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Xavier Cardde
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Posted - 2004.05.21 16:34:00 -
[1]
CCP plans once again to have a patch 90% of people dont like..... they make missiles useless, MWDs terrible, and STILL nerf the Interceptors?
Interceptor pilots take a huge hit from both MWD and Missile Nerfs and they still are THAT STUPID as to nerf the interceptor sig bonus?
Good god CCP... EA could do better!
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Tansien
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Posted - 2004.05.21 16:36:00 -
[2]
Edited by: Tansien on 21/05/2004 16:38:20 Dude, check gunnery tracking changes, and they are making missiles accelerate, So no, they are not worthless, dunno where u got that from O_o
Besides that, they aren't finished with the drones yet...
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sutty
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Posted - 2004.05.21 16:52:00 -
[3]
Tansien - always thought you was a caldari 
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Scorpyn
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Posted - 2004.05.21 17:00:00 -
[4]
Originally by: Xavier Cardde Good god CCP... EA could do better!
You're over-reacting...
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Sochin
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Posted - 2004.05.21 17:08:00 -
[5]
Hes got a point on the sig radius. Interceptors with MWDs on with have a signature radius the siz of a damn battleship.
Nemo me impune lacessit
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Selak Zorander
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Posted - 2004.05.21 17:14:00 -
[6]
How can you say 90% of the people hate this potential patch?
I am not going to try and quote statistics or anything like that, but of the two sites I have read about the upcoming changes on, there are only around 200 comments specifically related to the changes that were just announced as being part of the next patch, and there seemed to be more posts saying that these changes are good, or have the potential to be really good, and people saying that they will reserve their judgement on the changes until they see them in action.
more people sayin that atleast part of the changes are good and very welcom does not come close (in my opinion) to 90% of the people hating the changes completely. Even on the discussion topics, there seems to be a vocal minority within the thread saying "this is bad the sky is falling, this game is going to hell" while more poeple appear happy or atleast want to see the changes in action before they make judgement. if that is the same as 9000+ people hating the changes, I wish that kind of math worked on my money because I would have more money than I ever needed while getting more every day.
And yes I know the saying of " (pick a precentage) of all statistics are made up on the spot."
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Xavier Cardde
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Posted - 2004.05.21 17:21:00 -
[7]
some changes ARE good... lasers buffs, more powergrid, fitting changes....
however Interceptors are being nerfed into oblivion...
and oh...we get missile acceleration...so?... an interceptor with flight missiles or a cruiser using heavies is simply absurd.
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Deadflip2
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Posted - 2004.05.21 17:27:00 -
[8]
Edited by: Deadflip2 on 21/05/2004 17:33:02 im gettign closer and closer to the cancel account button   , look mosta the changes are great, but nerfing the damn misisle launchers, making the cruise missile speed uber and nerfing mwds SUCKS ASS i trained for serval months to max out my elite and now they gonna NERF it to hell, ive seen more nerfs where i was on teh edge of leaving the game (mwds etc) but this nerf beats total stupidity . cant believe CCP is delaying shiva for this kinda crap --- "this song reminds me of the girl i met on a schooltrip, she was really nice, and she really liked me. I forgot to ask her her phone number" - Nelix trist OMG im a pretzel!!! |

