| Pages: [1] 2 3 :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Windjammer
Gallente
|
Posted - 2008.07.08 18:14:00 -
[1]
Proposal: CSM ask CCP when these two drone bugs are scheduled to be fixed and ask if they can be fixed sooner rather than later.
Currently drones have two big bugs. Both bugs reduce firepower from drones and they can even occur simultaneously which really makes things interesting. I, and others, have filed petitions and been told to file bug reports. We've filed bug reports and been told the bugs have been attached to a defect tracking. We're given no information on what that effectively means or when the bugs are likely to be fixed. These bugs have been out at least since the release of Trinity and perhaps before, though my personal belief is that one of them was a result of Trinity.
Bug one: Drones switching targets independent of instruction and/or against instruction. This happens randomly and can involve all drones at once or just some of the drones. This is especially bothersome when using sentries as you can't always tell immediately if only some of the drones have switched target if you don't have the target they've switched to target locked.
Bug two: Drones clumping together. Free flying drones have a tendency to pair up and fly together. Frequently this results in one pair that are flying so close together (clumped), they interfere with each others flight. Similar to a couple of ships bumping each other while trying to get into warp. The clumped pair of drones lag far behind the other three drones when moving to a target or when returning to the ship which launched them. In addition to reducing firepower this sometimes causes the loss of one or both of the clumped pair if the drones have come under enemy fire.
These two problems affect all drone users and particularly the drone boats. I'm sure drone users would consider fixing the two bugs to be a great improvement to EVE.
Best regards, Windjammer
|

Windjammer
Gallente
|
Posted - 2008.07.08 18:14:00 -
[2]
Proposal: CSM ask CCP when these two drone bugs are scheduled to be fixed and ask if they can be fixed sooner rather than later.
Currently drones have two big bugs. Both bugs reduce firepower from drones and they can even occur simultaneously which really makes things interesting. I, and others, have filed petitions and been told to file bug reports. We've filed bug reports and been told the bugs have been attached to a defect tracking. We're given no information on what that effectively means or when the bugs are likely to be fixed. These bugs have been out at least since the release of Trinity and perhaps before, though my personal belief is that one of them was a result of Trinity.
Bug one: Drones switching targets independent of instruction and/or against instruction. This happens randomly and can involve all drones at once or just some of the drones. This is especially bothersome when using sentries as you can't always tell immediately if only some of the drones have switched target if you don't have the target they've switched to target locked.
Bug two: Drones clumping together. Free flying drones have a tendency to pair up and fly together. Frequently this results in one pair that are flying so close together (clumped), they interfere with each others flight. Similar to a couple of ships bumping each other while trying to get into warp. The clumped pair of drones lag far behind the other three drones when moving to a target or when returning to the ship which launched them. In addition to reducing firepower this sometimes causes the loss of one or both of the clumped pair if the drones have come under enemy fire.
These two problems affect all drone users and particularly the drone boats. I'm sure drone users would consider fixing the two bugs to be a great improvement to EVE.
Best regards, Windjammer
|

Windjammer
|
Posted - 2008.07.08 18:15:00 -
[3]
|

Windjammer
|
Posted - 2008.07.08 18:15:00 -
[4]
|

Venkul Mul
|
Posted - 2008.07.08 19:32:00 -
[5]
Edited by: Venkul Mul on 08/07/2008 19:32:08 Anything that make drones work as intended is good.
|

Hamfast
|
Posted - 2008.07.08 20:18:00 -
[6]
As Drones are my best weapon (not saying much as I am an industrialist) I vote AYE!!!! --------*****--------
Learn and be informed, because a Politicians worst nightmare is an informed voter...
So choose your CSM Candidates wisely
|

Tusko Hopkins
HUN Corp. HUN Reloaded
|
Posted - 2008.07.08 21:16:00 -
[7]
I am suffering from the second bug as well, so supported.
First alternate to CSM.
|

William Verai
Bespoke Aerospace Industries
|
Posted - 2008.07.08 23:46:00 -
[8]
Supported.
|

Herschel Yamamoto
Bloodmoney Incorporated
|
Posted - 2008.07.09 01:24:00 -
[9]
The second bug I haven't seen myself, but the first one is insanely annoying - I order my drones to attack one ship, and five seconds later three of them split off to attack something else entirely. Drone AI has gotten a lot better since I've started playing, but there's still some bits that need work. ------------------ Fix the forums! |

