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Maggas
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Posted - 2008.07.20 08:01:00 -
[31]
Ive noticed both as well
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Turner123
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Posted - 2008.07.21 17:06:00 -
[32]
It would be nice to know what's going on.
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Siona Windweaver
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Posted - 2008.07.21 23:22:00 -
[33]
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Draygo Korvan
Merch Industrial GoonSwarm
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Posted - 2008.07.22 04:43:00 -
[34]
Supporting a windjammer thread on both counts. --
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Heinkel facility
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Posted - 2008.07.22 04:53:00 -
[35]
Never had the switching target by themselfs bub, but alot of time I do see 2 drones falling WAY behind as they move utterly slow. I did realised at some point that this is because of the fact that they ram each other.
So supported!
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Blade Slinger
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Posted - 2008.07.25 06:36:00 -
[36]
Would like to know when they gonna to fix. If they gonna fix.
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galphi
Unitary Senate Unitary Enterprises
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Posted - 2008.07.25 09:41:00 -
[37]
Yeah it's always annoying when the drones get stuck on each other. I'd love to see that fixed 
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Xorxarle
Federal Defence Union
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Posted - 2008.07.25 17:04:00 -
[38]
it can be a total pain to be taking on quite a few ships only you have one drone wonder off and start aggressing a bs and getting popped for it.
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Karentaki
Maximum Yarrage
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Posted - 2008.07.25 21:17:00 -
[39]
Edited by: Karentaki on 25/07/2008 21:19:47 I've seen both bugs too, but mainly the first one. It doesn't happen often, but when it does it can be VERY annoying, and often costly. My domi also thanks you for bringing this up. However, now you are just reading my signature... Or are you...
========= Sporks FTW |

WishBlade
Caldari Atomic Heroes Souls of Vengeance
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Posted - 2008.07.27 09:27:00 -
[40]
/+1 Signature |

Apple Boy
Wyverns of Dionysus Interstellar Alcohol Conglomerate
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Posted - 2008.07.27 15:27:00 -
[41]
don't forget the third bug!
if you're fighting at a POS and tell drones to attack something that's on the other side of the POS, or the shields are between you and your opponent in any way, the drones will try to go through the shields, lose lock, then return to you
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Red Thunder
Most Wanted INC G00DFELLAS
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Posted - 2008.07.27 15:45:00 -
[42]
2nd is so friggin annoying
Eagles may soar, but weasels dont get sucked into jet engines |