Raid
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Posted - 2004.05.21 17:33:00 -
[9]
Originally by: Xavier Cardde some changes ARE good... lasers buffs, more powergrid, fitting changes....
however Interceptors are being nerfed into oblivion...
and oh...we get missile acceleration...so?... an interceptor with flight missiles or a cruiser using heavies is simply absurd.
They are not getting nerfed into oblivian. There was simply and over use of the MWD. Try fitting some afterburners and see how you do. This is suppose to oncourage the use of OTHER mods. You need to adapt to changes instead of stomping your foot at them.
Sig radious is larger? Fine dont use a mwd against a battleship you'll get fryed. Use Afterburners instead of the MWD. If your fighting smaller ships use the MWD so they cant hit you with missiles. You should also have a HGUE advantage against other frigate since your interceptor does a lot more turret damage than before. Try fitting more hybrids and picking off slow moving frigs instead of spaming missles.
ADAPT! Think of alternative fittings for your interceptor, or, if you still dont feel confortable flying around in it try something else.
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Raid
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Posted - 2004.05.21 17:37:00 -
[10]
Originally by: Deadflip2 Edited by: Deadflip2 on 21/05/2004 17:33:02 im gettign closer and closer to the cancel account button   , look mosta the changes are great, but nerfing the damn misisle launchers, making the cruise missile speed uber and nerfing mwds SUCKS ASS i trained for serval months to max out my elite and now they gonna NERF it to hell, ive seen more nerfs where i was on teh edge of leaving the game (mwds etc) but this nerf beats total stupidity . cant believe CCP is delaying shiva for this kinda crap
Cruise missiles do get a speed increase yes. But their NOT agile at all. You're more likely to see them flying around you instead of hitting you at their new speeds. Its not as bad as it sounds, you need to try the changes before you dismiss them.
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Tongs
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Posted - 2004.05.21 17:51:00 -
[11]
come on guys,
nerfs come, nerfs go, eveyr time there's a major update to game mechanics, people get all up in arms about it.
but look at previous examples...
when mwds got nerfed, people whined.. did it destroy your gaming experience.. erm.. nope
when the initial set of weapon balances came in... people whined.. did it destroy your gaming experience.. erm.. nope
when mobile warp disruptors came in... people whined.. in fact people threatened to cancel accounts on the basis of the stats of one module.. did it destroy your gaming experience.. erm.. nope
I didn't much fancy the missile changes, but on closer inspection, I don't think they'll make any difference to my overall gaming experience.
what it does mean, however, is that the tactics I employ are constantly evolving alongside the game mechanics, keeping me on my toes, keeping me interested. The fact that certain tactics are no longer valid does not somehow make the game less fun to play.
Have some faith in CCP, they've created a great game, which has kept a lot of people playing for a long time. It's my 1st birthday today and I do not recall another game that I've played for as many hours as this.
Wait and see how the living entity that is the eve community reacts to the changes when they are deployed. I'm sure you'll find it isn't as bad as you fear.
Hey, consider this..
CCP might actually know what they're doing, and maybe they're working hard to make the game more fun for all of us players.
So chill and play the game
T.
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Pandora Panda
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Posted - 2004.05.21 17:54:00 -
[12]
Edited by: Pandora Panda on 21/05/2004 17:58:23 Interceptors:
*Removing main source of damage - CHECK *Massively increasing sig radius - CHECK *Nerfing Interceptor sig radius bomus - CHECK *Doubling speed of cruise missles - CHECK *Not changing cruise missile agility - CHECK
The question is, why would anyone fly interceptors after this patch? Any raven can murder an interceptor in half a volly. If I'm going to fight in a ship thats lacking in firepower and is aptly named 'Flying Coffin', I'll take a cruiser thank you. At least I can insure a cruiser.
EDIT - I should point out that if it werent for the lack of changes to missile agility and drones, I feel that this would be balanced (or close enough). As it is, frigates can be eaten alive by any battleship with a couple launchers or a drone bay, and this patch nerfs their only real defense against that. Seems like frigates were balanced against those upcoming changes, which were forgotten about. -------------------------------------------- CONCORD: Kneecapping Pilots for Misdemeanors Since 2003 |

Xavier Cardde
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Posted - 2004.05.21 18:09:00 -
[13]
Edited by: Xavier Cardde on 21/05/2004 18:11:00 they cut the bonus interceptors get in half, not a scorp now its TWICE as easy to lock us and shoot us to hell...and why the **** should we have to adapt? when we trained the skill and bought the ship this was how they worked....you cant adapt when they remove the usefullness of the ship itself.
agreed, I as well am thinking about dropping this game ive played for a year now at this point.... im tired of CCP being as intelligent as a jar of mayonaise regarding patches....who the hell is that stupid anyway?
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rcxdude
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Posted - 2004.05.21 18:19:00 -
[14]
1) interceptors are not meant to deal heavy damadge 2) it spiecifically states in the dev blog that frigates with an MWD shoulf be as easy to hit as if they didn't have an MWD. 3) frigates will be harder to hit regardless of an MWD.
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Karial
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Posted - 2004.05.21 18:27:00 -
[15]
Geez guys, have you even tried the changes on Chaos? It is very difficult to hit a Frigate up close to a battleship now, Cruise missiles accelerate slowly, (closer you are, the harder to hit with them). Try the friggen changes out before your scream and whine. |

dabster
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Posted - 2004.05.21 18:32:00 -
[16]
"oh no poor pirates can't extremly easily pop indy's anymore"
About time missiles got changed..shooting cruise from a Frig is absurd. ___________________________ Chicks dig Brutor's |

