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Thread Statistics | Show CCP posts - 1 post(s) |
evXetwvi
Republic Military School Minmatar Republic
0
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Posted - 2012.03.15 11:18:00 -
[1] - Quote
Dear CCP I agree with all game change and expansions and there im not going to cry about Inferno and Crucible(anyaw i like it). But there in EvE is present a thing called "Liquid Space"(ships are losing speed like submarines in the ocean o_O). I will be happiest man in the world if u remove it forever. Thanx. |
J3ssica Alba
Federal Navy Academy Gallente Federation
135
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Posted - 2012.03.15 11:29:00 -
[2] - Quote
evXetwvi wrote:Dear CCP I agree with all game change and expansions and there im not going to cry about Inferno and Crucible(anyaw i like it). But there in EvE is present a thing called "Liquid Space"(ships are losing speed like submarines in the ocean o_O). I will be happiest man in the world if u remove it forever. Thanx.
Your warp drive slows you down when not in use to create a warp bubble. Cant have people zooming away at relativistic speeds. For all the-áomgz incursions are an isk faucet-áwhiners CCP Soundwave : "Incursions are not a big issue in terms of isk globally."
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My Postman
Royal Amarr Institute Amarr Empire
39
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Posted - 2012.03.15 11:30:00 -
[3] - Quote
So when you shut down your engines you want to travel on at "ridiculous" speed, and when you want to stop you will have to start some braking engines? Good luck on ever finding to your target/rock/station/pos/whatever.
This is not IRL, this is a internet spaceship GAME. |
Jet Aeon
Two Smoking Barrels
9
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Posted - 2012.03.15 13:22:00 -
[4] - Quote
My Postman wrote:So when you shut down your engines you want to travel on at "ridiculous" speed, and when you want to stop you will have to start some braking engines? Good luck on ever finding to your target/rock/station/pos/whatever.
This is not IRL, this is a internet spaceship GAME. I agree it's only a game, but if CCP insists on marketing this game as a "Simulation", it would be nice to see some reverse thrust engaged. As of now it looks like ships stop like trains and turn like aircraft. |
Chandaris
Immortalis Inc. Shadow Cartel
62
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Posted - 2012.03.18 19:04:00 -
[5] - Quote
A powered up warp core creates a 'gravity anchor/drag' effect on the fabric of space time, which results in the ships having to maintain a constant thrust to maintain speed, a maximum speed as the effect increases with velocity relative to the space/time fabric.
read your chronicles. it's in there somewhere.
and really.. planets dont' orbit, and are a few hundred/thousand km across.. i mean if we're gonna start complaining about realism there's bigger fish to fry :)
if you want to play a spaceship *SIMULATOR*, go download orbiter. probably the only game out there more complex than eve ;) http://orbit.medphys.ucl.ac.uk/ |
masternerdguy
Inner Shadow NightSong Directorate
13
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Posted - 2012.03.18 19:06:00 -
[6] - Quote
Chandaris wrote:A powered up warp core creates a 'gravity anchor/drag' effect on the fabric of space time, which results in the ships having to maintain a constant thrust to maintain speed, a maximum speed as the effect increases with velocity relative to the space/time fabric. read your chronicles. it's in there somewhere. and really.. planets dont' orbit, and are a few hundred/thousand km across.. i mean if we're gonna start complaining about realism there's bigger fish to fry :) if you want to play a spaceship *SIMULATOR*, go download orbiter. probably the only game out there more complex than eve ;) http://orbit.medphys.ucl.ac.uk/
Oh, orbiter's fun.