Junkie Beverage
GoonFleet GoonSwarm
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Posted - 2008.07.27 20:08:00 -
[43]
Edited by: Junkie Beverage on 27/07/2008 20:10:20
Originally by: Windjammer Proposal: CSM ask CCP when these two drone bugs are scheduled to be fixed and ask if they can be fixed sooner rather than later.
Currently drones have two big bugs. Both bugs reduce firepower from drones and they can even occur simultaneously which really makes things interesting. I, and others, have filed petitions and been told to file bug reports. We've filed bug reports and been told the bugs have been attached to a defect tracking. We're given no information on what that effectively means or when the bugs are likely to be fixed. These bugs have been out at least since the release of Trinity and perhaps before, though my personal belief is that one of them was a result of Trinity.
Bug one: Drones switching targets independent of instruction and/or against instruction. This happens randomly and can involve all drones at once or just some of the drones. This is especially bothersome when using sentries as you can't always tell immediately if only some of the drones have switched target if you don't have the target they've switched to target locked.
Bug two: Drones clumping together. Free flying drones have a tendency to pair up and fly together. Frequently this results in one pair that are flying so close together (clumped), they interfere with each others flight. Similar to a couple of ships bumping each other while trying to get into warp. The clumped pair of drones lag far behind the other three drones when moving to a target or when returning to the ship which launched them. In addition to reducing firepower this sometimes causes the loss of one or both of the clumped pair if the drones have come under enemy fire.
These two problems affect all drone users and particularly the drone boats. I'm sure drone users would consider fixing the two bugs to be a great improvement to EVE.
Best regards, Windjammer
This would be a disaster.
Zero evidence to your claim, Windjammer. "Currently drones have two big bugs"? Where's your poll? Did you simply shoot the breeze with your other gallente friends and reach this conclusion?
This will not be the first time Windjammer has claimed to speak for the majority of the player base or claim CCP has a stance on something they do not. buffing of doomsdays, increasing the skill training time for capital ships are things he has advocated and is fond of saying he thinks would "make everyone happy". Well it would certainly make gallente pilots happy. According to Windjammer, himself, gallente is dependant on drones. They don't want to wait.
Windjammer's advocacy is based upon what will be good for gallente, not what is good for EVE and those are often mutually exclusive goals. Gallente are a large, semi static group. They specialize in drone blob tactics and do not set up gunnery skills as you'd think they would given their hybrid bonuses. They prefer to click 'engage target' rather than using function-keys.
Eliminating the bugs of the drones and at the same time requiring more server processing for drones would serve 2 wishes for gallente: Take away an important weapon (lag) and significantly reduce their need to train gunnery.
j.bev
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Venkul Mul
Gallente
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Posted - 2008.07.27 21:04:00 -
[44]
Originally by: Junkie Beverage
This would be a disaster.
Zero evidence to your claim, Windjammer. "Currently drones have two big bugs"? Where's your poll? Did you simply shoot the breeze with your other gallente friends and reach this conclusion?
This will not be the first time Windjammer has claimed to speak for the majority of the player base or claim CCP has a stance on something they do not. buffing of doomsdays, increasing the skill training time for capital ships are things he has advocated and is fond of saying he thinks would "make everyone happy". Well it would certainly make gallente pilots happy. According to Windjammer, himself, gallente is dependant on drones. They don't want to wait.
Windjammer's advocacy is based upon what will be good for gallente, not what is good for EVE and those are often mutually exclusive goals. Gallente are a large, semi static group. They specialize in drone blob tactics and do not set up gunnery skills as you'd think they would given their hybrid bonuses. They prefer to click 'engage target' rather than using function-keys.
Eliminating the bugs of the drones and at the same time requiring more server processing for drones would serve 2 wishes for gallente: Take away an important weapon (lag) and significantly reduce their need to train gunnery.
j.bev
1) his pool is exactly here;
2) your arguments are so weak that you need to resort to personal attacks? Thank to proving that there are not reasons against.
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Windjammer
Gallente
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Posted - 2008.07.28 02:03:00 -
[45]
Originally by: Venkul Mul
Originally by: Junkie Beverage
This would be a disaster.
Zero evidence to your claim, Windjammer. "Currently drones have two big bugs"? Where's your poll? Did you simply shoot the breeze with your other gallente friends and reach this conclusion?
This will not be the first time Windjammer has claimed to speak for the majority of the player base or claim CCP has a stance on something they do not. buffing of doomsdays, increasing the skill training time for capital ships are things he has advocated and is fond of saying he thinks would "make everyone happy". Well it would certainly make gallente pilots happy. According to Windjammer, himself, gallente is dependant on drones. They don't want to wait.
Windjammer's advocacy is based upon what will be good for gallente, not what is good for EVE and those are often mutually exclusive goals. Gallente are a large, semi static group. They specialize in drone blob tactics and do not set up gunnery skills as you'd think they would given their hybrid bonuses. They prefer to click 'engage target' rather than using function-keys.
Eliminating the bugs of the drones and at the same time requiring more server processing for drones would serve 2 wishes for gallente: Take away an important weapon (lag) and significantly reduce their need to train gunnery.
j.bev
1) his pool is exactly here;
2) your arguments are so weak that you need to resort to personal attacks? Thank to proving that there are not reasons against.
The attack upon me is retaliation for posts I'm making in another thread. He has very roughly paraphrased what I posted, laced it with absurdities of his own invention and misrepresented me. All this in an attempt to get under my skin using what he imagines is clever satire.
For a goon, it is clever. Much more so than their usual posts.
Windjammer
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Mara Rinn
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Posted - 2008.07.28 05:16:00 -
[46]
I am interested in a resolution to both bugs.
I'd be especially interested in a removal of collision detection from drones, since on a number of occasions the decision to recall 5 x 125k ISK drones before warping out has almost cost me a 60M ISK ship due to being bumped by my own drones.
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Manfred Rickenbocker
The Elliance Delta.Green
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Posted - 2008.07.28 14:49:00 -
[47]
Edited by: Manfred Rickenbocker on 28/07/2008 14:50:17 In a way, removing collision detection from drones would be the best thing in the world. Too many times has my Moros or Domi been bumped by my Sentries/Heavies. Besides, wouldnt that speed up server performance not having to perform those calculations? This could lead to odd behavior, such as drones flying through buildings and asteroids etc to reach their targets, but Im not entirely clear on how their path-finding relates to collision detection. Its funny how something so tiny even matters to something as massive as a ship (even a frigate).
BTW, I havent experienced the drones breaking off before. I did back when I used multiple drone types with different speeds before Trinity, but after they added that "Stay as a group" function they dont seem to randomly break off. That said, the group toggle does get turned off at seemingly random times, but a simple tap of the shortcut fixes that.
Edit: for support. ------------------------ Peace through superior firepower: a guiding principle for uncertain times. |