Oveur
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Posted - 2004.05.21 18:40:00 -
[17]
Originally by: Xavier Cardde CCP plans once again to have a patch 90% of people dont like..... they make missiles useless, MWDs terrible, and STILL nerf the Interceptors?
Interceptor pilots take a huge hit from both MWD and Missile Nerfs and they still are THAT STUPID as to nerf the interceptor sig bonus?
Good god CCP... EA could do better!
EA 
Other than that, check out chaos, help testing. It's more likely to get things changed than posting here comparing us to EA 
Oh, yeah, and of course, I don't agree that we're ruining the game with these changes nor that they have the effect you describe on Interceptors, nor that we are stupid, brainless, tards, ignorant *******s or any other variant of those - but thats just me and my opinion  _____________________________ I say hey sky, s'other say I won say, I pray to J I get the same ol' same ol. |

Xelios
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Posted - 2004.05.21 18:55:00 -
[18]
Edited by: Xelios on 21/05/2004 19:02:12 Here's how I see it.
Frigate vs BS: Bships shouldn't be able to hit a frigate at all with L turrets, except maybe the lowest L turret in each set. And this WITH a web. Keeping that in mind, is it so hard for a bship to web a frigate? My claw currently does 4.2km/s with 1 MWD, with a single good web that speed goes down to 400m/s almost instantly. With 2 webs on me I'd be completely helpless. With these changes, getting single-webbed + having a mwd on = you're dead. Your sig radius will be huge, and you'll be moving at a horrible speed. Turn the mwd off and you're practically standing still. I don't know yet if this is a bad thing. If 10 frigates can't down a Bship before that bship can kill all of them with a web then it's definatly a bad thing.
Frigate vs Cruiser: So I'm flying in at 4.2km/s with a couple buddies, my sig radius is huge. I get webbed and fired at by medium guns, I'm dead within 10 seconds. My buddy gets webbed and killed within 10 seconds, and the third guy gets pasted by some drones.
Frigate vs frigate: Here's where the real imbalance shines through. Say I don't want a large sig radius, so I take an AB. Instead of moving at 4.2km/s I'm now flying at 1km/s. I run into another Claw, he's using a single MWD. His sig radius is big, sure, but he's also very fast. Lets say I get the upper hand and start winning against him, because of the sig radius increase. I'm all excited now, but suddenly I notice he's getting further away. Oh, that's right, he moves 3km/s faster than I do. Suddenly the sig radius increase doesn't mean squat as he gets out of my turret range in just a couple seconds, scrambler range in a few more, and warps out. Even if we're both webbed he'd still move 300m/s faster than me, once again allowing him to escape my weapons range (albeit a bit slower).
The very least CCP could do is make the sig radius proportional to the speed, not to whether or not you have a mwd fitted. Frigates use MWD's because the only advantage they have over other ships is speed, MWD's are not being abused any more than shield boosters are on bships. I don't think missiles are useless at all, in fact I think this is the way they should have been right up from launch (and I've been saying that for a year now), but the mwd should be rethought. Either that or give all the frigates 1 or 2 more med slots so they can fit enough AB's to get their advantage back.
BTW is that a dev I see posting in a General Forum topic? Who stole the guy's account and what have you done with the real Oveur?! =P And Oveur if you're still reading this thread I need to talk to one of you guys, do you have an email address or something? Let me know at [email protected] if you do.
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Gift
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Posted - 2004.05.21 18:58:00 -
[19]
Ok, i've been playing eve for some time now...a few weeks after release or so. Everytime a new patch comes they change some things and people freak out on the forums. So be it.... Fact is, that we will just adapt to the changes as we have many times before..Remeber when you only had to be 10km's from a gate to jump? People freaked out, but then we adapted...its all the same. I will continue to play eve till I get banned for life, regardless of how many things they change.
Thanks CCP, i luv this game 
P.S. I like the coming changes
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Laika Minirva
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Posted - 2004.05.21 18:59:00 -
[20]
Quote: Good god CCP... EA could do better!
7 years of UO disagree with you. 
If spamming is a crime, then i'm guilty as charged! |

Oveur
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Posted - 2004.05.21 19:10:00 -
[21]
Originally by: Laika Minirva
Quote: Good god CCP... EA could do better!
7 years of UO disagree with you. 
Yeah, that quote hurt pretty bad  _____________________________ I say hey sky, s'other say I won say, I pray to J I get the same ol' same ol. |

OFFT
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Posted - 2004.05.21 19:17:00 -
[22]
I hope my Crow is ok after the patch...
But I will wait and see....if not I will adapt again
 
OFFT FORM LIFE :SIMPLE IN A COMPLICATED WAY Some players make EVE history : Other players are EVE history
"We cant all be heroes because somebody has to sit on the curb and and clap as they go by"
scooooshcrumpzerump (c) Random RandomnesesesesÖ |