Tell me when you get the ship off the ground
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CCP Explorer
C C P C C P Alliance
195
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Posted - 2012.03.18 19:38:00 -
[7] - Quote
EVE's space physics is probably easiest to compare to "tennis balls in water" (non-rigid balls in viscous fluid). It's of course not accurate or realistic but it the gaming experience is better since that's what most people find easiest to understand and adapt to. Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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Dror Roidcrusher
Balls of Megacyte
2
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Posted - 2012.03.18 19:51:00 -
[8] - Quote
so the next time you bump someone when undocking, never forget that the (non-rigid) balls are touching (in viscous fluid) |
Momoyo
Interwebs Cooter Explosion Fatal Ascension
12
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Posted - 2012.03.18 19:51:00 -
[9] - Quote
Chandaris wrote:A powered up warp core creates a 'gravity anchor/drag' effect on the fabric of space time, which results in the ships having to maintain a constant thrust to maintain speed, a maximum speed as the effect increases with velocity relative to the space/time fabric. read your chronicles. it's in there somewhere. and really.. planets dont' orbit, and are a few hundred/thousand km across.. i mean if we're gonna start complaining about realism there's bigger fish to fry :) if you want to play a spaceship *SIMULATOR*, go download orbiter. probably the only game out there more complex than eve ;) http://orbit.medphys.ucl.ac.uk/
Or, or.... Battlecruiser Millenium. |
stoicfaux
787
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Posted - 2012.03.18 19:55:00 -
[10] - Quote
Dror Roidcrusher wrote:so the next time you bump someone when undocking, never forget that the (non-rigid) balls are touching (in viscous fluid) Do the balls touching create the viscous fluid, or does the existence of the viscous fluid cause the touching of the balls?
You can tell me what is and isn't Truth when you pry the tinfoil from my cold, lifeless head.
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Dror Roidcrusher
Balls of Megacyte
5
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Posted - 2012.03.18 20:10:00 -
[11] - Quote
stoicfaux wrote:Dror Roidcrusher wrote:so the next time you bump someone when undocking, never forget that the (non-rigid) balls are touching (in viscous fluid) Do the balls touching create the viscous fluid, or does the existence of the viscous fluid cause the touching of the balls? Everyone can agree that the fluid facilitates the touching, yet causation can not be proven. Not until true Incarna at least. One could ask whether there is fluid outside the station even when nobody is undocked.. |
stoicfaux
788
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Posted - 2012.03.18 20:15:00 -
[12] - Quote
Dror Roidcrusher wrote:stoicfaux wrote:Dror Roidcrusher wrote:so the next time you bump someone when undocking, never forget that the (non-rigid) balls are touching (in viscous fluid) Do the balls touching create the viscous fluid, or does the existence of the viscous fluid cause the touching of the balls? Everyone can agree that the fluid facilitates the touching, yet causation can not be proven. Not until true Incarna at least. One could ask whether there is fluid outside the station even when nobody is undocked.. Given how non-aerodynamic most Eve ships are, I doubt anyone could smoothly undock without the fluid already being in existence.
You can tell me what is and isn't Truth when you pry the tinfoil from my cold, lifeless head.
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Solhild
Republic Military School Minmatar Republic
634
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Posted - 2012.03.18 20:18:00 -
[13] - Quote
evXetwvi wrote:Dear CCP I agree with all game change and expansions and there im not going to cry about Inferno and Crucible(anyaw i like it). But there in EvE is present a thing called "Liquid Space"(ships are losing speed like submarines in the ocean o_O). I will be happiest man in the world if u remove it forever. Thanx.
Personally, I like it as the explanation for it is v cool and SciFi (warp core hooking into the viscous soup of subspace and directing the ship against it)
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Meryl SinGarda
Belligerent Underpayed Tactical Team
354
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Posted - 2012.03.18 20:20:00 -
[14] - Quote
stoicfaux wrote:Dror Roidcrusher wrote:stoicfaux wrote:Dror Roidcrusher wrote:so the next time you bump someone when undocking, never forget that the (non-rigid) balls are touching (in viscous fluid) Do the balls touching create the viscous fluid, or does the existence of the viscous fluid cause the touching of the balls? Everyone can agree that the fluid facilitates the touching, yet causation can not be proven. Not until true Incarna at least. One could ask whether there is fluid outside the station even when nobody is undocked.. Given how non-aerodynamic most Eve ships are, I doubt anyone could smoothly undock without the fluid already being in existence.
Do aerodynamics even matter in Space? I would think that they don't.
Fly Safe, Die Hard
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Dror Roidcrusher
Balls of Megacyte
6
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Posted - 2012.03.18 20:32:00 -
[15] - Quote
We at Balls of Megacyte take the study of all balls very seriously and will be conducting experiments regarding this matter.