Saori Rei
Garoun Investment Bank
|
Posted - 2008.07.09 03:20:00 -
[10]
First I've suffered. The second I've never seen... yet.
|

Dirtee Girl
Omega Enterprises Mostly Harmless
|
Posted - 2008.07.09 04:18:00 -
[11]
Edited by: Dirtee Girl on 09/07/2008 04:18:41 /signed and my domi thanks you
*
* |

Lord WarATron
Black Nova Corp Band of Brothers
|
Posted - 2008.07.09 07:18:00 -
[12]
Regarding the second bug, you mean they still have not removed collision detection from drones? Well, it contributes to lag at least :(
--
Billion Isk Mission |

Zaran Darkstar
Brutor tribe
|
Posted - 2008.07.09 08:07:00 -
[13]
I think we have too many drones in the game. In fleet fights noone can even monitor them in the overview since they would mess it up. I think most of these bugs derive from the fact that the server has to calculate the relative positions of so many 3d objects.
I would suggest to make some changes in drones to simplify the process. Make one light drone that takes 25 bandwidth and is able to run as fast as the current light drones but hit 5 times as hard. Signature and all would remain the same. Hp would be 7* times (* i suggest to be 7 times and not 5 times because 1 drones is much easier to be chosen as target and it is not my intention to nerf the drone users in any way) the current single light drone etc.... Same for medium drones the 5 medium drones bandwidth ones would be replaced by a single 50mbit bandwidth medium drone. Same for heavies. Replace the 5 25mbit ones with 1 of 125mbit that would hit 5 times as hard have 7 times the hp but maintain the cirrent signature. That way we would have less objects to calculate therefore less lag and would add new tactics in combat since hiting the drones would be easier but tanking them using remote reps would be easier as well.
Additionaly we would no longer have the colliding bug and possibly would be easier the single drone to do less mistakes in target choice.
|

Ivena Amethyst
|
Posted - 2008.07.09 09:37:00 -
[14]
very annoying bugs indeed, needs to bee fixed
|

Venkul Mul
Gallente
|
Posted - 2008.07.09 11:56:00 -
[15]
Originally by: Zaran Darkstar I think we have too many drones in the game. In fleet fights noone can even monitor them in the overview since they would mess it up. I think most of these bugs derive from the fact that the server has to calculate the relative positions of so many 3d objects.
I would suggest to make some changes in drones to simplify the process. Make one light drone that takes 25 bandwidth and is able to run as fast as the current light drones but hit 5 times as hard. Signature and all would remain the same. Hp would be 7* times (* i suggest to be 7 times and not 5 times because 1 drones is much easier to be chosen as target and it is not my intention to nerf the drone users in any way) the current single light drone etc.... Same for medium drones the 5 medium drones bandwidth ones would be replaced by a single 50mbit bandwidth medium drone. Same for heavies. Replace the 5 25mbit ones with 1 of 125mbit that would hit 5 times as hard have 7 times the hp but maintain the cirrent signature. That way we would have less objects to calculate therefore less lag and would add new tactics in combat since hiting the drones would be easier but tanking them using remote reps would be easier as well.
Additionaly we would no longer have the colliding bug and possibly would be easier the single drone to do less mistakes in target choice.
There are ships that don't have multiple of 25 as bandwidth or drone bay.
All the Gallente and most of the other races T1 frigates have between 5 and 15 m3 of drone bay. Remove the drones and they will lose a good percentage of damage. Enlarge the drone bay/bandwidth and they will become too powerful.
|

White Ronin
Screenout
|
Posted - 2008.07.10 03:51:00 -
[16]
Not gunna happen but supported. About as likely as un-nerfing the Sin. But supported. --------------------------------------------- "There have always been ghosts in the machine . . . random segments of code that have grouped together to form unexpected protocols. " |

Windjammer
Gallente
|
Posted - 2008.07.11 07:30:00 -
[17]
Originally by: White Ronin Not gunna happen but supported. About as likely as un-nerfing the Sin. But supported.
Thank you for your support, but I'm not clear as to why you think CCP won't respond. They've already stated it's a known bug and defect rather than the result of a nerf. All the proposal is asking for is an estimated time of completion on the two bugs and request the completion date be sooner rather than later.
Regards, Windjammer
|

White Ronin
Gallente Screenout
|
Posted - 2008.07.11 15:36:00 -
[18]
Edited by: White Ronin on 11/07/2008 15:36:40 yeah your right. They will get right on that now that they know about it. --------------------------------------------- "There have always been ghosts in the machine . . . random segments of code that have grouped together to form unexpected protocols. " |

