
Haffrage
Sharks With Frickin' Laser Beams
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Posted - 2008.08.28 16:46:00 -
[2]
Originally by: Yorda 1. Give black ops bs cov op cloaks.
They can warp cloaked, but they actually lose speed. Whoopie (nano nerf will **** the panther anyway).
2. Give them crazy optimal range, but don't make them do much more damage than a t2 sniper.
This would be ideal for 0.0. Make it so they could safely engage from 200km+ (sentry drone sin, sniper panther/redeemer, and give the widow an even further jam range or possibly give it rohk bonuses instead of raven-like bonuses) giving them extra safety to mess with targets far away, but means little to nothing for pirates because lol npc stations.
This might actually make them useful for small black ops gangs. They bring something those gangs usually need (dps) and can engage from far away giving them a nice buffer to get away. They're also easier to move, especially in hostile areas where these are meant to be useful.
Agreeing 100% point for point. BO BS are expensive as hell, especially for roaming gangs. They need optimal far more than they need dps, especially since they can't warp cloaked.
From day 1 of thinking on the T2 Scorp I wanted it to be rails & ECM at range. It would even provide a thought-provoking tradeoff - BOTH would require noticeable cap. You can indefinitely sustain one, or the other, but not both unless you fit for it (Lose a mid with a cap booster, lose an ecm str mod with a damage mod, etc.). Give it 5 turrets.
The Redeemer should have just 7.5% optimal, and because of its 6 turrets it won't be dealing amazing dps, but it can fit more mods for it than the Widow making it more useful AND with pulse & scorch can get some good ranges with a fairly nice passive tank.
For the Panther I'm clueless, falloff is shit and unless you turn it into a Muninn knockoff (lol) it won't accomplish much after the nano nerf. I might go as far as to say give it the missile bonuses because large projectiles are just crap, but...yeah. I want to say move a mid to a low but I have little experience toying with the Panther's setups.
Replace the Sin's agility bonus (seriously what?) with a drone range bonus a la ishtar. However, leave the Sin with the shortest targeting range, so you either fit to use heavies at range with a slight tank or you fit to use sentries at longer range with less tank. I want to say move a mid to a low again but I have equally little experience with the Sin's setups.
And if you're going to leave them with 20% less base HP, give them better T2 resists for the love of god. Preferably in line with or better than the Marauders, but probably less than the cloaky recons. 40%/20% sounds good to me.
Also, spare room in drone bays!
Also also, Increase the fittings! Don't need more slots, just more fittings to actually use them (Not including Widow, which has plenty of fittings for ecm+whatever)
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