My hypothesis would be that in its natural state, the decelerating effect of the liquid in cases of inadequate propulsion actually has an effect of decreasing the probability of collision (of the balls), yet once they have collided, the fluid dynamics facilitate further and further smaller collisions because separation is impeded. |
Arec Bardwin
Perkone Caldari State
257
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Posted - 2012.03.18 20:54:00 -
[16] - Quote
Balls touching (involving liquids); this is gay, right? |
Valentyn3
Deep Core Mining Inc.
133
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Posted - 2012.03.18 21:25:00 -
[17] - Quote
Arec Bardwin wrote:Balls touching (involving liquids); this is gay, right?
I'm no doctor but if your balls don't touch one another or have any liquid in them you might need to seek immediate medical attention. I don't always use hax. But when I do, it's because I'm an NPC.. http://i.imgur.com/PUZou.jpg
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Argaral
The Riot Formation Get Off My Lawn
23
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Posted - 2012.03.18 22:55:00 -
[18] - Quote
Momoyo wrote:Chandaris wrote:A powered up warp core creates a 'gravity anchor/drag' effect on the fabric of space time, which results in the ships having to maintain a constant thrust to maintain speed, a maximum speed as the effect increases with velocity relative to the space/time fabric. read your chronicles. it's in there somewhere. and really.. planets dont' orbit, and are a few hundred/thousand km across.. i mean if we're gonna start complaining about realism there's bigger fish to fry :) if you want to play a spaceship *SIMULATOR*, go download orbiter. probably the only game out there more complex than eve ;) http://orbit.medphys.ucl.ac.uk/ Or, or.... Battlecruiser Millennium.
I'd like a game that actually works and doesn't have the creator go ballistic when I call him on his crap as to why it dpesn't play without crashing |
Meissa Anunthiel
Redshift Industrial Rooks and Kings
1183
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Posted - 2012.03.18 23:02:00 -
[19] - Quote
Meryl SinGarda wrote:stoicfaux wrote:Dror Roidcrusher wrote:stoicfaux wrote:Dror Roidcrusher wrote:so the next time you bump someone when undocking, never forget that the (non-rigid) balls are touching (in viscous fluid) Do the balls touching create the viscous fluid, or does the existence of the viscous fluid cause the touching of the balls? Everyone can agree that the fluid facilitates the touching, yet causation can not be proven. Not until true Incarna at least. One could ask whether there is fluid outside the station even when nobody is undocked.. Given how non-aerodynamic most Eve ships are, I doubt anyone could smoothly undock without the fluid already being in existence. Do aerodynamics even matter in Space? I would think that they don't.
In real space it does, with sufficienctly high velocities, on deformable balls space in a viscous fluid, depends if the ball deforms with the ship or not. Member of CSM 2, 3, 4 and 5. Vice-Chairman of CSM 6 |
Buzzmong
Aliastra Gallente Federation
162
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Posted - 2012.03.19 00:08:00 -
[20] - Quote
Argaral wrote:Momoyo wrote:Or, or.... Battlecruiser Millennium. I'd like a game that actually works and doesn't have the creator go ballistic when I call him on his crap as to why it dpesn't play without crashing
Careful now, mentioning his name three times in a row is a well known summoning ritual.
He's also somewhat fond of EVE fwiw. |
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Argaral
The Riot Formation Get Off My Lawn
23
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Posted - 2012.03.19 00:44:00 -
[21] - Quote
Buzzmong wrote:Argaral wrote:Momoyo wrote:Or, or.... Battlecruiser Millennium. I'd like a game that actually works and doesn't have the creator go ballistic when I call him on his crap as to why it doesn't play without crashing Careful now, mentioning his name three times in a row is a well known summoning ritual. He's also somewhat fond of EVE fwiw.
Aww look, I don't mind his enthusiasm. He had a great idea and if it worked it would have been Game of the year for several years. If he had a team that coded well, EVE may never have reached what it is today |
stoicfaux
790
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Posted - 2012.03.19 00:52:00 -
[22] - Quote
Arec Bardwin wrote:Balls touching (involving liquids); this is gay, right? Sir. Internet space-balls physics is serious business. Let me quote you the output from the Eve Logserver.exe, sir.