Windjammer
Gallente
|
Posted - 2008.07.11 18:17:00 -
[19]
Originally by: White Ronin Edited by: White Ronin on 11/07/2008 15:36:40 yeah your right. They will get right on that now that they know about it.
Good one and I can appreciate where you're coming from with the irony, but you're missing some information.
Of course CCP knows about these problems already, but the information you're missing is what CCP has said about issues brought to them by the CSM. Items brought to them by the CSM more often than not get a bump up the priority list. So an inquiry, even a brief one, has a good chance of being responded to by CCP in a positive fashion.
Best regards, Windjammer
|

Red Raider
Airbourne Demons
|
Posted - 2008.07.11 18:30:00 -
[20]
Yep, seen both.
A happy gamer isnt on the forums, they are playing the game unless they have an idea that they honestly think is helping out. |

White Ronin
Gallente Screenout
|
Posted - 2008.07.11 20:10:00 -
[21]
Originally by: Windjammer
Of course CCP knows about these problems already, but the information you're missing is what CCP has said about issues brought to them by the CSM. Items brought to them by the CSM more often than not get a bump up the priority list. So an inquiry, even a brief one, has a good chance of being responded to by CCP in a positive fashion.
Best regards, Windjammer
Not missing it actually. And while I fully support the addition of more bureaucratic hurdles to anything and everything (kinda like hiring someone to tell you something you already knew) to further complicate things that otherwise are plain and simple and easy to handle, I just dont see it happening given that they have actually known about it for years and responded to dozens of threads about it and have done Nothing. I mean really, how far down this imaginary "list" does a actaul bug that is detrimental to gameplay have to be for it to be ignored so long yet remain unaddressed? Oh, yeah. Thats right. Drones are lagging and not good for large fleet engagements and ccp really has that "multiplayer=join a large dev supported allience or suffer" mentality about the game. Are more alliences using drones? Whatever. Though if it does go through I will of course step up my "pay to play" idea of paying off the CSM to give a crap about issues that dont actually directly effect them and instead focus on improving gameplay as a whole. But really good luck on this.
--------------------------------------------- "There have always been ghosts in the machine . . . random segments of code that have grouped together to form unexpected protocols. " |

Windjammer
Gallente
|
Posted - 2008.07.12 02:10:00 -
[22]
Originally by: White Ronin
Originally by: Windjammer
Of course CCP knows about these problems already, but the information you're missing is what CCP has said about issues brought to them by the CSM. Items brought to them by the CSM more often than not get a bump up the priority list. So an inquiry, even a brief one, has a good chance of being responded to by CCP in a positive fashion.
Best regards, Windjammer
Not missing it actually. And while I fully support the addition of more bureaucratic hurdles to anything and everything (kinda like hiring someone to tell you something you already knew) to further complicate things that otherwise are plain and simple and easy to handle, I just dont see it happening given that they have actually known about it for years and responded to dozens of threads about it and have done Nothing. I mean really, how far down this imaginary "list" does a actaul bug that is detrimental to gameplay have to be for it to be ignored so long yet remain unaddressed? Oh, yeah. Thats right. Drones are lagging and not good for large fleet engagements and ccp really has that "multiplayer=join a large dev supported allience or suffer" mentality about the game. Are more alliences using drones? Whatever. Though if it does go through I will of course step up my "pay to play" idea of paying off the CSM to give a crap about issues that dont actually directly effect them and instead focus on improving gameplay as a whole. But really good luck on this.
Thanks for the wish of luck. Can't hurt to try and I still have hopes this might work.
Windjammer
|

Lance Fighter
|
Posted - 2008.07.12 05:37:00 -
[23]
I completely agree with the above service and or suggestion.
|

Akita T
Caldari Navy Volunteer Task Force
|
Posted - 2008.07.12 06:50:00 -
[24]
+1 for drone obedience +1 for removal of drone collision detection
_
The mineral/moonstuff balance || *THE* nanofix
|

