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masternerdguy
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Posted - 2008.07.12 07:06:00 -
[1]
we need a t2 drake, with twice the tanking power and half the firepower. In fact, a whole role! I got it! Heres my idea..... Each faction gets a new battlecruiser They are Survivor class. They are extremely effective tanks, can be used for baiting, tanking 0.0 complexes, etc. But they have a price. Here are the pros (per level of Survivors skill): +50% bonus to shield (or armor) amount 50% reduction in shield recharge time (for caldari passive t2 drake) 50% reduction in repair module capacitor need (for armor reppers) 50% bonus to shield boost amount (for active shield tanks)
But as with all this gain comes some hard hitting cons. -75% to turret tracking -75% to missile launcher rate of fire +75% to reload time of modules +75% to turret rate of fire.
Basically this ship is a solid tank, but a poor poor hitter.
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masternerdguy
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Posted - 2008.07.12 07:16:00 -
[2]
new stats!!!!!!!!! --------- +50% bonus to shield (or armor) amount 50% reduction in shield recharge time (for caldari passive t2 drake) 50% bonus to repair module repair amount 50% bonus to shield boost amount (for active shield tanks)
But as with all this gain comes some hard hitting cons. -75% to turret tracking -75% to missile launcher rate of fire +75% to reload time of modules +75% to turret rate of fire. -15% tractor beam range
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masternerdguy
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Posted - 2008.07.12 07:21:00 -
[3]
so u cant use it as a salvager as easily. makes sense when you think about it.
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masternerdguy
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Posted - 2008.07.12 07:25:00 -
[4]
why? because eve doesnt have ships that can tank capitols!
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masternerdguy
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Posted - 2008.07.12 07:27:00 -
[5]
Originally by: Mike Ludkips This can't be a forced meme it isn't as funny as the templar one or the raven one.
:P Heres my idea..... Each faction gets a new battlecruiser They are Survivor class. They are extremely effective tanks, can be used for baiting, tanking 0.0 complexes, etc. But they have a price. Here are the pros (per level of Survivors skill): +50% bonus to shield (or armor) amount 50% reduction in shield recharge time (for caldari passive t2 drake) 50% reduction in repair module capacitor need (for armor reppers) 50% bonus to shield boost amount (for active shield tanks)
But as with all this gain comes some hard hitting cons. -75% to turret tracking -75% to missile launcher rate of fire +75% to reload time of modules +75% to turret rate of fire.
Basically this ship is a solid tank, but a poor poor hitter.
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masternerdguy
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Posted - 2008.07.12 07:48:00 -
[6]
this is a serious idea! think of the tactics
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