Carmen Priano
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Posted - 2004.05.21 19:32:00 -
[23]
Several things I would like to note;
The most vocal part of the population is inevitably those people who are irritated, -not- those who are satisfied. Therefore the proportion of complaints to praise can't be used as judgement of general public response.
Signature radius is now a significant part of the accuracy calculations -- along with radial speed. Interceptors already have superior signature radius -- which affected locking times, but not accuracy before. On Chaos, it's evidently been hard to hit frigates with -cruiser- class weapons even when they're webbed, if those frigates are close enough. Orbitting with an MWD made frigates untouchable. The devs made this signature radius change so that interceptors wouldn't be impossible to hit -- and the same with MWDs.
So. Guess what you'll need to do? Either fit ABs to get the advantage in dodging fire, or else still use MWDs so that you can close quickly, but not get that advantage in dodging fire.
Now. The one change I'm hoping for soon is the fixing of the drone bug. :D
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Kitten Hearder
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Posted - 2004.05.21 19:32:00 -
[24]
Originally by: Xavier Cardde Good god CCP... EA could do better!
No they couldn't. --------- Kitten Hearder Evolution made my sig Less Entertaining than your's. |

Damajink
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Posted - 2004.05.21 19:35:00 -
[25]
Interceptors need nerfing IMHO.
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Bannor
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Posted - 2004.05.21 19:38:00 -
[26]
Edited by: Bannor on 21/05/2004 19:46:29 I think that everyone forgets that an interceptor or a frigate should NOT be able to take down a battleship all on their own unless the pilot of the Battleship is a complete moron. Compare the ships in EVE to the ships in the Navy....would you expect a destroyer or even a cruiser to take down a battleship piloted by a half-decent captain? Most destroyer or cruiser captains would run from the first sight of a battleship. Same goes for a group of frigates. In the game, the Battleship SHOULD be able to wax a group of frigates or a cruiser if the pilot is smart.
Let's wait and see what the final patch does, but please...all this BS on how bad the game is being changed is just that...BS. It seems to me that the developers are just enhancing the existing universe, and taking steps to ensure that overly powerful items react more like the initial design of them specified...not how they were originally implemented. It is called fine-tuning, not nerfing. Let's get it right. If anything, blame the people who have taken advantage of the items that are too powerful in their current form, not CCP for attempting to level things back to a more realistic form.
Way to go CCP. It is a Class A game!
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Carmen Priano
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Posted - 2004.05.21 20:13:00 -
[27]
Bannor: actually, battleships have been phased out in favor of carriers and missile frigates or destroyers -- a destroyer or frigate with cruise missiles being generally more dangerous to the battleship for the expense than the other way around.
-But.- The point's been made elsewhere -- real life != a game. Bluewater navy != blackwater navy.
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Bohr
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Posted - 2004.05.21 20:26:00 -
[28]
Originally by: Bannor
Let's wait and see what the final patch does, but please...all this BS on how bad the game is being changed is just that...BS. It seems to me that the developers are just enhancing the existing universe, and taking steps to ensure that overly powerful items react more like the initial design of them specified...not how they were originally implemented. It is called fine-tuning, not nerfing. Let's get it right. If anything, blame the people who have taken advantage of the items that are too powerful in their current form, not CCP for attempting to level things back to a more realistic form. Way to go CCP. It is a Class A game!
How can you blame people for taking advantage of the ship and modules possibilities? That is about the biggest load of BS i've heard in a long time :) Imagine your game comes with a manual for every item on how to use, and everybody following it as mindless slaves. Items and modules are there to be put to their best use, not just following the manual
That's why you invest time in learning all the pros and cons of every module, working alone and/or in conjunction with others, timing exactly when to hit the button to be most effective. Not to fit, fire and forget. That's what FOF missiles are for :)
As for i.e 6-10 frigs vs a bs, the bs ought to be troubled, and in most cases lose. Ever seen Starwars? :)
If the mwds get a nerf i'll seriously consider installing X-wing vs. Tie fighter again. (rant of the day over)
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Bannor
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Posted - 2004.05.21 20:41:00 -
[29]
Edited by: Bannor on 21/05/2004 20:46:34
Originally by: Carmen Priano Bannor: actually, battleships have been phased out in favor of carriers and missile frigates or destroyers -- a destroyer or frigate with cruise missiles being generally more dangerous to the battleship for the expense than the other way around.
-But.- The point's been made elsewhere -- real life != a game. Bluewater navy != blackwater navy.
I agree, but the Battleship was retired due to the Carrier, not due to any other ship. But your point is well taken. It is just a game, people....get over it.
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Dust Puppy
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Posted - 2004.05.21 20:43:00 -
[30]
yay CCP ruined the game again which would make it the gazillionth time it has been ruined  __________ Capacitor research |
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