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Bootleg Jack
Potters Field
26
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Posted - 2012.03.19 14:29:00 -
[31] - Quote
Chandaris wrote:A powered up warp core creates a 'gravity anchor/drag' effect on the fabric of space time, which results in the ships having to maintain a constant thrust to maintain speed, a maximum speed as the effect increases with velocity relative to the space/time fabric. read your chronicles. it's in there somewhere. and really.. planets dont' orbit, and are a few hundred/thousand km across.. i mean if we're gonna start complaining about realism there's bigger fish to fry :) if you want to play a spaceship *SIMULATOR*, go download orbiter. probably the only game out there more complex than eve ;) http://orbit.medphys.ucl.ac.uk/
Um no.
*snickers*
Seriously I'm not sure I would want truely real space. Right now when we turn we make nice arcing turns with trails. In real space our ships would pivot, flying nearly backwards, and fire thier engines.
It would be realistic, but I'm not sure it would be cool to play.
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Hakaru Ishiwara
Republic Military School Minmatar Republic
84
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Posted - 2012.03.19 14:38:00 -
[32] - Quote
Arakazzi wrote:I remember a game I played for about a day back in 2005. I completely forgotten what it was called but it had "newtonian physics" and was almost twitched based. It was terrible. I prefer games that take liberties with physics like the "X" series or freelancer to the hyper realistic space games. Possibly Vendetta Online. I played that for a bit back in '04 / 05 and enjoyed the physics, but to each his or her own.
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Skippermonkey
Tactical Knightmare
860
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Posted - 2012.03.19 14:49:00 -
[33] - Quote
touching each others balls in a viscous fluid....
only in EVE
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Vincent Athena
V.I.C.E. Comic Mischief
552
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Posted - 2012.03.19 16:01:00 -
[34] - Quote
The easiest way to make eve look like it has Newtonian mechanics would be some simple graphics changes.
Make the brightness of the engines be proportional to the ship's rate of acceleration rather than speed. Then have the ship point in the direction it is accelerating, rather than moving. Oddly, this would all be a client side change. The server does not actually keep track of ship pointing direction. If CCP implemented such a change it could be an option that you would select: Aircraft style ship animation, or spaceship style ship animation.
In all cases our ships would still be modeled as tennis balls in molasses. (An aside; molasses is better description than water. In water drag increases like speed squared, but in highly viscous liquids like molasses it increases like speed, at least for tennis ball size objects. Eve has drag increase like speed.) I am running for the CSM. Take a look at my ideas. http://vincentoneve.wordpress.com/ |

Dror Roidcrusher
Balls of Megacyte
13
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Posted - 2012.03.19 16:07:00 -
[35] - Quote
but is it wise to discuss drag in the context of balls? |

Skippermonkey
Tactical Knightmare
861
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Posted - 2012.03.19 16:30:00 -
[36] - Quote
Dror Roidcrusher wrote:but is it wise to discuss drag in the context of balls?
balls dragging over other balls in a viscous fluid
... tell me more
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Gorki Andropov
Kerensky Initiatives
253
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Posted - 2012.03.19 17:00:00 -
[37] - Quote
DEREK SMART
DEREK SMART
DEREK SMART |

Herzog Wolfhammer
Sigma Special Tactics Group
1332
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Posted - 2012.03.19 22:24:00 -
[38] - Quote
Dror Roidcrusher wrote:but is it wise to discuss drag in the context of balls?
When you are over 40 and gravity has done its job then it's a daily topic. |

MadMuppet
Kerguelen Station
180
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Posted - 2012.03.19 23:01:00 -
[39] - Quote
Tennis balls in fluid? Great, that explains why, when I get popped, the gatecamp says "15 Love, my serve again"
I don't always finish my commentary, but when I do |

Plus 1
Science and Trade Institute Caldari State
33
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Posted - 2012.03.19 23:18:00 -
[40] - Quote
Gorki Andropov wrote:DEREK SMART
DEREK SMART
DEREK SMART Maybe it's more like Candyman than Betelgeuse. |
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