Akiba Penrose
PAK
|
Posted - 2008.07.12 13:26:00 -
[25]
|

Frecator Dementa
|
Posted - 2008.07.13 00:53:00 -
[26]
aye, remove drone collision detection ----------------------- forum ate my post again |

soldieroffortune 258
|
Posted - 2008.07.14 00:48:00 -
[27]
eh, i have encountered the first bug i THINK, though not sure but pretty much what happens is i will lock onto like 4 targets or whatever and the drones pick a random target from either of these, and sometimes pick multiple targets, which honestly, lol kinda helps, i dont have to pick one target and tell my drones to sick him and switch back, they are already attacking another, lol
although there is something that might be a bug that i have encountered, it is the annoying things of tracking:
i brought my mega to a mission area, loaded w/ 5 heavies, there were 2 frigs left, i sicked the drones on them expecting them to go down easily, but the drones werent hitting, i figure it is probably because they are pretty big, so i go and get some medium drones ( i have been using medium drones for a long time now, and have like never had a problem w/ them NOT hitting npc frigates ) anyway, i load up these drones and STILL they are not hitting, these are medium drones not hitting, so i say "hmm, thats weird" so i go get a full set of 5 small drones, and i just sit there, cant go any smaller, and it takes like 20-30 minutes to kill 2 frigs w/ my drones
i know your probably asking why i didnt use smaller guns, but 1: this is a hard l3 mission, which kinda requires my BS, and i dont have a BC atm, or cruiser (lost the cruiser to FW, and the BC to a gate camp a while ago) so this is another issue, that should be addressed, as i said, i have been using mediums for the longest time and have never had a problem w/ them hitting small targets, in fact i would frequently in l2's just warp in my Vexor and spit out my drones, and agress the whole mission and let my drones kill them all (was to lazy to train drones to lvl 5, was going to take a while ) but anyway, this might be another bug that needs to be fixed as well
also +1 for your topic, i havent encountered these bugs, but they seem problematic
|

Windjammer
Gallente
|
Posted - 2008.07.19 20:08:00 -
[28]
Originally by: soldieroffortune 258 eh, i have encountered the first bug i THINK, though not sure but pretty much what happens is i will lock onto like 4 targets or whatever and the drones pick a random target from either of these, and sometimes pick multiple targets, which honestly, lol kinda helps, i dont have to pick one target and tell my drones to sick him and switch back, they are already attacking another, lol
although there is something that might be a bug that i have encountered, it is the annoying things of tracking:
i brought my mega to a mission area, loaded w/ 5 heavies, there were 2 frigs left, i sicked the drones on them expecting them to go down easily, but the drones werent hitting, i figure it is probably because they are pretty big, so i go and get some medium drones ( i have been using medium drones for a long time now, and have like never had a problem w/ them NOT hitting npc frigates ) anyway, i load up these drones and STILL they are not hitting, these are medium drones not hitting, so i say "hmm, thats weird" so i go get a full set of 5 small drones, and i just sit there, cant go any smaller, and it takes like 20-30 minutes to kill 2 frigs w/ my drones
i know your probably asking why i didnt use smaller guns, but 1: this is a hard l3 mission, which kinda requires my BS, and i dont have a BC atm, or cruiser (lost the cruiser to FW, and the BC to a gate camp a while ago) so this is another issue, that should be addressed, as i said, i have been using mediums for the longest time and have never had a problem w/ them hitting small targets, in fact i would frequently in l2's just warp in my Vexor and spit out my drones, and agress the whole mission and let my drones kill them all (was to lazy to train drones to lvl 5, was going to take a while ) but anyway, this might be another bug that needs to be fixed as well
also +1 for your topic, i havent encountered these bugs, but they seem problematic
Are you using a full flight of 5 drones? Are they T2 or T1 drones? Which damage type are they against which faction?
My experience with level 3 missions is that medium sized T2 drones can do everything you want done assuming moderate to well trained drone skills. The most popular for missions seem to be the T2 Hammerheads. It isn't until you get to level 4 missions that the characteristics of fast NPC frigates really make the light scout drones a better choice than the mediums.
I'm not sure why the mediums failed you in your mission. I can, however, see why the heavy drones failed. Your assesment is correct. Tracking is an issue for those big, slow drones. Also, they have a tendency to be too slow to stay in proper range of fast moving frigates, even in level 3 missions.
Thank you for your support.
Windjammer
|

Danton Marcellus
Nebula Rasa Holdings
|
Posted - 2008.07.19 20:26:00 -
[29]
Attack patterns for drones where they fly in a fixed formation perhaps?
Should/would/could have, HAVE you chav!
Also Known As |

Kelron Queldine
Beyond Divinity Inc
|
Posted - 2008.07.19 21:47:00 -
[30]
I've not noticed the bumping problem, but supported anyway. |
| |
|
| Pages: [1] 2 3 :: one page |
| First page | Previous page | Next page | Last page |