
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Posted - 2008.07.09 12:47:00 -
[11]
Tactical overview show optimal range and falloff with a line to current target, of the current weapon you hover over. It also takes into account skills and modifiers, afaik.
What could be useful, which was there when I started to play EvE, is the % chance of hitting the target with the weapon you hover over.
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Astria Tiphareth
Caldari 24th Imperial Crusade
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Posted - 2008.07.09 12:52:00 -
[12]
Edited by: Astria Tiphareth on 09/07/2008 12:53:24 Edited by: Astria Tiphareth on 09/07/2008 12:52:43
Originally by: Jaketh Ivanes Tactical overview show optimal range and falloff with a line to current target, of the current weapon you hover over. It also takes into account skills and modifiers, afaik.
It doesn't show missiles or drones. That is what is being asked for, albeit the OP didn't put it very well. ___ My views may not represent those of my corporation or alliance, which is why I never get invited to those diplomatic parties... |

Anjelle
Caldari Freelancer Union
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Posted - 2008.07.09 18:13:00 -
[13]
Originally by: Astria Tiphareth Missile range is a pain to display. Unlike guns, it's about throwing the missile out and giving it a lifetime. As your target moves and changes speed, the question of whether it hits or not changes every second. Displaying a missile range if you and your target are stood still is easy, and might be sufficient, but it would not be accurate.
I also have no idea how far acceleration and velocity actually impacts missile physics, as it's an area that CCP hasn't provided much data on. For example, in theory your missile is travelling faster at the start if your ship is travelling faster in the same direction, but at a glance it doesn't look like this aspect of physics is applied. From what I've observed, it's as though the missile spawns next to you with a velocity of zero and then accelerates off.
That said, I'd be for displaying drone and missile ranges, with the caveat that missile ranges are not guaranteed to result in damage, in much the same way that gun ranges may or may not actually hit due to tracking.
I realize some complications arise from missile range given movement of either ship as well as obstacles in the way and possibly acceleration of a missile. The range I think would be useful to list in a tool-tip would be the range you could get if two ships are both standing still and nothing is in the way. That seems the most intuitive. People should understand that during the flight time of a missile, any of a number of aspects may affect whether or not the missile actually hits based on reasons mentioned above, as well as defender missiles/SBs and whatnot. Even if this calculation seems inappropriate, I think just putting the missile velocity and flight time (all modifiers considered) should be listed when you hover-over. Even show info doesn't show this information when you hit the launcher because it shows you launcher information (ROF, etc) rather than flight time and velocity.
Originally by: Jaketh Ivanes Tactical overview show optimal range and falloff with a line to current target, of the current weapon you hover over. It also takes into account skills and modifiers, afaik.
Thanks for that info; I didn't know this. I feel like changing to tactical mode to figure this out is almost as bad as the show info thing though, since you need to press another button to get there. It just seems really intuitive that when you hover over your weapon it should show you useful information such as this. Also, does it do this with a bubble or does it actually show it in text? The latter is far more useful. I would also like to see flight time and max velocity for missiles.
Originally by: Astria Tiphareth It doesn't show missiles or drones. That is what is being asked for, albeit the OP didn't put it very well.
I actually didn't ask for drone range, someone else did. Though I don't mind that addition as well, I am going for a specific tool-tip for the high slot weapons (turrets and launchers) at the moment so I consider drones irrelevant to this thread (I like the idea, I just want to keep this idea as simple as possible at the moment). As for clarity, how can I phrase the original post better? I felt that I made it quite concise and clear, but I'm open to suggestions.
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Marcus Gideon
Gallente Excessive Force
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Posted - 2008.07.09 18:35:00 -
[14]
I think the original idea was clear enough.
The confusion is only stemming from others voicing their opinions about how range isn't readily displayed for other weapon systems as well.
Gun range is a factor involving the gun itself, and the ammo used at the time. So you either have to Show Info several times, and write it down... or you could have it shown in the tooltip.
Drone range is a factor of skill training, and any modules/rigs fitted. I've only been able to see my effective range by loading everything into EFT. It would be nice to see it displayed ~somewhere~ in the game.
Missiles vary depending on flight time, distance, maneuvers, etc. But a tooltip displaying the Optimal, straight line range, would at least be somewhat helpful. ---
Don't take my rantings personally. I may just be arguing the topic... unless you're saying something stupid, and then I mean every word. |
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