16732012.03.17 21:51:13:362[ 36808 ] AddBalls2 16842012.03.17 21:51:13:363[ 36808 ] AddBalls2 18582012.03.17 21:51:14:383DoBallsAdded_ - Starting to add 82 balls. lazy = 1 18622012.03.17 21:51:14:383Tactical - adding balls, num balls: 82 25772012.03.17 21:51:16:629DoBallsAdded_ - Done adding 82 balls in 2 seconds . 0 balls were lost. lazy = 1
464652012.03.17 22:01:15:309[ 37410 ] RemoveBalls 464662012.03.17 22:01:15:309[ 37410 ] AddBalls2 464772012.03.17 22:01:15:309[ 37410 ] RemoveBalls 464782012.03.17 22:01:15:309[ 37410 ] AddBalls2
491882012.03.17 22:01:55:364RemoveBalls: Has exploders 492912012.03.17 22:01:58:330BringOutTheDeads:: Removing 1 moribund balls. 493092012.03.17 22:01:59:397BringOutTheDeads:: Removing 1 moribund balls. 493202012.03.17 22:02:00:361BringOutTheDeads:: Removing 1 moribund balls. 493392012.03.17 22:02:01:363[ 37456 ] RemoveBalls 526982012.03.17 22:02:19:329[ 37474 ] AddBalls2 527262012.03.17 22:02:20:663DoBallsAdded_ - Starting to add 8 balls. lazy = 1 527302012.03.17 22:02:20:664Tactical - adding balls, num balls: 8 528382012.03.17 22:02:21:112DoBallsAdded_ - Done adding 8 balls in Less than one second . 0 balls were lost. lazy = 1 529162012.03.17 22:02:23:328BringOutTheDeads:: Removing 1 moribund balls. 533792012.03.17 22:02:31:859Deleting 4 miniballs for ball 413063393 533952012.03.17 22:02:31:861Deleting 56 miniballs for ball 60002545 543122012.03.17 22:02:31:922Deleting 25 miniballs for ball 60005239 543282012.03.17 22:02:31:923Deleting 25 miniballs for ball 60005242 543442012.03.17 22:02:31:925Deleting 25 miniballs for ball 60005245 543612012.03.17 22:02:31:927Deleting 4 miniballs for ball 1203209188 543772012.03.17 22:02:31:929Deleting 17 miniballs for ball 50003014 543932012.03.17 22:02:31:932Deleting 17 miniballs for ball 50003015 544092012.03.17 22:02:31:936Deleting 4 miniballs for ball 870765960 544252012.03.17 22:02:31:938Deleting 25 miniballs for ball 60005776
In the future, it would behoove you to stay your simplistic fool's "wit" and play the village idiot elsewhere, sir.
You can tell me what is and isn't Truth when you pry the tinfoil from my cold, lifeless head.
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Mr Epeen
It's All About Me
955
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Posted - 2012.03.19 00:54:00 -
[23] - Quote
evXetwvi wrote: I will be happiest man in the world if u remove it forever.
No...you really wouldn't be happy at all and neither would anyone else.
Watch a video of actual spaceships taking six hours to get aligned for docking and translate that into everything you do after undocking. How fast can you snap a shot off at the ship you are about to blink past a slightly sub light speed? How long do you want to spend setting up a turn in your ship? How many times do you want to bury your ship into the side of a station because you miscalculated your velocity that needed to be scrubbed off?
Best leave well enough alone.
Mr Epeen
Me too!-á I ate one sour, too! |
Herzog Wolfhammer
Sigma Special Tactics Group
1331
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Posted - 2012.03.19 01:30:00 -
[24] - Quote
CCP Explorer wrote:EVE's space physics is probably easiest to compare to "tennis balls in water" (non-rigid balls in non-viscous fluid). It's of course not accurate or realistic but it the gaming experience is better since that's what most people find easiest to understand and adapt to.