Vindoes
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Posted - 2008.07.28 15:15:00 -
[48]
signed, especially the drones clustering was said to be fixed with fw, which it was not. and why can we shoot missiles and gunz through roids but drones have to go around them?
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Windjammer
Gallente
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Posted - 2008.07.30 07:49:00 -
[49]
I've never experienced my drones bumping me out of allignment during warp out. Good to know about the problem. Seems like the elimination of collision detection would solve at least four problems 1) Drone clumping. 2) Ships being bumped by the drones. 3) Computing resource drain by the drones in calculating their individual collision avoidance. 4) Drones navigating around obstacles, such as structure and asteroids.
Not much to dislike there. Perhaps it's time drones were able to partially phase out of normal space to allow them to pass through things, including each other. Although you'd still have to be able to shoot them. That would only leave the problem of willful drones going their own way against orders.
Windjammer
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Taradis
The Imperial Assassins Ethereal Dawn
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Posted - 2008.07.30 08:19:00 -
[50]
support
drones need to work as intened
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Drilacred
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Posted - 2008.07.30 09:20:00 -
[51]
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Humble Killer
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Posted - 2008.08.07 17:56:00 -
[52]
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Athre
The Higher Standard
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Posted - 2008.08.07 21:11:00 -
[53]
Drone obedience not only on attack targets...
I've also run into an issue where some drones failed to return to bay when told so. Had a pair fail to get into the drone bay on repeated commands but when I sent all out of the bay, the two naughty drones did return when I told all to get in the drone bay.
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Aiko Intaki
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Posted - 2008.08.07 21:31:00 -
[54]
Haven't seen the first, annoyed by the second.
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Tamoko
Damage Unlimited Inc INTERDICTION
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Posted - 2008.08.07 22:06:00 -
[55]
One of those ages old problems that just never got fixed. Cheers if this leads to some action, or at least some serious thought from CCP.
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Windjammer
Gallente
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Posted - 2008.08.12 18:26:00 -
[56]
Originally by: Athre Drone obedience not only on attack targets...
I've also run into an issue where some drones failed to return to bay when told so. Had a pair fail to get into the drone bay on repeated commands but when I sent all out of the bay, the two naughty drones did return when I told all to get in the drone bay.
This is the clumping problem rather than the obedience problem. The drones are bumping each other, thus interfering with each others navigation. I've lost drones this way on more than one occasion.
You can also seperate them by telling one of the two drones to go do something else and then telling it to do what you really want it to, but it's a cumbersome and slow process to do it. Usually right in the middle of a situation where you just don't have time to do all that extra messing about with the drones which should be working correctly in the first place.
Regards, Windjammer
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Vladameir Harkenin
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Posted - 2008.08.12 21:13:00 -
[57]
Would be nice if this was responded to, I've had all of the problems from 1-2 drones moving to different targets, drone clumping. Another one I found was not going around a pos towers shield. I told them to engage a battery on the other side of the tower (within control range) they ran directly for it, hit the shield, bumped it for a little while, I got annoyed, recalled them and deployed sentries.
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los ojos
COGNET SpaceSystems Ltd
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Posted - 2008.08.12 22:43:00 -
[58]
I see absolutely no reason why this would in any way specifically benefit Gallente above all others . . .
Kudos, Windjammer . . . You, more or less, have unanimous support . . .
Wow . . . that's so rare . . .
I feel like this is the Twilight Zone or something . . .

lo
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Zorda
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Posted - 2008.08.13 00:03:00 -
[59]
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Strill
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Posted - 2008.08.13 00:13:00 -
[60]
Edited by: Strill on 13/08/2008 00:13:42 I use Drones as my main DPS in level IV missions and these bugs happen to me all the time.
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