What is the math behind it? I have a 3D demo game that I use for work, built with XNA in .NET, and it's basically a little space ship and all that used to test how fast a system renders the model
If I knew the math behind the ships' flight in Eve, I would love to put that in my program. |
Potamus Jenkins
The Lucky Bible Company
53
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Posted - 2012.03.19 02:25:00 -
[25] - Quote
CCP Explorer wrote:EVE's space physics is probably easiest to compare to "tennis balls in water" (non-rigid balls in non-viscous fluid). It's of course not accurate or realistic but it the gaming experience is better since that's what most people find easiest to understand and adapt to.
the dream...ruined... |
Terminal Insanity
Convex Enterprises Unprovoked Aggression
294
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Posted - 2012.03.19 02:31:00 -
[26] - Quote
If they 'fix" this "problem" then ships will go infinitely faster and faster... until about the speed of light of course... Imagine a dramiel going 500 km/s... |
XxRTEKxX
Fenrir's Dogs of War Union 0f Revolution
0
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Posted - 2012.03.19 03:45:00 -
[27] - Quote
I wouldn't mind reverse thrusters to slow my ship down when I throttle down to 0% forward thrusters. I do wish we had more control in maneuvering our ships. I'd like to be able to back up my ship or move it sideways when stopped instead of having it completely turn itself just to move in a direction. |
Arakazzi
Epsilon Inc STORM.
23
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Posted - 2012.03.19 04:40:00 -
[28] - Quote
I remember a game I played for about a day back in 2005. I completely forgotten what it was called but it had "newtonian physics" and was almost twitched based. It was terrible. I prefer games that take liberties with physics like the "X" series or freelancer to the hyper realistic space games
I would however like to be able to control direction using the keyboard. I know that twitch based combat isn't really technically feasable right now unless CCP builds the worlds greatest supercomputer which would have to be 1000 x more powerful than the current one. But changing direction would be nice and a speed boost for my BS, and Hulk etc. continents move faster than these ships. Ever tried doing the "Worlds Collide" mission using a raven or golem? It's worse than mining. I measure how fast I can move from one gate to the next using the geological time scale. And the Hulk.. put it this way it's faster to bookmark something warp out to the nearest planet and warp back in to the bookmark than move the 30k or so to get in range to fire your lasers. |
Camios
Minmatar Bread Corporation
75
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Posted - 2012.03.19 11:03:00 -
[29] - Quote
Chandaris wrote: velocity relative to the space/time fabric.
Unfortunately all real physics is based ont the fact that there's no way to measure velocity relative to the space time fabric, or even to define it; there must not exist any privileged reference frame in the universe. This is the key idea of special relativity (that is necessary to explain the fact that velocity of light is independent of the reference frame), that is extended to general relativity. While there aren't so many experimental proofs of general relativity, there are a lot of proofs of special relativity.
The cronichles actually state that neither newtonian nor einsteinian physics are realized in EVE, but somewhat we have laz0rs (you can't even see lasers rays in space except if there is dust) and nebulas and nuclear explosions.
The problem is not that EVE isn't realistic, but that it is even inconsistent. For example: planets are not orbiting each other, thus gravity does not exist, and thus planets don't have any reason to be spherical.
EVE science is just stupid. Stop reading those "science" chronicles and play the game: the best science fiction is the one that does not talk about science.
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Jet Aeon
Two Smoking Barrels
10
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Posted - 2012.03.19 14:01:00 -
[30] - Quote
Chandaris wrote:A powered up warp core creates a 'gravity anchor/drag' effect on the fabric of space time, which results in the ships having to maintain a constant thrust to maintain speed, a maximum speed as the effect increases with velocity relative to the space/time fabric. read your chronicles. it's in there somewhere. and really.. planets dont' orbit, and are a few hundred/thousand km across.. i mean if we're gonna start complaining about realism there's bigger fish to fry :) if you want to play a spaceship *SIMULATOR*, go download orbiter. probably the only game out there more complex than eve ;) http://orbit.medphys.ucl.ac.uk/ My post is hardly in favor of space simulator. I fully understand the need to disregard physics in favor of game play and visuals that lean towards the publics fantasy, and atmospheric experiences. I just mock marketing dung such as CCP calling Eve a "simulator". What exactly are they simulating? Apparently they are simulating balls moving through liquid. That hardly makes for a space sci-fi "simulator", but if a little reverse thrust eye candy were added, it would bring a little more realism to the game without stepping on the general public's experiences and understanding. In other words CCP wouldn't have to worry about lost sales due to the implementation of a realistic visual.
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